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Thylacine

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Everything posted by Thylacine

  1. Actually, one of the words in GCN's name is all-caps, according to Nintendo. I admit that my corrections were not complete, but I was mainly focusing on the inclusion of Nintendo in the name. However, I don't wish to derail this topic any further, so let's drop it. I was in the wrong with my correction. --- Super Metroid was submitted for ESRB rating, as is Mario Kart 64 (which, agreed, is superior to Double Dash), so it shouldn't be too far down the road.
  2. Actually, the real name of the system is just "Wii," not "Nintendo Wii." Meanwhile, the real name of the Gamecube is the "Nintendo Gamecube." Nintendo purposefully did that to break away slightly from the gaming image and to appeal to the non-gamer masses more.There, now Fire in the Hole doesn't feel bad and everyone knows why it's ironic. Win win.
  3. First time listening to the track. Okay, the entire thing does rely heavily on the Bond theme. You walk a bit of a tightrope because the Bond tune is changed enough so it's not remixing the Bond theme (which may be out of bounds; not sure about judge rulings on it) but walks the tightrope of wrong notes (which, back in the day, was also out of bounds; I'm not sure how stringent the present judges are or even if this is considered a complaint anymore). Second play. Intro is really good. I like the intro a lot. First third of the song is great. At 1:28, the Bond theme sounds... off. Something is off-kilter, but I'm not sure what. Maybe it's because I'm so in-tune to the Bond theme, but you may be faced with opinions of people who feel the same way. It may actually help you. 2:06 is more interpretive, but the music seems very flat until 2:25 when you have those notes break up the monotony. I hear the violin stings, but they don't stand out from the piece enough. From there, things are more interesting, but at 2:45 you go into very clear Bond territory (with, once again, notes that can get you by enough so that it's not a straight-out Bond mix). I know you've got challenges with the source material, but that needs to be downplayed severely or you'll make this a Bond mix instead of a Goldeneye mix (which, yes, there is a huge difference). Did not like the ending. Too abrupt for my liking. Not as bad as present-day rock bands that just stop the music, but the ending came too suddenly. I'd repeat those horns between 3:23-3:26 with a small note variation. Like have one of the first six of the nine notes go a bit higher. It'd make the piece end a lot smoother. The high bass at 1:40 was actually one of my favorite parts. It took away from the Bond theme that is prevalent in a lot of the mix. This may be a solution for making this less of a "Bond" mix, simply by making the rest of the mix stand out. But that's my two cents. I don't offer advice here on a regular basis (in fact, you're my first WIP listen, IIRC), so don't stress too much about what I say. This was an enjoyable listen, but you're fighting against source material that may cause you some "NO override" problems on the panel.
  4. Yeah, that was really annoying. I admit that it's nice that I don't have wallet overflow and I end up losing money I could later use, but given how much is available and how little you can spend it all on (magic armor aside), it's kinda pointless. It would be nice if there was the 5,000-rupee wallet like in Wind Waker.
  5. Ice block puzzles I can do. And did them I... did. Yeah, I'm usually able to do those if given time. The Sacred Grove puzzle was a pain, though. I held out for about 20 or 30 tries before looking it up. My mind was simply unable to separate the two statues, always thinking all three would move the same way at one point or another, or getting myself stuck in the corner with the statue that DOES follow my movements.
  6. Yeah, but the issue here is that remixes take a good deal of time, and the season theme is usually good for the season it is in. Harvest Moon does such a good job with the thematic appropriateness of its songs that it's hard to pull one of the season themes away and not think "Hey, that's the winter song" and base all of your assumptions and choices off of that association. The remix tends to go in that direction for novices who take that assignment and try to make it great, ultimately resulting in a poor mix (too close to the original) and a disheartened mixer. Even in my own request, I mentally associated "Breeze" with the warmer seasons, based purely on instrumentation. What I'm getting at here is that I don't want to see a "Spring" remix for a spring-oriented song. I want it either shaken up and given a new feel appropriate for spring (such as Ziwtra's "Desert Snowstorm" is fitting for a cold area) or just a remix of the spring theme itself, taken in a direction far from the original. Whoever is interested in this, if you DO choose to remix a spring or spring-like song from Harvest Moon, make it stand out. That's good advice for any game remix, but with this series, you have to overcome your mental block and hear the music, not the season. Of course, OCR vets won't have any problem with this.
  7. Since it usually takes a few months to get a remix up and going, I'm going to request this one nice and early. In the game "Harvest Moon: A Wonderful Life," there are two records you can purchase to play music. One is titled "Breeze," which is an upbeat tune that is more fitting for the spring and summer months. The other is "Quiet Winter," which is, obviously, more fitting for colder months and is a softer, slower harp song. I would like a remix of either one. It doesn't matter which, and it can be done in any style that seems fitting, but try to make it spring-like for the upcoming months. Ambience would work well, such as birds or running water (both of which can be heard in the game). Also, just as an aside for those not interested (or unable) to do the above, any Harvest Moon songs would be great. I've seen a few pop up in the judging, and I was disheartened to see them get the big fat NO. There are very simple tunes in most HM games and they are good remixing practice for beginners, as well as slam-dunks for the vets. Thank you very much, and happy holidays!
  8. As-is, MySpace is more customizable, but nobody who uses it understands basic crap about website design. Even without customization, MySpace pages don't look so hot. Facebook is far sleeker, and the associations you can make with people just make it that much better. (EDIT: By that, I mean how you can say you met people this way and keep a nifty timeline of friendships.)
  9. I'd like to hear the background music in Sanctuary Fortress (very technologically advanced area in Metroid Prime 2) remixed into a piano/violin theme. Preferably, a third instrument thrown in would be nice, but whatever is structurally best. It would also be nice if you could incorporate both the Light Aether and Dark Aether versions of this song, as they have similar instrumentation and could juice things up a bit for a nice solo. The real challenge with this remix is that it is very loosely structured. The "notes" used are somewhat random and 1/8 by my best estimate, and the source material does not appear to be available at vgmusic.com. If anyone would like to give this one a shot, it would be greatly appreciated. Thanks!
  10. I'm glad this one survived the controversy. It starts out with a tune like the "California Dreaming" intro, then switches into playing the guitar to the tune of the ending theme of Chrono Trigger. I hate to repeat what others have already said, but this is a very soothing piece. It will be a pleasant diversion whatever the situation.
  11. Not bad. I always enjoy chiptune, 8-bit regression mixes. It's kind of a stroll down memory lane, only with something new. It had a little bit of a sudden end, but that doesn't drag the song down too much. I like this remix.
  12. This song kept really upbeat the whole time. The entire thing is more or less precussion, which may not appeal to certain people. Of course, I'm not a major precussion fan and I enjoyed it. I couldn't recognize the area where this song came from, but that's partially due to only being able to play a quarter of the game several years ago. Such a shame it didn't make its deadline to the CD, otherwise it would have been a good addition.
  13. Just when I thought that the Schala theme could not be remixed any better, this piece comes along and raises the bar even more. Israfel made this sound primitive and full of energy. I didn't care much for the horns at the beginning, but I liked the high and low points spaced throughout. Magnificent!
  14. Everything flowed smoothly from start to end. Nothing stands out, but that leaves everything to blend together carefully. I thought the original version of this song was okay, even though it got on my nerves after being stuck in a cave level for a few minutes. This is by far an improvement.
  15. The song had its foundation set, and just built up with the basic elements. This remix keeps a relatively simple structure throughout, but that's all you can really do with this particular song. After all, it is a very short theme. It's worth a listen, even if you're into more complex melodies.
  16. Normally vocals in remixes are the devil's creation, but Wintermute has the right voice for this. The original was good, but wasn't exactly good for normal listening, like driving to work or relaxing at home. This remix changes that. It was a major improvement to a decent song. I really hope Wintermute has plans to do vocals in some more of his remixes. He's one of the lucky few who can pull it off.
  17. I didn't know that such an obscure "song" could be remixed so well. CotMM does an excellent job keeping the background as the main subject, as it was in the original. The sounds and music used were overall soothing, making its length enjoyable rather than taxing. I enjoyed this remix thoroughly, which is quite good considering this was one of my least favorite songs in Chrono Trigger.
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