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Everything posted by timaeus222
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finished "At Doom's Gate" - Doom (E01M01)
timaeus222 replied to Nicked's topic in Post Your Game ReMixes!
Sounds a little like Shreddage 1? Maybe I'm mistaken. The somewhat random pauses to add in a little lead arpeggio disturb the pacing a little, and I think it would be better to leave the rhythm guitar still playing while that happens. That said, the whole song is pretty short, so this probably isn't super serious. However, this would definitely benefit from a good quality compressor on the drums and some sort of saturation plugin on the guitars. The bass is not very audible to me. Usually the bass provides a distinct contribution to the tone, but I'm not hearing that in this. The mixing isn't super great, but the ideas are there, and on an arrangement level it's pretty enjoyable. -
Well, I'm saying that if all you do is hip hop, let's say that the audience you aim to appeal to doesn't like generic hip hop very much. If that's the case, then you need more than that. Try to expand your repertoire, so you can appeal to a larger audience. If you limit yourself to one style only, you're limiting your creativity and your "reach". If you look at some of the remixes on OCR, try to classify them in one genre. For the most part, people just can't. I'm not saying a hip hop track can't be creative, but what you've done so far with this track in particular is not (offense not intended), mainly because the "meat" of the song (the non-percussive areas) was made by someone else. If this was entirely sequenced by you though, then that would have gotten me past the "please give more effort!" line. This is an example of a creative hip hop track. It's still hip hop, but it infuses some RnB flavor to add to the textural content, and there is original non-percussive instrumental re-composition. That said, maybe mixing with Adobe Audition is not the most efficient way to go. I have that, but I never actually do mixing with it because that's not its most useful feature. I just use it for finalizing, such as for smooth fade-outs, normalizing, etc. The downside to using Audition is that it isn't made for actual composition; it's mainly a final mixing program for recorded material.
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finished Feedback on new track: Tropix
timaeus222 replied to Kc1336's topic in Post Your Original Music!
Sounds like a beach house song. Instrumentation makes sense; it's just the instrument quality that is a bit on the weak side. The claps in the intro are a bit mechanical in terms of velocities, and could also benefit from some wide panning (stereo delay with really short delay times). 0:06 toms feel backwards. Naturally, toms are panned from right to left for tom rolls. 0:07 lead is nice, but it needs some phrasing on the velocities, as well as some expression modulation (vibrato). 0:22 could benefit from a soft cymbal to connect the two sections. I notice the calliopes are widely panned, so you know how to do it, I think. At 0:37, the two leads are fighting for attention. Try panning them further apart from each other for more clarity. 0:53 adding in that guitar clutters things up some more. Maybe that panning will alleviate that guitar's position in the center. Drums at 1:07 are a bit mechanical. Try adjusting the velocities a bit more while imagining a real person playing it. 1:20 snare roll is the most evidently mechanical, for instance. Any section with those claps, like at 1:53, feel slightly mechanical on the second clap on every pair of claps. Guiro is a tad dry. Fun atmosphere though, and pretty decent production. -
finished Castlevania (Lords of Shadow Arrangement)
timaeus222 replied to RoeTaKa's topic in Post Your Game ReMixes!
Nice, the brass did sound pretty familiar, so I was almost going to ask if it was EWQL. -
OCR02687 - Final Fantasy VI "A Fistful of Nickels"
timaeus222 replied to djpretzel's topic in ReMix Reviews & Comments
I think it might be as simple as a modification of "A Fistful Of Dollars". -
I did consider that; however, my intention was to give a few crits, not get it ready for OCR. Sampling is, nicely put, "not using your own work". If you want to write a remix, it's better to re-compose, rather than taking someone else's work and improvising over it. Hence the copyright issues in the past with sampling. That said, my point is, make it interesting and make something that you do actually believe a lot of people will like. A lot of people will tell you to do what you like to do, but if that continues to lead you nowhere, that's a problem. Basically, being completely formulaic all the time isn't always a good thing. Be creative and do something outside the box. I heard some ukelele dubstep today. I was a bit skeptical of it, but it wasn't all that bad, and it's new for sure.
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finished RPG Main Theme Concept
timaeus222 replied to Schematist's topic in Post Your Original Music!
In a way, the pictures remind me of Ys. Mixing is clean and I think it's at a good complexity. Yeah, it does sound like an opening theme. -
OCR02698 - Final Fantasy VI "Slam Davis"
timaeus222 replied to djpretzel's topic in ReMix Reviews & Comments
Feels like I'm trying to walk down a dark alley, when I get jumped, all hell breaks loose, and it's time to take on three people at once. -
OCR02697 - Final Fantasy VI "There Will Be Blood"
timaeus222 replied to djpretzel's topic in ReMix Reviews & Comments
Well, alright then. Pretty slammin' stuff. I wouldn't say I love it, but it's still pretty awesome in its own right. -
OCR02696 - Final Fantasy VI "Pure Essence"
timaeus222 replied to djpretzel's topic in ReMix Reviews & Comments
The EP soloing shifting it back to major was my favorite part. -
Okay, well, I don't know you at all, so that's established. Intro can throw a lot of people off. Pacing is disturbed by the tempo slowdown, and the vocal sample is a tad cheesy, especially since it says your name. Just because you're a hip hop artist doesn't mean you have to brand your name onto every song you write. Overall instrumentation sounds generic; auto-pilot hip hop drums (timbre-wise), static dry background instrumentation. Sorry, but there's going to have to be an improvement quality-wise and arrangement-wise. It's a start, but you're missing a cohesiveness to your remix IMO.
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OCR02687 - Final Fantasy VI "A Fistful of Nickels"
timaeus222 replied to djpretzel's topic in ReMix Reviews & Comments
One of my absolute favorites on this album. Awesome jobs! =D -
finished Castlevania (Lords of Shadow Arrangement)
timaeus222 replied to RoeTaKa's topic in Post Your Game ReMixes!
I feel like the strings are a bit muted behind the brass and seem to be the weak link here, but not a big deal. Good luck on the sub! -
OCR02695 - Final Fantasy VI "Event Horizon"
timaeus222 replied to djpretzel's topic in ReMix Reviews & Comments
This does complete justice to both their remixing and their judging skills. Arrangement is intelligently done, prevalent sync lead love mentioned in the past is emphasized here, and OA's vast knowledge of musical styles really shines here. Recommended. -
OCR02691 - Final Fantasy VI "Gobble, Snarf, Snap"
timaeus222 replied to djpretzel's topic in ReMix Reviews & Comments
Quirky track that brings in a lot of fun! -
OCR02690 - Final Fantasy VI "Ascension of a Madman"
timaeus222 replied to djpretzel's topic in ReMix Reviews & Comments
Tempo changes were smooth and overall flow worked pretty well. Awesome job. =) -
FL Studio 11 - questions as I try to rebuild
timaeus222 replied to a topic in Music Composition & Production
It's a nice improvement. A few new tools (like Fruity Waveshaper, for example), more memory support IIRC, a new pattern organization method, etc. Personally I think the new pattern organization is easier to use. Now you don't have to pointlessly click on the pattern in the Legacy Blocks section to be able to use the pattern (it's now a dropdown menu of patterns). It takes about a day or two to get used to, but it's helpful. You also don't have to scroll down to the last pattern in your list just to use it; you can access it from that dropdown menu which fits your screen, most likely. Workflow won't change too much otherwise, I think. I didn't think you could, but Kristina found that video. Use the FL extended memory version to get over the normal 2GB RAM limits, and yes, bridging is now automatic. -
finished "Hero's Rest" - LoZ TP Boss Defeated theme
timaeus222 replied to Chimpazilla's topic in Post Your Game ReMixes!
Hm, I'm thinking the snare is too resonant in the midrange, which makes it similar to a kick tone. 1:20 is where you can hear the problem best. The sidechained PWM bass may also benefit from a wide mild scoop in the mids to give the leads more room to breathe. Turning down the reverb on everything by about 2~5% should help the clarity too. Right now the crossover frequencies are overlapping a lot and creating low mids muddiness. -
wip Teminus Est (Epic Orchestral)
timaeus222 replied to XPRTNovice's topic in Post Your Original Music!
I'm actually emphasizing not the ability to write it all, but the ability to think of it all and then writing enough of it in before you forget it! Two mind-blowing orchestral pieces: - I actually managed to find time to recreate ~30 seconds of this one pretty decently; of course, I didn't have the same libraries, but I heard enough to rewrite it note-for-note. It was this song that let me realize the difference in quality between EWQL and LASS. What a difference $1000 makes...https://soundcloud.com/stephen-anderson/i-am-the-sentinel-credits - This guy is so pro... His bass mixing is spot on, his brass is perfectly in your face, AND he actually replied to some of my soundcloud comments. -
Yeah, this is still a WIP in terms of arrangement too, but I've got a good amount of it done recently.
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wip Teminus Est (Epic Orchestral)
timaeus222 replied to XPRTNovice's topic in Post Your Original Music!
Hey, no worries. I'm pretty new to the orchestral scene too. I can infuse orchestral instruments into my electronic music, but writing an entire orchestral piece is pretty tough. Mainly because of the many parts you have to write at once every step of the way; if only sampler engines could intelligently detect how many voices you have and distribute them to the right instruments based on pitch, right? -
Something I've been working on recently for some reason that won't be revealed yet. http://soundcloud.com/timaeus222/dark-barren-world-wip