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Everything posted by timaeus222
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In my web design experience, I actually find it a bit of a hassle to do sidebar containers (like for the MultiQuote, Quote, etc. positioning you have there) since it requires a "float" function in CSS that depends on having enough space between column 1 and 2, and actually, it kinda limits the horizontal space for the signature. Something to consider. I like the Like button and Posted contents being next to the post number.
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Lawn Party! Plants vs. Zombies album project! *CANCELLED*
timaeus222 replied to Chimpazilla's topic in Recruit & Collaborate!
That Zomboss On Your Roof is watching you, and the 50 Shades of Cray won't stop until you get Cerebral and pump out some tunes! -
I Kant Handel these puns. It's like you picked stuff off the cool Liszt, because you deserve high Marx on your picks. It's Sartre-istic sense that's actually kinda neat.
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Can be any music, not just OCR or video games.
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Here's something interesting... what music would you classify as "hot", "warm", "room temperature", "cool", and "cold", and at about what temperature? I'm not kidding. Post your picks! Here are some of mine: https://soundcloud.com/zircon-1/ice-lock (77 K, BP of liquid N2) Icy textures with the bells, lush reverb http://ocremix.org/remix/OCR02176 (115 K, FP of Freon Refrigerant R-12) Lush reverb, distant, bright textures http://ocremix.org/remix/OCR01977 (194.5 K, FP of dry ice) Cool chiffy lead and ambient pads, breathy ear candy, smooth chords http://ocremix.org/remix/OCR01316 (373 K, desert) Literal desert ReMix. Some possible criteria: - Textures - Source tune setting (e.g. MegaMan Zero 3 - Snowy Plains = cold place) - Mix title - Lyrics Doesn't have to be an OC ReMix. Any music goes.
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OCR02399 - Mega Man X5 "Duality"
timaeus222 replied to djpretzel's topic in ReMix Reviews & Comments
Wow, Dr. Manhattan got a LOT of mileage out of this source tune. Well done man! -
I highly recommend the following: http://ocremix.org/remix/OCR02318 - IMO, the most complex zircon ReMix in his collection. Sounds huge, and totally encompasses your ears. http://ocremix.org/remix/OCR02655 - Some very intricate sequencing from Will, and really playful modulations. http://ocremix.org/remix/OCR01977 - Tasty harmonies, neat solos, and a nice cycle of Inspiration -> Original -> Inspiree -> ReMix. http://ocremix.org/remix/OCR02653 - Quite flawless execution, expansive, and goes quite far to impress. http://ocremix.org/remix/OCR02488 - IMO, the definitive Aquatic Ambiance ReMix. Spot-on reverb, nice and smooth lead work, and expansive soundscape. Develops well too.
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How To Set Up Kontakt In FL Studio
timaeus222 replied to Nabeel Ansari's topic in Music Composition & Production
Probably what I was thinking back then was that I couldn't right click directly on the Kontakt pitch wheel near the bottom of the wrapper and click something to allow linking to a controller. -
1. work-in-progress Lufia 2 - Tyrant Breaker (Master Mi Remix)
timaeus222 replied to Master Mi's topic in Post Your Game ReMixes!
Why does it take over one and a half minutes to bring in a lead sound? It's too long with only fake rhythm guitar and an overcompressed sound (yes, I could tell that the guitar was fake; there are no round robins at all, and all it plays are chords here, even on the ascensions). Compare this with and without a limiter. Listen for the difference in pumping volumes. Along with that, the main issues with this are fake guitar, mechanical drums, repetitive structure, and mechanical piano. That pretty much sums it up. You could have cut down on nearly half the arrangement and not lost any new ideas. Furthermore, the least you could do with your plugins is take the time to write more realistic velocities. No one plays at the same exact volume in the same exact way or evokes the same exact result in real life. The resultant sound from playing real instruments in the same way multiple times is not perfectly reproducible. At least you can simulate the volume differences, if not the timbral differences. -
Yeah... I was looking at this on my iPad, and on switching to the mobile version, I get that too. I guess you could go to the URL and change the page number there, but that's just a workaround. Alternatively, before you go into the topic, you could click the link right below the latest poster to get to the latest post.
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What device are you using? Emunator seemed to really like the way the mobile version looked.
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1) I wanted both to be displayed at the same time 2) The link doesn't work. "You do not have permission to change your display name."
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Y'know, I liked having my real name displayed. =P
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That's not quite what I meant. What you have there is simply a video embed with resized margins to only show the controls. The video itself is still loading in full; what I had in mind was what I would still think is hard: extracting audio from the FLV file and using that as what's embedded, in an audio embed. I would imagine it requires a scanthrough of the video to rip the audio and a dynamic generation of a resultant audio file (like youtube-mp3.org). Honestly, that just sounds like a hassle; it's like reading through a file's coding line by line instead of looking at the whole thing at once (because you can't look at an entire video in zero time), and it sounds like a lot of work to do on each and every video embed. That's why I would prefer just having the link by itself, so that resources on OCR itself aren't too heavily taxed and there are no extra clicks; you just click once to see the video, versus clicking once to see a website that plays the video. The main differences are that you'll know what the video is before you click once, and that the video embed is harder to load than a simple link.
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I find it hilarious that some of my favorite metal is made with sample libraries. Top 5: https://soundcloud.com/isworks/shreddage-2-nuclear-dubstep-by If you haven't heard this, your life isn't complete yet. https://soundcloud.com/isworks/shreddage-2-wing-it-by-magnic Loved the vocals here, especially the low speaking part. http://ocremix.org/remix/OCR02070 Once you know who made this, 'nuff said. https://soundcloud.com/isworks/shreddage-2-subterrenea-by-ian Pretty much defines djent IMO. Super heavy, low tuning, and just brutal. http://ocremix.org/remix/OCR02676 Plenty of character in this. I don't see this as bad singing, just very emotional singing. --- And just for kicks, this dissonant, almost-metalstep thing I made, 'cause dubstep/metal mashups don't get enough love: http://ocremix.org/remix/OCR02773
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Mixing... What am I missing?
timaeus222 replied to YoungProdigy's topic in Music Composition & Production
Ultimately I can sum up the sources of some of my past mixing issues to be (pre-2015): 1. Overboosting EQ in general Sometimes it's slight, sometimes it's super obvious. Listen closely. 2. Not choosing good sounds from the get-go Pick bad stuff, and you won't have a cohesive palette to work with. Furthermore, if the EQ on the sample is good as-is, you don't have to EQ as much to get it to sound good in context. 3. Volume imbalance between instruments This depends on your listening levels, but ultimately, it's hard to get volumes just right sometimes, especially when the complexity of the layering is high. 4. Not-so-good audio system Goal: flat frequency response, ideally. That way, you're not biased towards certain boosts or cuts to compensate (or overcompensate). 5. Compensating for loud mixing with poor-quality compressors Yeah. Think before you put on compressors. Why would you want to use something if you don't know why you're using it? Hardest thing to fix for me: 1 Easiest thing to fix for me: 5 If you get a good audio system, you'll be on track to addressing most of those. That's not to say it won't be hard. The rest is constant practice, patience, and critical listening. Good luck. -
OverClocked ReMix Design ?'s and Issues
timaeus222 replied to Liontamer's topic in Site Issues & Feedback
Actually, the /forums/ directory currently redirects to the /community/ directory, so that's nice! -
That would imply some sort of extraction scheme to isolate the audio from a YouTube video, for example. I think that would be quite hard... Now if it was audio embedding by itself, that would be interesting. Also, x( Can no longer delete your own posts?
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By phasing issues, I'm referring to how phase cancellation happens more audibly when you are mixing in mono. If you take two identical sine waves and overlay them spot on (in phase), they will turn out twice as loud due to the "Principle of Superposition". Assuming an x axis at y = 0, as you shift one sine wave to the right, there is a progressively increasing phase shift, and what you get is a progressively increasing phase cancellation between the negative and positive values of each sine wave. Figure 1. Two sine waves overlapping, at a phase shift greater than 0. This phasing may be considered an issue when certain qualities of your sounds are made less audible because they partially cancel out, and the phasing is more audible when everything is in one channel (mono) than when everything is spread out in two channels (stereo). This phasing sounds like you're pushing down on your sound at potentially irregular moments in time. This may be hard to imagine, but let's say you drew out two identical sine waves on identically-sized pieces of paper (or you could actually do it in real life if that helps). Basically, what you're effectively doing in stereo in real life is taking those pieces of paper and aligning them approximately diagonally, in a sense, and they are approaching your ears at, let's say, 60 degree angles. So, they have less direct phase cancellation and the effects of that are less audible. This picture below is like a top view, where the blue lines are the horizontal edges of the pieces of paper, or the top of your sine waves. Figure 2. A typical speaker setup in a home listening area. You might find it easier if you try playing around with this Excel sheet: https://app.box.com/s/fxbkgaxkodku2nmsk52oj7i5lotyvncc (note that 10^-16 is close enough to 0)
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The loudness I mix at these days is exactly where I want to keep doing it; I use zircon's "Level Bounce" as my maximum loudness reference. I actually used to mix more quietly. But yeah, I'm not going any louder than that reference. I mix about that loudly so people won't get startled if they hear a really loud track after a quieter track. With actual numbers, I often reach about -8 to -6 dB RMS. Of course, I don't purposefully mix this loudly; it just happens to be optimal for my setup, and I just happen to like it at this level. Not too loud, not too quiet.
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finished Pokemon D/P/Pt - Pokemon League
timaeus222 replied to ElectricMudkip's topic in Post Your Game ReMixes!
Not too bad. In general the mixing is good. I did find the drastic panning at 0:50, etc. to be jarring, though. It didn't seem to make sense given the lack of elements at intermediate panning positions. 1:15 sounds like a nice climax, but I didn't expect that. Maybe it came too quickly, because I didn't hear anything foreshadowing it. You could have done something as simple as omitting the drums at 1:13 - 1:15 and adding a bass drop and it could work better. Things are also fairly cluttered in the treble at 2:28 - 2:52. A little "generic" in the sound design, but still pretty nice. The arrangement works well IMO. -
In more technical terms, the z-index of the dropdown menu happens to be smaller than that of the Overview container. Something in the CSS, I would think.
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Yeah, I can't find it either. It used to be under "User CP > Edit Options"; I don't see what I could do under "Edit Profile".