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Everything posted by djpretzel
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Friday, August 11 to Sunday, August 13 Walter E. Washington Convention Center, Washington, DC https://www.otakon.com/ OC ReMix will be making our ELEVENTH (!!) appearance at this year's Otakon, for the FIRST TIME in Washington, DC! Of course, we plan on having folks duke it out in games for prizes as well, so come for the music, stay for the carnage! ;-D
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More Questions about Chiptunes
djpretzel replied to TheChargingRhino's topic in Site Issues & Feedback
Because we had the DX version on file instead of the main. I've synchronized that one out so now there's: http://ocremix.org/chip/240 http://ocremix.org/game/40355/legend-of-zelda-links-awakening-dx-gbc Not 100% sure on question; one way to get a single file is to render each track to WAV/FLAC/MP3. But if you really want to modify the NSF itself: https://forums.nesdev.com/viewtopic.php?f=6&t=9326 -
Old Musician Taking the Plunge
djpretzel replied to Severian's topic in Music Composition & Production
It *somewhat* depends on the genre(s) you wanna tackle - jazz/blues/Latin considerably harder to do w/ sampled/sequenced elements and 0% real instruments, but definitely not impossible. As @Jorito & @Meteo Xavier say, I don't think this should be a prime concern or any sort of barrier; plenty of great music to be made with ALL live, recorded instruments, plenty of great music to be made with 100% synthesized electronic instruments, and everything in between. All modern DAWs let you mix & match sequenced parts with recorded instruments, and often the best solution involves a mix of both - nothing like a real trumpet for a jazz solo of any complexity, but if it's part of a horn section playing soft backup chords, not as essential that it be a Real Live Human Player ™ -
Friday, June 16 to Sunday, June 18 Walter E. Washington Convention Center, Washington, DC http://awesome-con.com OC ReMix will be making our FIRST EVAR appearance at this year's Awesome Con in Washington, DC! Of course, we plan on having folks duke it out in games for prizes as well, so come for the music, stay for the carnage! ;-D PANEL! OC ReMix: Honoring Video Game Music Since 1999! Panel Date/Time: Friday, June 16, 7:30-8:15 PM Location: Panels Room 154 Panelists: @djpretzel @Arrow @DarkeSword
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@prophetik music Confirmed, this is currently a hard limit for users of the "Members" group; relevant settings: Conversations allowed to start per day = 5 Conversations allowed to start per minute = 1 Maximum recipients per conversation = 5 These are intended to mitigate any spambots that might make it through (or, I suppose, overzealous users?) from abusing the PM system. Do you need more & why? If so, and perhaps regardless, we may create an "elevated" group above regular members for users who have been around a good while, made numerous contributions, etc., and we could bump these settings for these ELITE SPECIAL PEEPS...
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OCR03577 - *YES* Castlevania Legends "My Beautiful Vampire Hunter"
djpretzel replied to djpretzel's topic in Judges Decisions
First, hats off to all judges for critical listening & detailed observations. For the NO votes, I see two strains: "Weird notes"/intonation, from Gario More production/structure related (repetition & meandering solo) from Larry, Shariq, etc. Regarding the first, there's definitely still some funky stuff going on, and I'm not gonna lie, it's hard for me to track... at no point does it sound obscenely questionable, but it's certainly doing things one wouldn't expect in the genre. That CAN be a good thing, and usually is, and it certainly kept me interested, but I suppose the question is: does it work? To which I'd say.... it doesn't NOT work It doesn't strain my definition of what sounds musical, intentional, and expressive that much. I've no doubt you could go full music theory as @Gario did and have more informed conversations with more context, but my go-with-yer-gut Dubya take on things is that it doesn't upset my stomach and I was still groovin'... FWIW. Production/structure crits, I agree with in substance, but not extent; they feel like legit areas that could have been improved, but not showstoppers. Mike's gonna get us a version where the ending doesn't cut off abruptly, which I DO think is potentially a camel's back-breaking detail that deserves to be addressed. Otherwise, I'm down. Yes (conditional, but Mike's said he'll revise the ending) -
Well, I'm not a musician, I don't perform, so take my advice with a grain of salt or three: If you're not being challenged & you're not growing from the performance opportunities, is it really that much of a risk/loss? That being said, if you know these folks & have a relationship, I'd try to assert yourself, propose some changes that would make the whole thing better (seems like having arrangements would be a good start!), volunteer to put in the effort to make these changes happen, and see if you get anywhere. If you do, great! If you don't... do you want to be a part of something you know is fundamentally flawed but which resists any efforts on your part to address those flaws? I'd tend to say no... in which case, maybe commute to Amarillo and see what's happening there, meet some new people, go on some adventures, etc. until something clicks?
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Are there any UVI Falcon users here?
djpretzel replied to DarkEco's topic in Music Composition & Production
Sure thing; honestly, NOTHING compares to Komplete in terms of value proposition, so if it's Falcon vs. Komplete, that's VERY easy. Komplete is kinda like... a universal starting point. -
Are there any UVI Falcon users here?
djpretzel replied to DarkEco's topic in Music Composition & Production
I've got it, but I haven't used it much. It's powerful but the interface isn't particularly inspiring... doubtful that UVI will get the same adoption as Kontakt, ever; Kontakt is the de facto standard, and Komplete is an awesome value proposition. Falcon does SOUND good, but I'd probably consider Spire or Serum as better options for EDM or variant genres. If you're already invested in Komplete, I'd say take the time to learn Reaktor and get into the blocks & user libraries, many of which are awesome. In other words: Falcon seems like a luxury/secondary buy, not something essential, to me. -
@CarlosR Thanks for this info; we definitely need to update soon, and having this list will help! @Liontamer Looks like another JIRA task for you & me
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The Legend of Zelda: Breath of the Wild
djpretzel replied to DarkeSword's topic in General Discussion
So yeah, I'm actually playing this game.... slowly but surely My own thoughts: To me, this does ABSOLUTELY feel like "Skyrim Lite" - but I think that's a perfectly fine thing, and almost ALL of the streamlining they've done makes complete sense. I like Skyrim's approach to BGM better; over-world music, most of the time, including loading screen... this feels a little quiet. I'm playing on the Switch, handheld only, and I love the form factor & experience; one of the most immersive handheld gaming experiences I've had. The voice acting ain't great, and it's miscast as has been noted, but I'm reluctant to call it "bad" - I think it's just not up to snuff with the rest of the game. I haven't encountered any "Suffer Like G Did" moments.... yet. Generally speaking, I'm getting the same positive vibes that I did when I FIRST played the original Metroid Prime - they've taken a classic and reinvented/modernized it in a way that clicks. That's not easy, as we know -
Great stuff @JJT! "Pure Comedy" was the better piece to highlight your part; awesome at 4'01" with the pause/cue!
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Agreeing with @DragonAvenger and @Jivemaster... arrangement has some nice elements, good drum work and solos as Deia notes, but it's static at times, repeats a bit, and has portions that feel like they're treading water before the next melodic motif enters. Part of this is definitely related to production; this is a genre that really leans on the presence and energy of its elements, and both the sounds themselves and their mixing/mastering leaves things feeling somewhat vanilla & lacking oomph. Kick should have more punch, cymbals more sizzle, guitars more warmth, synths more movement, etc., and the aggregate effect of these elements each being a little flat is that the overall mix feels thin. Some promising ideas, but execution still has a ways to go, and I'd focus on the production side of things more explicitly. NO
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@TheChargingRhino This wasn't really helpful in any way, or relevant to the topic, and came off as arrogant. Best to chime in with something relevant to the thread; if it's a tangent of some kind, it shouldn't just be objecting to someone's claim made on the side, and then dropping your asserted perfect pitch in. I'm not sure you're aware of how that comes off, but it doesn't come off well.
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OCR03500 - Super Mario RPG "The Usurper Queen"
djpretzel replied to Liontamer's topic in ReMix Reviews & Comments
@DjjD, @Geoffrey Taucer thanks, appreciated! -
OCR03533 - *YES* Mega Man X2 & X6 "Laser Power"
djpretzel replied to Emunator's topic in Judges Decisions
I'm going to tiebreak with approval; my thoughts are identical to @Palpable's vote - he said what I would have, so I just ditto all of it YES -
*NO* Touhou Chireiden: Subterranean Animism 'Dance of Decision'
djpretzel replied to Gario's topic in Judges Decisions
So I think this COULD be rejected on arrangement alone... a little too repetitive, and the beat is relentless in a way that I didn't particularly enjoy. From a production perspective.... well, with pure chiptune, and in mono at that, what we expect is that the arrangement side of things compensates for all the production decisions that are being taken off the table - like panning, or DSP, or instrumentation beyond what the chip offers. We haven't been 100% clear about this in the past, but it's NOT that we have a blanket ban on chiptunes, just that getting one past the panel is harder - same deal with solo piano arrangements - because the set of production decisions has been significantly curtailed. NO -
What did you think? Post your opinion of this ReMix.
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@Darkflamewolf Good question, not a stupid one. You need to ask OCR staff (me, @Liontamer, or @DarkeSword) to add your project to the consent form. I've modified the form to use the new Google Forms layout... I've also enabled responders to see a summary of responses. There's a pie chart that, at least, will show you the # of responses for your album. Seeing the names would require more flexible permissions than Google Forms seems to allow, so the best we can do for now is let you track the count, and then when it gets close to release, we can give you the list of names for your project.
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Well, the full answer is kind of technical: Internally we have a taxonomy table in our database called "terms" Because it is hierarchical, it is possible for two terms with the same name to exist at different levels of the tree, which means their name cannot be guaranteed unique, which would make true use as "tags" problematic because of the potential ambiguity. We also wanted to avoid the impression that we have an OPEN tagging system, where in fact we are using a very controlled vocabulary. Nevertheless, if no one understands "terms" or has the same confusion you did, we should probably just use "tags" since it's more intuitive & common... @DarkeSword, @Liontamer - thoughts?
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Official status has been granted, @Darkflamewolf - good job on initial organization, let us know how we can help, and keep at it!
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All this executive privilege being employed currently has left a bad taste in my mouth, so I'll sub to the queue!! -djp ---------------- Game: Super Mario RPG Artist: I AM DJPRETZEL. You do not hang up on Mustin. Source: Valentina's Castle / Margarie Margarita - Comments: Symphonic trap, mastered aggressively... the dominant concept I attempted to convey was sadism; this arrangement re-envisions the very proper & classical harpsichord original as something narcissistic & malevolent, no qualms about it. The source is basically a bunch of overlapping motifs; difficult to arrange without just doing a cover, which I don't like doing. My solution was to extend each motif out, in some cases extending descending progressions further downward as well. If source is an issue, I can provide a breakdown.
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OC ReMix presents Super Mario RPG: Window to the Stars!
djpretzel replied to Liontamer's topic in Announcements
Cross-reference added at http://ocremix.org/album/78/super-mario-rpg-window-to-the-stars Thanks!