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Everything posted by jnWake
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What is the hardest part of the process for you?
jnWake replied to Argle's topic in Music Composition & Production
Oh god I really hate when that happens. Changing tempo in the middle of a song always annoys me, even if it isn't hard at all. It always makes me feel like I'm doing something wrong, not sure why Also, like evktalo said, recording live parts can be a chore. I even waste time recording ambient pads when I'm feeling too perfectionist! -
What is the hardest part of the process for you?
jnWake replied to Argle's topic in Music Composition & Production
Mixing the low end is one of the most painful things ever. I always feel my kick/bass don't sound that great, even after a lot of tweaking. Also, finishing songs. I want to keep tweaking small stuff all the time... Writing the arrangements usually isn't hard for me. However, at times I think some parts of my arrangements are terrible and start re-writing a lot, especially when I'm remixing and I notice that my remix is nothing like the original anymore! -
I've always wanted to remix the Master Hand theme for Smash Bros. (N64) but I'm not sure I'm good enough for the project. How are you planning on selecting the people that get in?
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That's a better idea. I always felt the scope of this project was way too big at the beggining. Maybe you should try picking one or 2 themes/medleys of each part of the game. Like, - 2 for until you get the Ocarina. - 2 for Deku Swamp. - 2 for Goron Mountain. - 2 for Zora Lake. - 2 for Ikana Canyon. - 1 more for Final Battle?
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If you could change one thing in any game...
jnWake replied to nOkbient's topic in General Discussion
In The Last Story, include damned motion controls for aiming arrows and magic attacks. In DKCR, remove the blowing mechanic. -
Man if the map theme wasn't so absurdly short I'd really try to make a mix out of it... Oh well. If I ever get inspired I'll be sure to attempt to get it into this album!
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finished oh boy, another Corridors of Time remix
jnWake replied to Argle's topic in Post Your Game ReMixes!
I hope this isn't the final intro There is an off-key or bad sounding note at 0:04 (and it repeats every time...). I don't think the drums are too loud (well, maybe a bit), but the lead is too quiet. The lead synth is very cool by the way. This sounds very good, clean production. If anything, I wonder how you plan on making a full fledged song from this -
FFV: The Fabled Warriors ~ II. WATER - The Red Mage
jnWake replied to DarkeSword's topic in General Discussion
The track is pretty good. Hope it gets a good remix (probably not by me though)! -
I use AKG K44 headphones. Seems I'm on the low-end but oh well, I didn't have a lot of money when I bought them! They work well though, I can hear everything clearly. I should try other headphones to compare though, but anyway, this works for now.
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wip Starcraft 2 - 'We Weren't Angels (Terran Theme V)'
jnWake replied to jnWake's topic in Post Your Game ReMixes!
Super bump! I (finally) reworked this song. I think the samples and mixing are better than the version I submitted to DoD in November. I appreciate any feedback or comment or whatever! -
The sample you use at the beggining has a very muddy sound. Try cutting out stuff from the 500Hz range, it should make it sound a bit cleaner. You can also try boosting higher frequencies to make it stand out more. The flute that enters later is very quiet, try raising its volume! The haro-ish sample at the end suffers from the same than the beggining. Cut the 500Hz frequencies, they usually sound bad... The arrangement is pretty. I didn't listen to the source so I don't know how conservative it is though.
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If you do a death metal/dubstep mix the world will burn.
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Compressing/Limiting when Mastering
jnWake replied to jnWake's topic in Music Composition & Production
I'd to love to do that too! But there isn't much we can't do Thanks for explaining the buss compressor stuff. I'll try it soon! -
Compressing/Limiting when Mastering
jnWake replied to jnWake's topic in Music Composition & Production
A limiter right from the beggining? Doesn't it make mixing a bit confusing? What tools do you use to measure RMS? Reaper has some stats plug-ins but they're a bit weird. Thanks for all the answers by the way, this is very interesting! -
Hey, When you are mastering a mix, how much do you usually allow your compressors/limiters to do in gain reduction? I know you should "play" with the settings until you feel it sounds right, but I'm curious as to what are "common" levels of gain reduction when mastering. I'm always "afraid" of compressing too much so I always end up with pretty quiet mixes
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Man I love this remix. I heard it on PoD's youtube channel a while ago and hoped it'd get posted here someday! I like how the song feels like this is what the composer aimed for with the original. I hope he gets to hear it! The rocking mood is very cool and the synth leads are awesome. If I were to be very nitpicky I'd say the orchestral instruments are a bit too wet, but who cares, the mix is ridiculously awesome anyway!
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Cool! I always wanted OCR to release a SMRPG album. Too bad (for me) that most of the tracks I like are already claimed though... Anyway, I'm looking forward to the album
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You can also use Dropbox. It's free and has a lot of useful functionalities.
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Mega Man X: The Grand Maverick Remix Battle 2012
jnWake replied to DarkeSword's topic in Competitions
Reaper still works after the trial ends. You're never forced to buy it! -
Mega Man X: The Grand Maverick Remix Battle 2012
jnWake replied to DarkeSword's topic in Competitions
Congrats to the winners? Or something like that I have no idea what a Wily Gauntlet is but I may participate even if I barely know Mega Man (not X) series' music. Also, if anybody's interested, I'll do better versions of my 2 entries for the competition and will post them on my Soundcloud when they're done. -
wip just what this world needs - more gerudo valley!
jnWake replied to FM's topic in Post Your Game ReMixes!
Did you see this: http://www.zeldainformer.com/news/zas-displays-seven-years-an-ocarina-of-time-remix-album ? Interesting idea for the Forest Temple by the way. Temple themes are always hard to rearrange... -
wip Final Fantasy VI - 'Mines of Narshe'
jnWake replied to jnWake's topic in Post Your Game ReMixes!
Seems the intro HiHat doesn't have many fans For that section I actually wanted to do a percussive thing with "mine sounding" samples, kind of like what ectogemia did in his entry. I didn't have time to even look for them though so I just used that HiHat. Anybody know where I can find good samples of mine sounds? Thanks for the other tips, I'll definitely will look into them. I did this quite fast so the mixing isn't that polished. Other stuff, like the bass having no articulations, will also be fixed. -
wip just what this world needs - more gerudo valley!
jnWake replied to FM's topic in Post Your Game ReMixes!
I have no idea how you came up with that Lost Woods arrangement lol, it's so weird and has so many cool key modulations. It has many cool moments but I'm not sure I'd listen to it on a regular basis I'd change the intro though, make it start "sane" and then slowly turn into the crazy thing it's now. The Temple of Time mix is very pretty. The things that appear at 1:11 are beautiful, feels like a movie. The arrangement is maybe a bit liberal but I wouldn't change a thing in it anyway. Pale Blue "Fure" is interesting. It keeps the feeling of the original nicely. The part with the flutes at 1:31 is a bit too loud... Nice job with the organ. I really like the organ sound. -
Need VSTs that are great for making pads
jnWake replied to JamJars's topic in Music Composition & Production
I believe Omnisphere works great for this too. It has much more than pads I think so it's a good buy. EDIT: Woops, free! Uh... DSK has some decent pads. DSKChoirZ (something like that) has some passable pads...