Jump to content

Dhsu

Members
  • Posts

    4,661
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by Dhsu

  1. i'm not talking about small differences that don't change the overall work. those examples are more analogous to cover bands. when you interpret a song in the context of ocremix, you are using the source but extensively changing it as well. so the analogy still holds- why aren't paintings interpreted in this way? poems? books? choreographies? plays?

    Oh dear...have you never heard of Tristan and Isolde?

  2. in considering all art, only music is home to a scene in which this kind of attitude is so popular. do poets alter existing poems? do authors rewrite published books? do artists repaint famous works, changing colors and shapes along the way? and have careers ever stemmed from this, as have with classical performers? it is a ridiculous notion to be sure, but for some reason, musicians exclusively among artists of other disciplines feel as if they have the creative license to do so. having said that, i don't want to dwell on this any longer. the intrinsic worth of classical musicians really has nothing to do with this particular subject matter.

    Though thought-provoking, I think the analogy is flawed. There do exist millions of independent readings of poetry, enactments of plays, and performances of ballets, each of which will be slightly different from the creator's vision and be either better or worse (or even neither) for it.

    To connect this to the current thread, the difference here of course (that you yourself pointed out in fact) is that music is a performance art, i.e. in your words it can be "manifested," while the same does not hold for painting or sculpture. Great ballet dancers and actors are regarded with celebrity just as classical performers are.

    oh, and DHSU JOIN THIS THREAD SO WE CAN TALK

    sup

  3. Ha, at least they know that their backstab system is broken.

    Yeah, one thing the article clarifies is that the knife never rolls for crits, so facestabs actually are glitches as opposed to regular crits (which makes sense since regular crits don't kill overhealed Heavies :P ).

    The system also explains why the machete and wrench have such a ridiculous crit rates, namely because if you've killed the equivalent of two overhealed Heavies within the last 20 seconds (i.e. all the time), pretty much 1 in 4 swings will be a crit.

  4. Not to start an argument, but... Do we have the same Campaign Editor?? It's reasonable to call Warcraft 3's scripting interface "deep", but SC's was, er, a hassle to use, and not powerful at all.

    Haha, perhaps we just differed in what we wanted it to do =p

    You'd think someone with programming experience would have an easier time fliddling with the Campaign Editor's limited language, BUT NO!!

    I honestly haven't seen anything that couldn't be done (within reason of course). You should see some of the stuff the UMS community has come up with, it's pretty impressive.

    Hmm, I can say some IDEs are getting close to this (which is a good thing IMO), but frankly the phrase "it'll be just like making StarCraft triggers" makes me laugh... I have no idea how many hours I've spent reordering actions to get things to work properly, and wrestling with those darned scrollbars!! I eagerly await whatever editor StarCraft II has to offer.

    You might have run into a shortcoming of the language (or perhaps your own programming), but the interface was always really intuitive to me. And besides, you're going to spend hours debugging no matter what language you use. :P

    In closing: I'm afraid SC map editor scripting has no real application other than making SC maps =]

    Well what else would it do, vector calculus? :<

    Actually if they added mathematical operators that might actually be possible...

  5. That's why I said programming as opposed to coding, and deep as opposed to complicated. The goal of programming languages and IDEs in my mind should be to free the programmer from syntax and formatting, to allow him to just build...and in this regard plain English would actually be the *ideal* programming language (or at least a modified version where the grammar and vocabulary are non-ambiguous).

    And that's where the Campaign Editor succeeds IMO. It's high-level enough so anyone can get into it, but still powerful enough to do what you want it to. It has many of the features you'd expect in a "real" programming language like conditional loops, functions with parameters, and even objects with attributes. Hopefully modern IDEs will eventually get to the point (if they haven't already) where they can auto-complete keywords and code blocks to such an extent that it'll be just like making StarCraft triggers...point and click.

×
×
  • Create New...