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Everything posted by timaeus222
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Aha, thanks! I'm workin' on being less blunt =P
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Thanks, you guys! <3
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Tropes vs. Women / #GamerGate Conspiracies
timaeus222 replied to Brandon Strader's topic in General Discussion
They are. Blaming someone vs. calling them responsible is different via the level of sensitivity in which you say it. "IT'S YOUR FAULT!" is blame. "It's what you ought to be associating yourself with in an absolute relationship" is assigning responsibility. -
Earthworm Jim: Use Your Head - PRC281 EP
timaeus222 replied to Eino Keskitalo's topic in Post Your Game ReMixes!
Starts off nice, but eventually adds too many layers and clutters the midrange. 1:00-1:16 is muddy with reverb and bass frequencies, 1:24-1:40 is cluttered by the piano and that saw lead, and somehow 1:40 got even louder. X_X Yeah, I think it takes too long to get going, and the textures come off as sparse until 1:09 for me. Needs something more to ground the direction. Seems like a looped arpeggio with changing background elements, which isn't necessarily a bad thing, but there's just not enough development and it gets repetitive overall. -
FL SLAYER IS IN THIS?! I have to agree, this is worthy of being called 'awesomesauce'. I mean, some of the leads were pretty piercing (lots of FM basses turned into leads can be pretty painful, and that seems to be what kind of lead that is at 1:29), and the (of course) fake guitar can be offputting, but I think they work in this context, somehow... The wubs were woven in cleanly, so I like that. Nice and diverse tones. Ending was kind of abrupt for me. Sounds a bit like something I guess I could call complextro, in a sense. Overall, great adaptation to the genre. I would personally have liked less bright highs and less high end clutter, and a less abrupt ending, but other than that this is pretty solid. I think this is on the accessible side of dubstep. omglistenlistenlistenspam
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wip Banjo-Kazooie - Clanker's Cavern Orchestral WIP
timaeus222 replied to about:blank's topic in Post Your Game ReMixes!
Hm, that library sounds really good. I do think you can definitely work with that. -
Latest Site Changes (Issue Reporting & Feedback Appreciated)
timaeus222 replied to djpretzel's topic in Announcements
The Orange County Rockets -
Hm. Yeeeeahhhh, I would like actual ribs better. Don't hurt me.
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wip Banjo-Kazooie - Clanker's Cavern Orchestral WIP
timaeus222 replied to about:blank's topic in Post Your Game ReMixes!
I see this more like a cinematic-electronic hybrid film-score-type remix, actually, and I personally find that harder because it asks for solid perception of low bass (this is not obvious). The concept is nice so far, but you've basically set a standard for yourself by using these high quality cinematic drums and percussive instruments, in comparison to everything else, which was handled in a way that makes the overall sound design combination feel disjointed (this is not obvious). It's kind of a situation where you bought high quality samples early on, perhaps, and tried to integrate it into what you already had, creating a discrepancy in sound quality (again, this is not obvious). There is a fair amount of low bass frequencies in your drum samples and they currently overpower your other instruments. However, I think you can find some nice inspiration from these since you're going in this direction: https://soundcloud.com/stephen-anderson/hackers-at-work https://soundcloud.com/stephen-anderson/the-black-flag In the beginning, the harp feels a little too quiet, and I can barely hear it over the nature sounds (try turning up your listening volume for that part so you can hear the volume differences more clearly, and then turning your listening volume back to normal). Also, the woodwind lead at 0:22 has some sort of awkwardness to its attack. It feels like either it resets its phase (restarts its envelope) or is doubled up with some sort of plucked instrument. As a result, it sounds as if the player is... I guess re-breathing constantly, in a sense. At 1:01, there's some major overcompression, so all your drums are too loud. At 1:20, the bass instrument harmonically clashes with the bells in a way that doesn't sound like natural dissonance to me. The piano that comes afterwards is also mechanical in rhythm and velocity variation. Layering it with that glockenspiel was a nice idea, but I think that can hide some of the softness to the piano tone sometimes, if the velocities of the glock are too similar. Softness to a piano's tone would be a sign that there's many velocity layers, which would say that it's a dynamic piano sample, so if all the notes sound "hard" (plunky), it might sound low-quality. So I think fundamentally, you need to work on orchestration techniques so that you can get your non-drums up to par with your drums. Or, just use different drums if you have them. It's not you; this musical direction is just hard, that's all. -
This deserves more recognition =)
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OCR02561 - Mega Man Zero 4 "resolut(-ion)"
timaeus222 replied to djpretzel's topic in ReMix Reviews & Comments
This actually has some really cool harmonies. Aside from the mechanical and loud hi hats, everything works well. -
Tropes vs. Women / #GamerGate Conspiracies
timaeus222 replied to Brandon Strader's topic in General Discussion
Yeah, and that's mostly true and all, but at the same time, if your family and friends ought to be building up your habits, they can't do it when you're somewhere else. If your child is often away from you and you know you're a person with the good kind of knowledge (because being "clever" doesn't mean you're not a bad person), or they were somehow with people who weren't raised properly, they'll learn not-so-good habits. Fast forward 10 years, and you've got a bad person. Look to all the people in the world, and you've got diversity. We know what we ought to do, but sometimes it's pretty hard to overcome your strong impulses or inclinations to do something base. Maybe you've got this craving for glazed donuts and you eat four every day. Then you go to McDonalds because you keep passing by the place when you're walking to save gas, and every single time, you happen to be hungry. And then maybe you go home and you're itchin' to play that awesome video game you just recently got instead of doing homework when you know (read: think) you ought to. Each time, your reason lost to your inclinations, and you're labeled a "morally weak" person by Aristotle. Something Aristotle never says is how we can overcome this life where we are trying to hit a mark and continually missing until we get close. He just basically says "weeeeell, if you're fortunate, and you have friends, and you know how to exercise your wisdom, and eeeeeverything falls into place, then you've got a good life, but if you continually screw up when you're young and no one sets you straight, you're too deep into it, bro. You only got one chance at life, and life is HARD. If you aren't lucky as well as all of the above, sorry Charlie." Normal people (i.e. not diseased, badly habituated, innately corrupt, or otherwise brutish) get that in general, killing is bad and respecting others is good and so on and so forth, based on the fundamental laws of nature, but when they've been poorly raised, or just not raised at all, they're at a loss. No idea how to proceed, and literally guessing what's better or worse for them, letting fate give them their life and having it turn out however it's going to turn out. When you don't have enough of an education, you tend to turn to conformity, and that's the danger. Conformers don't think so much as just doing something. Knowing how to prevent obesity is learned information, and if you've never seen a chubby person, you won't know to not-eat in a similar way or not-exercise in a similar way. So in a nutshell, obesity is a problem because those people weren't fortunate enough to be taught or learned in a way that steered them away from that lifestyle, and well... that's how it turned out for them, and they just have a hard life ahead (unless someone helps, of course). -
Tropes vs. Women / #GamerGate Conspiracies
timaeus222 replied to Brandon Strader's topic in General Discussion
Remember that what you're saying is what ought to be happening, not what's actually happening. People SHOULD be doing what you're saying, but of course, not many people do. We can dream about changing the cultures and habits of the world, but in reality, habits are implanted in people from the beginning, and it's definitely not easy to change someone's habits. People who "look too much at the government, media, and industries to be responsible for what they think" or others from a similar background have been doing that the whole time. So it's not impossible, but unless you get millions of people to agree with you and follow through, it's pretty near that. -
Yeah, it's sounding better! All that other stuff I said is fixed, as far as I can tell. The only thing left is that I think that last ensemble phrase at 3:14 has that same issue from 0:52 earlier with the lead sax.
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PRC283 - Results - Meeting the Deadline of Undeadline (Undeadline)
timaeus222 replied to Bundeslang's topic in Competitions
Yeah, same here. I find that exact chords are harder to pinpoint than simply notes on one bass line. -
Tropes vs. Women / #GamerGate Conspiracies
timaeus222 replied to Brandon Strader's topic in General Discussion
That totally explains why I lost several saves when I was a kid. -
OCR03012 - Sonic Adventure 2 'Graveyard Theory'
timaeus222 replied to djpretzel's topic in ReMix Reviews & Comments
This kinda sounded more funny than scary. -
I hear some improvements here. Things are fitting better into the soundscape, and it's filled out a bit more with some more reverb. First off, kind of a personal thing, but I think 1:04 can have a more prominent transition. I think it's too distant, and I don't get that feeling that I've switched to a new section. Maybe something like ?At 1:20, it can help to write a plucky or percolating arp part or something to layer in a new aspect that differentiates from the previous section, since you had a transition in there. It feels a touch empty right now. Similar idea at 1:36, but instead, I would emphasize that background ambient countermelody some more with another, brighter layer. 2:09 - 2:16 still feels bare, and I think just a simple flowing arp throughout that part can lead into 2:16. I'm thinking of something ending that 7 second part kind of like this at 2:28 (the piano). Something cool you could try would be trying a phaser on the piano, like how Jesper Kyd does on some of his .
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Ooh, the intro is gorgeous. I love the glassy granular pads. The first oddity I hear is that the drum loop at 0:34 (and so on) is fairly loud compared to everything else. Maybe lower that by about 2~4 dB? Its hi hats are also a little bright (12000~16000Hz). Loving the bells later on. Honestly, if you and I collabed on this, I think this can sound even cooler. It's totally in a style I do really often. https://app.box.com/s/38hhw93njvw9utaxhquk - Example soloed https://app.box.com/s/9gktizmnqfi7lxhepb1f - Example mixed in
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OCR03009 - Pokémon Red Version 'Polka Center'
timaeus222 replied to djpretzel's topic in ReMix Reviews & Comments
When Misdreavus become mischievous On the night of Hallow's Eve They fly around and deceive With tricky intentions, they are frivolous. They may inflict some with a status And sometimes make them faint But otherwise things turn out well The frequency of battles get put on hiatus The end of these Pokemon it ain't Some other day they will scream their battle yell.