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DarkeSword

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Everything posted by DarkeSword

  1. Why haven't you provided links to trailers or a press release? When creating a thread about an upcoming game, it's not enough to just say "they're making this." You ought to provide some links to official announcements to where people get get more information. Also, I understand your excitement but try not to make your thread sound like advertising copy. "Get your phones ready?" Really? :\ Also, make your thread title about the actual subject of the post, not some weird vague BS like "THE FOURTH WALL HAS BEEN BROKEN"
  2. In case anyone missed it. Thank you rnn for updating the thread. Music will go up some time tonight.
  3. Including the FLAC installer is something we've done for many years because for a long time, media players didn't support FLAC out-of-the-box and a lot of people wouldn't know what to do with these new-fangled FLAC files. This is probably something we can re-evaluate for future releases. Including the FLAC installer might not be necessary anymore.
  4. Guys, I've already decided against using Google Forms for this competition. I appreciate the thoughts but I'm closing the book on the discussion as it pertains to SFRG. I appreciate the offer, but I'm a professional web developer. I build database-driven websites for a living.
  5. Remember, don't post your reviews here. Post your reviews in the review thread.
  6. I was prepared to YES this on genre alone because you know that I love this kind of music, but I've got to agree with Deia's crits. I really love like 95% of what's going on here, but those off-key note choices are taking me out of the piece; too distracting, and not something you'd hear in this kind of music (which I feel doesn't venture outside the diatonic, ever). Needs some harmonic fixes. Otherwise it's golden. NO resub
  7. Is it weird that I feel like this piece never actually gets started? There's something that you're doing with your drums that kills the energy in the piece, and it took me two listens to figure out what exactly was happening here. The drop is ostensibly supposed to happen at 1:18; you spend all the preceding time building up to it with a classic halftime beat in the drums. But then once everything builds up and the arpeggios come in, here's what happens: there's only one kick drum hit and it's on the first downbeat of the measure. That makes the whole piece sound like it's still in build-up mode; everything hits there and sort of floats around until the next measure. You need a kick on the upbeat of 2 at the very least to keep the energy driving forward, and possible the second or fourth 16th on 4. What you have: Beat 1 e + a 2 e + a 3 e + a 4 e + a Kick X · · · · · · · · · · · · · · · Snare · · · · X · · · · · X · · · · · What you want: Beat 1 e + a 2 e + a 3 e + a 4 e + a Kick X · · · · · X · · · · · · ? · ? Snare · · · · X · · · · · X · · · · · And other variations. This is a real problem because it totally makes your drop anti-climactic. Sound design and choices are all pretty great; I agree that the lead needs tweaking and I'm not crazy about your portamento'd synth in the arpeggio but otherwise it's pretty solid. Real issue is that you need to vary stuff up more. Drums are repetitive and this mix kind of goes through the motions twice. Feels like you ran out of ideas, which is a shame, because your ideas are great. Hit the workshop and get this back to us. NO, resub
  8. I don't want to get into the weeds here, but my point wasn't that VGMix was intimidating for artists, it's that it was intimidating for reviewers. They had an admirable goal of encouraging people to review remixes by introducing an RPG-like XP system, but people could essentially upvote/downvote reviews which introduced a whole complicated weighting and scoring system that reviewers themselves had to keep in mind. The whole thing was too much work for most people who just wanted to leave some feedback and that's why people just didn't review that much. Anyway the point is that you can't over-complicate these things. Goodness knows that the Gauntlet-style competitions we run here are already kind of complicated. With regards to voting picking a top three is already hard enough; providing 5-point scoring on a variety of categories for each remix is just going to discourage people from even voting at all. I want to avoid using off-site services for these kinds of things right now because I want the competitions to be something that we do here on the forums so that people come to OC ReMix and participate in the community. I also need that verification that people who are voting are part of the community and not just ringers that people have brought in from other communities; ballot stuffing has been an issue in other competitions, which is why the Competitions Code of Conduct exists in the first place. For the application I'm developing, the goal is to have some kind of authentication bridge that will link your OCR account to the app's own user accounts. Still a long ways off.
  9. Please keep in mind that right now, the draft, the submissions gathering, the encoding, tagging, and uploading; the voting, vote collection, and tallying; it's all done manually by either you guys or by me. There's very little that's automated about this process for gauntlets, and it's why scoring hasn't gone up yet (I have spreadsheets to help me tally but it's still some manual labor on my part to get everything in there). In my spare time, I'm working on a database-driven web application that will help me manage and automate practically everything having to do with the competitions I personally run on OCR. This is a large-scale, complicated software development project and I'm still in the data design phase of the whole thing. These kinds of ideas can certainly be incorporated into that, but it's a long ways off. I don't anticipate this application being done any time soon. It's also worth noting that the more complicated you make the voting process, the less likely people are to vote at all. VGMix had a lot of these problems with their review system. They attached scores and weights to reviews (through meta-ratings on reviews) which ended up intimidating people from participating, which led to a total crash of the entire system. Building the kind of things you're asking for into the current competition's scoring system is pie-in-the-sky; it sounds great and I understand the intent, but to be honest it's needlessly complicated for the purposes of this competition. If you're interested in detailed feedback about your track, please feel free to ask for specific feedback either here or in the Workshop forum. Nonetheless, I appreciate the comments and aware that feedback can be an issue. Perhaps next Gauntlet we do (rest assured, we will be doing one next year), we can have a one-week break in between blocks where people can be encouraged to review and dissect tracks from the previous three rounds. Maybe setting up a separate review thread per round could also be beneficial next time. On a related note, this December 18th will be 6 year anniversary of the first Grand Robot Master Remix Battle, which is the first of the large scale choose-your-theme competitions that everyone has enjoyed so much over the years. I'm happy to say that I've seen so many awesome artists who've either gotten started or gotten better by competing in these large scale events, many of them honing their skills to the point of going pro and making careers out of music. I'm not pretending to take any credit for any of that, but I will say that I'm proud of everyone that's given the compos a shot and have managed to push their skills higher and higher.
  10. This site is for remixes of video game music dude, but I've moved your thread to requests anyway.
  11. Because I screwed up and didn't check the file names as thoroughly as I should have. Once the competition is over I will be going through and verifying and redoing all the tags and file names to make sure everything is completely correct, and will drop an archival release of the whole competition.
  12. The Sigma Fortress Remix Gauntlet (Main Competition Thread) Voting for round 6 is now open, and will end on Saturday, September 12, at 6PM EDT. Download Round 6 remixes: Sigma Fortress Remix Gauntlet - Round 6 (Cyber Maze Core [X5]) Sources Gauntlet Theme: Maverick Themes: (Compiled by NovaReaper) Remix Titles: Jumpstyle Flamethrower (Flame Mammoth in Cyber Maze Core [X5]) Yellow Jacket (Blast Hornet in Cyber Maze Core [X5]) Never Gonna Give (Up The Funk) (Gravity Beetle in Cyber Maze Core [X5]) Cyberfunk (Splash Warfly in Cyber Maze Core [X5]) Caine Train (Rainy Turtloid vs. Cyber Maze Core [X5]) Kuwanger's Pad (Boomer Kuwanger in Cyber Maze Core [X5]) Dance with my Motherboard (Dark Necrobat in Cyber Maze Core [X5]) This is Illegal, You Know (Blizzard Wolfang in Cyber Maze Core [X5]) Infinite Flight Cheat Code (Storm Eagle in Cyber Maze Core [X5]) Descend to Madness (Magna Centipede in Cyber Maze Core [X5]) Probe (Tunnel Rhino in Cyber Maze Core [X5]) Voters, post your top three remixes in this thread as follows. Your name First place choice remix name Second place choice remix name Third place choice remix name Your Team Name (if you have one) Please use the forum's bulleted list feature, as shown above, and please do not "creatively misspell" remix names; copy the remix titles from the list above to avoid any mistakes. Do not include NUMBERS in your list, i.e. your first choice should be "Remix Title," not "1) Remix Title." Please copy your team name from the following list so that capitalization is consistent: Desert Catz Dopplergangers Faster than Light Maverick Astley Nightmare Tank Police Rock Hard Mandrills Sigma's Enigma Team Zero Treble THE SIGMA FORCE Vintage Reploid Squad Wily's Rejects X-Square Zero Tolerance This is really important, because it'll help me plug your votes into my tallying spreadsheet without a lot of hassle. Voting in the proper format will help expedite the tallies being done. Thank you! Things to keep in mind when voting: The most important thing to consider when voting is how well the remix incorporates and arranges both themes. Production and enjoyability should also be considered, but this is primarily an arrangement competition. The sources have been linked above for your reference. Everyone is allowed (and encouraged) to vote, including competitors. Competitors should not place their own team's remix in their rankings, regardless of whether they are the remixers for that round or not. However, by voting, they will earn a first place vote for their team's remix. If you are on a team, you must post what team you are on in your vote so I can make sure your team gets your voting bonus. If you do not specify your team, I cannot guarantee that your team will receive a voting bonus. You are required to make an actual decision for each choice, meaning, you cannot declare a draws or a ties for different places. This will be counted as not voting and your vote will not be counted. Do not post reviews in the voting thread. Compile your reviews for each round into a single post in the main competition thread. Post only once in each voting thread. Everyone must adhere to the Competitions Code of Conduct.
  13. FYI you wouldn't refer to the 6th note in D minor as A#. In D minor, A is natural, and B is flat. Yes, technically A# and Bb are enharmonics of each other, but that's not the point. Don't skip a letter when listing notes. Always list all letters from the note to the octave, and use either flats or sharps (never both) to adjust the notes to fit the type of scale you want. D minor is D E F G A Bb C
  14. They're not chili dogs. They're just bumpers. The chili dog thing is a DIC cartoon fabrication.
  15. Maybe look around and see what else is going on?
  16. Ah yeah it looks like you did. Better to send a conversation (private message) than a profile message. Not sure if I get notifications of those. Jorito and zykO added.
  17. IX is the roman numeral notation for the number 9. Final Fantasy games often use roman numerals in official titles. IX / IX is just a fun, stylistic way of saying 9/9. September 9th.
  18. The Sigma Fortress Remix Gauntlet (Main Competition Thread) Voting for round 5 is now open, and will end on Saturday, September 5, at 6PM EDT. Download Round 5 remixes: Sigma Fortress Remix Gauntlet - Round 5 (Sigma Palace [X8]) Sources Gauntlet Theme: Maverick Themes: (Compiled by NovaReaper) Remix Titles: Es-cop-ay (Crescent Grizzly in Sigma Palace [X8]) Crouching Tiger, Hidden Maverick (Neon Tiger in Sigma Palace [X8]) Subtle Haystack Tibulation (Frost Walrus in Sigma Palace [X8]) Straight Outta RAGE (Flame Stag in Sigma Palace X8) Palace Of The Beast (Slash Beast in Sigma Palace [X8]) Chiral (Spiral Pegacion in Sigma Palace [X8]) Beached Whale in Miami (Tidal Makoeen in Sigma Palace [X8]) Requiem for a Reploid (Shield Sheldon in Sigma Palace [X8]) Victory at the Palace of Rejects (Commander Yammark in Sigma Palace [X8]) Leap of Faith (Vanishing Gungaroo in Sigma Palace [X8]) Rise of the Sigma (Spark Mandrill in Sigma Palace [X8]) Voters, post your top three remixes in this thread as follows. Your name First place choice remix name Second place choice remix name Third place choice remix name Your Team Name (if you have one) Please use the forum's bulleted list feature, as shown above, and please do not "creatively misspell" remix names; copy the remix titles from the list above to avoid any mistakes. Do not include NUMBERS in your list, i.e. your first choice should be "Remix Title," not "1) Remix Title." Please copy your team name from the following list so that capitalization is consistent: Desert Catz Dopplergangers Faster than Light Maverick Astley Nightmare Tank Police Rock Hard Mandrills Sigma's Enigma Team Zero Treble THE SIGMA FORCE Vintage Reploid Squad Wily's Rejects X-Square Zero Tolerance This is really important, because it'll help me plug your votes into my tallying spreadsheet without a lot of hassle. Voting in the proper format will help expedite the tallies being done. Thank you! Things to keep in mind when voting: The most important thing to consider when voting is how well the remix incorporates and arranges both themes. Production and enjoyability should also be considered, but this is primarily an arrangement competition. The sources have been linked above for your reference. Everyone is allowed (and encouraged) to vote, including competitors. Competitors should not place their own team's remix in their rankings, regardless of whether they are the remixers for that round or not. However, by voting, they will earn a first place vote for their team's remix. If you are on a team, you must post what team you are on in your vote so I can make sure your team gets your voting bonus. If you do not specify your team, I cannot guarantee that your team will receive a voting bonus. You are required to make an actual decision for each choice, meaning, you cannot declare a draws or a ties for different places. This will be counted as not voting and your vote will not be counted. Do not post reviews in the voting thread. Compile your reviews for each round into a single post in the main competition thread. Post only once in each voting thread. Everyone must adhere to the Competitions Code of Conduct.
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