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Dhsu

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Posts posted by Dhsu

  1. Hahaha, BROFISTS.

    ...................__

    ............./´¯/'...'/´¯¯`·¸

    ........../'/.../..../......./¨¯\

    ........('(...´...´.... ¯~/'...')

    .........\.................'...../

    ..........''...\.......... _.·´

    ............\..............(

    Seriously though, you'd think that by now ZUN would buy some better samples with all the money he's getting from pedos.

  2. Yeah, it's called a 1/8" male to 1/8" male headphone cable.

    hp%203m-2m%201.jpg

    Available at just about any dollar store to any electronics store.

    I have one sitting in my desk right now.

    While you can physically connect the two devices to each other, I dunno if it's recommended (or even possible) to use the mic input as a line-in.

    Also that picture looks like a 1/4" to 1/8"...

  3. Honestly, it's harder to die than it is to get a line. Once you get to the VERY top, you have to wait for a block to spawn in the exact spot to end it, and that can take quite a while.

    But you can't mess it up so that you have to start over again. After I botched the line the first time, I decided to just try dying and it was a LOT faster.

  4. My local GameStops stopped taking PC games, but they're still selling them.

    As for movies though, you're buying the right to sit in a specified theatre at a specified time to see a specified movie. Once that time is over, having the physical ticket is meaningless. Before (or even during) that time, what's wrong with selling your ticket to a willing buyer (scalper issues aside?) The theatre doesn't even really care whether you sit in the seat and watch the movie or not as long as you've bought the ticket.

    That's not exactly relevant to the point I was trying to make...let's say it's a season pass to an amusement park, or an all-you-can-eat buffet. These things are sold with the clear stipulation that you won't just buy one and go sharing it with all your friends.

  5. But people sell old DVDs they don't want anymore. Or are you saying that that's wrong too?

    With DVDs there's a natural wait period between the time the movie comes out and the DVD is released, so they get that initial influx of cash from ticket sales. In that light, I think it would make sense for there to be a waiting period for games too, during which used game stores can only accept recently-released games after a certain period of time.

  6. A game really isn't a piece of property in the conventional sense though, another fact that's highlighted by digital distribution. As cliche as it might sound, games are an experience, they just happen to come on a circular piece of plastic sometimes. You don't see movie theaters letting people keep their tickets and pass them to someone else after they come out of the building, much less sell them at "used" prices.

  7. EDIT re: used game industry

    I don't see the issue with this. No one complains when you sell a used car, or trade it in at the lot for credit toward a new one. No one cares when people hold a garage sale and sell off a bunch of crap. Why should games be any different? Games generally require that you have the physical copy to play -- either because the disc has to be in the drive for the game to run, or because there's some sort of CD-key that comes unique to each copy of the game. (As an aside, I suppose it would be possible to sell something like Starcraft -- which requires a CD key but no disc to play -- after writing down your CD key. Then you could copy or download the disc and install it using the CD key you bought, copied, and then sold. Anyone buying the disc you sold wouldn't be able to use it, because the CD key would already be in use. How does the used games industry deal with that sort of thing?) By selling your disc, you're selling your license with it, which I see no problems with.

    The thing is you can beat a game (assuming multiplayer or high scores or whatever isn't the main objective). Theoretically an arbitrarily large number of people could receive the full benefit of the game from just one purchase. In contrast, (most) people don't beat the need for transportation; if you sell your car you'll need to find a replacement. Who knows, you might even go to the same dealer. And since people tend to keep cars much longer than games, a car might change hands one or two times before reaching the end of its usefulness, while that Final Fantasy NES cartridge could still be floating around within your group of friends 20 years after you bought it.

    Of course, games do go out of print and companies do go out of business, so I'm in favor of allowing people to buy used games if solely for that purpose (although digital distribution services like Steam and GameTap are starting to solve that as well). But otherwise I try to buy new when possible in order to support the developers since, from a financial standpoint, buying used is really no different to them from just pirating it. Even renting would help them more.

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