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Everything posted by DarkeSword
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Fairly typical trance/dance/generic club music sound, but that build-up into the main source material is ridiculously long. More than half the mix (all the way upto 3:20) is devoted to a single bar of material repeated over and over again, built up. I think the chord changes, once, but then it changes back. The single bar theme comes back at 4:44 and leads out the mix. Now, I'm not one to quantify music, but looking strictly at the number of seconds, we've got about 75.5 percent of this mix covering a single measure of source material. It gets old. When the more melodic parts do show up, the percussion is BOOM-TSS, the synths are generic, and the construction is typical. Sorry, but if you're really going to mix 1 bar of source material for over four minutes, at least do some rhythmically interesting stuff with it, instead of just building it up with a typical stacking trance progression. NO
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*NO* Chrono Trigger 'What We're Faced With'
DarkeSword replied to djpretzel's topic in Judges Decisions
Piano sounds like the last iteration of Jingle Bells Schroeder plays in the Charlie Brown Christmas special, when Lucy is bothering him and getting on his nerves. He's playing jingle bells with one finger and smashing each key down with the force of a falling brick. What I'm saying here is that the piano patch here has no trace of velocity sensetivity. I can hear it in the sequencing, but there are many points in the piece where it really feels like the piano key is getting hit with a hammer. Something as delicate as this kind of arrangement requires a softer, warmer, more subdued touch, as opposed to the harsh, bright sound. This isn't a minor quibble either; it's a big deal, because choice of sound is extremely important. Vibraphone sounds a little of place too, and and the string work could use some beefing up. Arrangement is so-so; nice arpeggios in the piano later on; too bad they're ruined by the hammering sample. Needs work. NO -
OCR01276 - *YES* Donkey Kong Country 2 'Set Sail'
DarkeSword replied to djpretzel's topic in Judges Decisions
Gotta disagree on this point. I'm intimately familiar with the samples used in this mix, and I have to say that they're used quite well here. Note choices, textural choices, as well as sequencing in terms of velocities, durations, and articulations are clearly indicative of having lots of attention paid to them. As for other comments, the mix is clear sounding; levels work and there's a tight balance kept between instruments. -
OCR01281 - *YES* Dragon Warrior 4 'The Grief of Aktemto'
DarkeSword replied to djpretzel's topic in Judges Decisions
The orchestral section of the song comes off as sounding very cliché, and the percussion at that point in the song is painfully simple. Single snare hits along with overuse of the crash cymbal does not an orchestral percussion part make. Wow that last sentence sucks. Anyway, the guitar playing is certainly competent, but I agree with Dan B that the electic guitar section is mixed too loud. Some weird stuff going on with the percussion hits around 2:49—might just be the double kick, but the guitar is loud and isn't in balance with other elements, it makes it hard to tell. Otherwise I think it's a pretty good track with nice arrrangement. The guitar playing is competent enough, but I think there are some issues, especially that orchestral section, that comes off as amateurish. NO (polish and russian...I mean polish and resubmit) -
Here are my issues with it. There's way too much high register stuff going on. It's a bit ridiculous. Also, a lot of chromatic percussion.. There's too much xylophone and music box everywhere, and it never lets up at all. It's constantly going and going and going, and there are hardly any bass elements to balance that out. Saxophone sounds out of place as well. Also, you could cut out the entire middle section starting at 3:26 and going until 4:50, because alot of that doesn't even relate to the source material at all. It's certainly not bad, but I think it needs major revision.
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*NO* Treasure Conflix 'HOMMAGE A NAKANO'
DarkeSword replied to djpretzel's topic in Judges Decisions
Wow. Not everyone's cup of tea, I'll tell you that. This is very experimental stuff. I wasn't so sure when it started out—seemed really dry—but after a minute or so it really started to develop into something sonically interesting. Nice texture going on with all of the pure electronic stuff. Drum filtering is crazy. Pretty avant guarde stuff. I like it. YES -
Just call it Chrono Trigger: The Motion Picture Soundtrack.
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I keep waiting for the percussion do defilter and bust out with some crazy ass big beat, but it never happens. The percussion track is just TOO lo-fi, and gets a bit loopy as well. Sounds are nice though; like analoq said, they sound old-school. I don't mind 'em at all. However, what you do with them is another story. The structure and phrasing in this whole song is really boring. Everything is really low key and not very exciting. And I don't mean it's not loud; you can be quiet and still build a certain kind of intensity. This song lacks it. Also, lay off a bit on the analog seashore sounds. Rework the arrangement in terms of structure, and fix that percussion up. Not a lost cause, but still needs a lot of work. GO FOR THE GOLD!!! NO
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And stopping all of this talk about cover art is a must, too. Seriously. Lay off on the cover art. At this point int the project I don't even give a damn about the cover art. The title of the album has not even been decided yet, so designing anything is moot. I appreciate the effort, but I'm not interested in looking at art right now.
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Hey hey guys...hold up on the cover design. I want to worry about all of that AFTER the music is finished.
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I don't like the cover design.
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you know, you can use the easiest damn thing to do this that has nothing to do with pitchbending or the MIDI PWOD. its called edit events. if you want to adjust one note on a monophonic line, just adjust the volume for that section by using your right click diagonal drag. its so easy. now, if you're talking one note in a polyphonic piano roll, then you've gotta use the pitchbend thing. it sucks but its all that you can use. to avoid that, put the melody line seperate from the rest of the stuff. But that just changes the volume, as opposed to the velocity. I prefer using pitch bends for the monophonic stuff too though, because it's easier to manage the velocities when you're looking straight at them in the piano roll. It's a lot easier to humanize stuff when you get notes and velocities in the same view. edit: of course i'm talking about native fruity stuff, like SF player, etc. I use mostly samples anyway, as opposed to external synths.
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I'll talk to you about that. IM me about it sometime tonight.
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You know, I did a nice write up on this exact subject in this very thread. Anyway, you can use the pitch bend notes to do it. Just overlap the pitch bend on the regular note (so that the pitch doesn't actually bend), and adjust the velocities accordingly. The regular note has the initial velocity, and the pitch bend gets the velocity that you want to shift to. The duration of the pitch bend specifies the duration of the (de)crescendo. You can do some rudimentary sfortzando (sp?) stuff like that, with multiple pitch bend notes.
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*NO* Donkey Kong Country 'Deep Blue' *RESUB*
DarkeSword replied to Liontamer's topic in Judges Decisions
Hm, I'll keep this brief, because Jesse, Larry, and Mike already summed up my issues with the mix. I still don't like that whistle sound; it's very unexpressive and lifeless, despite the good sequencing. As I said before, try layering it with something airier to combine the sounds into something new. The arrangement is also kind of strange; there are parts in the middle that sound like they'd make good endings, yet the piece moves to new sections. It doesn't feel like a logical progression of ideas. I'm also still not feeling that ending. I can hear it resolve, but it's still abrupt, and doesn't jive with the build at all. I really suggest bringing in some kind of short, quieter section to finish out the piece, for some contrast. Brass also blares in the ending build; might want to scale it back a bit. Don't get me wrong here; it's a good interpretation with lots of great ideas, as well as some decent execution, but I think that the few issues we have with this piece are what are keeping it off the site. I realize this is the second version submitted to the panel, but please don't be disheartened. It's CERTAINLY not a lost cause here, and it's better than many submissions we judge. NO (tweak and resubmit!) -
How about just 'Chrono Trigger - The Motion Picture Soundtrack'
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I think that the piece starts out really great, but as it gets further along, it really starts becoming quite bland. The guitar sound is pretty good (yay slayer?), but I really think that some sonic variety could do this piece some good; more of the kind of thing we get around the 3:03 mark. I'm pretty borderline on this track. It seems to lose some steam halfway through. Work on a stronger, tighter sounding drum track, and some sonic variety. NO (resubmit)
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*NO* Crash Bandicoot 3 'A Weekend Down Under'
DarkeSword replied to djpretzel's topic in Judges Decisions
I like this. There's a nice quirky texture going on with all of the different sounds; percussive elements really work will alongside the synth stuff. Piano solo is fun stuff too. Nicely done. Arrangement side of things gets the job done. No real dead spots, and there's a logical progression. Nice variation. Don't see any issues here. Nice work. YES -
Too much muddiness as far as reverb and delay goes. The mix has a crowded feeling that doesn't seem to exhibit and kind of real balance between instruments. I like the arrangement though, but it does start plodding a bit later on. Go for more interpretation. REWORK NO
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Everyone criticizing the script, just please shut the hell up. Nobody cares if you're indignant that your precious Chrono Trigger has been bastardized. Does the title of the thread say "Chrono Trigger Movie Script Review!!" ? No. The script is merely a framework for the project. So shut up. Repeat. Shut up. (shut up) Anyway, I've got tracks 19 and 20 as of now. Not biting off more than I can chew. We'll see how things go. PS. Shut up.
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*NO* NiGHTS into dreams... 'In the Nights'
DarkeSword replied to djpretzel's topic in Judges Decisions
Vocals are really terrible man. I think Larry's usage of the word 'untrained' sums it up, though even that may be an understatement. Balance between the elements is pretty bad too. The original piece is so strong harmonically in the way everything fits together; in your piece, I don't feel any kind of emotional response at specific hit points in the song. Very weak and lifeless overall. Guitar is too quiet and doesn't mesh with the drums or vocals; drums have timing issues too. Overall a pretty poor execution. Sorry man. NO -
Short version: Needs more. Long version: Needs a lot more. But seriously, this is way too short and much too underdeveloped. It clocks in at 1:41, and even then, there's about 25 seconds of actual nonrepeating material. Variation in your instrumentation would be nice to hear; what you have sounds good, but it's certainly not enough. I'd like to hear some highs and lows in the arrangement as I feel that this one doesn't go anywhere, it simply is. Sometimes simply being is a good thing, but not in this case. Comes off a bit boring. Develop! NO
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KirbyMixer - 22/57 - Water Drop * Darangen - 51/52 - Son of Wind * Adhesive_Boy - 41/42 - L'il Traveller * analoq - 16 or 32 - Star Herald - Rellik - 55/37/22 - Swift Hunter * Suzumebachi - 28/29 - Dream Hunter Ellywu2 - 18/19 - Dream Warrior * Trenthian - 1/2 - Star General * Sir Nuts - 13 - Great Ace DJ Ikronix - 14/15 - Final Star mv - 56 - Hero of Lore - People with stars next to their names are the people I have seen WIPs from. I'll ask that you guys each post your WIP again. I know that mv and analoq are working on their pieces, as I've talked to them, but as for Suzumebachi, DJ Ikronix, and Sir Nuts, I need to see something, otherwise you guys are out, and I'll have to figure out how to fill spots. I'm setting the Final Arrangement Deadline for December 5, 2004. I'll comment on posted WIPs soon enough; in the meantime, please post WHAT YOU HAVE SO FAR again.
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*NO* Donkey Kong Country 'Donkey Kong Sunset'
DarkeSword replied to djpretzel's topic in Judges Decisions
Jeff man, you really know your production. Very nice sounds here; everything works really well together. Top-notch production. Arrangement however, leaves a bit to be desired. It's very straightforward, and follows the structure of the original fairly closely. I believe though, that this song has a lot going for it in the execution area, even if it lacks in the concept area; similarly to Rhodes to the Past by Fatty Acid, I think that even with a structure similar to the original, solid trance production coupled with creative use of monkey sound effects puts this mix over the borderline for me. I think that it's enjoyable and well-made; that balances out the arrangement issues, for me. YES -
OCR01268 - *YES* Suikoden 'Cliff the Great Crusader'
DarkeSword replied to djpretzel's topic in Judges Decisions
OH MAN I LOVES ME SOME LIVE RECORDER (feel free to quote me on that) Yeah this is great. Great concept, great execution. Balance is perfect, in my opinion. Nice work all around. OF COURSE