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Nase

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Everything posted by Nase

  1. Exactly. That's another facet of what I was getting at.
  2. That sounds awesome. I think that learning new stuff about music is this reiterative process where you highlight a nuance of making music, work with that separately, then learn to include the new knowledge in mixes intuitively. What Modus highlighted is probably that last step. Before that comes the analytic thinking and listening, but that in itself is worthless without putting it all back together and enjoying it as a whole.
  3. Tangential, but the title got me thinking... Will there ever be a classic 1 minute punk rock song on OCR? I can remember a sonic remix by Jaxx (sp?) that was really two 1 minute mixes. Worked as a workaround, I guess. And possibly shael's groin. That is kinda punk. I generally agree that 3 minutes is a good amount for a short song, but there are soo many notable exceptions once you start looking through your LPs. Or vgm database.
  4. http://tindeck.com/users/Kaesomorph Rofling my Ass Off @ my Old tunes at the Moment. My pc Broke down a Good While ago so i Missed them. Be warned, a Lot of random shit in there. In a Way tho, u Love all Ur Babies, Even the ugly ones.
  5. Can't think of a free 1 right now. Battery drag n drop worked in fruity, iirc. So did Geist. I'm actually looking for something similar on iPad. A virtual MPC drag and drop kinda deal.
  6. It just means applying trial and error principles to playing with the piano roll. If you learn from the semi-random results, It works just fine. It really is impossible to make music from the heart and not pick up skills, however you do it. First page is full of good stuff tho, too. But don't ever underestimate noobs fooling around on a note grid. That's how so many of us started out, and more often than not, we pick up some good shit along the way. Stuff that feels fresher than same ol western minor major duality theory. Ya hear me?
  7. Any1 on iPad Here? Give Heroes of Order & Chaos a try. Its Kind of a Nice Medium between Lol & Dota. Nick Skoshu. Playing chillaxed botgames Atm. Up for some coop.
  8. So there's this new mobaah on iPad Somewhere between lol and dota It's pretty fucking good so far. Only played 2 bot games. Feels like a lot of thought went into it, considering its on a casual platform, anyway. Heroes of order & chaos. F2p, with heavily imba coin and exp shit as it seems, but couldn't care less ATM. No hardcore dota for me until I get a working desktop again. Does me gud lol.
  9. That's what I'm talking about Killa Bedroom Studio ChopZ
  10. Depends on what you define as an online degree. If youre Talking about credits and pieces of Paper then yeah. If youre Talking about the ability to Self-sufficiently gather Information from a near limitless resource and process it into something resembling Knowledge, Things Look different. Thats, like, the Meta online degree. While degrees still matter These days, its just as apparent that the educational institutions are trying to connect to that "newfound" DIY Mojo. With Mixed success. Nvm the Caps. iPad is Hard.
  11. Lol Danny, all you're sayin is that the instructor is more of an analogous thinker and youre more of a sequential one. Both have a place in sound design, both have a place in everything. More the Merrier.
  12. my point exactly actually they do care, it makes em happy. more people are hearing their sounds. your name might just become heard enough for them to put it in their portfolio.
  13. all they usually say is don't make a sample library with our sample library.
  14. aw you explained the joke, don't do that. see i raised you with a progression that's just as cliched as yours even though it's mainly attributed to one single song. and now i explained my joke. FUCK THAT!!
  15. that one sucks balls TAKE THIS ONE BEST EVER Cm - G - Bb - F - Ab - Eb - Fm - G7
  16. never bought anything from him, but before he went kontakt and commercial he was making the best soundfonts ever. he had this sweet little 20 mb sf2 called 'ultimate guitar kit'. it's been my goto fake guitar since 2005 or something if i weren't so sick of huge sample libraries, i'd probably buy from him. his stuff sounds great.
  17. yeah...that was the plan. it's just that the rest of the theme doesn't seem to be too willing to receive that treatment. it's all too free flowing, increasingly sinister and minor. big surprise there guess i'll be listening to the whole OST again and see what i can scavenge. it could segue into one of the vaguely beat-driven wilderness/dungeon tracks for a bit... i've been wanting to do a diablo mix for ages, but i dunno if this particular one is meant to be. it just seems like a dead end.
  18. http://tindeck.com/listen/efpm i have no clue where to take this right now. mainly because with the direction it's beginning to take, the rest of the theme would be such a pain to transmogrify into something fitting. it's still pretty rough, not much need for feedback on production yet. i guess i'm looking for ideas.
  19. oops...i flew over the first page of votes and thought that was it. my bad. good jawb then i guess )
  20. oh this is wonderful. im getting this distinct andrew bird feel once it gets loud. the whistling and the strings and the melody...ever listened to mysterious production of eggs, jordanius? couple NOs for PRODUCTION VALUE??? jdgfgts these days... this is completely yummy tasteful muddyness if i ever heard some. way cool.
  21. act 2 is starting to feel like a bullet hell game. quite awesome really.
  22. no need for it now, but i'll check back in a couple years for FL 10. cause i'm going to stick to that version. need the old ugly patterns.
  23. see... what makes finding stuff awesome? not finding stuff for a while. the greater the shortage, the greater the perceived reward. diablo always got that right, atleast in single player mode. what you find or don't find in each playthrough is part of the random dynamics that make every playthrough a bit unique. that's the roguelike quality that diablo was originally inspired by. was diablo 2 considered balanced when it came out? nope. did we care that much? i don't think so, and that's because there wasn't really much of a benchmark for measurement. D2 eventually became the benchmark. hey, maybe D3 is gonna suck...but it won't be due to balancing. firstly because it's fucking blizzard. they keep working on stuff. secondly because diablo really isn't that much about balancing. starcraft multiplayer is all about balancing. you want strictly determinable and reproducible cause and effect for that. diablo is about randomness. the balance lies in tweaking the randomness to achieve interesting results. part of the fun is that randomness just isn't fair
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