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Everything posted by timaeus222
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Hm, interesting percussion there. It's giving a happy-go-lucky type feel. At 0:38, the brass-like synth feels kind of weird panned left. Maybe it could just be panned stereo? I dunno, usually I like the more high end stuff panned right and the more low passed stuff panned left. At 1:26, perhaps you should experiment with a better instrument there. It's not quite fitting. Good job so far!
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Ah, okay. Usually headphones with a lot of bass are better for listening than mixing because they'll encourage mixing with less bass than expected. Ultimately, it sounds a whole lot better! The mixing is a lot cleaner now, and probably the only other thing I'd suggest is taking another look at your arrangement and seeing if you can add anything new or change anything. Perhaps a breakdown section would be really nice. Right now it's rockin' the whole time. Otherwise, great work!
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Hm... maybe you should take a look at Sony MDR7502 headphones (or Beyerdynamic DT-880; I've heard those are REALLY good, but $200). I use those, and I've found them to be REALLY good, and they're $50-70 online, depending on the site. I've managed to use them to fix up a lot of my old music and it turned out really nice. I'm not suggesting that you get necessarily my headphones, but better headphones than you have now, if you think you need to. I'm listening on skullcandy earphones right now (which are notorious for high bass) and I usually expect these earphones to be too strong on the bass because they are. It's odd, I'm only hearing the bass in your mix right now to be just enough. You might be able to squeeze in a bit more low end, as there's gotta be some sort of medium between high quality headphones and high bass earphones. While listening now, though, I'm currently focusing on the non-guitar/bass/drums, and it's a bit hard to hear what else is there. See if you can lower the amplitude of the guitar and bass, but raise the volume, so that it's about 1dB softer in amplitude but sounding about 1dB louder only when it's playing alongside something else. Something to also note: I'm just helping, and what I like isn't necessarily what is really good, but it usually is. What I suggest to ocr members is not what I purely like, but actually what I think most people like from what I've seen and heard.
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Hm, good idea. I've only tried that once before, but I'll probably be doing it more often now. I didn't know it supported drag-and-drop.
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wip Chrono Trigger Orchestral Arrangement
timaeus222 replied to Mecham's topic in Post Your Game ReMixes!
I don't know if violin readers like reading high notes like that. Maybe you should lower it by an octave and put 8va. Aside from that, looks good to me. -
finished Lost Odyssey - Eclipse of Time (Piano Cover)
timaeus222 replied to Pumpkin King's topic in Post Your Game ReMixes!
That's weird. I can view other youtube videos, but not yours. Yours is just blank unless I go into your video list and click on the video link from there. Anyways, it sounds good, nice job! -
Cool, it looks and sounds much better! It's odd how there's still not that much bass though. I'm not sure why, but there's almost no low end from what I can hear. I used the same headphones to listen to this song as I used on this song, so I'm sure something's still up. If there's a bass, maybe you can try increasing its stereo width? I've done that before, and it seems to make it more audible. It could also be that things are stacking to be too loud and the bass is tough to hear. Try muting some instruments and changing around the instrument volume knobs to see how sounds stack in relation to the instrument volume knobs, versus mixer sliders, versus mixer volume knobs. Note: s(M)exoscope only shows one speaker at a time, so switch between Left and Right to make sure both sides look right as well.
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Hey, what's up? Haven't posted anything new in a while, so I whipped this bad boi up (haha, whipped): Source: https://www.youtube.com/watch?v=fTvjc12new0 Remix: https://www.box.com/s/47ba3cnfomt1n2myzs5m - V1 of 4 or 5 Totally just murdered the modwheel with this remix. What do you think? (yep, there is a tempo change at 0:00 - 0:25. xD)
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I agree, raise the lead during the dubstep part or lower the wub volume just enough. Make the snare way more powerful. The one you have right now is weak compared to all the other stuff, and could probably be used as a filler snare between patterns if you add another similar snare layered on top. I don't really hear any overcompression on the world perc, but I agree about the slight muddiness and do hear a little low end cluttering when that's playing. The dubstep wobbles could be more impressive. They're nice, but they're not blow-me-out-of-my-chair awesome. Maybe you can find some inspiration from zircon's track, "Nuclear Dubstep", which can be found on soundcloud on the account isworks. Aside from that, pretty freakin' fantastic track.
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Where would someone post on ocremix any commercially available VST patches they made? (One person would be me )
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Does anyone know of a free drum sampler that supports drag-and-drop? Preferably ones with custom velocity switch. I've tried Softdrum LTD (has custom velocity switch) and GTG DPC3 (does not have custom velocity switch, but it does have the basics), and they might be the best I've seen, but I have to load samples manually without first knowing how they sound. I'd have to try samples first, type the filenames/directories out, and then reference those to find those samples a second time and make my kits. No one wants to do that.
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wip Sonic 3 - Angel Island act 2
timaeus222 replied to Spi.der.men's topic in Post Your Game ReMixes!
From what I've read, the judges generally don't like extremely similar instrumentation, but if there's maybe one or two instruments similar and the others are not, there's a better chance they'll be okay with it (i.e. 2 similar and 5 different is great, but 4 similar and 2 different should be reworked). Of course, a really amazing arrangement will blow them away. -
Weird, I guess it's something else then. Maybe you can try making the guitar and bass amplitude in the waveform lower while keeping it sounding loud enough. I've just managed to do it on one of my own tracks just now. Remember that stacking waveforms does amplify the final waveform, and it's definitely possible to minimize that amplification. If you do that, it'll allow you to lower the kick a little more. It'll help if you use a spectral analyzer as well to see what the kick waveform looks like. Right now it might actually be hitting the limiter too hard, even under soft knee. I don't know if it's the sample or if it's just how loud it is under the limiter. Or maybe it's the limiter's ability to limit. What limiter are you using?
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The drums aren't bad, but everything sounds like it's clipping. Everything's way too loud and transients are cut out. Aren't you using a limiter of any sort? Looks like soft knee limiting, but everything is bumped at least 3dB above the max. The bass is really good though. You should replace the snare. It's too powerful in the low mids. It needs more in the highs. There's also no sense of dynamics. Everything's just maxed out. Really think about what you want to be soft or loud.
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wip X's Feverish Nightmare (MMX - Sigma Fortress 1)
timaeus222 replied to Yami's topic in Post Your Game ReMixes!
This is very quiet. Bump it up 6dB. As you do so, lower the bass by about 20%. -
wip Sonic 3 - Angel Island act 2
timaeus222 replied to Spi.der.men's topic in Post Your Game ReMixes!
See if you can get the melody stuck in your head. Maybe then you can start modifying it in your head before you write it out, and when you get something good, write it out.