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Everything posted by jnWake
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wip Donkey Kong 64 ~ Angry Aztec (Glitch Hop remix)
jnWake replied to Kanohi's topic in Post Your Game ReMixes!
I like the percussions in the intro. It's a shame you drop them when the hip hop drums kick in, I think that if you kept both (or at least some elements of the first one) it'd sound so cool. All the first section is lacking bass imo. It is your call, but almost always I feel lack of bass makes thing sound so empty... Also, about the choir sample, if you want to keep the cheesy sound it's fine, but I feel it'd sound better with some vibratto or something like that. Just a slight vibratto though. Neat transition at 1:07. The 1:25 drum fill is pretty cool too. The random bass sounds are very meh though in my opinion. You did a nice job in the variety of the sounds but until the change at 2:23, the main Aztec melody is almost unchanged. I think you should do something there to make it sound more creative. In general, I feel you're very conservative in how approach the arrangement since the source notes are almost untouched (except the bass of course). Anyway, it's still a pretty cool arrangement! -
wip Zelda: Ocarina of Time - Serenade of Water (Ambient/IDM)
jnWake replied to Emunator's topic in Post Your Game ReMixes!
The intro reminds me of Secret of Mana, maybe there's a similar melody in that OST. I think it sounds pretty good so far, though I have no idea how you plan to continue the song. The source is pretty short... I also agree with Kanohi. I have no idea what IDM is but some of those drum patterns feel very unfitting considering how "calm" the rest of the song sounds. Also, I feel the bass could be played an octave lower, it sounds a bit empty there. -
I'm a bit torn right now. I want to buy a piano VST but there are so many good options (and I'd really like to limit myself to only one piano library for now). On here and other forums I've seen people comparing The Giant, Alicia's Keys, Vintage D and Addictive Keys. All are somewhat similar in price, but I can't seem to choose one of them... Which one is the most versatile? I usually make rock-ish mixes so the sound I'm looking for has to match that too.
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The source you chose is an amazing source. Well done on that! Now, about your remix, I think it is fine so far but it feels like it's all over the place. I mean, the intro is a calm harpsichord + chorus, then you follow with a sort of rock orchestra (that sounds very cool!), then a part with only rhytm guitar (that sounds very empty), then a part with a techno-ish synth pad and then back to the orchestra rock. I think it'd be better if it was more focused on one style instead of what you have now, especially considering this WIP is less than 2 minutes and already has a shaky structure. I feel that a rock + orchestra mix is very fitting with the source. You just have to be clever with how you do the arrangement, since it doesn't have that much material you can use IMO. You can isolate some of the lines (piano line, violin line) to create new sections or stuff like that. EDIT: Maybe you can try with a longer build-up? Instead of going directly from orchestra to fast rock, you can make a section with slow drums and guitar + orchestra.
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Mario Kart: Road Rage [Still Recruiting]
jnWake replied to pokemoneinstein's topic in Recruit & Collaborate!
Do you have any restrictions regarding style or how close the remix has to be in terms of mood/arrangement? -
Whenever I'm really out of ideas I find inspiration in other music. Listening to music you really enjoy and analyzing the musical ideas they use is great for inspiration. Or, listening to styles that you don't usually listen to is also a good way to get inspired. However, I agree with Rozovian. Making music is more about ideas and discipline than inspiration, since you never know when you'll get inspired!
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Excellent album! I love how emotional the songs are. "Terrible Fate" in particular is very tragic. "Clocktown" has a source I can't recognize (second half of the song). Mixing Final Hours and the Fairy Theme in "Healing the Great Fairy" is a pretty risky move, but it sounds nice. "Moon's Tear" is pretty. "Lovers Mask" is a very interesting take on the Zelda Lullaby.
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wip Overclocked Christmas v.7 (Zelda Overworld)
jnWake replied to Draconiator's topic in Post Your Game ReMixes!
Lots of clipping on this one. The idea is very interesting though. I like what I can hear of the mood under the heavy distorted sound... The kick of the drums could use some reverb in the intro section, I think it would sound cool. -
I love how this sounds. The intro sounds pretty clean. The lead is a bit low but I guess that is intentional. The string note at 0:29 (E I believe) sounds a bit off to me. I'd take the classical sus approach there and play a D# after the E. From 0:33 on, the lead feels like it belongs to a completely different song. I can't explain exactly why it feels that way, but it doesn't really fit well with the rest of the instruments. Maybe it is the melody that it's playing. Sax is cool but I think it could use more articulation: vibrato, bending, whatever the hell your sample can handle! Change at 1:25 is cool. I like the flanger or whatever effect you used on the percussion. On the piano section beggining at 2:00 I feel you could make it sound better by changing the lowest note played. For example, at 2:04 the left hand plays a F#m but the lowest note is an A (I think), and it doesn't sound really powerful. I love how the rest of the band enters later. Overall, I really like the feeling of this. In some sections you could look into the tones you're playing more carefully since some melodies or chords are a bit unfitting in my opinion. Production seems pretty clean to me (a few times it is too loud but it doesn't really bother me).
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I don't do these resolution kind of things but I'll list some things I'd like to do next year: - Record something with my band (we have some original songs ready, but for some reason we always fail at recording them). - Get posted on OCR and work on the mixes I want to do (so much good VGM). - Learn jazz theory and incorporate it to my compositions.
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wip Final Fantasy VI - "Coin Song" & "Edgar and Sabin's Theme"
jnWake replied to jnWake's topic in Post Your Game ReMixes!
Extreme bump! I reworked this mix with some better sounding samples and hopefully better mixing knowledge than what I had in August. Link here: https://soundcloud.com/jnwake/final-fantasy-vi-a-waltz-for-a . -
Hope is so low for Mother 4 that I can't even include it there
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Pikmin 3 will be released on the Wii U U or whatever the hell Nintendo comes up with next. F-Zero UU and Star Fox UU will be the other launch titles
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Flat Notes: A Paper Mario ReMix Album - 7 TRACKS AVAILABLE!
jnWake replied to RECKENEFIN's topic in Recruit & Collaborate!
I feel motivated to help this project a bit more (since the PM OST is so good!) so sign me up for the Koopa Bros' theme (wonder how I'll add orchesta to it) and I'm planning to attempt a bonus track, but I won't claim it yet. -
OCR01849 - Phantasy Star Online "Ragol Weather"
jnWake replied to djpretzel's topic in ReMix Reviews & Comments
Amazing mix! The intro reminds me a bit of the Chrono Cross' underwater theme. The rest of the song has a neat kart racing feel. Drums are amazing. Bass is very cool. Synth pads are awesome and the lead is great! -
wip Starcraft 2 - 'We Weren't Angels (Terran Theme V)'
jnWake posted a topic in Post Your Game ReMixes!
Last version of the Mix: https://www.dropbox.com/s/m1kjpsnejy57h76/jnWake%20-%20We%27ll%20Never%20Be%20Angels%20%28RM%29.mp3 . Old version: https://soundcloud.com/jnwake/starcraft-2-well-never-be . Source: .So, I made this mix for last month's DoD and now I want to polish it. I feel there's some EQing I could fix and maybe lower the reverb (and the compression/limiting), but I want to hear your opinions on that! Regarding source usage, the original song follows a, roughly, A-B-C structure. My mix is, essentially, B-A-B-C-A. I tried to keep some of the feeling of the original song in my interpretation. Anyway, hope you comment!