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TheChargingRhino reacted to The Nikanoru in Lylat System CLEAR: A Star Fox Tribute Album
All tracks must be arrangements or remixes.
How conservative you are with the source material may be negotiated, but we would like to hear a little of the Remixer in each track, if you get my meaning.
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TheChargingRhino reacted to The Nikanoru in Lylat System CLEAR: A Star Fox Tribute Album
--STAFF –
Project Creator: Thomas Neil
Project Director: The Nikanoru
Co-Director: TBA
Assistant Director: TBA
Visual Artists: Geo-Dragon, Etzaen, Mike Ramanauskas
Web Design: Starphoenix
Project Email: lylat.system.clear@gmail.com
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Current Remixers:
The Nikanoru, DS394, TheChargingRhino, classic_gamer_76, Jay Thomas, Slimy, Trev, bLiNd, Starphoenix, CrimsonCobalt, Thirdkoopa, JulienMulard, Etzaen, Siolfor the Jackal, Pichu's Dad, Your_Face, XPRTNovice, YoshiBlade, Deedubs, CmacProductions, GCJ, Smittenden, Afilion
Current Performers for Collaboration:
The Nikanoru - male vocals, acoustic guitar
DS394 - basso profundo (male vocals), piano, bassoon
classic_gamer_76 - synthesizer
Theory of N - alto / tenor saxophone
Trev - violin
Pichu's Dad - vocal, acoustic / electric guitar, banjo, clarinet, bass (electric), harmonica, alto / tenor saxophone
M_Blacki - electric guitar / bass, synthesizer, drum sequencing
JohnStacy - (French) Horn
TSori - trumpet
Audio Support / Sound Design:
Jorito
Your_Face
ad.mixx
Afilion
Mastering Support
TBA
Quick Reference for project status or source track research:
Project Overview
--WHAT WE NEED—
We are looking for the following support (thanks to Odai for swiping this idea from the Ocarina of Time project and thanks to Theophany for the original idea):
*A Co-Director to assist me in the qualification and review of the music and audio for this project. I need someone with past experience on working with OCR and with the final production of a project, as I have only limited experience in this area. *POSITION FILLED*
*Arrangers/Remixers to conceptualize and complete remixes. This is where the bulk of the work will be. Brand new or experienced veteran, anybody who would like to take part is welcome.
Voice Actors to bring life to the characters in our audio narratives. If you think your voice would be perfect for one of the available roles, drop us a PM or email!
Performers who are experienced with any type of instrument and have a high-quality recording setup. Sometimes live is better, so anyone willing to lend a hand to a fellow musician short an instrument or skill would be appreciated.
Sound Designers/Audio Support interested in mixing and sound design for the project. Ideally, we would like folks who are willing to provide support and/or collaboration with Remixers who are new or inexperienced at mixing.
Mastering Support for bringing the final WAVs into coherency and giving the final touches to tracks before final submission. I have no experience mastering and so I'm asking for someone(s) who is(are) willing to dedicate a little time (okay, a lot of time) to help us get the album through one of the final hurdles. *POSITION FILLED*
Anyone who is interested in helping in any one of these areas, please let me know.
--ALBUM CONCEPT—
First, a special 4-Arwing salute goes to Thomas Neil, who originally came up with the idea of building a Star Fox album in time for Star Fox’s 25th anniversary. He would have been the director for this project, but life became more complicated for him, so he was unable to give the project the commitment he thought it deserved. I thought it would be a shame if this one-only timing for the album fell apart, so I volunteered to bring his idea to light.
I have always believed that Star Fox is the flight simulator for everyone who doesn’t like flight simulators. I remember playing the first game, years ago, and being fascinated with the SUPER HIGH TECH 3D POLYGON GRAPHICS, the ‘smooth’ play control, and the choice of different routes to take to reach the final goal, depending on the difficulty chosen. I’ve played other flight simulators, but none have given me the same thrill as Star Fox. Seven games and almost 25 years later, Star Fox has become a respected Nintendo franchise.
We had a goal to put together a two disc set of 14-17 songs per disc, featuring a showcase of what we would hear flying around as Fox McCloud. Due to my own life complications, this project timeline was extended past the point where we could release it before Star Fox's actual 25th anniversary of release; now, instead of simply a tribute, we are focusing on the concept of the narratives and music: To celebrate the Star Fox series, we are putting together a tour of the Lylat System from Corneria to Venom to give this Solar System a little bit of the Star Fox experience,
All tracks from all games are open and there are no genre restrictions. The deal for the album concept is one track per area on a course between Corneria and Venom.
One exception to this is tracks from Star Fox Adventures. A maximum two tracks can be claimed from this game, as I don’t want the listener to spend too much time on Sauria; that being said, if we get more, we may accept them as bonus tracks.
--AUDIO TRACKS--
To add a little spice to our journey through the Lylat System, we have put together a series of audio tracks throughout the album to guide our listeners a little closer to the Star Fox experience. We are gathering talented voice actors to play the main characters from Star Fox as they fly through the Lylat System, growing closer to the final goal of reaching Venom to battle Andross.
If you're interested in voicing a character, let us know!
Audio Project Team
The Nikanoru
classic_gamer_76
TheChargingRhino
YoshiBlade
Cast List
Fox McCloud: (TBA)
Falco Lombardi:
Slippy Toad: Purple Perpetrator
Peppy Hare:
Krystal: TheChargingRhino
General Pepper: The Nikanoru
Wolf O'Donnell: classic_gamer_76
Leon Pawolski:
Pigma Dengar:
Andrew Oikonny:
Andross: The Nikanoru
--CURRENT TRACKLIST--
Red = track claimed, no WIP (0% overall)
Purple = draft WIP submitted (1%-49% overall)
Orange = substantial WIP submitted (full arrangement, 50%-90% overall)
Blue = finished WIP submitted (only final review left, 90-99% overall)
Green = Final WAV submitted (all done, 100%)
DS394 feat. Jay Thomas - Opening Theme - Star Fox 64 - Lylat Legacy
Trev - Menu Select/Stage Clear - Star Fox 64 - ???
TheChargingRhino, classic_gamer_76, Pichu's Dad - Records 1 - Star Fox 2 - Cornerian Hall of Fame
TheChargingRhino, classic_gamer_76, DS394, The Nikanoru - Corneria - Star Fox - SCRAMBLE
CmacProductions - Attack Carrier (Corneria Boss) - Star Fox - ???
**Audio 1: All Ships Check In
Asteroid Belt or Meteo - Star Fox 64 - OPEN CLAIM
DS394, The Nikanoru - Sector X - Star Fox 64 - ???
JulienMulard - Aquas - Star Fox 64 / Command - Submarine Bio-Warfare
Afilion - Titania - Star Fox – Titanic Beach
**Audio 2: Pigma's Message
Katina - Star Fox 64 – OPEN CLAIM
Fortuna - Star Fox – OPEN CLAIM
Etzaen - Eladard - Star Fox 2 - ???
**Audio 3: Distress Call
Cole Train, DS394 - Sauria - Star Fox Assault - ???
classic_gamer_76, Slimy - Inside Krazoa Palace (Sauria) - Star Fox Adventures - ???
Smittenden - Boss C – Star Fox 64 - ???
**Audio 4: Beware the Black Hole
Disc 2 - Venom
GCJ - The Awesome Black Hole - Star Fox - Impending Abyss
ad.mixx - Sector Y - Star Fox – Dogma
Deedubs - Space Armada/Sector Z/Sector Y - Star Fox - Star Skirmish: Attack on the Armada
**Audio 5: Against Star Wolf
CrimsonCobalt - Star Wolf - Star Fox 64 - Can't Let You Do That!
GCJ - Zoness - Star Fox 64 - You Disrespectful Whelps
Starphoenix - Macbeth - Star Fox - Cyber Warfare
Siolfor the Jackal - Sector Z - Star Fox 64 - ???
YoshiBlade - Boss A - Star Fox 64 - ???
**Audio 6: Approach to Venom
Thirdkoopa - Area 6 - Star Fox 64 - In A Distant Region
Slimy - Venom Orbital / Venom Base - Star Fox – Surprise Attack!
**Audio 7: The Final Confrontation
XPRTNovice - Andross (Brain) - Star Fox 64 - ????
**Audio 8: Job Well Done
Slimy - various Star Fox themes - Star Fox, 64, Assault, Zero - Ode to Star Fox
***Please note that a complete WIP is now required for new claims***
--DEADLINES—
First Deadline: January 1st, 2017 - CLEAR
Second Deadline: April 1st, 2017 - CLEAR
Third Deadline: July 1st, 2017 - CLEAR
Fourth Deadline: October 15th 2017 - CLEAR
Fifth Deadline: January 1st 2018 - CLEAR
Sixth Deadline: April 1st 2018 - CLEAR
Seventh Deadline: July 1st, 2018
(director's life becomes complicated, time passes)
NEW IMPROVED FINAL, FINAL, FINAL DEADLINE: April 30, 2019
If you make a claim you can’t fulfill, we would much rather you tell us then wink out of existence on us.
If we don’t hear from you within two weeks after deadline, we will have to release your claim.
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ALL SHIPS CHECK IN AND PREPARE TO SCRAMBLE!!
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TheChargingRhino reacted to Kat in Undertale Soundtrack Analysis (HUGE @%&#! SPOILERS)
Still loving this OST, and it's actually inspiring a soundtrack I'm working on. I love how the motifs are present in so many different songs. It really helps tell the story through music alone.
I feel like the often different sample usage was an evolution of his style. I recall him saying he is a self taught composer and also wrote each piece right before working on the area it was used, with no revisions on most tracks.
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TheChargingRhino reacted to eluukkanen in Undertale Soundtrack Analysis (HUGE @%&#! SPOILERS)
I'm always blown away that Toby Fox developed and composed those pieces by himself. Must have taken a lot of time and dedication to do those both at the same time.
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TheChargingRhino reacted to DS394 in Undertale Soundtrack Analysis (HUGE @%&#! SPOILERS)
Don't forget the unused OSTs that include the Star Fox SNES, Mario Paint, Final Fantasy VI, Chrono Trigger, and EarthBound soundfonts. "Star" is definitely my favorite unused track.
I'd also recommend this vid, great analysis
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TheChargingRhino reacted to CHz in Undertale Soundtrack Analysis (HUGE @%&#! SPOILERS)
It's also present in Undyne's amped up themes "NGAHHH!!" and "Spear of Justice," and I think the other Waterfall overworld theme "Quiet Water" is supposed to be a loose version of it too.
Given most of its uses are for Waterfall maps and a character who lives there, it makes the most sense to me as a general theme for the area, and I'm not really sure there's a deeper meaning behind it being in "Ruins" too. I'm definitely open to theories, but I'm willing to buy it's there just because Toby likes how it sounds.
I believe this is only present in "Heartache" and "ASGORE." Since Toriel and Asgore were married, I think the meaning is pretty direct here.
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TheChargingRhino reacted to VGMusicologist in Undertale Soundtrack Analysis (HUGE @%&#! SPOILERS)
Oh that's wicked. I did not notice that; I think I don't yet have Flowey's theme in my brain really. It doesn't get hammered into you during the game like some of the others. Come to think of it, a catalogue of themes would be good to have in identifying and referencing significant usage. They have something like that started here, but it's not complete and I'm not convinced they have all of them right.
I've made two other observations, both with question marks at the end.
1) The theme that plays at Waterfall includes a slow and morose version of the Ruins theme, which makes me think it doesn't correspond specifically to Ruins or Waterfall, but something else. Is this theme used anywhere else, and what does it mean?
2) The B theme of the battle with Asgore has a version of the A theme of the battle with Toriel in different meter. Does THIS theme appear anywhere else and what does IT mean?
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TheChargingRhino reacted to CHz in Undertale Soundtrack Analysis (HUGE @%&#! SPOILERS)
The first and third themes of the pacifist route final boss, "Hopes and Dreams" and "SAVE the World," prominently include Flowey's theme, "Your Best Friend"1. In the final phase, as you touch Asriel's soul and he regains his emotions and himself, Flowey's theme goes away and the music switches to "His Theme," which the title basically asserts is Asriel's true theme. The music box version "Memory" playing in the cutscene right after reinforces this.
The neutral route final boss theme "Finale" includes both Flowey's and Asriel's motives in the same song, which is sly as hell.
1: In both songs, "Your Best Friend" is also set as a countermelody to the main theme seen in "Once Upon a Time" et al., which is possibly worth commenting on in its own right.
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TheChargingRhino reacted to VGMusicologist in Undertale Soundtrack Analysis (HUGE @%&#! SPOILERS)
So.... Undertale is kind of a masterpiece, and needless to say, I was blown away by the complexity of the soundtrack.
In addition to a ton of memorable and unique character themes, the Undertale soundtrack makes admirable use of leitmotivic development and foreshadowing and even some musical misdirection. It also features some very subtle and clever allusions to to other soundtracks. I thought perhaps we could take a crack at unpacking some of the themes, how they're constructed, what they're trying to say, how they change as the plot progresses, etc.
This is impossible to do without massive spoilers, so probably nobody who hasn't finished the game should be reading any of this.
To kick it off, I'll start with ONE small thing I thought was wonderful: The song you hear at the Game Over screen is a statement of Asgore's theme (I'm pretty sure it's Asgore's theme anyway, though there are probably many many ways to interpret it), and it's also Asgore's voice urging you to stay determined and try again. This would hint at the tragedy of his story, the ambivalence of his role as both "end boss" and "needs your help desperately" IF you knew from the beginning what the theme meant. But the it doesn't get formally introduced until the final battle with him and this creates tremendous build-up and anticipation. It also gives you a lot to pay attention to and ponder during the second playthrough. The theme itself is in dorian mode which makes it sound simultaneously mysterious, heart-breaking, and uplifting.
What are some things that struck you about this game's music? What important themes can you identify and how are they used?
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TheChargingRhino reacted to DrumUltimA in Undertale Soundtrack Analysis (HUGE @%&#! SPOILERS)
Oh, you asked for it. This is definitely one of my favorite aspects of the game--let's make a master list. Track by track, here we go!
MASSIVE SPOILERS AHEAD OK I WARNED YOU
1. Once Upon a Time: Main theme of Undertale, can be split into three sections: 00:00 (theme A), :30 (theme , and 1:00 (theme C). Nice one, Toby.
2. Start menu: Theme A from Once Upon a time. Instrumentation fleshes out more depending on how many character's you've met/saved.
3. Your Best Friend: Flowey's theme. Title contains massive spoilers.
4. Fallen Down: Not much to say yet, other than it comes back later (like most of these).
5. Ruins: The melody of this is based on a recurring theme I have yet to figure out the identity of. Let's call it "Adventure Theme".
6. Uwa!! So Temperate♫: Joystick Config music. Changes depending on season. Not related to any other tracks other than the other seasons of the same theme.
7. Anticipation: Foundation of battle theme. When slowed down a lot, this is what is played at SPOILERS OMG SPOILERS: areas during the genocide run after killing everything
8. Unnecessary Tension: Perhaps one of the few tracks that doesn't come back later? But maybe it does...
9. Enemy Approaching: Primary battle theme. Believe it or not, this is the same melody as "Dogsong", "Temmie Village" and "Tem Shop".
10. Ghost Fight: First time hearing this music, which is always associated with the spookier characters--ghosts and spiders. Let's call this "ghost theme."
11. Determination: Determination theme. Heard in Asgore's battle theme as well.
12. Home: Themes A and B of "Once Upon a Time". Aww.
13. Home (Music Box): Who turned off the lights?
14. Heartache: Opening motif is Toriel's theme. It's heard in Asgore's theme--if you had any speculation about their relationship, this should clear it up.
15. sans. Sans's theme, which is also heard in the track "Song That Might Play When You Fight Sans", which I actually have yet to hear in the game itself.
16. Nyeh Heh Heh!: Papyrus' theme. Obviously also heard in Bonetrousle, as well as a bit in Song That Might Play When You Fight Sans.
17. Snowy: And thus begins the Snow area themes. This opening melody is new, but is brought back in bits and pieces in "Snowdin Town" and "Shop"
18. Uwa!! So Holiday♫: See the other one. Winter time!
19. Dogbass: Don't think you ever hear this again, though it's reminiscent of the ghost music. Hmm...
20. Another track that I don't think comes back. Hmm!
21. Dogsong: Yes, believe it or not, this is the melody from the Battle Theme.
22. Snowdin Town: First section of the track is more or less original, but similar in texture/contour to Snowy. Second section is a little more obviously from Snowy. I think the section around one minute in is the first you ever hear this material, but this comes back in Shop, and.... Hopes and Dreams. I think it's intended to be a variation on Theme B from Once Upon a Time.
23. Very similar to the music of Snowdin town. Opening melody similar in structure as opening of Snowdin, but not quite the same. Second section same sort of variation of Theme B from Once Upon a Time.
24. Bonetrousle: More Papyrus!
25. Dating Start!: Shop music, in an anime dating sim style.
26. Dating Tense: I don't think this has much connection with anything else... EXCEPT there is an accompaniment that comes in near the end which contains almost the correct pitch content to be Undyne's theme. Forshadowing?
27. Dating Fight!: Dating Start, but with some kick.
28. Premonition: Mostly ambiance I think. Can't place this progression anywhere else.
29. Danger Mystery. More ambiance.
30. Undyne: This six-note pattern is her theme. It comes back! Not sure about the melody that comes in though--I don't think I've heard that anywhere else.
31. Waterfall: Here's that "adventure" motif again! So the opening glock pattern will come back later too. But yeah, the melody that plays through this is basically the same as what plays in Ruins.
32. Run!: Piano motif made of Undyne's theme, which I guess makes sense because she plays piano.
33. Quiet Water: More "adventure" motif.
34. Memory. The first time we hear "His" theme. and SPOILERS SPOILERS SPOILERS BY HIS THEME WE MEAN ASRIEL'S THEME
35. Bird That Carries You Over A Disproportionately Small Gap: We haven't even met her yet, but this is Alphys' theme! What could it mean?!
36. Dummy! More ghost music, but a little more fleshed out than when we heard it in Napstablook's battle.
37. Pathetic House: Same melody as Dummy! and Ghost Fight, just really boring.
38/39. Spooktune and Spookwave: I guess kind of like the ghost fight music? Eh, I dunno.
40. Ghouliday. This is just jingle bells I can't make this stuff up
41. Chill: Not sure what this progression is from.
42. Thundersnail: Also don't think this really comes back ever. Toby said he apparently made the whole track out of one xylophone sample or something.
43. Temmie Village: Once again, melody is based on the battle theme. what the heck.
44. hOI! same as above
45. NGAHHH!!: Begins with Undyne's theme, which we know (just syncopated this time), and halfway through we get that adventure theme again! I think it's interesting that Undyne is the only character that gets this theme, which otherwise is associated to environments of the game.
46. Spear of Justice: Pretty much the same structure as above, just in a different key/orchestration.
47. Ooo. Oooooooooooooooo
48. Alphys: Another three-part theme! First part at :09, second at :32, and third at 1:01. I'll describe them in the same "a" "b" and "c" terms I was using before.
49. It's showtime! Good ol' Mettaton. He actually has a bunch of themes. This opening one is like, his show's theme more than his own personal theme.
50. Metal Crusher: I love this track. Mettaton's main battle theme. This one is also in two parts.
51. Another Medium: Opens up with the same motif as Waterfall, but then has (as far as I can tell) new melodic content. I think there are basically two themes in this track: the one played on the flutey-sounding patch, and the one at :52
52. Uwa!! So HEATS!!♫: Another one of these. Summer time!
53. Stronger Monsters: I never encountered this track in the game. I don't know! I don't hear anything that I can associate to anyone else.
54. Hotel: Theme A and B of "Once Upon a Time".
55. Can You Really Call This A Hotel, I Didn't Receive A Mint On My Pillow Or Anything: Hotel with a little more spice!
56. Confession: Those monsters really are in love. Theme B of Once Upon a Time.
57. Live Report: Mettaton's "show" theme, again.
58. Death Report: Live Report, but awesome. Same "show" theme, but then there's another theme at :25. What is it? Reminds me of Undyne..
59. Spider Dance: More ghost music!
60. Wrong Enemy?!: Music of the Fan Troll. I'm pretty sure there are zero relatable themes in this one.
61. Oh! One True Love: Toby's making fun of FF6. The windowed screen says "Undertale: the Musical" during this. This is a new melody, but comes back.
62. Oh! Dungeon: Same melody as One True Love
63. It's Raining Somewhere Else: I guess this is Sans' theme, even though I think it sounds like Toriel. I guess they're similar? So sneaky.
64. Core Approach: just the hotel music
65. CORE: This opening motif comes back in the battle you're about to have with Mettaton. Then we get a nice dose of Another Medium, and both of it's themes.
66. Last Episode! Recognize this from Mettaton's battle music?
67. Oh My... Comes from Core and Death from Glamour.
68. Death by Glamour: we've heard this opening motif a few times now, thanks for getting us ready Toby. Halfway through we get one of our motif's from Metal Crusher, and then we get the "show" theme! God, this is a good track.
69. For the Fans: "Oh! One True Love"
70. Long Elevator: come on toby
71. Undertale. It's the title track of the album! You get to hear the story of Asriel, which is why his theme is playing the whole time. You also get Themes A and B from Once Upon a Time, as usual.
72. Song That Might Play When You Fight Sans: I have yet to actually hear this in the game. So the melody is based on "sans.", and then we get some Papyrus in there as well, near the end of the track.
73. The Choice: Very ambient, but the harmony is largely based on the harmony from Undertale
74. Small shock: More harmony from Undertale.
75. Barrier: once again, come on toby
76. Bergentrückung: A German literary archetype describing the trope of a human mysteriously vanishing from the human world. Also basically Asgore's theme.
77. ASGORE. So we get Bergentrückung, and then we get Toriel's theme (and both parts of it!). Then we get "Determination". EDIT: ENDS WITH UNDYNE WHAT
78. You Idiot: Very ambient, but the notes of Omega Flowey's theme.
79. Your Best Nightmare. Man, what an incredible track. This six note motif is Omega Flowey's theme. Then, we get six variations on "Your Best Friend" (aka normal Flowey's theme) scattered throughout the track. One for each of the human souls that Omega Flowey has absorbed.
80. Finale: Flowey's theme with an awesome reharmonization. Now, you have no idea about this aspect of Flowey's character yet, but Asriel's theme comes in at :40. Come on Toby, those are some serious aural spoilers!
81. An Ending: Ruins music, then leading to the track that is basically "respite" (which comes later), which is that adventure theme. Hey, maybe we should call that theme "respite".
82. She's Playing Piano: What you hear Undyne playing in her house when you go to hang out with her. Guess what! It's part C of Alphys' theme!
83. Here We Are: Welcome to Alphys' True lab. Which is why this is just Alphys' theme--Theme A. You get the rhythm of theme C near the end.
84. Amalgam: Holy god this track is AWESOME. Don't know where the melodic material comes from.
85. Fallen Down (Reprise): There's Fallen Down again, but it's been extended! Now we get themes A, B, and C from Once Upon a Time.
86. Don't Give Up: Adventure theme (or respite or whatever).
87. Hopes and Dreams: Ah! My favorite track. Beautiful variation on Theme A from Once Upon a time in the beginning, and then most of the melody is actually based on Theme C from Once Upon a Time. We also get snippet's of Flowey's theme in the background, which is great now that we know how they're related. You also get that variation of Theme B from Once Upon a Time, which sounds more like Snowdin/Shop theme than anything else. Same with the end of this track--this is from Shop.
88. Burn in Despair: Based on those six notes from Omega Flowey. Scary.
89. SAVE the World: Once Upon a Time paired up with Flowey's theme. Pretty cool! Then we get more of Theme C from Once Upon a Time, with Flowey's theme returning to haunt the background again.
90. His Theme. Yes, Asriel's theme. Get your tissue box out, because you're going to cry a lot. (I cried a lot). I think it's the 1-5-9 motion in the left hand of the piano that really does me in.
91. Final Power: This is just some of Hopes and Dreams reversed and slowed down slightly
92. Ah, nostalgic music. This is a pretty long track, but you get all three parts of Once Upon a Time, as well as that variation from the Shop theme./Snowdin village.
93. Menu (Full): the full orchestration! You did it!
94. Respite: Epilogue music. That "adventure" theme we heard a lot.
95. Bring it in Guys: awesome credits music. Enemy Approaching, Nyeh Heh Heh/sans., Snowdin Town, Once Upon a Time, Undyne, adventure theme, Death by Glamour, CORE, Bergentrückung, Fallen down, Once Upon a Time.
96. Last Goodbye: More of some Hopes and Dreams/SAVE the World style music, mostly working with Themes B and C from Once Upon a Time. The end of this is awesome. Finishes out with Theme A from Once Upon a Time.
97. But the Earth Refused to Die: Heard just before fighting Undyne the Undying. Variation on that "adventure" theme.
98. Battle against a true hero: Theme reserved for special boss battles in the genocide run. That opening theme comes back later. We get that adventure theme again!
99. Power of NEO. Same motif from the last track. This one is pretty short, because it doesn't last long.
100. MEGALOVANIA: This is a track from Homestuck, apparently. No other themes from the game in here, as far as I know.
101. Good Night. Good night, goatmom. Once Upon a Time again.
Whew I can't believe I did all that! Have fun!
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TheChargingRhino reacted to jnWake in Undertale Soundtrack Analysis (HUGE @%&#! SPOILERS)
Pretty neat articles about Undertale here:
http://jasonyu.me/undertale-part-1/
http://jasonyu.me/undertale-part-2/
They're like an extended version of DrumUltimA's posts.
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TheChargingRhino reacted to Conn in Music artist for BSZelda AST MSU1 needed (Audiacity)
Hi,
I am working on a huge project, which is to recreate the original japanese BS-X broadcast of BSZelda: Ancient Stone Tablets into dubbed English. We already succeeded with BSZelda1:
http://www.nintendolife.com/news/2016/07/japan-exclusive_satellaview_zelda_game_gets_translated_and_dubbed_into_english
Just as you see in the video:
same needs to be done in AST.
Original Video: https://www.youtube.com/watch?v=fCX8vfUDSWU
We have:
- Voice actings (thanks to all lending their voices: Erock, Smash, Kira, Daniel, Onay...)
- music backbone (thanks to Trovsky)
- the hack (thanks to... myself )
So basically left is the merging (voices with bgm) project, it needs to be done this way:
- Each actor has his own track, the volume of each track must be equalized as the actors handed in records with different global volume (decibel)
- some of the records need to be filtered (they have excellent quality, only some have a click of record end as far I hear)
- the background music needs to be dropped when somebody is talking. This is done by making a copy of the bgm, lower the volume and cut it in at the time when somebody is talking
The project is kind of huge (we have 4 hours in total of music). Is here anybody motivated and skilled to help us out? ...Please!
If you are interested, you can reply here or contact me directly at con.s@gmx.de
Thanks!
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TheChargingRhino reacted to DarkeSword in Staff wanted for Card Games Album
There are a lot of video games that are essentially digital versions of card games: Hearthstone, the Pokémon TCG game for gameboy, Duelyst, the various Yu Gi Oh games, etc. These games have some pretty solid soundtracks. I'd like to see a small single-disc album focusing on music from games like these.
Anyone up for the task of directing? I'll take on an advisory/exec producer role and help out, but this'll be your show with regards to track selection and stylistic choices.
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TheChargingRhino reacted to DS394 in The Newbie Introduction Thread: Come on in and say hello!
Hey, I'm DS (David or Dave), just a casual gamer who knows about way much more games than he actually plays I'm a 17-year-old self-taught composer and producer and I like makin' piano covers, epic orchestral mixes, and wub-tastic dubstep remixes. One thing you'll probably find out about me sooner or later is that I'm a huge Star Fox junkie and I've done more remixes and covers of those OSTs than I can bother to think about in one sitting XD I hope to get to know this place a little better, I'll see y'all around.
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TheChargingRhino reacted to Eino Keskitalo in MnP 60: Escape From the Planet of Robot Monsters
Oh man. I remember seeing this arcade game in the wild back in the day. I don't think I played it, but it's very memorable. Some Matt Furniss goodness here! (If you like his stuff you should check out this Pixelated Audio episode!) Sounds like this tune is exclusive to the Atari ST version ... he seems to have written a different intro tune for Atari ST, Amiga, DOS (groovy monophonic bass riff there!), Commodore 64, plus one that's shared between ZX Spectrum and Amstrad CPC. That's crazy! Crazy awesome, I mean.
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TheChargingRhino reacted to Esperado in MnP 60: Escape From the Planet of Robot Monsters
You should sub something @evktalo . Help save humanity from those synthetic industrial Reptilons!
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TheChargingRhino reacted to Kat in MnP 60: Escape From the Planet of Robot Monsters
I'll have something good, and it'll be something. I didn't get a chance to do an over-the-top bonus track last round, so I'm probably doing an over-the-top track this round instead. Just gotta get some recording in.
Nice source, though. Really easy to work with.
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TheChargingRhino reacted to Esperado in MnP 60: Escape From the Planet of Robot Monsters
This is a pretty straightfoward source. Alot of sound upgrade possibility and practice with different sounds while sticking to the original fairly well.
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TheChargingRhino reacted to HoboKa in MnP 60: Escape From the Planet of Robot Monsters
Compo: MnP (Meat 'n Potatoes)
Round 60: Escape From the Planet of Robot Monsters - Main Theme
Midi: http://compo.thasauce.net/files/materials/MnP60_Escape_from_the_Planet_of_the_Robot_Monsters.mid
Youtube:
"Hi HoboKa! I think it's time to take a nostalgia trip back to 1990 to remix an arcade classic! It would be great to hear some remixes of the main theme of one of my favorite games from my childhood, "Escape From The Planet Of The Robot Monsters". Sorry for the long title though!"
- Xenonetix
Deadline: Sept 18th Sun 1 PM
Vote Ends: Sept 20th Tues 11 PM
MnP ARCHIVE - made by Trism
Submit your remix Here when completed.
**If you have technical difficulty with account activation at ThaSauce, please contact me via PM and I will submit your track and will also tally your vote**
MISSION STATEMENT
The goal of Compo:MnP is to promote that "meat and potatoes" conservative approach to remixing: this includes the mood and composition of source tunes. It is up to the remixer to create their own personalization, or to simply give it a sound upgrade. Moreover, the compo is a great opportunity to hone your remixing skills and give video game music the respect that is due. SOME reinterpretation is recommended, but not required.
MnP Instructions/Guidelines
1. Covers and Sound Upgrades are permitted.
2. Most or all of the source notes must be present (but not necessarily in the exact same order), secondly the mood (energy, pacing, feelings being conveyed etc) should also be retained. For example, a source tune that is fast-paced and energetic that's remixed into a mellow/chill-out theme would be a hard sell.
3. If you decide to do a genre swap (i.e. symphonic to techno), make sure that the conditions of #2 are met.
4. Submissions must be at a maximum of 20mb (keeping in step with ThaSauce's file size max).
5. Only 1 entry per participant. Previous winner cannot participate but can submit a BONUS entry.
6. All competitors and voters must adhere to the rules stated within: Competition Code and Conduct
MISC/TIPS
- When picking a source tune, make sure it has a MIDI to make ppl's lives easier.
- In-game sound FX are permitted, so long as they don't comprise the whole track (i.e. replacing entire MIDI tracks with just sfx)
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TheChargingRhino reacted to The Nikanoru in Game Collections - waste of money or valuable investment?
Recently, someone told me that I have 'wasted money' buying games when I could have used the money for 'better things.'
When I was growing up, I had very few games to play (mainly because my folks were haters), but the games I did have I played over and over again just to squeeze every bit of enjoyment I could out of them. I bought my first SNES which I bought with my own money on August 24th, 1994 - including Super Mario World - and I have been building my collection ever since. I now own about 140 hard copy games ranging from SNES to PC to PS3, 6 consoles, and 200+ soft-copies of games for both PSN download, PC games, and emulation ROMs... and let me tell you, I love my games and value them highly. I can still get excited hearing a Mega Man boss intro, listening to the intro to the boss theme in Link to the Past, or listening to the opening Corneria theme in Star Fox.
I like to game for many different reasons, but they reason I tell most people is because I liken playing a video game to reading a book - an interactive book which to have to work at to see the next page and build your understanding along with the characters. I like playing the same game more than once, not just for the nostalgia of experience, but also because you never get everything a game has to offer with one play-through. For example, I played SaGa Frontier for the first time in 2000 and I HATED the game. Too confusing, no directions, battle system frustrating. So I put it down - but I didn't sell it. Three years later, a buddy of mine told me he had a copy of the strategy guide and let me leaf through it. Suddenly armed with a little bit of knowledge, I picked up the game again and this time, I got it. Seven different plots, lots of different ways to develop characters, open-ended setup to build them and your story how you want them to be. Today, SaGa Frontier remains one of my favorite games (Asellus' story rules!) and I still pick it up from time to time.
Most of the friends I had who were gamers growing up have either stopped playing regularly or long since left gaming behind. When I talk to gamers who are younger than I, most of them don't own more than 5 or 6 games at one time, because they tend to trade them in after they're bored with it or they've beaten it once. Mainstream game stores rarely if ever carry games older than the current generation of console, because no one wants to hold the inventory. It seems that most people treat gaming as a 'plug in, play, then throw away' activity these days - and to me, this is disappointing considering all of that effort that when into the development and release of a unique story. Even nostalgia gaming isn't as popular for the PS2 or the Saturn as it was for the NES/SEGA or SNES/Genesis eras - old-school game stores in my area have tons of old PS2/X-Box games these days.
My questions: Does anyone else feel the same way? Are there any other collectors out there? Does anyone else still enjoy playing older games? Or has gaming really become so disposable?
Am I the curator of a library that no one cares about anymore but me?
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TheChargingRhino reacted to Chernabogue in The Archaeologist's Journal (Assorted ReMix Album)
Just letting you guys know I started working on my track and I already have a 1-and-a-half-minute rough WiP. Will send an update in next week, or next week-end depending on my work schedule.
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TheChargingRhino reacted to Liontamer in The Archaeologist's Journal (Assorted ReMix Album)
Needs more Tombs & Treasure (e.g. track 6, "El Caracol")!
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TheChargingRhino reacted to Jorito in The Archaeologist's Journal (Assorted ReMix Album)
I'm still being chased by a mummy and as such haven't been able yet to discover and uncover the treasure room inside this mighty pyramid that I found on my way. I expect to need to explore for a while longer to find it, if I can trust these ancient maps I have.