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Everything posted by timaeus222
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mod-review Mega Man 1-10- Selected!
timaeus222 replied to YoshiBlade's topic in Post Your Game ReMixes!
Yeah, I still don't like the intro; it sounds like you sampled the original game and faded stuff in and out. It's just not creative, I definitely think it's medley-itis right now, and I think it would be to your benefit to start this at 1:00. It's much better at 1:00 and on. Furthermore, I still can't really hear Boss Select at 1:16 - 2:46. It's too liberal of an interpretation. It's like, 30% inspired by it. At 3:16, it just returns to the basic medley-itis that hit you in the beginning. The complete and utter stop at 3:16 just ended the remix for me. As far as I'm concerned, 3:17 starts something completely separate and just not related at all. Additionally, whenever you've been using melodies in this remix, it's been just repeating the melody over and over again. The bass at 4:10 was actually grating for me, and 4:23 was sudden and dissonant compared to what came before, at least until 4:30 where more harmonic context came in. Then at 4:41, somehow we skipped on over back to the first remix. I can't even talk about this without calling it two separate remixes. *shrug* At 5:08, we're back to the second remix with some sort of really resonant, painful high bell lead that should definitely, without a doubt, be replaced. It just hurts and melodically doesn't click until we're back to remix #1 at 5:39. Yeah, main issues are definitely: - Medley-itis, using the source tunes willy nilly - Extremely resonant lead at 5:08 - 5:39 - Stagnant intro until 1:00 - Lack of sufficient transitions -
Looking for critique on my new orchestral piece.
timaeus222 replied to YoungProdigy's topic in Post Your Original Music!
The main issues here are the sample choice and the partwriting, not so much the mixing. The main tom drum sounds like it was repitched as a sample (so it sounds fake), and it's on loop the whole time (so it's repetitive). Also, the strings and french horn sound too detached to be playing the parts you've written for each (so it sounds fake). Also, the panning's too wide for an orchestra. Are these hard-panned? Overall, the textures sound sparse and unfocused, and the panning's too wide. Try listening to this and paying close attention to the panning positions. Right now it doesn't sound like you have a focus for what you want each instrument to do. Were you inspired by anything when you wrote this? If so, listen more closely to what it was, try to imagine the song how you would want it, and think about what instruments are missing at each point in time. So far this sounds like everyone's vying for lead attention, and it's telling me that it's a standby theme for a boss battle. -
I tend to be inspired by zircon, Stephen Anderson, and once each, Weather Report and Zalem (you'll see some Zalem-esque didgstep on the BadAss V3 album). Obviously with zircon the styles range pretty widely, from dubsteppy EDM, to expansive ambient, to aggressive D&B. Stephen Anderson is a hybrid orchestral film score composer, Weather Report is pretty snazzy Jazz Fusion, and Zalem... well, look below. I think I can pretty safely say I have my own style now though, in mixing dubstep with funky stuff. Some stuff from Stephen Anderson: https://soundcloud.com/stephen-anderson/orc-wars-opening-sequence https://soundcloud.com/stephen-anderson/covert-mission https://soundcloud.com/stephen-anderson/dinosaur-dna https://www.youtube.com/watch?v=bYP4wKD-6J8 Some stuff from zircon: https://soundcloud.com/zircon-1/augment https://soundcloud.com/isworks/celestia-terrarium-naked-by http://ocremix.org/remix/OCR02547 https://soundcloud.com/zircon-1/9-fiberoptics Some stuff from Weather Report: https://www.youtube.com/watch?v=Ae0nwSv6cTU https://www.youtube.com/watch?v=sMQUFvv0WRY https://www.youtube.com/watch?v=lSUk8bSVHYc https://www.youtube.com/watch?v=U7_vNpVXubA Some stuff from Zalem: https://www.youtube.com/watch?v=dQ9TJmmwRBY https://www.youtube.com/watch?v=oXBGZoBYaLY https://www.youtube.com/watch?v=IiozWbBNzT0 On a side note, I figured out how to post youtube links as links.
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yeah, I was wondering where they were. =P
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To save you time, it would be rejected based on the instruments being mechanical (fake), particularly the strings and the staccato lead (clarinet?). Interesting rhythmic similarity with the woodblock though; I think that part is valid arrangement. Based on 0:19 and on, which generally has more overt source usage, I think the lesser presence of scales compared to the original (which has more scales and less >1 whole-tone melodic jumps) makes your melody a bit too different, at least until 0:58 for me. 1:36 is the most obvious source usage IMO, and I can say that 1:36 - 1:55 is quite valid because it's in the context of a similar harmonic progression as well. Afterwards, however, it gets more liberal. Overall, I think this feels more inspired by the original than being an actual ReMix of the original. It's kind of borderline for me but I would lean towards it being too original.
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How does your cord look while connecting? What I mean is, is it connecting straight on, or do you have to bend it quite a bit in an awkward way? I say that because I have to do it that way to put my keyboard in a nice playing spot, and occasionally (every few weeks) it gets disconnected, and I have to resecure the connection. Other than that, if it's a nice new cord, it should connect fine afaik, since you say it's connected before.
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How does your cord look?
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It's okay man, I looked at it, and I can assure you that I would have a problem with it too. It's really dissonant, and almost random.
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The instrumentation is pretty similar. The original sounds italian with almost a medieval town feel I suppose. Yours also has that acoustic-like bass, that same waltz meter, and that accordion-like synth. However, the notes sound different enough IMO that it sounds like you were just inspired by the original and wrote a new arrangement. I think this could pass as part of an OST.
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Oh yeah. Well, all hopes are dashed now
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I would really avoid using Javascript, because people can disable it on their own. Instead, if possible I think it should be done in jQuery. While it's similar to Javascript, it's referenced similar to CSS files, and afaik isn't able to just be turned off.
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You can click the upper left icon in the posting container. Leftmost, near "Font", "Size", etc. Might be better to have an Alt message for that.
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In my web design experience, I actually find it a bit of a hassle to do sidebar containers (like for the MultiQuote, Quote, etc. positioning you have there) since it requires a "float" function in CSS that depends on having enough space between column 1 and 2, and actually, it kinda limits the horizontal space for the signature. Something to consider. I like the Like button and Posted contents being next to the post number.
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Lawn Party! Plants vs. Zombies album project! *CANCELLED*
timaeus222 replied to Chimpazilla's topic in Recruit & Collaborate!
That Zomboss On Your Roof is watching you, and the 50 Shades of Cray won't stop until you get Cerebral and pump out some tunes! -
I Kant Handel these puns. It's like you picked stuff off the cool Liszt, because you deserve high Marx on your picks. It's Sartre-istic sense that's actually kinda neat.
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Can be any music, not just OCR or video games.
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Here's something interesting... what music would you classify as "hot", "warm", "room temperature", "cool", and "cold", and at about what temperature? I'm not kidding. Post your picks! Here are some of mine: https://soundcloud.com/zircon-1/ice-lock (77 K, BP of liquid N2) Icy textures with the bells, lush reverb http://ocremix.org/remix/OCR02176 (115 K, FP of Freon Refrigerant R-12) Lush reverb, distant, bright textures http://ocremix.org/remix/OCR01977 (194.5 K, FP of dry ice) Cool chiffy lead and ambient pads, breathy ear candy, smooth chords http://ocremix.org/remix/OCR01316 (373 K, desert) Literal desert ReMix. Some possible criteria: - Textures - Source tune setting (e.g. MegaMan Zero 3 - Snowy Plains = cold place) - Mix title - Lyrics Doesn't have to be an OC ReMix. Any music goes.
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OCR02399 - Mega Man X5 "Duality"
timaeus222 replied to djpretzel's topic in ReMix Reviews & Comments
Wow, Dr. Manhattan got a LOT of mileage out of this source tune. Well done man! -
I highly recommend the following: http://ocremix.org/remix/OCR02318 - IMO, the most complex zircon ReMix in his collection. Sounds huge, and totally encompasses your ears. http://ocremix.org/remix/OCR02655 - Some very intricate sequencing from Will, and really playful modulations. http://ocremix.org/remix/OCR01977 - Tasty harmonies, neat solos, and a nice cycle of Inspiration -> Original -> Inspiree -> ReMix. http://ocremix.org/remix/OCR02653 - Quite flawless execution, expansive, and goes quite far to impress. http://ocremix.org/remix/OCR02488 - IMO, the definitive Aquatic Ambiance ReMix. Spot-on reverb, nice and smooth lead work, and expansive soundscape. Develops well too.
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How To Set Up Kontakt In FL Studio
timaeus222 replied to Nabeel Ansari's topic in Music Composition & Production
Probably what I was thinking back then was that I couldn't right click directly on the Kontakt pitch wheel near the bottom of the wrapper and click something to allow linking to a controller. -
1. work-in-progress Lufia 2 - Tyrant Breaker (Master Mi Remix)
timaeus222 replied to Master Mi's topic in Post Your Game ReMixes!
Why does it take over one and a half minutes to bring in a lead sound? It's too long with only fake rhythm guitar and an overcompressed sound (yes, I could tell that the guitar was fake; there are no round robins at all, and all it plays are chords here, even on the ascensions). Compare this with and without a limiter. Listen for the difference in pumping volumes. Along with that, the main issues with this are fake guitar, mechanical drums, repetitive structure, and mechanical piano. That pretty much sums it up. You could have cut down on nearly half the arrangement and not lost any new ideas. Furthermore, the least you could do with your plugins is take the time to write more realistic velocities. No one plays at the same exact volume in the same exact way or evokes the same exact result in real life. The resultant sound from playing real instruments in the same way multiple times is not perfectly reproducible. At least you can simulate the volume differences, if not the timbral differences. -
Yeah... I was looking at this on my iPad, and on switching to the mobile version, I get that too. I guess you could go to the URL and change the page number there, but that's just a workaround. Alternatively, before you go into the topic, you could click the link right below the latest poster to get to the latest post.