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Everything posted by jnWake
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Final Fantasy 6: Balance & Ruin ReMix Contest (v2) - RESULTS IN
jnWake replied to zircon's topic in General Discussion
I'm working on a track now, hope it turns out well... I should do better than on the first FFVI competition (my song was terrible there ). -
Mine is my sig, but I guess I'll link it again: https://soundcloud.com/jnwake . I upload almost everything I do there but some of the songs aren't in their latest versions. I don't have a paid account and I don't like to upload the same song like 10 times.
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Final Fantasy 6: Balance & Ruin ReMix Contest (v2) - RESULTS IN
jnWake replied to zircon's topic in General Discussion
I think I'll definitely participate now. I got a lot of inspiration for one of the tracks! I hope I manage to get enough free time to actually do a song though... -
Using Notation Software With Daws
jnWake replied to AngelCityOutlaw's topic in Music Composition & Production
I'm not sure about Finale, but one of the problems I had when using Guitar Pro was that the MIDI instruments restricted my song writing, even if I only planned to use GP as a "placeholder". I feel writing that directly into the DAW is a bit less comfortable but gives you a lot more freedom than writing on Guitar Pro, so I recently switched to just using DAW. -
wip just what this world needs - more gerudo valley!
jnWake replied to FM's topic in Post Your Game ReMixes!
Art is very cool! I'm glad you're still doing this. The preview sounds pretty nice (the solo piano song is very confusing , but I guess that's the point with the Lost Woods and all). Hope to hear more from you "soon". -
Final Fantasy 6: Balance & Ruin ReMix Contest (v2) - RESULTS IN
jnWake replied to zircon's topic in General Discussion
I won't have time to do any musical stuff until the 24th There are some pretty cool tracks here though, so if I get incredibly inspired then I'll participate, but it's highly unlikely. Good luck to everyone that does participate though! -
Yeah, mastering is terrible. I really dislike lowering too many dBs through compression and avoid reduction when limiting. It's better to have not that loud mixes IMO. The reverb on the sax may be a bit too much. I'd lower it a bit since it takes too much space. The bell-ish instrument has too much reverb or is too loud too, it generates too much noise. Anyway, this is sounding great, just a bit reverb-ish
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DoD Live! (Sort of like OCU, but with LIVE DRUMS LOL)
jnWake replied to Prince uf Darkness's topic in General Discussion
This sounds great! Wonder why keyboardists are so hard to find -
Cid's theme is the Lindblum castle one? It'd be sad if no one remixes it
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The Music Software Deals thread
jnWake replied to big giant circles's topic in Music Composition & Production
Is it that bad to run VST/Kontakt samples from an external hard drive? I don't have space for everything that comes with Komplete -
finished Xenogears, Civ 4, Chrono Cross - (You Give Me) Wings
jnWake replied to Ivan Hakštok's topic in Post Your Game ReMixes!
Nice! This reminds of Journey/Dream Theater, stuff like that. The toms feel a bit too weak and the kick is a bit too clicky (that's a bit unfitting with this softer rock imo). Try to see if you can make both of them more powerful! You don't have that much stuff in the low end so it shouldn't be that hard. The rest is pretty cool, nice guitar playing and the synth is very fitting. Source usage seems fine but I'm not that familiar with all the sources you used. EDIT: Woops, meant kick, not snare. -
I'm not sure what industrial dance is but this doesn't feel industrial at all to me Drums are too clean. Despite that, this is a fun mix, even if a bit conservative. I think it has potential.
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The Music Software Deals thread
jnWake replied to big giant circles's topic in Music Composition & Production
Well, now I'm glad I had to cancel my previous order due to credit card issues -
"Yes, that is a legitimate email from us. We require that info anytime there is an issue with a payment. This is done to protect our customers and ourselves, to help verify the person placing the order is indeed the card holder." Doesn't reveal much but at least it's official.
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They responded clarifying that they indeed sent me the mail. I guess I'll just send them an ID... I guess there's not much danger with that if it's officially from them. Thanks for the answers.
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I find it wierd too so I sent an e-mail to their support... I think they may be asking for an ID because I changed some of my account settings (address and other stuff) for this order.
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Hi, Yesterday, I ordered Komplete 8 through the Native Instruments (payed using a credit card). However, I got a mail from them today asking me to provide a scan of my ID to validate the buy... I'm not that familiar with internet stores so I don't know if this is a common practice. Should I just send my ID? I'd call them but since I'm not from the US it'd be very expensive Thanks!
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I have a question about the submissions e-mail. If I want to change the download link to a submission, should I just send a response to my original mail? I ask because I did that for a submission I sent on August 3rd last year ('A Waltz for a Kingdom' from Final Fantasy VI) but then the submission "disappeared" since I didn't get a rejection e-mail and it never appeared on the judges thread. Also, I recently sent a submission mail and immediately replied with the download link (because I didn't put in the original mail ), so I just want to be sure that the submissions are correctly received.
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Very nice! The arrangement is fun and the mix sounds very clean, every instrument is easy to hear clearly. The synths are very cool! I'm too lazy to check the sources but I recognized some sources from Yoshi's Island so I guess it's fine. My only gripe is with one noise/glitch effect (used at 2:05-2:06 for example) that sounds a bit too loud and slightly unfitting.
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wip Pokemon R/S/E Shoal Cave Remix
jnWake replied to AlmightyArceus's topic in Post Your Game ReMixes!
Very nice! This remix keeps the feeling of the original in a very interesting way. Some background instruments remind me of Starcraft's Zerg music I didn't really like that the track has a sudden bump in volume when the drums come in. The first section could work being just as loud as the rest of the song. The synth lead at 2:03 is too quiet which is a shame since it seems interesting. Nice work -
This is pretty cool since for some reason I could never register on The Shizz...
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Turning NI Studio Drummer into Metal
jnWake replied to XPRTNovice's topic in Music Composition & Production
The click sound is very noticeable on Symphony X's kick drums (listen to for one of their latest songs, the sections with fast kick drums show the click).One very important element, besides from the kick, is having a noticeable snare, especially if you want the DT sound. Snappleman gave some nice tips there, the 200-250hz region makes your snare sound powerful and the higher region gives some presence (I'm no expert but that's what I've found out in the few mixes I've done and in some websites!)