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DarkeSword   Administrators 🎮

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Everything posted by DarkeSword

  1. Was playing some games this weekend and I ran across an issue that I see in a lot of games that pisses me off to no end. I'd started Enslaved (great game, btw) and was about to start the second chapter. My dad called me over for noontime prayers, but the game was in the middle of a cutscene. I tried to pause the cutscene but couldn't; I hit START and nothing happened, so I hit SELECT and the cutscene ended up skipping. What the hell? I see this so often in games that have cutscenes; you can't pause them and if you do touch the controller the cutscene just ends. No warning, no prompt, nothing. Just, BAM, story gone. Had to reload the chapter to watch it again properly. So here's my first REQUIRED FEATURE for video games: If your game has cutscenes, you need to allow your player to PAUSE that cutscene, and then give them the option to RESUME or SKIP. Next thing: I read an article on RPS earlier today about how Visceral is patching Dead Space 2 PC to allow greater control customization for disabled gamers. This is great, but why isn't this a baseline feature in the game already? My second REQURIED FEATURE for video games: Controls in every game should be customizable to the fullest extent possible. There's no reason for this feature to not be available in every game. Let the players map their buttons, axes, triggers, and wheels! Those are the only ones I can think of right now. What about you guys? What kinds of features do you think all games should have as a baseline? What kinds of features exist where it's inexcusable to leave them out? Quick-save/auto-save? Level select? Let's put together some kind of list, spread it around. Maybe it'll catch the attention of devs and we can finally put a rest to the silly lack of no-brainer features in games.
  2. WHY IS THIS POSTED IN THE OFF-TOPIC SECTION OF THE FORUM IT IS A THREAD ABOUT VIDEO GAMES THERE IS A HUGE ANNOUNCEMENT AT THE VERY TOP OF THE OFF-TOPIC FORUM IN ALL CAPS THAT SAYS VIDEO GAME THREADS BELONG IN THE COMMUNITY SECTION WHY IS THIS CONCEPT SO DIFFICULT TO UNDERSTAND FOR PEOPLE?!?!?!?!?!?!?! moved
  3. That's a pun. Anyway to get back on topic, I don't think Kirby games were ever really edgy to begin with, western marketing aside. There's probably two "lines" of Kirby games. The first one is the Dream Land series, which has Dream Land, Dream Land 2, Dream Land 3, and Crystal Shards. These games are kind of "lower key" than others, and they're similar in feel too (music, art). Crystal Shards' power combining is right along the lines of Dream Land 3's power+pet combos. The other line comes from Kirby's Adventure, which was further refined in Super Star, and continued into Amazing Mirror, Squeak Squad, Super Star Ultra and probably that new Kirby game coming out for Wii. These are the "edgier" games but even then they're still pretty cutesy and not really edgy at all (or all that difficult).
  4. I don't think you understand what a pun is.
  5. Well my point wasn't necessarily about micspam; it was more like if you're playing on OCR's servers, show some respect to OC ReMix by not insulting the site or the music.
  6. Had to ban some folks last night, one for obvious reasons (being a complete and total asshole), and another for what may seem less obvious. I'd like to remind everyone (or in this case, preach to the choir) that OCRTF2 servers are the official servers of the OverClocked ReMix community, which means that if someone is playing remixes over mic (with the permission of the admins), don't sit there and shit all over the music, calling it "fucking micspam" or other things like that. OC ReMix is not just a gaming community; it's a music and gaming community. Also if you play on the servers and haven't checked out the remixes...check out the remixes, guys. There's a lot of great music here.
  7. I think you mean 192 bps, not KHz.
  8. Well you know, here's the thing. If you're a Tales fan you should know by now that Sony is the system to be getting Tales games. Any other company's console always gets the half-assed version.
  9. Yeeeeaaahhhh I'm just gonna echo what those joojes said. Overall this is pretty damn awesome, but it just needs a couple of EQ adjustments and some fixes to that cymbal stuff near the end; definitely some funky compression stuff happening on those crashes and open-hats. Arrangement is awesome but I'm not feeling that ending. It's a stylistic choice though, so I'm not really faulting you for it. Love the synth stuff in the first half, and the guitars are pretty tight. Needs a few fixes and we're good. NO, resub plz
  10. I was kind of interested in Rift actually but I just started on WoW so I guess I'll skip it.
  11. Man this is like....THIS CLOSE. || <-- THIS CLOSE!!!! I gotta agree with my fellow joojes. There's some balance issues going on, especially with the percussion. Over-compression maybe? I feel like the percussion is too prevalent in the bigger sections; not really sitting well in the mix. Aside from that this is pretty jawesome. Nice interpretation, love the tribal feel. Let's get some polish and go go go. NO, resub plz
  12. Great percussion stuff. Fantastically slick. Other stuff, not so much. Melodic elements are pretty conservative and mechanical. Gotta play with it a little more, get some more interesting sounds going. Percussion is solid, everything else should be too. Love the piano bit at the end, but what happened? Need MORE of that kind of thing dude. You start riffing a bit and the song just peters out. Some great ideas here, but I think you should work more on integrating the source song into it. Right now it's really riding all on the percussion. NO, resub
  13. Basically in agreement. The drums actually sound a bit anemic when the organ shows up. I'm not a fan of the piano and organ sharing the soundscape; there's a dry/wet dichotomy happening that's sort of making the soundscape a bit crowded when they play together, and even then like OA said, you could probably put the organ in a bigger room reverb-wise. Those drums need some more punch to them. REALLY. Love that pizzicato string stuff. NO, resub
  14. Yeah not really sure about this one. That bass has really gotta be fixed. It's too prevalent and sounds really mechanical. The development is interesting but the texture sounds kind of sparse, like there's something missing in the mid-range? I agree with OA, the whole thing needs kind of a beefier sound to it. I'm fine with development but this needs some adjustments to the sound structure and levels. NO, resub
  15. Yes, I will be there! Not a dream! Not a hoax! Not an imaginary story!
  16. Apparently it is. :\ Well at least we're actually getting the definitive version. I'll get it!
  17. If you're all gonna talk about Pico remixes, fine. If you're gonna make requests for songs, we have a forum for it. A 'challenge' is no different than a request. The Hurry!! thing was a fun, one-time thing, and this is cool because it's from someone actually connected with Sega, but if you guys are just going to post "do this game, do that game, I challenge you!" that's all just very silly. In other words: please stop posting requests in this thread.
  18. caaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaake
  19. This project is the best of all of OCR's projects.
  20. It's an extremely solid trance piece but there are large sections where, like Vinnie said, this is pretty light on source. I'm not really one to stopwatch things, but when an entire third of the mix (2:43~end) is basically just non-source trance filler, there's a problem. As much as it pains me, because I love the source and I love trance, I gotta say NO. edit: resubmit plz
  21. It's a bit Benny Hill, isn't it? Might want to adjust the frame speed.
  22. I have started playing this game with friends outside of OCR (yes, they exist). Currently playing on Gorefiend. http://us.battle.net/wow/en/character/gorefiend/rifaire/simple Good times. Still getting into it.
  23. Hey man make sure you get on IRC and hit us up there so we can discuss release plans when the time comes. That's generally how we coordinate everything.
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