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Protricity

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Everything posted by Protricity

  1. This is extremely quiet. The percussions odd and not developed at all. The melody is simple and repeats. More needs to be done for this to get on oc. Work on arrangement, percussion element, and length. NO
  2. The intro is nice, but I sure hope this song becomes something soon; its really just another upgraded original. This song isnt progressing into anything more than a high quality rendition of the original repeated 4 times with no variation. Very messy in some parts. NO
  3. I can hardly hear the bassline if it is indeed there at all. If you are going to follow the rock template, then you need a bassline or everything sounds hollow. This song doesn't stray much from the original and the drums are rather simple and repetitive. This song could have really gone somewhere if the guitar was done better and more detail was put into the arranging. NO
  4. Shut up vigilante, a lot! The issue I'm having with this song is the minimalistic nature. Lots of repetition, simple drums, simple lead, simple chords, simple bass, 3 (or 4?) repeats. I know minimalism is a genre of sound, and I'm cool with that, but what I'm not cool is so much repeating with total lack of variation on melody/them style. NO
  5. Indeed, very 80s. Repeats a few times, not too much variation on the percussion. The 80s feel is rockin. This song could use more pitchbends on the synth to give it more feel. The arrangement is pretty good as it stands. More reverb could have been used as well. Very nice Yes
  6. Meh, I must be in the wrong folder; cant find this song either
  7. Having trouble locating in /pending
  8. ... ReMix by: kLuTz Original Composer(s): Nobuo Uematsu, Noriko Matsueda, Yasunori Mitsuda Posted: 2003-09-17 Copyright: Squaresoft Year: 1995 System: SNES Songs: So, I thought Klutz was capable of far better than this. This song, though as good as usual, could have been much better. 3 minutes is rather lazy, and the song lacked in arrangement. It was basically a 'standard piano remix' of the CT theme and it could have been more.
  9. About 70% of this song is a straight spc rip. There is a piano section not in the spc over direct spc background. I would go Override, but since there is a bit of originality, I'll let you all decide. This gets a NO for massive ammounts of spc rippage.
  10. Ah.. high quality samples and instruments Always a nice to the ears DUde... DUDE>>> The song ended... .. wait... This is only 1:39?? Ok.. Ok.. this is like an intro with no song. Lots of hq effects, but theres no song here. Thats fine for an intro. Now start the song at 1:39, and work for like ... 4 minutes, and resubmit D:!! NO
  11. Aside from the guitar in the background and the drums, this is exactly the same as the original. This needs to be ... not exactly the same as the original NO
  12. This is a large collection of sound effects, voice clips, and a general lack of music. When the actual instruments come in, they are very empty and not very involved. The music in this song is extremely repetitive and very simplistic. This is more a sample collection dj mix rather than any kind of remix. Interesting, though. NO
  13. Its all true. Every word of it. The problem with this is that it is exactly the same as the original. The lead is rather note-for-note. Wait up... we got some inprov at at 1:40. The stereo channels on this song are dead. The left one I can barely hear. This is why surround systems shouldnt be used to produce, not to say it was in this case. This song is way too short at 2:40 and way too similar to the composition and style of the original to not get a NO
  14. Dan's right about the chords. 5th may be good for trance and other forms of simplistic music cause most listeners wont notice, but when you're using a song which has a real melodic structure and trying to simplify it to 5th chords, everything fails. Meh, could have explained that better. Basically, this fits in the catagory of 'originial with a drumloop' I must apologize for using this, but it just owns.
  15. Triplets in the break are ok, but the melody stays on 4x4 thus it does not fit. Dans right about the melody. There really is very little going on. Doing that kind of ending is sorta weak. This song has an upity beat, but there isnt anything too it besides the most basic standard dance beats. Same with the melody. You should try to take your skills a notch higher in regards to melody/arrangement. NO
  16. I'd say its pretty typical of klutz-quality. Wherein, I have a problem with the song. I think Klutz really needs to take his abilities a step further. There is a lot of arpeggio improv and such, but its really in the 'arranging/remixing' aspect that klutz fails this time. Well played original, love it, but I need more. NO
  17. Agreed. It is, in the end, the spc with a bunch of random sfx. Overall, its hardly music. To me, its kind of like a song which uses nothing but Ejay samples and Ejay drumloops - its not really a remix, or a song; not much of anything. Maybe if the guitar wasnt so horribly off key and didn't sound like a broken car engine...
  18. You are correct. The only way to record in realtime a knob or switch's automation is with a track that has midi focus. Midi focus is the little midi icon next to the track that you can select (only one at a time, though). So naturally, if a knob or whell has no track, it cannot be the focus of the midi marker, right? Cool thing about cubase sx is that if you automate ANYTHING, it will create an automation track in the right location for you.
  19. Reason, rewired to cubase, can use a 'tempo track' from within cubase to control the master tempo. This is a very effective way to control reason's tempo. I do it all the time, but beware, there is a reason delay module bug that occurs on tempo changes D:.
  20. 1:50 is far too short to be a remix. The beat has some serious sync issues. It may have been intentional, but either way, its damned hard on the ears and kills the rythm. Chord problems from 1:00 and up. Try for a good 4 minutes and try not to loop so much. Work on your beats and try for other instruments aside from what the NES used. This is, after all, a remixing website.\ NO
  21. Your method also allows the use of 2 maelstrom synths to be mixed instead of just one. Ups and downs.
  22. Not unless you decide to do pitch bends, effect tweaks, rewire automation, matrix automation, and a few other things I cant think of at this moment...
  23. Here is the same example without having to use two tracks. I would become a headache later on. http://rks.no-ip.com/~protricity/Malstrom%20Delay%20Example2.rns This just uses release and sustain values and rather fluid.
  24. Gotcha. Still, at some point you'd have to automate each track to turn their volumes on and off so both tracks aren't playing at once. So if you use that system, you're creating a headache of dealing with to tracks and syncing them AND you are still modulating volume. Kinda kills the point eh? Either way, consider my velocity idea. No modulation required at all! Just change the velocities of each note. Very easy.
  25. WTF is with all the insulting? Chill out bud. If you wanna do that stuff, go to unmod. Anyway, Mark said he didn't want to edit the mod effects themselves. Yes, that would be a lot of work. What I don't think he realizes is that you can link ALL the mod effects to ONE mod wheel and just use that which is far far easier to do than having two tracks. An even easier solution would be, if you are just dealing with FM and such mods, to turn the velocity modulators on. In other words, when you hae a low velocity note hit, less (or more) modulation is used on that note alone. This is very effective for polyphonic sequences. It also eliminates any need for using modwheels, dual tracks, and the like. Very easy.
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