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Xaleph

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Everything posted by Xaleph

  1. Amazing job everyone. Quick POSITIVE feedback. Categories - initially (when I first read the project announcement years ago), I wasn't sure how much I liked the Calm | Crazy | Goofy categories but I thought it was unique and interesting but it felt like a gimmick. I now stand corrected, it adds so much to the album and I really really love these categories. Seeing how each genre fits perfectly in the category interpretation... it's BRILLIANT and I really hope to see this concept used again in future albums. Listening Party - I know it's kind of a new thing we were playing with but it's definitely the way to go. Not sure how to best market it but it definitely built up the hype. Great decision here. Collaborations - the amount of collaborations (as was mentioned by @Liontamer and others last night) is truly amazing. It further improves the community and honestly makes the quality of the songs fantastic. In no way am I criticizing previous albums (which I'm an artist in many) when I say that this album is easily a 10/10 This is particularly impressive given the number of songs on the album. Again, great job everyone!
  2. Lots of great content - https://www.zophar.net/music/sega-mega-drive-genesis/gaiares I really liked level 8, boss 3 and boss 4. No midis for those on vgmusic - but it shouldn't be too bad to play by ear. I may give a shot at one of those. Choosing the whole game is a great move imo.
  3. If nobody has pirates ahoy I’ll take it. My son started a mix of it, I’ll finish it with him.
  4. This is still one of my favorite remixes. If you haven't listened to it - I highly recommend it. The synth work, the energy, the transitions - everything is spot on and it's a lot of fun to listen to!
  5. I absolutely loved this remix - composition and performance are amazing. Thank you!
  6. Since this was written, Reason supports VST3. It costs $499 ($199.00 upgrade, $299 for teachers/students). They have a more expensive version called Reason+ which comes with a ton of features $19.99/month. The DAW marketshare changes often - you typically want to find something that has a lot of support, reasonable features, is relatively cheap, and has longevity (something that will be around for a long time). The benefit of something like FL and Reason is that it comes with a lot of features you can use without having to buy a ton of extra VSTs. I'm tempted to swap to Ableton Live as I use it often for various groups - I just have a hard time stomaching the $749 cost for Suite (I'd want Operator if I bought it for personal use). Reason isn't bad - I was burnt by Cubase (v4 was not a great version to try to swap to). I rely more and more on VSTs (Serum and others), but the Reason upgrade cost is relatively cheap compared to $749. I just don't find Reason bad or different enough (anymore - you can look for my old posts) to warrant the switch. If I were starting out and hand $1-2k for software, I'd get Ableton Live with a few choice VSTs (instruments, fx I like, and some mastering). If I had $2k to blow now - I'd probably spend it on a new studio speakers/monitors, mics, or other audio gear... not a new DAW.
  7. What @Liontamer said is spot on (it's an excellent summary/compilation) - I've built teams for small (10+) and very large companies (45k-100k). Some years I'll interview just 4-5 people, other years I've interviewed 180-250 (roughly 5-8 immediately after a workday). I'd be more than glad to provide more details what we look for in interviews. Competency and portfolios are important, but there are general characteristics that I look for that are more important than a perfect score for competency. I take interviewing incredibly seriously and I'm particularly picky as the wrong person can wreck your team/mission. If you're team building, I can tell you what works and what doesn't - happy to share (just don't have a ton of time to write up something as awesome as @Liontamer - discord for me is probably easier).
  8. Tetris Attack Project Post I put together some teasers as I do want to release some of these on OCR once I'm done with them. Lunar Panic Sea Panic Water Panic If someone wants to lead the tetris attack project - I'd be willing to finish these up and maybe do another one or two. I have fond memories of the game as I played a ton with my wife when she was pregnant / young mother with my two kids (who are now grown up). I started these songs when I was deployed to help out with the Hurricane Katrina relief (I worked the power software used to restore energy - and we did it really fast, worked through the night to get schools/hospitals restored). Needless to say - they're super old and would need rework to have better samples/structure/etc and I'd probably rewrite most of them (as I layout below). Lunar Panic Plans: Most of my better remixes are usually darker and fast, which is why I chose the panics (though Sea and Water I find to be more relaxing). Here is an example of a recently completed mix (which is where Lunar is likely to go): Sea and Water Panic Plans: I was planning on doing something a little lighter - I'm not really sure where I was going to go with some of them (One of them I 3 minutes of work, but I'd probably re-do it). Tempted to do Lo-Fi or do a Armin van Buuren style techno - or something like The Last Firefly:
  9. I'm running Sennheiser HD 600 for headphones. I'm looking to get monitors - I appreciate your post Master Mi
  10. There was a project years ago I wrote 3 songs for and it was canceled. If someone started it back up again, I’d submit those 3 songs.
  11. I may extend this as it's due today. I remixed Thomas the Tank Engine in a minor/dim key in a 90s industrial style, just touching up mastering/mixing.
  12. Halloween 2022 Competition (ARHC1) | Compoverse (thasauce.net) It's that time of the year again, folks. The leaves are starting to turn orange, the air is getting cooler and everyone's favorite holiday is just around the bend! Halloween! And what better way to celebrate Halloween than with a remixing competition? That's right, it's time for the Anime Remix Halloween Remixing Competition! For Halloween: the song must be done in a Dark Mood/Style What is a dark mood? Well, for one thing, it's not anything that sounds happy. Think something along the lines of these adjectives: Evil, Angry, Mournful, Sad, Terrifying, etc. Happy hardcore entries will be rejected at the gate. ;). This doesn't really limit you too much. You have a variety of options ranging from dark trance to metal to solo piano pieces to gregorian chant (I'd like to hear that). Anything that sounds "dark" is acceptable. The HRC begins on October 11th The HRC ends on October 23rd Rules The rules for the compo are simple: No plagiarism Songs should fit the theme of the Holiday (as described in the competition) Songs should be based on an animated film soundtrack that originated in that film. Songs should be based on content that is age appropriate (avoid adult movies) Songs will need to be uploaded on Thasauce in order to get votes Moderators - if it's not appropriate for this to be here, feel free to remove (No hurt feelings) I was hesitant to post there here before my trip last Friday. Coming back, I figured it would be fun to post some of the Halloween events for the community.
  13. You can get some pretty close sounding guitar sounds from a simple wav instrument and using really good guitar effects vstis. I have 2 electric, 3 accoustic - and if I use a very simple serum setting (or other more basic saw/triangle synth), with https://www.native-instruments.com/en/products/komplete/guitar/guitar-rig-6-player/ (which is free - I use it with my guitars) - it sounds pretty close to the real thing. I sometimes do this as a place holder before actually playing it with the guitar to see if it "fits" before recording. If you tweak it enough, (velocity settings, and some other synth manipulation), you could make it harder to determine if it's authentic. I don't have a bass, so I recently did this to make it sound like a metal bass guitar. The fake bass with the live guitars, it sounds spot on. Now I just need to get better at playing guitar
  14. Looking at relaunching this in about 3 weeks (less depending on technology decisions and if I can finish this one song). We'll be hosting a compo as well during the relaunch. If anyone has any anime or cartoon remixes they're sitting on or if they want to throw something together in the next 2-3 weeks, submit them soon so we can put them up on the site. I'll be on our discord if you want to reach out (https://discord.gg/NSWpWmfqxq).
  15. Right, I meant it teaches core fundamentals that can be used by almost any language. Sorry for the misunderstanding, I can see how I wrote that poorly.
  16. Python is a great gateway language. We currently use php ( framework is slimphp ) and typescript. We are looking at changing the backend language eventually when I move the site to AWS. I’ll reach out to you on discord. I’m still looking at an August/September relaunch.
  17. I'm planning on relaunching, I've rewritten the front end, backend, and migrated data to a more consistent format. We also have several songs ready for the launch scheduled in the late summer / early fall. I'll likely need technical help on the software side, finding such help has been difficult.
  18. I added a lot to it - haven't finished it yet....

  19. I second this =) Great song. Once my Master's in CS is done, I'll consider doing some more remixes =)
  20. This song was officially released recently ( http://www.animeremix.org/remix/96/ ). Lira provided some amazing vocals, it's good to see she came back to visit ocremix. (Apologies for IE users, patch will be incoming to fix some formatting issues).
  21. Absolutely amazing work - This is one of those songs that I'll have on my iPod with 5 stars for quite some time. I haven't given reviews in a while, but this one simply takes my hat off. Great sound engineering, great guitar work, amazing drum work, very fluid transitions, pure emotion, and a great drive throughout the piece. 5 stars, no less.
  22. I'm such a sucker for Clamp in general - with that said I'd have to say that Code Geass R2 was probably my favorite Anime this summer. I thought that it was going to lose some steam since season one broke the 'novelty barrier' so to say. They really added a lot of great twists to the series and some new concepts that made the second season feel fresh. I do feel that if a third season rolls out, however, it's going to be more difficult to keep the same feeling. With that said, I still haven't seen the last episode. I don't want to watch it half-heartily in the morning before work, so I have to find some way of getting some free time at night between studies, kid and pregnant wife to watch it =/. The music for this series is amazing, and I plan to start remixing concept work soon (suggestions are always welcome).
  23. I know I'm digging this thing up from the dead but I thought I'd chime my two cents. I was in the beta test for Reason 4 and I even submitted enough bugs that I would have gotten a discount on Reason 4.0. I even bought it and while it was shipping I had it returned. I've used Reason since it's first version and once 3.0 was released, I was already looking on switching - and it's not because Reason 'sucks', it's because I felt limited by Reason with regards to work flow, sound engineering, and synth creation. The sound quality of Reason sounds great in Reason, and it sounds great when you Rewire it to other software. When you export a wav/aif file in Reason (no matter what options you use) the sound quality simply doesn't reflect what you could 'hear' when the song is played through Reason. There is a number of reasons this is the case, and I understand that the algorithms are increasingly complex with regards to making the sound 'perfect' for every user. It was when I started getting serious about music that I realized that Reason is really for the music enthusiast - the person who really enjoys writing music but doesn't have the time to spend hours on end trying to produce quality. So what Propellerheads did was create a software that would 'do' things for you so you wouldn't have to worry about it - with regards to sound engineering and synth production. Many of the VSTi's out there do the same thing. Now with Reason you CAN get awesome sound quality - but you literally have to 'trick' the software into exporting the sound you want rather than what you hear. For example, when I EQed my song bass light, the exported wav had the bass heavier and the song came out much crisper and cleaner. I felt like I was tricking the software to give me the sounds I wanted rather than producing what I could hear and monitor. This also leads me to - Reason's monitoring software is pretty lousy, compare the professional software out there that allows you to literally analyze every EQ cut of your entire song - individual tracks - and allow you to edit so that your sound comes out clean and crisp. Anyways, enough about trying to trash Reason. So why I switched from Reason 3.0.4 to Cubase 4.1.3 instead of upgrading to Reason 4.0 - these are the main reasons: 1) Reason takes more time to create the same sound than what Cubase does. There are synths I want to spend a lot of time on, and there are sounds that I really shouldn't. I have Reaktor 5 if I want to sit around and plug in wires to ports all day and create my own synth module. I have NWBass for a really simple psybassline. With Reason, I would take the same amount of time to create both, unless I used a preset (Sir Nuts did a great job with his combinator set - much kudos!) 2) Reason 4.0's Thor has some really neat features, but I just felt that even though you could 'build' your own synth, what other VSTi's had to offer just had higher quality. 3) Live Audio recoding, importing, editing are all missing from Reason 4.0, and I found myself using either the redrummer, NN-19, or NN-XT to play long waves. I had to literally restart the song if I wanted to hear the wave or cut it up externally. 4) Midi controllers, I have a few synths (go go Roland) at home that's been collecting dust since I got Reason. Now with Cubase, I can finally start utilizing it again. 5) The biggest reason for my switch is Third Party support. I can't submit the Xaleph Maelstrom that has additional knobs or switches - or splices the sound differently. I can't create my own sound effect plugins using my own algorithm for a randomizer. These tools just don't exist outside the reuse of already existing products. Though the combinator and thor is really nice at allowing people to 'make' something similar, you are still are limited very specifically to what those devices can or cannot provide. With VST, I can program my own software OR I can use others. Though these are side effects from not allowing VST support, the greater issue is third party support and this is why: Third party software challenges the quality of your own modules. Steinberg has to keep updating their synths or they will be left behind other VST support. VST companies generally will create better modules the host company's module, mainly due to the fact that the VST company can focus primarily on the VST and the host's main focus will always be the stability of the host. The Host, if using a standard VST interface, can anticipate the protocol (as it is standardized) and easily integrate each unit properly. Of course there is more overhead on the VST client as well as the Host (so more ram and cpu is needed) but you have the flexibility and quality desired. This is why Cubase, along with other host software, have introduced the concept of 'freezing' the track - basically creating a render of the track and then playing the wav in the place of the actual vst in order to save memory and cpu. In Reason's case, their main focus will always be the host and not the modules. If the host fails, the modules don't matter. To them, the modules really are a liability and they won't ever try cutting edge technology. Since they have a stable unit, it would be unnecessary to really do anything else. If Reason opened their code to allow for custom modules (not reuse, but creating what they haven't) or if they allowed some kind of plugin support, I would be still using Reason. 6) The Cubase 4.0 crossgrade version was about the same price as Full Reason 4 (non upgrade) and I felt that if I were to switch at any time, financially this was my opportunity. Do I regret using and/or owning Reason? No, it was a great piece of software to write music, and I enjoyed the interface and experience quite a bit. I put together some songs I really love and I'm glad Propellerheads put it together. It can produce powerful sounds and can do some pretty neat things. I still plan on using it when I go on road trips (on my laptop), but my serious work will be done on Cubase. Do I think Reason sucks? No, I just feel that it's lack of third party support doesn't create the quality control or 'checks and balances' that the company needs. Do I think FL is the bomb? No, I used FL a few times, and I really didn't like the interface too much for very shallow reasons... like.... it really is way too fruity for me. Does Cubase provide better tools that Reason? Well, yeah... it really does. Even the defaults are very nice. Is Cubase perfect? No, they have a ton of problems and are also losing their user base to Sonar (ironically there are a ton of Reason converts on the Cubase forums - like there are a TON of rewire and reason discussions). Cubase 4.0 had a ton of bugs and the developers are pretty slow at addressing them - but they have updates once every 3-4 months... Note that Reason had updates like once every 2 years... I think Cubase 4.1.3 addresses some issues, and I hope they patch some of them sooner than later. About VSTs: VST doesn't mean quality - and anyone who thinks I thought the grass was greener on the other side probably didn't know I used to use VST's in Acid Pro and Logic (pre-Apple) before I switched to Reason. VST can mean crap, and there is a lot of it out there. The VSTs now (compared to Reason 1.0 days) are incredibly better and have good customer support. I'm looking into buying some Native Instrument packages currently - and the drum machine called 'Guru' is pretty hot. VSTs can produce problems, but I don't agree it would mean lack of stability, unless the Propellerhead software developers aren't skilled enough or the current Reason architecture uses legacy code and can't handle new features - Then I would agree that it would reduce stability, if you've ever programmed VST software for fun, you'll understand what I mean that stability should not be a problem. You import a lowsy VST that crashes/lags your entire environment (ie it doesn't work). You delete the files and restart Reason - No problems. The real reason that the Reason team doesn't want the VST support is because of the competition it would create between their own developers and NI, Spectrasonics, reFX, Rob Papen, and other VST developer teams. It's easier to not have to deal with competition, especially when you are so proud of your progress..... With that said, because stability is NOT the main reason that Reason doesn't support VST and 'control' is, you will never see third party or vst support. In conclusion - I'm pretty sad that I left Reason, I really liked the setup, the interface, even the new sequencer. Thor looked promising and I really liked the additional arpeggiator and that groove beat thingy I played with quite a bit in the beta. I just don't like the direction that Reason is heading (and has been heading) - and it's not that they've changed direction, I have changed/matured musically. Through working in several software development teams, I can see through Propellerheads much easier and I don't think they'll change in the direction that would fit my growth. THE TLDR VERSION Sorry Reason, It's not you.... it's me... We've just... grown apart... I think we can still 'just' be friends! ... right?
  24. I loved spike tv for this - playing the old versions of Indiana Jones within the last week was a nice 'prep' for this new film. This way we can see all the new wrinkles and gray patches the guy has =D. Seriously, Harrison Ford rocks, but dude is old.
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