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jnWake

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Everything posted by jnWake

  1. Did you see this: http://www.zeldainformer.com/news/zas-displays-seven-years-an-ocarina-of-time-remix-album ? Interesting idea for the Forest Temple by the way. Temple themes are always hard to rearrange...
  2. Seems the intro HiHat doesn't have many fans For that section I actually wanted to do a percussive thing with "mine sounding" samples, kind of like what ectogemia did in his entry. I didn't have time to even look for them though so I just used that HiHat. Anybody know where I can find good samples of mine sounds? Thanks for the other tips, I'll definitely will look into them. I did this quite fast so the mixing isn't that polished. Other stuff, like the bass having no articulations, will also be fixed.
  3. I have no idea how you came up with that Lost Woods arrangement lol, it's so weird and has so many cool key modulations. It has many cool moments but I'm not sure I'd listen to it on a regular basis I'd change the intro though, make it start "sane" and then slowly turn into the crazy thing it's now. The Temple of Time mix is very pretty. The things that appear at 1:11 are beautiful, feels like a movie. The arrangement is maybe a bit liberal but I wouldn't change a thing in it anyway. Pale Blue "Fure" is interesting. It keeps the feeling of the original nicely. The part with the flutes at 1:31 is a bit too loud... Nice job with the organ. I really like the organ sound.
  4. I believe Omnisphere works great for this too. It has much more than pads I think so it's a good buy. EDIT: Woops, free! Uh... DSK has some decent pads. DSKChoirZ (something like that) has some passable pads...
  5. To be fair with this, in most of the cited examples (Metal Gear and TLoZ:WW in the video), the male character that escapes happens to be the main character. Looking at it from a pure gameplay perspective it'd be ridiculously dull to have the game stop every time the male protagonist is captured and switch to another character that saves him. I guess the "problem" here lies with the fact that most main characters are men. I'm not sure about examples of male NPCs (like most DiDs) that are captured and manage to escape because of their manliness. There probably are but I don't remember any right now.
  6. Solos are Native Instruments' Alicia's Keys and the rest of the song is Native Instruments' The Giant.
  7. The intro is nice, it creates a cool creepy atmosphere. The rhytm guitar could use more low-end frequencies. It sounds way too sharp in my opinion. This is very noticeable in the 0:41 guitar riff. The synth you used for the main melody of the source is amazing. Like, really amazing. You should use it way more in the song! Source usage is a bit tricky in some sections but I think it's recognizable enough. I think that returning to the intro at 1:22 is a bit lame. It kills all the energy that the song had been building and serves no purpose in my opinion. You could have jumped to the 2:17 section, played around a bit and then returned to the intro. On that note, the transition to 2:17 is bit dull, you should change the drums there or something. The sound of the drums, by the way, is pretty cool. Are you using a bass guitar or any equivalent? I miss one, or at least a more noticeable one. Overall, I like this mix. I think it has potential to become amazing so I hope you continue with it! EDIT: Forgot to comment on the lead guitar. It sounds very nice, but dat synth sounds so much cooler
  8. I made this remix for the FF6 contest that recently ended. I like it so I might continue working on it: https://soundcloud.com/jnwake/final-fantasy-vi-mines-of I think I should work more on the drums and bass (maybe use another E. Piano sample), but I'm open to any criticism to the arrangement and production. It's pretty straightforward in source usage, the section with the piano and synth solos uses a variation of the intro for the chord progression. Hope you like it!
  9. Congrats to the winners! There are a lot of nice songs here (atmosphere in "Following Forgotten" is cool, Timaeus' entry also has some cool sounds, very refreshing after all the Narshe mixes). Hope you like my entry (and hope it didn't place too badly...). I guess I can give it a shot at getting it posted outside of the album I always pick the source that gets the most remixes. Sad to see no one mixed "The Unforgiven", I actually wanted to give it a try but I only had a couple days to work on a mix and I only managed to do the Narshe one. Should've done Unforgiven instead
  10. Terra's character is problematic? I remember all her drama coming from the fact that she was used because of her magic and then learning she was an esper. If that's sexist then I'm really not getting what the hell is allowed to do when writing characters. To be fair I do remember disliking her character a bit for all the drama but I never thought it was a consequence of the character being a girl.
  11. I still plan on auditioning for the track I pm'ed you about, I'll try to do that "soon"
  12. Phallic spike? It's a cone You can interpret that way if you want, I'm not saying you can't. I'm just saying it feels forced to me.
  13. I'm sorry but most (if not all) of the shots you posted are really stretching it. Head like an orgasm? Going to mount her? You can find sexism anywhere if you really try to. Would it be better if the thing went through her chest instead of her lower abdomen? You would be calling it sexist anyway. It's also a bit funny that some possibly sexist scenes are something to worry about but merciless killing is normal. If we're going to analyze the cultural influence of games, shouldn't we be worried about anything morally wrong in them?
  14. I'm surpried nobody has mentioned Twin Snakes. That one gets a lot of hate in most forums. I love it though
  15. Zelda is constantly strong in SS in the sense that she is always brave. She always accepts her fate of "godess" even with the consequences it has. Getting captured by Ghirahim at the end of the game doesn't make her weak, especially because Ghirahim is a very strong villain. Link only manages to defeat him because he uses the super powerful Master Sword, not because he's some sort of super strong male. In fact, Link's grand (and possibly only) strength is his courage.
  16. What I mean is that it doesn't matter what Mario is. Mario could be Peach's anthropomorphic pet dog or even Peach's sister and the games would be the same thing (without nose kissing at the ending probably ).
  17. Mario could also be a golden wrench and the game wouldn't change at all. The games have absolutely no plot or characterization so what you're saying is a conjecture, not a fact. As you say, the DiD is just an excuse for the gameplay, which was the only thing that mattered about Super Mario Bros back when it was first released.
  18. The first dungeon of Majora's Mask involves a DiD though. It isn't important though since it's a small part of the game. What about Zelda's role in SS? If I recall correctly, she isn't captured until the last scenes of the game, and I don't think that should be offensive in any way. In the rest of the game she's exploring the land with Impa and is actually a good character IMO. The part where she is imprisoned is a bit strange but it shouldn't be representative of the DiD trope.
  19. Of course she has to put them there, I'm not discussing that. I just don't feel that Peach produces any of the negative effects of the DiD trope that she mentions at the end of the video (but maybe that's just me ). Some of the other games are clearly more offensive in portraying women as weak and helpless or as objects belonging to men but she didn't spend much time on those games (Double Dragon being almost the only exception). I don't disagree with the content of the video, since it mostly highlights that the trope is extremely overused in gaming. I guess I'd have liked her to expand more on some of the examples that she shows instead of focusing so much on 2, not very harmful (in my opinion), examples of the trope. She may do this in future videos though... EDIT: Not related with the above, talking about female characters that kind of don't follow this trope, I like Kerrigan from Starcraft. Raynor wishes she was a Damsel in Distress instead of the crazy thing she becomes after turning into a Zerg
  20. I just disagreed with some of the words she used. She claims the games show the damsel as an object being stolen from the protagonists. While that's true for many games, can you really say that about Zelda for example? Link and Zelda barely meet in most games and he usually saves her because of the triforce stuff rather than "recovering his stolen possession". In the Mario games it'd seem he rescues Peach just for the heck of it. I'm not 100% sure but I don't even remember NSMB Wii ever telling you that the game is about rescuing Peach. It's kind of obvious by the context though It's clear that her intentions with the video where to introduce the trope and show that it was extremely overused in the early eras of gaming (which is true). I just didn't like that she took 2 popular cases of the trope and used them to state points that didn't really apply to them. Some did, but it just felt odd. It was also kind of weird how she singled out Miyamoto many times during the video. EDIT: I guess that for some reason I don't feel that the DiD is a big deal in some cases and that's why I don't really like the video that much. Some cases are clearly very offensive (Dragon's Lair...) but some are so tame that making a big deal about them seems wrong to me.
  21. I understand. I ask because I have this orchestral mix where I really wanted the position of each instrument to be clear, so I reduced the width of them (not dramatically enough to actually reduce their quality as timaeus' says). I think I'll rewatch some of the videos to better get timaeus' tips
  22. But it's "okay" if I lower the width knob to manage the space that my tracks use, right? Or is that "wrong"?
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