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Mia

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Everything posted by Mia

  1. Question 1: Are you referring to how long it takes a word from onset for the actual "start" of the word? You're gonna have to start speech synth sounds earlier than when you want them to 'sound' pretty much regardless, except for really high rate words/phrases. Question 2: I could be wrong, but I don't believe that number refers to a BPM, but rather just some arbitrary 'rate' which refers to its speed. It can't very well be considered a BPM considering there's no info being inputted as far as the rhythm of the words.
  2. Just leave some headroom. If you're using condenser mics, the level you record at really doesn't make THAT huge a difference, as far as I'm aware.
  3. As far as getting the levels as hot as possible without clipping, yes and no. It's ok and recommended to leave a little bit of headroom. I don't know if maybe it's different with a whole choir, but oftentimes you'll find that during an actual performance, it can get louder at one or two points than it did during the soundcheck, when you told them to be loud. Do pan the individual mics accordingly.. you probably already know that. I would recommend leaving the recording going through the whole performance, and then normalizing the whole thing to peak level.. though this part isn't a huge deal. Whatever works. Just make sure you're not gonna miss music. And when you think the performance is over.. wait some more anyway, before stopping the recording. It's always better to be safe than sorry.
  4. You're welcome. Like I said, in FL Studio, Help > Contents. If you want a comprehensive list of keyboard shortcuts, go to the index or search and type keyboard shortcuts, then click said topic. Note that this list does not include the shift-click timing change; There are more complete shortcut lists in the individual topics pertaining to the various windows.
  5. http://youtube.com/watch?v=D102it-t52c told you i'd make a vid =p EDIT: There's a reason I do one more than the amount of divisions. If you do 5 for quintuplets.. you have to guess at where the 5th division would start. If you make 6, there's no guessing needed, because it necessarily lands on the downbeat following the set of quintuplets. EDIT2: All the info you need to know about FL Studio is in the Help menu. Help > Contents. The Shift+Drag can be found in the piano roll section.
  6. Dudes, my way is much better. I'll make a video and come back here shortly.
  7. Ok, thank you. I guess I will be getting a pair of HD-280s then, to replace my.. lost pair. via the link in that wonderful superdeal thread below.
  8. Anyone here ever used them? I'm wondering about how.. reliable they are. I.E. Do they glitch and crackle, cut out, anything like that? I'm just thinking it'd be nice not to have wires brushing my neck every now and then, freaking me out. Also, I'd be able to keep listening to music in high quality when I step outside (back porch door a few feet from my computer) for a cig. So yeah: A) How well/reliably/consistently do they reproduce sound? If answer to A is an optimistic one, can anyone recommend a closed-ear pair comparable in quality to the (corded) Sennheiser HD-280s or similar?
  9. Hm, since you want to alternate between those two, I have another idea for you. In a part where you want quintuplets, zoom in on the piano roll to the max zoom, have the snap set on line, and plot out 6 (not 5) notes on each step, then select those 6 notes, hold down shift, and drag from the right edge of the last note so that the final note lines up exactly with the start of beat 2. To verify, you can double click the last note after doing this, and if you've done it right, the last value of 'start time' will say 000. Same thing for septuplets, but with 8 notes. You can then change notes / note durations, etc. and copy/paste these quints/septs from there on out.
  10. Only problem is, by doing that.. you're kinda fucked if you've already tracked in a bunch of music prior to said change.
  11. i am the eggman... i am the eggman.... I AM THE WALRUS GOO GOO G'JOOB
  12. You didn't say anything about how you installed them, so this might be off-base, but is there any chance the duplicated ones might be in two places at once? FLStudio has a folder in Program Files > (Image-Line >) FLStudio > Plugins, where its default plugins can be found, but in FLStudio's file options, there's also an option for a "VST Plugins extra search folder." Sometimes when you install VSTs it'll put them in Program Files > VSTPlugins or something similar. This probably isn't much help since I don't know if it's even very likely a bunch would end up in both folders, but maybe it was worth asking.
  13. I personally have the M-Audio Delta 66 and enjoy it very much. I use in conjunction with an Alesis mixer. I'm sure all their soundcards are decent.
  14. Do you or do you not have the drum.. pattern (you still haven't verified whether or not that's what you meant) just once through, as its own pattern, placed as a brick or bricks on the playlist? Just zoom way out on the playlist and click and drag the pattern way way way more times than you'll need, if it's live recording over said loop you want to do. Then delete the ones you don't need after.
  15. That's exactly what's causing his problem though. Yes, with time stretching off it will play through without letting the song BPM alter its pitch, but if you don't simply play it all the way through from the beginning, the audio clip will be mismatched with the project, when you skip to another part. My suggestion solves this, but it requires slicing, which he was hoping to avoid having to do. =\
  16. Audio clips in FL Studio can be pitch shifted, time stretched, constrained... about 6 different time stretching modes.
  17. Yes, this is one of the many uses of layers. Watch this: http://video.google.com/videoplay?docid=-1513678794000665004&q=flstudio+layers&total=4&start=0&num=10&so=0&type=search&plindex=0
  18. I know this isn't what you want.. but, if nobody knows a better way, here is what I would do: Slice (yeah, slice =( ) the guitar track at the tempo changes. Make each of the slices unique. Then go to each slice, play the song around that position for a sec to make it go to the tempo at that point in the song, and drag like the pitch knob to a random position, once it's done its 'stretching' drag it back to default. This will reset the audio clip to that tempo. Repeat for all slices. If someone knows a better way, I too, would really really like to hear it. FLStudio is pretty lame with audio clips and tempo. One additional thing to watch out for, sorta having to do with this topic: You know how when you drag the tempo thing to a different tempo, it asks you "restretch all audio clips now? yes/no" well, when you save a file after tempo events have taken the song to a different tempo from its initial position, it automatically restretches audio clips without asking you. this is why sometimes if you export a song, quit and save, and then open it again later, the audio clips will be the wrong pitch.
  19. He can also sequence music in a midi out channel and make his keyboard play it, presumably.
  20. That's essentially -what- it does / is for. It can also slide volume and panning information. It doesn't seem to work with all generators, but the FL Soundfont player can handle it, as well as many synths I've used. I've learned most of what I know about FL Studio from just using it over the years, but still a big chunk of extremely useful information has come from the one time I went to Help > Contents while using FL, and just browsed/read for the next hour. It is a quite thorough help documentation and has just about all the FL Studio knowledge there is, as far as I can tell. EDIT: PS, chances are, yeah, you do sequence. Sequencing just means programming into some sort of computer or midi instrument a -sequence- of music to be played back / rendered. I.E.. beat making / remixing / what you do in FL Studio.
  21. I don't know how much if any it'll aid us in helping you, but, maybe if you could take a screenshot of the affected part?
  22. It'd be a bit easier for us to answer this question if you told us what you use. FL Studio has a kind of note in the piano roll called a 'slide note.' But that isn't the only way..
  23. If it's fun, I'm all for it. As far as respect for the dead goes, I have no particular feelings regarding that. The dead are dead. Something someone says, or a game someone makes, isn't going to hurt them. On the other hand though, I guess it could be a little tricky given the concept of someone who would play said game, and be influenced by it to go out and perform a school shooting. I don't know how likely or not this is, but, wow, do we deprive intelligent people of harmless fun for fear that stupid, evil people will be misguided by it? Or do we take a possible risk by allowing it? Not that we have a choice whether to allow it or not, but... I think more blame rests on the idiocy of said theoretical people who would potentially be influenced in such a way. If said game didn't exist, who's to say something else wouldn't convince them to shoot up a school? I must admit, this possibility makes it a tough question, not morally/ethically, but pragmatically. But I think I will go with 'allow such games to exist,' Regis. Final answer.
  24. I foresee some of the judges giving it a no because "the heart meter sfx isn't in tune with the song.' Something similar to that was one of their main problems with my Majora's Mask remix (the clock tower bell). This is a great remix. Most of the arrangement isn't by any means unique, but the sounds, while simple and minimal, really work well for the source music as far as I'm concerned. The melodic variation in the second iteration on the high flute thingy is a nice touch. And the section where it goes into the fairy fountain, like others have said, is pure sex.
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