I don't think you need to make it so that complete control is had in order to cap the intel. The onus is on the other team to defend and recap the point before you get there with the intel. Something that might help with that would be to make some fenced windows so that you can SEE if someone is coming with the intel, but they can't jump through those windows to cap it. That way I can sit there and say "okay he's coming left" and we can adjust our defense accordingly.
I do like having to recap the point after the intel is grabbed; it should go neutral though. It doesn't make sense to just give it to the other team. A control point should be captured, IMO.
Oh, also: I think that the capture zone for the point is too big. You can basically just stand in the corner of the room and still be capping it, and someone running in with the intel just has to get a foot in the doorway to cap the intel. At least make them run in a little further to give the defenders a chance.