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Master Mi

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Everything posted by Master Mi

  1. Man, this could be the reason! I remember that I have configured every instrument layer in the mixer with an EQ preset (Hi-Fi-Sound with raised volume of basses/low frequencies and high frequencies). I will try to remove these settings and put this EQ preset maybe better over the whole track afterwards.
  2. I have a problem with one of my remix projects. I've reached the maximum of my volume level in my DAW mixer - the volume level is just below 0 (above this level begins the yellow section - not sure what this is for, it's just 3 further dB - above this is the red section that shows clipping in the mastering suite of my DAW). So I left the master volume in the whole track below 0/below yellow. But after exporting und uploading the remix on soundcloud and youtube I sensed that the volume was not loud enough after comparing it to other remixes and songs at those sites. I'm not sure if this problem has to do with the instruments I've chosen in the remix project or with the basis of the whole DAW. Between the instruments of the highest volume level and the instruments of lowest volume level is a range of about 10 dB - plus the 3 dB in the yellow section would make 13 dB. But the volume configuration of the single instruments are quite perfect for the track - I really don't want to change these. Do you know if there's a possibility right within a DAW (or an a special program for post production/volume control) program to make the songs louder without clipping or a loss of sound quality?
  3. I've uploaded a new version of my remix at soundcloud - this time as a high quality wav. file and without boosting the volume after exporting the file. https://soundcloud.com/master-mi/tyrant-breakerwav In addition I've changed a few instrument settings. Pretty nice to see that it sounds much more like in the exported file - no strange noises and even the cymbals sound totally clear now instead of the washed out sounding cymbals in the previous version (I'm not quite sure if it has something to do with the fact that I didn't rise the volume after exporting this time or rather with the delay effects of the percussions which I have put off this time - but I guess it's the first one that might be right). My further plans with this remix: - want try out some further instruments at the guitar part and try to get some variations, bendings and vibrato right within the notes in the midi editor to make this sound more catchy and rockstyle - maybe I will double the remix and bring in some new instruments and variations in the second part - would totally fit with my ideas of the video I want to create for this remix - (hope the length of 10 minutes would not be a problem 'cause I've read somewhere in the remixing & submitting section that remixes shouldn't be much longer than 7 minutes) If you have some ideas for improving my remix - just tell me.
  4. Nice one - go on with it. Besides - if the brass gets too intense in a track (for example right in the first seconds) you can also use the brass as the bass.
  5. So in other words I have to buy a VST with such functions right in the vst editor or - for the best effects - I have to learn to play a real electric guitar and record it at my DAW.
  6. Yep, the guitar sound at 3:29 is indeed totally stiff. Want to change this soon after I have learned how to perform a bending or vibrato of notes in the midi editor since I don't have those options in my VST editors. Do you know how the function in Midi Editors is called with which you can lift/bend (I guess it's not the pitch bending function) notes or use a vibrato on single notes? I've just seen this in a guitar learning video - but I don't know how to do these variations in a DAW. I would really post a pic of my midi editor functions from my Desktop, but I can only see a function in this text program to insert images from online sources.
  7. It's not clipping - at least not as my mixer in my DAW is showing me - the loudest layer is still 10 dB below 0 at the highest volume within the whole track. So I didn't need even a limiter. I'm not sure where you hear clipping sounds in the track - maybe it' because I exported the track with my normal volume settings in mp3, reloaded it in my DAW again, turned up the volume (but again still below 0 in the mixer and without the limiter), exported it again and uploaded the on Youtube and soundcloud. If this is not the problem it could be the drum layer maybe - it's nearly at the same volume level as the 2 different power chords and the percussions which play from the beginning till the end of the track. Hm, not sure how high quality guitar vsts sound like - but I think those that I have are not bad ones (if you mean those around 3:20). I use these electric guitars as a basis: And in addition I use Vandal SE Virtual Guitar Amplifier: I actually really like these ones - but maybe I have to change the settings a lil bit more to let it sound more realistic. Thanks for the feedback, dude. =))
  8. You 're absolutely right guys. The file size is not depending on the signals and the number of instrument layers that work together at the same time. It's depending on the length of the track - even if you make the track longer without using further effects and instruments for the additional time of the track. Just have checked this out at my DAW. Physics, dude - don't let me feel like a being that is torn between electromagnetic waves and interferences.
  9. Would you recommend the limiter in this case? I never wanted to use this tool cause I think that will change the sound quality a lil bit. So I controlled the whole song with the mixer that there were no layers above volume 0 (below yellow and red level). Maybe the mp3 player problem has arisen cause I put the track (right after exporting) in the DAW again and turn up the volume cause it was far too silent (but still below the yellow and red markers). But the strange noises on Youtube couldn't be solved by this - happens with the just once exported version, too.
  10. Thanks, man - nice explanation. Though it's hard to believe for me, that the filesize along the same output quality options is only depending on the length of the track and not on the density of the signals (amount of layers and denity of midi/sound events) - if I've got it right. But I'll check this after I've fixed my DAW.
  11. I don't know what might be the reason of this problem. I have exported a composition in my DAW into an audio file (mp3 - highest qualty 320 kbit/s and as a wma). After exporting this one it was was absolutely clean - clear sound. But after putting the file on my MP3 player the file had some crackling noises (always at the same parts). And after uploading it on youtube it had also some weak but strang noises (sounded like wind blowing over sand or something like that) along the rhythm of the percussion layer I guess - weak but really annoying noise. On soundcloud there were also some minimal noises along the cymbals - sounded a lil bit washed out and not so clean like in the exported file. To understand what I'm talking of, here's the uploaded version. Youtube >>> https://www.youtube.com/watch?v=l2n3o2_6hgg Soundcloud >>> https://soundcloud.com/master-mi/lufia-2-tyrant-breaker-master-mi-remix-working-titlemp3 Can't show you the sound on my MP3-Player - but there's a strong crackling right in the beginning. In the mixer all layers were below the red (even below the yellow) volume level mark. Any ideas what's wrong there?
  12. I tried something out. I exported the track with muted extra layers and the second time with deleting the muted layers before exporting. According to the properties of the files they both had exactly the same size - so I guess the muted layers don't appear in the exported version. So I'm sure this doesn't even affect the quality of the exported song. (at least at my DAW - not sure if this is common in every music production software)
  13. What do you think? Do muted sound layers in the composition make the sound quality after exporting worse or increase the track size unnecessarily? I just ask 'cause I export my compostions when progressing with a remix sometimes (sometimes a few synthesizers fuck up a lil bit after exporting a track) - and I often leave some muted layers on which I continue later on. Cause I'm never really sure when I'm really done with a remix, I often leave the muted layers always in the composition. Do you know if this has some negative effects on the exportet remix?
  14. Another video game music remix of the Sinistral Battle Theme (Battle #3) I'm currently working at. It will take some further time for the finished version - but I think it's already pretty nice. Original SNES track: >>> ---------------------------------------- Newest version of my remix: 1.6 >>> >>> https://clyp.it/04kbvlt1
  15. Thank's for the hints. (I just wanted to use this sound effect for a lil introduction of the track anyway.) Is there a special reason (or special contracts between Square Enix and Ocremix) why Square Enix has some kind of prerogatives and using content of other video game companies seems to be tolerated?
  16. For a new remix I want to begin this track with a natural diving or submerging sound. So I just wanted to ask if there's a problem if I would use it from a movie, a videogame or a record of a natural phenomenon? (such as a falling stone into water - but since I have no underwater cam for recording this phenomenon under the water surface I could not create the effect that is in right my head) As I remember there was such a cool sound in the PS-One version of the very first Final Fantasy (from Final Fantasy: Origins) when the 4 Heroes were diving to the Underwater Temple. It sounds like this (at 9:45): Unfortunately this sound effect has another layer of music/piano - not sure if I can separate the sound effect layer from the music layer. But this would be a kind of a sound effect I'm looking for. Maybe you have some other helpful ideas?
  17. Thanks for the tip with the recording the single tracks in the DAW with another recording software. I'm just looking for a good free one - but I think I will buy a good video recording software in a media shop with which I can record videos as well as just sound.
  18. Heya, thanks for the good informations and the tips for the free stuff. I guess, you're right - the free stuff often does not have the quality and setting options I was looking for - so I will look for the not-free but very good updates and add-ons for my DAW in future. ... And the cool thing about this is that fortune seems to love me. No shit, dudes - got a free update for a newer version of my DAW - yep for FREE! I guess the reason was that I told the software company about some kind of bugs within the program they could not fix at this time. So the cool guy was so nice to give me a free upgrade to compensate me for this as it seemed. If I had bought this in the shop I would have paid about 100 bucks for this amazing stuff. This new version is exactly this what I was looking for - has some absolutely heavy power guitars, pretty rockstyle synthesizers (one is definately a great choice for my next remix I'm momentary working at) and loads of spine-shakin drums. *.* I'm such a lucky boy. :DD
  19. No problem - at least I love my remix like crazy. I always wanted to make a remix of the Battle #3 theme in "Lufia II: Rise of the Sinistrals" inspired by the G.M.F. or S.S.H. version of this track 'cause they got pretty much the style I like. So for me, it was just the right work I did and I'm totally satisfied with the result. Especially if I keep in mind that this one was my very first remix I've ever made and my DAW experience is about 2 or 3 months now. So, really no problem if ya don't like my remix - there are also some tracks on OCRemix, which sound totally clean, professional and very complex but I don't really like much 'cause of the style or the music genre the remixers used for the track. Look forward to my next remixes - maybe there will be a remix even you may like.
  20. Does somebody know some good VST plugins for simple/natural instruments (such as harp, triangle, flutes) for DAWs - as well as some kind of a phat rock guitar VSTI? Doesn't matter if it isn't free at all - but a good collection that works with several DAWs would be totally nice.
  21. If an admin reads this, he/she can delete this whole posting - I've just made a newer version of this in a new posting. Haven't seen the Edit function - sorry.
  22. Thx - just recognized the edit function (couldn't see this cause I'm always logged off after a few minutes and this function isn't available then). I'll report the older posting and ask the moderators to delete it.
  23. Is there a possibility to delete the older posting and keep this one?
  24. Just made some changes in my remix. - reduced the master volume a lil bit - turned up the bass to make the track more powerful (sounded too weak and flat before) - removed some strange, nasty noises/distortion effects (was scratching a bit too much at some points in the track) Original SNES Track >>> -------------------------------------------------------------------------------------------------------------- My Remix >>> http://www.youtube.com/watch?v=-fqE3UP2Ijc >>> https://soundcloud.com/master-mi/sinistral-salvation-master ---------------------------------------------------------------------------------------------------------------
  25. Uploaded a slightly better version with a lil bit more bass, less noises and a lower volume. http://www.youtube.com/watch?v=-fqE3UP2Ijc https://soundcloud.com/master-mi/sinistral-salvation-master
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