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jnWake

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Everything posted by jnWake

  1. Pikmin 3 will be released on the Wii U U or whatever the hell Nintendo comes up with next. F-Zero UU and Star Fox UU will be the other launch titles
  2. I feel motivated to help this project a bit more (since the PM OST is so good!) so sign me up for the Koopa Bros' theme (wonder how I'll add orchesta to it) and I'm planning to attempt a bonus track, but I won't claim it yet.
  3. Given that no more stars have joined then I'll drop out. I fear I won't have enough time for this episode (I hope I ever do ) so I'd rather let somebody else participate.
  4. If there's a strong lack of stars, you can leave me out. I won't have much free time as I thought I would (but enough to participate in case you have enough stars!).
  5. Amazing mix! The intro reminds me a bit of the Chrono Cross' underwater theme. The rest of the song has a neat kart racing feel. Drums are amazing. Bass is very cool. Synth pads are awesome and the lead is great!
  6. Last version of the Mix: https://www.dropbox.com/s/m1kjpsnejy57h76/jnWake%20-%20We%27ll%20Never%20Be%20Angels%20%28RM%29.mp3 . Old version: https://soundcloud.com/jnwake/starcraft-2-well-never-be . Source: .So, I made this mix for last month's DoD and now I want to polish it. I feel there's some EQing I could fix and maybe lower the reverb (and the compression/limiting), but I want to hear your opinions on that! Regarding source usage, the original song follows a, roughly, A-B-C structure. My mix is, essentially, B-A-B-C-A. I tried to keep some of the feeling of the original song in my interpretation. Anyway, hope you comment!
  7. Woops, totally misread that (hopefully a star choses Volt Kraken then!). I'll be editing the post shortly.
  8. This time I'm signing in as a novice! Source: Dr. Wily Stage Boss from Mega Man: Powered Up (or Mega Man 1 if you want). And... Links to my previous work: Forever a Sponge - Wire Sponge/Infinity Mijinion mix from the GMRB! Coin Song ReMix - Mix of FFVI's Coin Song and Figaro Castle. There's a couple more mixes on my souncloud, but almost everything I've posted is a bit rough. Not sure if it's of any use, but I'm South American, so you may want to consider that for the timezones (not radically different from most of the US but probably different to most European countries).
  9. Same thing happened to me lol. Anyway, I can't believe no one has posted here in almost 2 years. This song is great, amazing piano playing/sequencing/whatever and a very interesting arrangement.
  10. I can't believe I haven't posted here yet! Anyway, trailers have been pretty cool so I'm hyped for the final release
  11. I think this song has like no high notes. Extremely heavy and interesting rhytm, I like it!
  12. Sounding much better now! This is just my opinion, but I feel that if you managed to get a guitar tone like then this mix would be ridiculously awesome. Your distortion could be a bit more agressive.
  13. To me, part of the negative press comes from the fact that most people that visit gaming sites are "hardcore gamers that hate Nintendo". Then, the press can gain a nice amount of clicks by bashing anything possible! Not to say the console is perfect, since there are some real problems (slow OS and that freezing thing), but I laughed when one reviewer complained about the placement of the buttons on the Gamepad.
  14. One last off-topic commentary: Do you guys use quantization when you record with MIDI keyboards? Isn't that kind of killing the point of humanization?
  15. Mostly because it is easy to listen to. People usually view music as background instead of main entertainment. I mean, how many people (not musicians) just listen to music while doing nothing else? Also, most of those music styles either have a catchy melody or a catchy rhytm.
  16. Amazing song! Singer sounds a lot like John Mitchell (british prog guitarist, sings for It Bites and has sang for Kino, Frost and other bands), which is awesome. The song has a bit of a Frost vibe in the vocal armonies too. Beautiful piano, drums and nice production.
  17. Nice song! I like the piano at the beggining of the song. Guitars entering at 0:18 should be louder. It sounds like bass + a bit of distortion. Drums are kind of weak too, the snare doesn't really fit a metal song, way too wet. I like how you add the classic organ section at the 1:10 mark, nicely done! Like quintin3625 mentioned, the string sample is very weak, sounds like directly taken from FFVII or Legend of Dragoon. For the 1:39 section, I can't really suggest samples, but you should go with Orchesta Hits (like Children of Bodom!). The piano sample also sounds a bit bad here, like a bit too weak, maybe lower it one octave. 1:50 section is very cool too, I like the drums. Piano at 2:05 feels a bit weak too, maybe you used too much reverb or something? Choir sample at 2:30 is bad, but I think it really fits, I hope you can get a better sample for that section. Transition at 2:43 is fun, reminds me of (very) early Symphony X. The Clean Guitar needs to be louder, and maybe try to let less notes ringing, since it sounds a bit messy. Delay is a bit strong on the following lead. The choir sample at the 3:10 section reminds me of Symphony X again! This time you could easily change it for a pad (look for DSK's ChoirZ sample, it's free and could be useful here). Piano has a bit too much reverb again I think in the following section. Low quality samples with too much reverb sound bad (like, really fake echo sounds). Flute is a bit low on this section. Nice solo at 4:50. You got out of tune a few times though (4:58 and another short bend later). Choir could be changed for a pad sample here too. Following sections are similar to what I've already commented, same strengths and weaknesses. Overall, I really like the arrangement you created, not something I hear often here on OCRemix. Main criticism is that you used too much reverb (you noted that too). The string sample is weak, I believe DSK has better ones than the one you used (but they aren't very good either). Choir can be replaced by pads on the slower sections, I think it doesn't sound that bad in the other sections. Also, raise the volume on the rhytm guitar! They are really low, feeling like a small complement to the bass (it should be the other way around!).
  18. Yeah, I also find writing MIDI in Guitar Pro effective. Downside is that it's slightly slow. I've been trying to combine recording MIDI in a DAW and then exporting to Guitar Pro, but it's a bit tricky. I've always wondered how most remixers approach MIDI writing.
  19. I usually just improvise on my keyboard but end up doing Progressive Rock/Metal or just Rock/Metal. I try to add stuff from other genres (like Pop, Jazz, etc) to my songs to make them more unique though. I don't really use any specific software, besides from Guitar Pro to write the MIDI files. Most samples (piano, pads, strings and leads) come from my keyboard, while I use mostly free stuff for Guitar, Bass and Drums (EZDrummer, the basic pack for this one).
  20. You could always randomize the choice Or go for lesser known games, since that usually means that mxies from those games got less reviews.
  21. Sounds interesting. I don't know that much about musical theory and/or production but I'd like to participate in this. It's always interesting to know the different techniques people use.
  22. I think I'm going to enter this time, I composed an arrangement, so now I have to write it! If anybody that plays electric guitar wants to collab or something, it'd be cool too
  23. That's interesting, since I used that fanfare thing a lot on my round 2 entry too! Anyway, good luck to everyone for this last rounds!
  24. Blizzard month is a very nice theme... A shame months aren't longer, but I guess I can say (like all months lol) that I'll try to do something for this one. EDIT: For people interested: Starcraft 2 OST: http://www.youtube.com/playlist?list=PLE54BB0FA74140C2A . Starcraft OST: http://www.youtube.com/playlist?list=PL93E3273601342EE0 .
  25. It isn't the same as the DS, and that should be pretty clear just by looking at the launch games. First, the Wii U has the multiplayer element that the DS doesn't have. I believe that is has been called "revolutionary" by the press, not the fact there are 2 screens. Second, since the two screens are completely independent, you can create puzzles with them (like the scanner on ZombiU). You can also the gamepad's motion features, which is obviously impossible on the DS. I believe it is pretty clear that the Wii U allows for a lot more stuff than the DS, and not only because of better hardware. Other thing I find funny is the criticism of NSMB series. Sure, they are very traditional games, but that is exactly what they are supposed to be. I understand the criticism of the art style, because I hate it too, but the gameplay is just what it's supposed to be: 2d platforming. I don't think people despise the Donkey Kong Country games for being the same thing one after the other, or the NES Super Mario Bros trilogy, or other series that are mainly iterations of a formula.
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