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Phonetic Hero

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  1. Like
    Phonetic Hero reacted to BardicKnowledge in Happy 30th Anniversary, Metroid!   
    I don't think that the Shinespark tricks required in AM2R are more difficult than those required in Fusion and Zero Mission for 100%, fwiw.  And though I like the extension of Metroid 1 that Zero Mission offers, I will say that I would have been livid if it were inserted into Metroid 1 proper instead of being placed after, if that makes sense.
    As for Metroid Prime: Though you may not be comfortable with first-person movement as much, the reason it's so well-regarded is because it absolutely has the best platforming physics (e.g. requiring jumping) of any first-person shooter ever.  Consider the platforming sections in Turok: Dinosaur Hunter for N64 or some other game, and it's a whole new world.  In 2002, the graphics were also out-of-this-world good, which doesn't hurt at all (seeing accurate reflections, including Samus' own face in the right lighting, was a new thing back then).  The Morph Ball sections are about as good as you can possibly get in 3D as well.
    Not saying you have to like it or anything (Newt doesn't particularly care for them either, and he loves 2D platformers), but I'll say that there will probably never be a _better_ conversion of the franchise to 3D than the first Prime game.
  2. Like
    Phonetic Hero reacted to Bleck in Happy 30th Anniversary, Metroid!   
    if you don't like the Metroid Primes, you're wrong
  3. Like
    Phonetic Hero reacted to Vurez in Hive Bomber - retro arcade game by Vurez   
    Hey guys. It's been a long time! I haven't submitted new remixes here in what feels like ages, however I've still been working on things. One of which I'd like to announce here. I've been developing a retro arcade game called Hive Bomber. It's a one-man project so it involved a lot more than music writing from me. It will be my 2nd released game (whether it makes it through Steam Greenlight or not) and I'm hoping it will appeal to the people who fondly remember the early 80s arcade games as I do.
    A brief description:
    The gameplay is simple. You control the Hive Bomber and assault enemy bee hives. Each hive has 4 randomly placed honey "cores". If you get all four, the hive self destructs. However, even numbered hives contain a randomly hidden queen which must be destroyed as well. Queens possess an impervious energy shield which is powered by the honey cores, so optimal gameplay will involve getting the honey before releasing the queen. Other bees work together to defend the hive from it's attacker. Workers repair the damaged hex cells. Defenders protect the hive and allies with their rechargeable bubble shield. Others fend off the Hive Bomber utilizing various attack behaviors.
    The Hive Bomber has a rainbow of forms it can take, each one represented as a powerup. You can have up to 2 forms that you can switch from at any one time. Each one has it's own weapon attributes and unique special ability. All forms can teleport to the opposite side of the hive if they have at least 1 teleport energy unit.
    The Steam Greenlight link: http://steamcommunity.com/sharedfiles/filedetails/?id=742007760
    Checkout the trailer and screen shots, and if it looks like something you'd like to play, be sure to vote.
    The game's not 100% complete yet so any feedback/suggestions would be appreciated.
     
     
  4. Like
    Phonetic Hero reacted to Nabeel Ansari in OCR monetizing mixes on YouTube   
    Whether or not this is ethical as far as OCR's relationship with the artists who have submitted this music, to me, is secondary to the concern that this is kind of damaging the good case we had for Fair Use as far as arranging copyrighted material and releasing it publicly unlicensed.
    It seems silly to me to equate website ads to YouTube ads. Website ads are driven by traffic to the OCR website/forums, and the mix write-ups. On YouTube, the ad revenue is generated directly from the content that users are consuming. The ad is tied to consumption; when a user consumes the content on YT by hitting play, ad revenue is generated. It's monetizing the content itself. To me this isn't really subjective, if you look at it in terms of the actions the user takes that lead to these systems logging the transactions. (Of course there is an extent to which the evaluation of whether something is subjective/objective is in and of itself subjective)
    Besides personally feeling like an outdated submission policy has kind of been invoked on us artists, dormant patent troll style, to make it "okay" for OCR to do this because they're "covered" (I personally don't mind for my music because I'm invested in this community), I'm not sure why this isn't considered downright illegal. This music is not licensed, and should not be generating revenue; site revenue should come completely from donations, because OCR is (or at least approaches in spirit) a non-profit organization.
    Submission policy notwithstanding, I also feel artists should get appropriate portion of revenue. My music is creating money, why aren't I getting that money? Is it because paying me makes it legally inconvenient? Well, that, but also, it's because OCR doesn't have the technical infrastructure to organize the payouts to artists like that. And so that makes for two reasons why it shouldn't be done; it's monetizing unlicensed music and it's ethically "wrong" to not give people a piece of the pie for their hard work (and OCR literally can't do so even if they decided to because of resources).
    And because the policy protects OCR to not have to pay artists at all, I think the policy is too ambiguous and needs revision to match the climate of today's internet musical consumption models (streaming and such).
    On the other Spotify thread, I proudly said that OCR isn't trying to "fly under the radar" with anything we do, but I feel there's a strong case for this monetization being illegal, and now it's starting to look like we *are* flying under the radar, especially because DJP had stated one of the main points of the experiment was to see if anyone noticed it was being done.
     
    As far as Brandon Strader's opening sentiment, I think it's baseless, and insults the intelligence and collective intentions of the staff, as much as similar opinions were shared when Super Audio Cart was released or when the FF6 Kickstarter went up.
  5. Like
    Phonetic Hero got a reaction from avaris in Sequence Breaker: An Original Metroid Tribute, out 8/8 on Tiny Waves!   
    SEQUENCE BREAKER

    Happy 30th birthday, Metroid!!  I've been working for the last half year on a few original tracks to pay homage to one of my favorite series in the most unique way I can.  The tracks heavily emulate the sound choices of Metroid Prime, my favorite game in the series, to give the listener something familiar but also something new.  Thanks for listening

    From the album notes:
    " "Sequence Breaker" is my personal love letter to the Metroid series, encapsulating the wonderment inspired by the striking beauty of the games' environments and introspective storytelling. The soundscapes in each track were chosen - and often created from scratch - to heavily emulate the music from Metroid Prime, my favorite game in the series, while keeping each piece unique to me as a composer. Every melody, chord progression, and percussive hit was crafted with a deep love, and I truly hope you enjoy this impassioned tribute to an amazing series as much as I enjoyed creating it! 

    Each original composition was inspired by specific pieces, moments, environments, or characters in the Metroid series. Some are fairly overt, others less so. Since creating a consistent and enveloping atmosphere is so crucial to the series' emotional conveyance, each track was designed with the same sense of sentient world-building. My goal was to enable the listener to create their own narrative as the album progresses, walking through familiar worlds or exploring new ones in their mind's eye. 

    Above all else, this release is a gift to Metroid fans everywhere, including myself. Please enjoy the first installment of what will assuredly be an ongoing project, with many more releases in the future!"

    Pete
  6. Like
    Phonetic Hero got a reaction from Sagnewshreds in Happy 30th Anniversary, Metroid!   
    Surprised there wasn't already a thread for this, but happy 30th birthday, Metroid!!  This series means so much to me, and Metroid Prime in particular is one of my favorite games ever.  Anyone doing anything to celebrate today?  I'm working my way through AM2R, the fan remake of Metroid 2 with my roommate - the full version FINALLY released today after years of hard work and the game is seriously amazing, highly recommended!

    Any favorite games from the series, or even more specifically, moments from games?  I probably have too many to list, but a couple for me are:
    First stepping foot in the Chozo Ruins in Metroid Prime and having the camera pan around to show the abandoned temple structures Pretty much anything to do with avoiding the SA-X when it's revealed how powerful it is and knowing you're no match If anyone's got any fan works, I'd love to see/hear them!  I've been hard at work myself over the past 6 months or so, putting together a few original tracks to try to capture what the series means to me (made a separate thread for it, if anyone's interested).  If you've made anything to celebrate Metroid recently (or maybe not so recently!), post it up!
  7. Like
    Phonetic Hero reacted to AngelCityOutlaw in Happy 30th Anniversary, Metroid!   
    I'm celebratin' by playing Prime again and @timaeus222 and I are working on a positively sick follow up to our 2013 Metroid ReMix.
  8. Like
    Phonetic Hero got a reaction from timaeus222 in Sequence Breaker: An Original Metroid Tribute, out 8/8 on Tiny Waves!   
    Thanks a lot dude!  The percussion in the Metroid Prime OST is very much at the forefront of its tunes as a result of all its unique timbres, so it seemed like a natural fit for me to try to emulate.  It definitely wasn't easy and I really had to push myself, but overall I'm really happy with how things turned out.  

    I have to agree that the execution is probably better on the other two tracks than on the opener.  Hatchling is such an ambitious track, I really wish I had more time to sit with it and massage it a bit more to smooth out pieces of the structure and round the edges on some of the percussion.  But hey, at least I've got loads of thematic material to work with for future installments!

    Even considering the deadlines and unfortunately having to rush things a little toward the end, I'm very happy with how all the tracks turned out.  This has been by far the most personally fulfilling music I've ever released, and I'm looking forward to doing more Sequence Breaker releases in the future
  9. Like
    Phonetic Hero reacted to timaeus222 in Sequence Breaker: An Original Metroid Tribute, out 8/8 on Tiny Waves!   
    I said it earlier, but man, this is your best work yet! You definitely nailed the Metroid vibe, while still retaining your highly-percussive style. You've also really improved on your orchestral work in general, relying less on well-written percussion and presenting a more balanced package overall. It does seem like the percussion parts might have been the thing that significantly kept your inspiration going to write such long tracks (I usually have a hard time writing something longer than 4 minutes by myself), but hey, it worked out.
    I think my favorite track is "Sentinel", as it had a great balance between atmosphere and compositional merit.
  10. Like
    Phonetic Hero reacted to BardicKnowledge in Happy 30th Anniversary, Metroid!   
    Just finished all of AM2R -- what a ride!  Some thoughts now that I'm done (with 94%, incidentally -- will look for the last things on my next playthrough):
    First off, there are no real surprises until the 2nd area -- the first area where you get bombs and other starting items looks very nice, but doesn't immediately signal how much of a departure the remake is from the original.  Easing players into it is probably for the best, and it works.  Once you enter into Area 2's water stuff though, you know you're in for a treat.  Metroid II was often cited as the most atmospheric of the games for good reason, and I love that it keeps its potential to scare you if you wander too quickly inside a breeding ground.  The new mechanics -- especially the underwater zone and the electrified walls that prevented weapons fire -- were very well done.
    Alpha Metroids are vastly improved, and it's nice that there are two clear variations of them now.  Gammas are bigger without requiring significantly different tactics, though the new moves they have are awesome (if easily avoided).  Zetas and Omegas -- holy cow, what great stuff.  I never did settle into a good pattern with Zeta Metroids, and instead just unloaded a ton, haha.  I don't want to spoil too much, but almost all of the new bosses (and returning ones from Fusion) are excellent as well.  I thought the optional boss above the mineshaft (come back with power bombs!) could have used one more attack pattern, but otherwise everything was stellar.  
    The single best moment was an unexpected scripted event that caused a moment of sheer panic on my part -- absolutely brilliant design decision.  Won't say any more there, as I imagine I will not be the only one wracked with nervousness.
    I'd place this right next to Zero Mission for quality, though it's worth noting that I did not encounter either of the large bugs (one after a suit upgrade, one after the Queen fight) that some people have reported.
  11. Like
    Phonetic Hero got a reaction from TheChargingRhino in Happy 30th Anniversary, Metroid!   
    Surprised there wasn't already a thread for this, but happy 30th birthday, Metroid!!  This series means so much to me, and Metroid Prime in particular is one of my favorite games ever.  Anyone doing anything to celebrate today?  I'm working my way through AM2R, the fan remake of Metroid 2 with my roommate - the full version FINALLY released today after years of hard work and the game is seriously amazing, highly recommended!

    Any favorite games from the series, or even more specifically, moments from games?  I probably have too many to list, but a couple for me are:
    First stepping foot in the Chozo Ruins in Metroid Prime and having the camera pan around to show the abandoned temple structures Pretty much anything to do with avoiding the SA-X when it's revealed how powerful it is and knowing you're no match If anyone's got any fan works, I'd love to see/hear them!  I've been hard at work myself over the past 6 months or so, putting together a few original tracks to try to capture what the series means to me (made a separate thread for it, if anyone's interested).  If you've made anything to celebrate Metroid recently (or maybe not so recently!), post it up!
  12. Like
    Phonetic Hero reacted to Gario in Happy 30th Anniversary, Metroid!   
    Happy 30th, Metroid series. As much as I enjoy this series, I'mma release a relatively unknown arrangement of Sandy Maridia that I did ages ago for some Metroid orchestration project unrelated to OCR. It was made in Sibelius, so be gentle to the instrument quality, lol.
    Enjoy the gift.
    Also, AM2R is absolutely balls-out amazing, and everyone who enjoys any of the 2D metroid games should give it a go. It lives up to the hype, and then some.
  13. Like
    Phonetic Hero reacted to The Damned in Happy 30th Anniversary, Metroid!   
    My favorite Metroid is... Fusion.
    I know, I know, it's the evil bastard child (for some reason) but it's one of the few Metroid games I really enjoyed. I've played it at least eight times since I got the GBA cart back in 2002 and on my 3DS (Ambassador, baby!), whereas the rest of the series is pretty much one playthrough and I'm done with it.
    Prime? Completed the first one, almost finished the second never completed the third.
    Original and Super? Tried them... never really got into them. Though Super Metroid had some pretty good music.
    Metroid 2 on the GameBoy is a part of my collection, even if it's only something I've played a few times. Pretty good for the hardware and the screen limitations, as they used a huge sprite for Samus.
    If only one game out of an entire series can make me keep playing it, then that series has done something right, regardless of the rest.
    Thanks for some good times, Samus.
  14. Like
    Phonetic Hero reacted to Subz1987 in Happy 30th Anniversary, Metroid!   
    That remake is amazing. Kinda makes me mad that Nintendo gave up on 2D Metroid.
  15. Like
    Phonetic Hero reacted to Sam Dillard in Happy 30th Anniversary, Metroid!   
    My favorite series for over 20 years.  I celebrated by making a new song based on the Metroid Prime battle XD
     
  16. Like
    Phonetic Hero reacted to Wiesty in Final Fantasy VIII: Collision Course - History   
    Very excited for this...not only did I get one of my favourite tracks of all time before it was snatched up...but I'm hoping to get the jazz collective involed as well. So great to see such enthusiasm for a game that is commonly regarded as a flop by critics. The ost on this game is second to none. 
  17. Like
    Phonetic Hero reacted to Sam Ascher-Weiss in Final Fantasy VIII: Collision Course - History   
    give me "the castle" thank you
  18. Like
    Phonetic Hero reacted to Gario in Final Fantasy VIII: Collision Course - History   
    Something is very wrong with this post, here...
     
    Y'know, Liberi Fatali is a very crucial track for the album. I think making it into a super collab centerpiece for the album would be a very good idea (something like Black Metamorphosis for the FFVII album years back). I may regret it later, but I'd be super on board with helping on a collaboration of that nature for that track, Heaven permitting.
  19. Like
    Phonetic Hero got a reaction from Brandon Strader in Final Fantasy VIII: Collision Course - History   
    Love this game's OST, looking forward to hearing the result  gl everyone
  20. Like
    Phonetic Hero reacted to Palpable in Star Wars: The Force Awakens (Spoilers Inside!)   
    Really enjoyed the movie and I will probably see it again when it's available to see at home. Several others have shared my opinion on the movie, which is that it tries too hard to be an episode 4 reboot for it to be truly great. But this is the Star Wars movie we need right now though, something to set the tone for the new trilogy, to wash out the bad taste of the prequels. They can save greatness for ep 8.
    The acting was better than it needed to be, which was nice (Ridley in particular was excellent), and the special effects were great. My complaints are pretty few and minor - some of the jokes didn't land, and the movie was slightly too overstuffed for me. I think it could have done with one or two fewer characters, and a couple scenes went too quickly for me to really appreciate what was happening. It's not like A New Hope didn't have problems with its script and story either. Ep 7 would easily be a direct post if I were a movie judge.
    I'm super excited about Rian Johnson writing and directing the next one. Looper was a dark, innovative take on a well-worn sci-fi concept, and I'd love to see what he can do with this well-worn universe. If they are following the spirit of the original trilogy (if not the actual plot), he seems like the right director to do the Empire Strikes Back reboot.
  21. Like
  22. Like
    Phonetic Hero reacted to Malaki-LEGEND.sys in Star Wars: The Force Awakens (Spoilers Inside!)   
    Pretty much my thoughts exactly. As if the Skywalkers were the only force sensitives in the entire bleeding galaxy.
  23. Like
    Phonetic Hero reacted to Bleck in Star Wars: The Force Awakens (Spoilers Inside!)   
    the prequels make it pretty clear that force sensitivity isn't heriditary 
  24. Like
    Phonetic Hero got a reaction from Malaki-LEGEND.sys in Star Wars: The Force Awakens (Spoilers Inside!)   
    Yeah I agree, I didn't even know she was supposed to have a bigger part until I read stuff after seeing the movie lol.  Hopefully she's brought back and more interesting in the next episodes.
    I think my biggest concern for the trilogy at this point is that Rey will end up being a Skywalker. I really, reeeaaally don't want that to happen.  I know everyone's expecting something along those lines, but it's just soooo cheesy.  And the message kinda ends up being something along the lines of "you're a useless piece of shit unless you're a Skywalker"
  25. Like
    Phonetic Hero reacted to DjjD in Star Wars: The Force Awakens (Spoilers Inside!)   
    Spoiler Alert. James Bond is a stormtrooper. lol

     
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