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zircon

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Everything posted by zircon

  1. So, more details have been announced over the 2008 PDC but it seems like the earlier details we've heard are not true. I can't find any information about Windows 7 featuring extensive virtualization.
  2. I know it's hard to get on XBLA, but I'm talking about the NEW thing they are rolling out. They have a $100 dev package (XNA) and a system that allows any game creator to submit their game to the Xbox Game Creators' Club for evaluation. The games which are approved by fellow developers will go on to Community Games, a new marketplace/distribution channel for Live. The best of THOSE go on to XBLA.
  3. Well, hey, I'm not saying I AGREE with the practices of Sony/MS... just talking about their legal rights (or lack thereof.) I think MS currently has the right idea with XBLA, XNA and community games. Give indie devs the tools to produce cool games and distribute to millions. See what rises to the top, and publish the cream of the crop.
  4. Yes, there are issues with some software/hardware and Vista64. Some, because it's Vista. Others, because it's a 64bit OS. Unfortunately you just need to search for every individual piece of software to check for compatibility, or try it yourself. Some work perfectly, other's don't.
  5. The Black Lodge - Ocarina Boogie This mix was actually not a remix of any theme in the game, but was created using the ocarina sound in game. Download here: http://www.doulifee.com/Storage/OC_Removed/
  6. Yeah, I can't find any info about a legit, full, non-beta/preview release of a 64bit Cubase.
  7. Well, ANY car manufacturer could do something like that. But think about it... why would they? They would lose TONS of business. No one would want to buy a car that can only use one brand of gas. This is the beauty of a free market system. The only problem would be if the car company was a monopoly. That would be analogous to the situation Microsoft has been in previously, where they could mandate that their operating systems come pre-installed with Internet Explorer etc. No, you shouldn't be able to do whatever you want, it's not your design nor is it your intellectual property. As Larry pointed out, this is why we HAVE patents to begin with. The reason Intel can't dictate what software people can and can't develop is because they are essentially a monopoly. That is where trust issues arise. Same goes for Microsoft (though they've tried, and been hit with anti-trust legislation). Sony is not even close to a monopoly in video games, so if they choose to close their console, that's their decision and the market will deal with it. Meanwhile, the Xbox is dominating, due in part to XNA and the very open stream of development from the indie community. The entire point of patent law is to give people a virtual monopoly over inventions and designs.
  8. Why would there be anti-trust legislation? If Sony invented something, and they own all the rights, they can control it entirely. Trusts involve multiple companies or monopolies, and that doesn't apply here.
  9. Hey man, thanks for doing this. Here's the submission info, the title being "Malevolent Mansion": Audix (arrangement, production) Ordinarily, Pendulum and Banjo-Kazooie's soundtrack would seem to be just about as opposite on the music spectrum as you could get, but I felt that Grant Kirkhope's great BK score--especially Mad Monster Mansion--would lend itself perfectly to frenetic Pendulum-inspired dnb/rock, with the usual necessary orchestral work. The snare in particular took some time to develop, but I think the end result was worth it. I took special care to keep the original melodies somewhat intact, trying to use the uniqueness of the arrangement and interaction of melody lines and harmonies to define the creative side of it. I had finished the majority of the track when I realized that some good metal guitar would really push the rock factor. I had worked with Neko on one of the tracks on my recent album release "One Day Millennium" (www.protagonistrecords.net/audix), and knew it was just a matter of time before we collaborated on an OCR sub. He laid down some licks that sounded great, and after some final production tweaks on my end, it was done. Neko (guitar) Only took about a day and a half to lay the guitar tracks down, the project was kind of dropped into my lap at the last minute. But that's a good thing, I work best when there's pressure Production wise, I did my standard thing; quad tracked the guitars (boo double tracking!), and beat the hell out of my guitar. And yes, that is a low Ab note you hear in the 1:16 section -- I love 7 string guitars
  10. You've shipped two or more game titles?
  11. I use Beyerdynamic DT880s... I believe they're just like the DT770s except semi-open, but they rest on the head the same way. LOVE 'em.
  12. Lyrical Distortion has some nice <$100 guitar libraries. Lead here isn't amazing but the chugs are. http://www.lyricaldistortion.com/Monkey_Buziness
  13. Well, first of all the only 64 bit host that supports 32 bit plugins is Sonar. Second, I believe the 4gb memory addressing space is shared by ALL 32 bit plugins so unfortunately you can't just instantiate multiple versions.
  14. Impact Soundworks Releases Sitar Nation: Classical Instruments of India October 23, 2008 Contact: Andrew Aversa, zircon@ocremix.org ARDMORE, PA -- Impact Soundworks, LLC released this past Monday a new ethnic sample library, "Sitar Nation: Classical Instruments of India". The release builds upon the success of "Impact: Steel", the popular metallic percussion library critically-acclaimed for its unique design and outstanding playability. Impact Soundworks, a joint venture between sound designers Andrew Aversa (zircon) and Wilbert Roget, II (bustatunez), is dedicated to designing innovative and unique sample libraries for composers looking for fresh, highly expressive sounds outside the norm. Aversa recently completed soundtrack work with OverClocked ReMix for Capcom's Super Street Fighter II Turbo HD Remix, and is currently scoring Blue Door Productions' XBLA shoot 'em up Fittest. Roget scored Hellgate: London's E3 trailer and is a music editor for LucasArts, most recently wrapping up work on Star Wars: The Force Unleashed. In development for more than a year, "Sitar Nation" is the first sample library exclusively focusing on the sound of the Indian sitar, tampura, tabla and baya with a level of depth and detail normally reserved for Western instruments like violins and pianos. “We noticed that in film, TV, popular music, and video games, non-Western instruments had become very popular. But despite this, nobody was sampling these instruments deeper than a surface level,” said Andrew Aversa, co-developer of the product. The library was designed, produced, recorded and edited by Aversa and Roget, designer of the acclaimed "Impact: Steel" collection, also available through Impact Soundworks. Professional musicians were hired to perform all the sounds in a high-end facility in Philadelphia, PA using Neumann and AKG microphones, an API preamp and Pro Tools HD. Containing more than 2.7 gigabytes of unlocked 24-bit audio content and a host of carefully programmed patches in Kontakt (version 2+) format, "Sitar Nation" enables composers and producers to control and play instruments that have remained a foundation of Indian classical music for centuries easily while producing incredibly realistic results. "With 'Sitar Nation', we really created not only very accurate virtual versions of the sitar, tampura, tabla and baya, but a set of virtual instruments that are expressive, nuanced, and fun to play," said Roget. "Sitar Nation" contains 16 main patches covering a variety of important playing techniques for all four instruments, which can be loaded from up to three positions: close, room, and ambient. Kontakt scripting and effects are used for additional expressive control. A set of 17 "special FX" patches are also included which take the core audio content into new directions using both pre-rendered offline processing and programming within Kontakt. Composers on a deadline will appreciate the folders of tabla and baya MIDI grooves which can be used in any sequencer. The product is available for immediate download via the Impact Soundworks website (www.impactsoundworks.com) for $119, worldwide. For every sale, $20 will be donated to OverClocked ReMix to help pay for bandwidth and hosting; to ensure this is tracked, leave a note in the PayPal checkout saying "OC ReMix." For more information, please visit www.impactsoundworks.com. ### Links: Sitar Nation: http://www.impactsoundworks.com/products/sitar-nation-classical-instruments-of-india Impact Soundworks: http://www.impactsoundworks.com Wilbert Roget, II (bustatunez) @ OC ReMix: http://www.ocremix.org/remixer/bustatunez/ Andrew Aversa (zircon) @ OC ReMix: http://www.ocremix.org/remixer/zircon/
  15. Actually, that's not correct, Gollgagh. We printed several hundred but the reason we don't make them available is because we can't legally sell them. Thus, we prefer to use them as prizes for contests, giveaways, and convention/panel appearances.
  16. Well, you can always download MIDIs from www.VGmusic.com, but these may not always be accurate. Otherwise, it's a matter of refining your ear - a useful skill to have.
  17. More video tutorials will come, but I've been busy with Sitar Nation and a drum and bass CD for licensing that will be released within the next week or so.
  18. Believe it or not, we do generally prioritize older mixes in both judging and posting. Older accepted mixes are usually held because they might need quick production/encoding tweaks or because they're on a project that has not been released.
  19. Well, I have four original albums out (soon to be five), all of which I did AFTER I started remixing. They all carry the VGM influence and most do not have vocals (Antigravity, my third album, has two vocal tracks feat. pixietricks.) Hundreds of people from OCR have purchased and enjoyed 'em, so maybe you will too: http://www.cdbaby.com/all/zircon (I recommend skipping Phasma Elementum though!) ^^^ Check out previews and order digital MP3 copies there, or a physical copy of Antigravity. All that stuff is also on iTunes, Napster, Rhapsody, Amazon.mp3, you name it. WAV downloads are available from my website store.
  20. Aaand it's out! Woohoo! Check out the product page (with MORE demos) here: http://www.impactsoundworks.com/products/sitar-nation-classical-instruments-of-india/ Download the snazzy manual at the support page: http://www.impactsoundworks.com/support And purchase it via Paypal at our online store: http://www.impactsoundworks.com/purchase ENJOY!
  21. Short but really sweet - I love this kinda stuff... great job Siamey!
  22. Sorry, I should rewrite these sometimes to be more clear An LFO is a modulator... it produces no sound, but DOES affect other parameters on the synth. In Synth1, you can choose what parameter you want the LFO to modulate (eg. change over time.) In this case, I chose for it to affect the filter cutoff.
  23. That's pretty silly - don't you use VST instruments? Those ARE multithreaded properly. My cores usually look something like this... 60%, 20%, 30%, 25%. Unbalanced, but not THAT unbalanced, even in my big projects. So, you shouldn't be maxing at 50% (eg. only one core in use.) Convert more of your VST effects to sends so you don't have to instantiate 'em multiple times, and don't forget to Smart Disable!
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