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DarkeSword

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Posts posted by DarkeSword

  1. There’ve been a few reports of certain game, artist, and song pages turning up blank lately. I’ve encountered them myself and have been investigating these issues over the past few days. While I have an idea of what’s going on, I need some time to figure out a full fix.

    I appreciate the reports. If you come across any of these, please drop a link in the replies here.

  2. In the interest of healthy server space utilization, we'll be removing the audio files that get attached to submissions once the decision is complete.

    • For accepted submissions, we'll remove the file after the remix has been posted to the site.
    • For rejected and withdrawn submissions, we'll remove the file immediately after the decision is published.

    If you provide an external link to a file, we will not remove that link. Submission entries and all of the comments attached to them will remain intact, so you'll still have that history on your Submissions Tracking page.

    We'll also be going through the existing submissions to remove files. This process will start tonight (6/11) around 11PM ET. If you'd like to save a file before it gets removed, please do so.

    Thanks.

    -- DarkeSword

  3. Welcome to Game Set Mash!!, a team-based, long-form competition format for the OC ReMix community!

    Current Status

    I'm gathering interest here on the forums and in our Discord and I'd like to start in July depending on if we can get some sizable teams. I would love to have around 6-7 people on each team to really get the spirit of collaboration going.

    What are the games we're remixing?

    The time around we're celebrating the music of Yuzo Koshiro! This legendary composer has such a wide breadth of work, and for GSM3 we're going to mix the pulsing beat 'em up beats of Streets of Rage with the sweeping JRPG scores from Etrian Odyssey.

    • Streets of Rage - Streets of Rage, Streets of Rage 2, and Streets of Rage 3
    • Etrian Odyssey - Etrian Odyssey, Etrian Odyssey 2, Etrian Odyssey 3

    Each franchise features more games than just the initial three, but for the purposes of this competition we're going to limit to those first games.

    What are the rules about teams?
    I want to make things easy and accessible for people to participate, so there's no maximum on team size, but I'll be asking people to do their best to even out the teams once we have all of our participants signed up. There are no rules about who has to be a primary arranger for a track from week to week. Teams will be free to organize and determine how each of the three remixes gets covered. Using your teammates for collaboration and feedback is highly encouraged.

    Game Set Mash!! is run primarily on OCR's Discord server, so you need to make sure you join up there.

    I'm new to GSM, how does the competition work?

    • Participating remixers will form 2 teams of at least 3 members each.
    • Each team will be assigned a set of 3 games.
    • The competition lasts 6-7 weeks, with 10-day mixing rounds alternating with 4-day voting periods.
    • At the start of the mixing round, each team will choose and reveal 1 source tune from each of their 3 games.
    • Each source will be paired with another source from the opposing team, for a total of 3 pairs.
    • Each team will be responsible for writing 3 remixes for the week that combine (or mash) both source tunes in each pair.
    • At the end of the mixing round, we'll upload the remixes and have a community vote.
    • Voters will vote on the 3 remixes that did the best job of mashing the two source tunes together.
    • Teams will accumulate a score based on how many of the community votes they win.
    • In the next mixing round, we'll rotate which games get paired up with opposing games.

     

  4. Due to a recent server migration, there have been some issues with incomplete uploads on our Submissions Form. I've made the following changes to the form to work around this issue while I continue to investigate the root problem.

    • Changed Audio File to be an optional field.
    • Added External Link for Audio File as a new optional field.

    You can now choose to host your submission file externally.

    -- DarkeSword

  5. Starting today, the sharing of music generated by feeding a prompt into AI-software is prohibited on OC ReMix, both here on the forums and on our Discord.

    LLMs, AI, and other machine-learning technologies are both interesting and impressive, but the implementation of these technologies in popular usage rely largely on unethical training practices. Copyrighted works are used without artist consent to train commercial AI-models. Moreover, OverClocked ReMix has, over the course of over 20 years, established itself as a place for artists to learn about the composition and production of music and hone their craft. We ask artists to pay tribute to VGM through the art of interpretation; we're looking for the personal spin, the human touch. I, personally, don't believe audio generated by a machine-learning algorithm is doing that.

    There are ethical implementations of AI-technology in the music sphere, such as sample libraries, physical modeling software, and audio production suites that use machine-learning to perform complicated tasks that an artist can use in the production process. Sharing music that uses this kind of tech is absolutely fine. But tracks generated wholly or in-part by services like Suno and Udio (among others) do not belong here.

    And just to clarify, the discussion of machine-learning, LLMs, and AI here at OC ReMix is not prohibited, but should be tempered by an understanding of the goals of our community, which include artistic development and education and the appreciation of VGM through thoughtful exploration and interpretation.

    Thanks.

    -- DarkeSword

  6. I'm happy to announce a couple of staffing changes here at OCR. First up, I wanna welcome @Hemophiliac to our Judges Panel! Hemo's been putting in the work for the last few years as one of our Workshop Evaluators, and has also stepped up in the past few months to handle a lot of the visualizers for the remixes you see on our YouTube channel. He's an active presence in our community and has a lot of helpful advice in the Workshop. We're glad to add him to the panel. Look forward to getting some fresh new NO votes on your tracks!

    Speaking of Workshop Evaluators, a few months ago we retired our Ready for Review process in the Workshop because we felt that it was a cumbersome extra layer of evaluation prior to submitting to the Judge's Panel. Our Evaluators did a lot of great work over the years but we're retiring that role. In it's place, we're introducing our new team called Sages! Sages are active artists in our community who'll be in the Workshop giving feedback on remixes, posting tutorials, and coming up with their own ways to revitalize and energize the Workshop. Our three new Sages are @Xaleph, @pixelseph, and @paradiddlesjosh!

    We're glad to have some fresh faces on staff, and I'm personally looking forward to seeing what these folks have in store for us.

    -- DarkeSword

  7. Hey this is great. There's not a lot to the source tune but you came in and gave us a really compact and concise take on it that still manages to stuff in melody and solos. Really liked the bits at 1:04 and 1:35 as well. This is only 2 minutes but I feel like you still wrote something chunky and substantial. Really enjoyed this.

  8. So I like the general vibe of this a lot, but I've got a few issues:

    • I think the alernating clap and snare is throwing me off. It took me a while to get used to the on-off-off-on over and over again, but I feel like I can't just vibe to this; its a little distracting. Maybe this is a genre-staple I'm not aware of??
    • The bulk of this track is dominated by this unchanging synth line on top of everything. It doesn't stick out from a mixing perspective but it's just there and doesn't really change all that much. Feels like the focal point when the source really should be instead.
    • Speaking of the source, it kind of gets drowned in reverb and there's some melodic stuff happening that just blends into mush at the end. I'd love for the source to come forward a bit at take center stage.

    Nice work, will keep an eye out for this one.

  9. Oh hell yessssss

    I'm super digging the 70s vibe of this. I audibly said "heyyyyy" at 1:30 when the major key part of the source dropped in and you pulled back the energy. Really nice use of dynamics.

    There's a sort of spacey feel to this at certain points with some of the synths you use; I think you could lean into that sound a little more.

    Looking forward to where you take this one.

  10. There's a lot of reverb here on the orchestral elements. Not a whole lot of dynamics either. Feels like the energy of this track stays pretty level all throughout. Hearing a lot of elements play in unison (synth stabs plus strings) which makes things uninteresting from a partwriting persepective. This could do with some countermelodies or something to keep things fresh as the piece progresses. I don't feel like there's any storytelling here; feels like a sound upgrade but the whole soundscape feels messy.

  11. Voting Guidelines

    Teams were tasked with writing three mashup arrangements of two songs each, one from a Metroid game and the other from a Castlevania game.

    In order to make your vote, listen to the remixes and, for each pair, choose the remix that fulfills the following criteria (listed in order of importance):

    • The remix arranges both source tunes in an interesting and identifiable way into one cohesive piece of music.
    • The remix is well-produced within the conventions of the genre.
    • The remix is enjoyable to listen to.

    Stream the remixes via Soundcloud or Download the Round 3 Remix Pack (MP3).

    For your reference, here are the source tunes for each matchup:

    Super Metroid vs. Castlevania: Symphony of the Night

    Metroid Prime vs. Castlevania: Aria of Sorrow

    Metroid Fusion vs. Castlevania III: Dracula's Curse

    You can also use this thread to leave comments about the tracks. Remember to be kind and constructive. Thanks for listening, and thanks for voting!

  12. Sorry Mark, we haven't do anything with badge customization (yet). Can look into it though.

    Welcome back though! Nice to see you. I actually was just listening to Star Orion (Airplay Edit) the other day while hanging out with my wife and son. Wife was like "what is this!? this is great!!" and we threw on Shattered Time on your bandcamp page and had that playing all day.

  13. Voting Guidelines

    Teams were tasked with writing three mashup arrangements of two songs each, one from a Metroid game and the other from a Castlevania game.

    In order to make your vote, listen to the remixes and, for each pair, choose the remix that fulfills the following criteria (listed in order of importance):

    • The remix arranges both source tunes in an interesting and identifiable way into one cohesive piece of music.
    • The remix is well-produced within the conventions of the genre.
    • The remix is enjoyable to listen to.

    Stream the remixes via Soundcloud or Download the Round 2 Remix Pack (MP3).

    For your reference, here are the source tunes for each matchup:

    Super Metroid vs. Castlevania: Aria of Sorrow

    Metroid Prime vs. Castlevania III: Dracula's Curse

    Metroid Fusion vs. Castlevania: Symphony of the Night

    You can also use this thread to leave comments about the tracks. Remember to be kind and constructive. Thanks for listening, and thanks for voting!

  14. The skill pages referenced a specific database view that broke after we made some changes to the user's profile fields. I've rebuilt the view to ignore those fields.

    The skill pages now work again.

  15. Remixes are due in 16-bit, 44.1khz WAV format by the end of this event. Use the provided form to submit your tracks.

    Here are our matchups for Round 2!

    First up is Super Metroid vs. Castlevania: Aria of Sorrow! You're combining

    Next is Metroid Prime vs. Castlevania III: Dracula's Curse! You're combining

    Last but not least is Metroid Fusion vs. Castlevania: Symphony of the Night! You're combining

    Your team is responsible for writing three remixes, one for for each match-up. Each remix should aim to combine both tracks into a single, cohesive piece of music. Remember, you're not writing two separate remixes and sticking them end-to-end, but writing a track that captures both sources as a piece of music that stands on its own.

    Remixes should be at least 1 minute in length. Every remix you submit is worth 2 points just for submitting, so make sure your team submits all three remixes or you risk falling behind.

    Here's a YouTube playlist of the sources.

     

  16. Voting Guidelines

    Teams were tasked with writing three mashup arrangements of two songs each, one from a Metroid game and the other from a Castlevania game.

    In order to make your vote, listen to the remixes and, for each pair, choose the remix that fulfills the following criteria (listed in order of importance):

    • The remix arranges both source tunes in an interesting and identifiable way into one cohesive piece of music.
    • The remix is well-produced within the conventions of the genre.
    • The remix is enjoyable to listen to.

    Stream the remixes via Soundcloud or Download the Round 1 Remix Pack (MP3).

    For your reference, here are the source tunes for each matchup:

    Super Metroid vs. Castlevania III: Dracula's Curse

    Metroid Prime vs. Castlevania: Symphony of the Night

    Metroid Fusion vs. Castlevania: Aria of Sorrow

    You can also use this thread to leave comments about the tracks. Remember to be kind and constructive. Thanks for listening, and thanks for voting!

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