progressive

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Everything posted by progressive

  1. OK, this time when I say this is nearing completion, I really mean it. New stuff: Tempo up 4 bpm Some new sound effects/ambient stuff (you may love it/hate it) Changed the melodies in the second half a bit (again love it/hate it) Upped the sound quality and stereo production (finally) As far as the Daft Punk source goes, I may tweak it before submitting so that problem goes away. I hate to do it, but I'd hate getting NO'd simply for being stubborn more. Anyway, have a listen and I'd enjoy hearing your thoughts. Listen to v4.5 here.
  2. Alright, since this thread is already lifted from the grave, I want to heap some praise on this mix with the rest of you. It's gorgeous, full-bodied, imaginative, measured, playful, and intimidatingly good. This kid has no excuse no to be working in the music industry. Sincerely hope he finished it.
  3. Well... hope people weren't trying to sleep. Seriously though, um, nice falsetto? Ok, ok, really seriously... don't drink and zelda guys...
  4. Sounds like someone's really about to be told to go koume themselves.
  5. Well none of us is here to stop you from doing what you want to do, but I thought I'd let you know what was up before you submitted anything. Judging is a long, long process, so you want to be sure all the requirements have been met first. Are you interested in taking this song in a different direction or writing some original material for it? Having an orchestra play the source is one thing, but having them play something you wrote is a whole other feeling of accomplishment. Anyway, good luck.
  6. I'm confused. Didn't you already have a thread about this here? And somehow the quality is worse with this version. Did you link to the right file? Even if you plan to record this live, as I remember you saying you were going to do in your last thread, it will not be appropriate for OCR. This is essentially a midi rip, even if it was "all done by ear," which I hope hope hope doesn't mean you spent hours and hours reconstructing a midi file. This is not to be rude, but you can take a look at the submission standards here if you haven't done so already (see Arrangement) . Orchestra is great, but arrangement is essential for OCR, and this particular song is difficult to remix in the first place. If you do plan to submit something, I would not recommend this as a first source song, but that's just my opinion. Anyway, can you make me unconfused?
  7. Since this thread is already at the top of the page, I'm going to indulge myself and point out how ironic and useless your posting this was. P.S. I was also going to make some joke like 'who died and made you deputy forum moderator,' but I decided against it. So that was a close one.
  8. Hey Miku, your input is always appreciated, dude. It's good that you can look past that high C, because I'm not seeing many options at this point. I kept the melody intact because I threw so many new things at this one. For you, though, I will look into it. I'll experiment with some filters for the ocarina. And I was listening to both source tracks again and think I came up with a couple good ideas I might try out. I'm also probably going to speed things up by about 2 bpm. Update soonish.
  9. Wow... I can't help but think of Saria's head rotating and spewing green slime. You actually have a nice mixture of sounds going on for the first 45 seconds or so. After that things get too heavy and tend to go south. This is certainly an oddball. The closest example I can think of that actually made it into a game were some of the fighting tracks in No More Heroes. So that may be some comfort to you.
  10. Pretty indulgent here, man. Where can we find your remixes?
  11. Since my links at Tindeck went down, the new v4.0 will be the only version up for now. I've reworked this one for 2009 and am hopefully closer to submission with it. Let me know what you guys think. -prog Listen to v4.0 here.
  12. Want to play this in-game. Work on that. And don't lose the voice parts, V. They set your mixes apart.
  13. Everyone's comments here are pretty much spot on. Too repetitive, no real break from the intensity. But there are many things I liked. The intro is very well done, for instance. I love the jump sfx bouncing from right to left. Production values are high. And the desaturation effect at the end was great; I think you should actually use that sooner so you can include a break with some original stuff. That might fix most of your problems. Anyway, don't stop now, keep working on this one, it's sounding great.
  14. Not a big fan of the style, but this belongs on OCR. Great job, PR.
  15. Looks like there are problems with Tindeck right now, so here's another link to the song. I'll copy what I wrote on 1/16 here since linking to my OP was a bit confusing. Any opinions on the direction we'll soon be taking this? Listen to v1.6 here. ------------------------ 1/16/09: Here's a small update and a "status of the song" report. I had a friend generously offer to play acoustic guitar for the song after I let him listen to it. Then he let another friend listen, and now we've got some instruments on board, including acoustic, electric, and bass guitars, piano, trumpet, and drums. I will be working on the chiptune parts (including some 8-bit drums), which most of you said you liked, and they will be incorporated into the final version. To say this is getting out of hand is an understatement, but I'm really excited about it. As far as this update goes, I haven't had a chance to rework any of the 8-bit yet, so hold your complaints about that, Roz I did change some minor things to improve the flow and continuity of the song: - some fun 8b parts in the beginning and throughout - some bass I "borrowed" from the source and fit to my chords - the drums quiet down during Zelda's lullaby now (show some respect!) - a new counter-melody at 3:50 to intensify that section since some of you found the return to that part a bit repetitive - more bombastic timpanis As for picking out the themes, the award goes to Hylian Lemon for getting the closest. Here they are in order: The Great Sea and Aryll's Theme (Wind Waker) Overworld Theme (Legend of Zelda) Title Screen (Adventure of Link) Flute Boy (A Link to the Past) Ballad of the Wind Fish (Link's Awakening) Zelda's Lullaby (Ocarina of Time) Oath to Order (Majora's Mask)/Serenade of Water (Ocarina of Time) Aryll's Theme (Wind Waker) At 4:30 all of these repeat in shorter versions until the end when Zelda's Lullaby, Aryll's Theme, the Overworld Theme, and The Great Sea play together. Thank you for all your great comments so far. Going live for this will be a ton of work, but wish us luck! prog
  16. Wow. I got rick rolled in a remix... This is pretty godly.
  17. There's no doubt you are talented, creative and, well, driven. The Wind Waker one is pretty amazing. (Like I keep saying, WW is an untapped source!) Kudos, dude.
  18. Double post for the bump. Intro is great, but a little short. I think the pizzicato strings overpower the nice melody a bit in this first section. The lead-in to The Sea is Cursed at 2:14 is great. I like that entire section, but I think it could use more intensity. I've got my headphones turned up but the menace isn't quite there. This is a personal taste issue, but I think that plodding timp(?) (can't tell it's a bit fuzzy) isn't needed after you go back to The Great Sea the second time. It would be nice for this section to be soaring and lighthearted, like the curse has been lifted, and that beat keeps it close to the ground. Outro could be longer, imo. Overall, I think it's great so far. Sometimes it can sound a bit sparse between solos, but again that's personal taste with orchestra. Looking forward to the next update.
  19. I actually like what you've done with the Song of Storms WIP better. Great sounds coming from that one. Nice balance and soundscape. It's fun. Work on it when you get time!
  20. Did you link to it in invisible ink? I love the Sea is Cursed track. That's Ganon's theme I believe used in it.
  21. Well, I'm not familiar with the game, but after listening to the source, I thought you did an admirable job remixing it. The source isn't too melodic or memorable, so what you end up with is sort of a background track. I think you should bring the melodies to the front and show them off a bit, because even though you do vary it up a bit, the track still comes off as somewhat repetitive. Adding some interesting chords (a la Mega Man 3 title, to beat a dead horse) or creating a break somewhere in the middle might help. Production-wise I thought you did a good job. Good luck!
  22. I won't say too much, except that everything is still a go for this song, and I think you all will like the changes I've made. I was always worried that I wouldn't know which parts to give to piano and which to keep 8 bit, but with this version I think it becomes clear. I've also humanized the piano a bit, with phrasing more in line with how I envision playing. Right now we're in the process of getting the sheet music together so we can start recording. Let me know what you think! Or listen to v3.0 here. -------------Older Posts------------- Guess this is a good week for updates, huh? My friends and I have not quite begun recording on this one, because I, being cursed with perfectionism (not kidding about that), couldn't leave well enough alone and had to change the song again. I'm hoping, though, that you all will find the additions refreshing. I've been playing around with more mature chord structures and a few sound effects and here is the result. New or changed stuff is at: 0:00, 0:32, 1:58, 2:31, 3:00, 4:30, 5:11, and 5:29. Or maybe you should just listen to the whole song. And yes those are new source tunes at the beginning and 0:32. Any guesses? Listen to v2.0 here and hit me with some feedback. Looks like there are problems with Tindeck right now, so here's another link to the song. Any opinions on the direction we'll soon be taking this? Listen to v1.6 here. ------------------------------------------- Here's a small update and a "status of the song" report. I had a friend generously offer to play acoustic guitar for the song after I let him listen to it. Then he let another friend listen, and now we've got some instruments on board, including acoustic, electric, and bass guitars, piano, trumpet, and drums. I will be working on the chiptune parts (including some 8-bit drums), which most of you said you liked, and they will be incorporated into the final version. To say this is getting out of hand is an understatement, but I'm really excited about it. As far as this update goes, I haven't had a chance to rework any of the 8-bit yet, so hold your complaints about that, Roz I did change some minor things to improve the flow and continuity of the song: - some fun 8b parts in the beginning and throughout - some bass I "borrowed" from the source and fit to my chords - the drums quiet down during Zelda's lullaby now (show some respect!) - a new counter-melody at 3:50 to intensify that section since some of you found the return to that part a bit repetitive - more bombastic timpanis As for picking out the themes, the award goes to Hylian Lemon for getting the closest. Here they are in order: The Great Sea and Aryll's Theme (Wind Waker) Overworld Theme (Legend of Zelda) Title Screen (Adventure of Link) Flute Boy (A Link to the Past) Ballad of the Wind Fish (Link's Awakening) Zelda's Lullaby (Ocarina of Time) Oath to Order (Majora's Mask)/Serenade of Water (Ocarina of Time) Aryll's Theme (Wind Waker) At 4:30 all of these repeat in shorter versions until the end when Zelda's Lullaby, Aryll's Theme, the Overworld Theme, and The Great Sea play together. Thank you for all your great comments so far. Going live for this will be a ton of work, but wish us luck! prog ------------------------------------------- Well, this is my Christmas present to all the Zelda fanatics out there. It's still very, very rough, though, so I guess this is your IOU. I really fell in love with Wind Waker's soundtrack when I played through it, and even more so when I heard Mario and Zelda Big Band Live. So here is some love to the track that tied that game together, the Ocean Theme. The credits roll of Wind Waker demonstrates the brilliance of the game's soundtrack, as it ties together just about every theme in the game without becoming a medley. So I took that idea and decided the forward motion you feel with the Ocean Theme would be a great vehicle for a tribute to the Zelda series. I don't want to spoil the surprises but I'm sure most of you will be able to identify the themes. In fact, we could make a game of it. Who can correctly identify the melodies, in order, and the games they helped make famous? (There is even an extra, hidden one.) I wrote the entire thing in 8-bit in about three days, then decided some of the lower notes were getting lost so I went back and layered some generic piano over most of the existing channels. I don't know if I will keep the 8-bit, but the result is mainly a demo of what the finished song will sound like musically. Hope you like it. Listen to v1.0 here.
  23. I agree with Roz. You've got plenty of cool sound effects here but sfx don't constitute a remix. Play with the melody, add a break, create, mold, rearrange... you can do anything with this, so give it your best shot. Personally, with a source that is so short and repetitive, I'd suggest you write some new material that you can introduce a quarter or third of the way through, then combine with the fountain theme later on in the remix. Also, nothing has to be note-for-note. Take the key signature and break apart the source until you get some building blocks to play with, then see what happens. Good luck.
  24. I had my doubts until 1:03 when the melody came in. After that, it gets really good, really quickly. 1:38 to the end is gold. I would hold the beginning "get item" sound effect out a little bit longer like it sounds in-game so you get the mix off on a more deliberate note. The first minute is a little too "OK, I'm slowly layering this so it all sounds great later on." I think it should be able to support its own weight a little better. I know you can do it because the rest is an exercise in greatness. I'm also in agreement here that you could easily do with another minute/minute-half or so. Good luck - I think this will join the ranks of Star Salzman's 'Duck Blur' and Mario Galaxy's 'Gusty Garden' in their innate ability to make anyone smile.