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jnWake

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Everything posted by jnWake

  1. Neat mix, the beggining is very misleading! It is a tad medley-ish but it doesn't matter because it's awesome anyway. Nice guitars and some sections have a lovely pirate/middle age sound.
  2. How I wish to download this in 15 minutes u.u Anyway, GTAHater (funny name), if you are paranoid about viruses and stuff, shouldn't you have an antivirus to protect you against the harmless OCRemix torrents?
  3. This is very cool, downloading! I hope I'll manage to get some remixes of myself included in the next batches!
  4. I'll be the guy that scares children when they come to my house asking for candy.
  5. Been playing through BoF I lately and some tracks are cool! I noticed no one has claimed "Strong Fortress" (castle theme), so I may try my hand at it sometime!
  6. This game made no sense. The best part was the trial section... I mean, those answers lol.
  7. Using wrong notes to make your arrangement feel different to the original is definitely not what OCR tries to encourage. Collins is right, there are some off-key moments in this arrangement. At first I listen, I caught these: - 0:00 : It's pretty clear. Everything clashes with the piano. I believe the first sample is off-key, and the strings sound a bit odd too. - 0:11 : A quiet instrument (sounds a bit piano-ish) plays something off key. - 0:28 : Strings again (actually, they sound odd most of the time). Maybe the sample is slightly detuned. - The timpani like percussion usually sounds a bit detuned too. - 1:21 : This should be clear too, the guitar and other thing are playing very dissonant tunes. - 1:42 : Lead thing is off-key. The same issues are repeated a few times after 1:42. I think you should check some midi files and compare them with your transcriptions. Besides that, the arrangement is a bit conservative, main innovation being the sample switching and a slightly faster tempo. If you want to make a cover this is fine, but if you want to make a more distinct remix, try experimenting! I don't know if you play instruments, but if you do, play the sections yourself and try to improvise. Change notes, change tempos, change chord structures and you can maybe create something!
  8. I know the games don't look the same, but that is mainly because Mario Galaxy is completely 3D and in space I was only making reference to the models of the characters, which are very similar. EDIT: And what makes it sadder is that the Galaxy games where more creative than NSMB with the Toad designs, even when Toad is playable in the latter. Oh well, NSMB is still fun.
  9. Well, NSMBU isn't out yet, so we don't know if it has at least some gameplay tweaks or stuff. I doubt it though. I do agree that the graphics in Mario games are too similar, and that is sad. I mean, both Mario Galaxies, all NSMB games AND Super Mario 3D Land all use like the same 3D models for Mario, Peach, Bowser and most enemies. NSMB would be better with a different art direction (like the Zelda handheld games). Despite that, I found all the hate against NSMB2 pretty exaggerated. Even Assassin's Creed has released looooooooots of games since it started, so it seems to be pretty normal to milk franchises now.
  10. How can someone not know this source? It is an interesting take. I'd check the chords used on the main riff, I'm not sure all of them fit that well. Maybe you should avoid using 5ths on the guitar, I believe there are some slightly of tune. I don't really like the synth lead, but that's your call! (the octaves are what kills me I think). Distortion is too heavy on the 1:30 guitar. It is a neat idea, but I think it'd work better with a cleaner guitar. I don't think the mixing is that bad, a bit muddy yes but not terrible. Good song!
  11. You can import (and later edit) MIDIs to both software. However, if you have no musical knowledge then probably nothing good will come out of it! The software probably have some tutorials though. And you can't edit MP3 with these (probably with none) software.
  12. What advantages does Sibelius have over Guitar Pro?
  13. I'm playing through the games now, hoping I can get some inspiration and try to join this project or something. Or, at least get familiar with the soundtrack and support it!
  14. I use Guitar Pro for sequencing. It uses guitar tab notation, but also supports standard notation I believe.
  15. Neat! I like how you arranged the song. Most transitions feel pretty natural despite the medley-ish nature of the mix. Only criticism I have is the sound of the kick drum. Since you worked on the song for quite a while I'm guessing this is the sound you wanted but I feel it is a bit too short and high-pitched. I also think some distortion guitar would enhance the mix (listening to the song a bit better I think there is one in some sections, it should be louder). FF battle themes are usually pretty suited for distortion guitars! Anyway, very nice effort! EDIT: Also forgot to comment that the ending is really amazing. You could even expand it into an independent mix.
  16. Wow I didn't even know voice-chat was relevant to console gaming.
  17. Lol I loved all the games people usually hate: Super Mario Sunshine, Final Fantasy 8, etc. Admiteddly, FF8 is probably my least fave of the FF I played, but I still thought it was super cool. One game from an awesome series I dislike is Nuts and Bolts. Mainly for 2 reasons: it isn't a platformer and it's on Xbox 360 (which I don't own) so I've never played it! The game may be fun (I've no idea) but it makes me sad that it doesn't follow the style of the other games from the BK series.
  18. I also have to agree with magnum. The idea is very interesting, but you have to do adjustments. For example, in the first section, the A# from Stone Tower clashes too much, since one of the Clock Tower chords uses B. This type of dissonances can work well sometimes, but in this particular case, the notes are in very similar scales (if not the same), so the clash is way too noticeable. The section with Stone Tower's intro manages to avoid this problem since the notes aren't that close, so the notes that would disagree a lot don't sound bad. On the third section, I feel the clash sounds well with the exception of the second voice that plays the Stone Tower melody. The following two sections lack a bit of structure, they don't seem to have a purpose. On 2:00, it becomes very confusing, and for example, at 2:07, it sounds very bad. The "interlude" at 2:20 is interesting but then it gets very confusing again. Anyway, appart from that, everything sounds mechanical (especially the acoustic guitar). I'm not sure but the samples sound like taken directly from the game, which is cool, but I'd prefer better samples. Transitions between sections are usually weak since they are very abrupt. I'd think of adding a bass or drum that plays during most of the song, allowing to create better transitions. Overall, the idea is very very nice but execution could be polished! I think this is promising so you should work on it!
  19. There are some heavy dissonances in many parts of the song. The idea is very nice and works on the intro, but stops working after it. Try to transpose the Lost Woods melodies into whatever tone the Chrono Trigger song is. Altering the key of a melody, while changing the mood a bit sometimes, keeps the feeling of the original and is a nice way to make different songs fit well together.
  20. Very cool! I'm not sure what the sources are (only Eterna Forest?) so I can't comment on that. However, I think the song is pretty nice. I love the sound of the drums, even if the hi-hat sticks out a bit too much. I'd make the piano stand out more during most of the song. The delay/reverb effect you used is very cool but makes the piano a bit hard to heart. Give more volume to the dry sound. The bass is very low, it needs to stand out a lot more. To be honest I'm not even sure there is a bass in this song, but I think I hear one. It'd add a lot to the arrangement if you added a nice and playful bassline. The flute sound is a bit too loud in some sections: 2:41 and 2:48. Overall, it needs some balancing. I feel there is almost nothing in the bass/middle frequency and some instruments are a bit too loud while others are too quiet. Other than that, very cool!
  21. I think I'll drop out. I fear I'll not have much free time the next couple of weeks. Better leave my spot for people that can do something good!
  22. Nuts, I was beaten. It was fun while it lasted. At least I got more people to listen to my music!
  23. It seems production is knocking me out. Oh well... Anyway, comments! Stealth Chameleon - Very nice song. I love how you turned Blaze Heatnix's metal song into a chill electronic poppy song. Use of Sting Chameleon is good, even if Heatnix is clearly used more than Chameleon. My only criticism is that the lead synth for the first sections is a bit dry. Unfazed - Cool song too. Sources are blended more clearly here than in ToN's track. I don't really have any criticism to make... Voting is very hard on this battle... I Am Terror - Interesting song, especially after your round 1 mix! A shame that Metal Man couldn't manage to finish his song. I like this one. Knowledge Representation - Production is nice. I'm not that fond of the piano sample used at the intro, sounds a bit fake. Other than that, source usage is fine. Arrangement is a bit repetitive but that kind of fits well with the style chosen. Fade out ending is the weakest part of the song. Superconductivity - That's mine! I essentially went for a progressive metal/rock arrangement, similar (but slower) than my previous entry. Seahorses, FOREVEH - Odd intro... Storm Eagle's melody sounds funny with the samples used. Song picks up at about 1:10. The samples kind of bring it down and it is very short. Drifter - Odd mix too! Quite a strange battle here... Section beggining at 1:07 has a weird tone. Overall, an interesting sound but production brings it down. It seems Toxic Seahorse wasn't an easy song to mix.
  24. Cool! Sign me up as a novice. Samples of my work (both are posted on the WIP forums): - WIP ReMix of FFIX's Cleyra Trunk: http://soundcloud.com/jnwake/cleyra-trunk-v2 - - WIP ReMix of Wire Sponge and Infinity Mijinion: http://soundcloud.com/jnwake/forever-a-sponge-wire-sponge . Not sure if helpful, but I use Reaper for mixing and have a Korg M50 that I use to record synths and other stuff.
  25. Yeah, the mixing is pretty bad in that section. I would have fixed it if I had more time. I did that like at 4 am lol. Maybe I should raise the guitar one octave (or get a real guitar!). What do you mean by rigid? Everything is played live, but when I recorded the last sections I was a bit tired, so that may be it. Thanks for the comment by the way!
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