Jump to content

Nase   Members

  • Posts

    1,941
  • Joined

  • Last visited

  • Days Won

    39

Everything posted by Nase

  1. act 2 is starting to feel like a bullet hell game. quite awesome really.
  2. no need for it now, but i'll check back in a couple years for FL 10. cause i'm going to stick to that version. need the old ugly patterns.
  3. see... what makes finding stuff awesome? not finding stuff for a while. the greater the shortage, the greater the perceived reward. diablo always got that right, atleast in single player mode. what you find or don't find in each playthrough is part of the random dynamics that make every playthrough a bit unique. that's the roguelike quality that diablo was originally inspired by. was diablo 2 considered balanced when it came out? nope. did we care that much? i don't think so, and that's because there wasn't really much of a benchmark for measurement. D2 eventually became the benchmark. hey, maybe D3 is gonna suck...but it won't be due to balancing. firstly because it's fucking blizzard. they keep working on stuff. secondly because diablo really isn't that much about balancing. starcraft multiplayer is all about balancing. you want strictly determinable and reproducible cause and effect for that. diablo is about randomness. the balance lies in tweaking the randomness to achieve interesting results. part of the fun is that randomness just isn't fair
  4. check watermelon flava for ultimate elevator goodness. you're right, this smooth type of jazzyness present in many morse/po tracks lends itself pretty well to muzak. it's probably hard for any musician to not take that as an insult, lol. definitely not intended as i love the tune. especially the final part! such great flow.
  5. weaver is my only 5 star hero lol i expect most people REALLY suck with him.
  6. i dont have a car but i can attest that it's awesome walking music. no matter how mean the street or the faces passing by, this tune makes everything groove along. it's like musical valium or something.
  7. that veldt tune sounds pretty cheesy and meh to me :S i think the guy's big strength is simplicity. his most simple tunes are the most epic. when he's actually trying to sound epic with all them samples etc, it ends up sounding bland.
  8. i understand what you mean, but i somehow expect shna to hate this type of compliment. music is meant for inspiration, not intimidation. i know it's a joke, but it's also not, isn't it? oh yeah, great tune!
  9. my all time favorite from fx3! it's really only barely hum-able or singable, but i could never keep myself from trying journey into the rift is my 1st love on the album. digging that thrash sound so much.
  10. the original torchlight was a disappointment for me. it was ok as a generic proof of concept, but it completely lacked the atmosphere and lore that made the diablo games worthwhile. i hope they aimed to create a more unique experience this time. in any case, i'm looking forward to more matt uelmen!
  11. oh god this sounds soo good. i liked the sound of virt's samples, but it was a bit flimsy in comparison. so great...can't say anything else for now, i'll just listen through.
  12. i randomed viper went 23 - 1 - 7 what a dumb hero.
  13. in most pub games, yeah. i feel like he's getting picked less though. most people agree he's kind of cheesy and rarely makes for a better match.
  14. 1. farm 2. get survivability/sustainability 3. blink all over the map and farm 4. get damage 5. farm heroes
  15. the notch thing happening in parallel is what made it surreal. the whole world suddenly decided to throw cash at schafer. collective bad conscience? proof of karma? mind rays?
  16. over one million $ pledged. after a day. 32 days to go. isn't that kinda...exciting? for gaming as a whole and such? funny bit of trivia, the 10k pledge is apparently from notch.
  17. http://www.kickstarter.com/projects/66710809/double-fine-adventure?play=1&ref=users goal has been reached already, took like half a day. pretty mindboggling success even if you take gilbert's and schafer's legacy and fanbase into account. do watch the video, it's quite funny. i seriously hope this catches on as a trend.
  18. that about wraps it up
  19. sorry gar. ofc anyone in this forum could learn a lot from jordan rudess. it's just that i hate his band i do enjoy his quest for absolute ultimate gear endorsal. when i wanna see someone wanking out on a spanking nu synth, it might as well be jordan rudess. and it probably is.
  20. or he could analyse something that's structurally interesting and captivating..instead of figuring out bit after bit of pasted together progwank. ^^ btw, this might be a nice watch for you grayb
  21. wait i messed up lol. i meant normal/harmonic minor. no melodic. i didn't listen to the whole song or try to determine its overall key. i listened to the section you linked to. the first notes sound like a fourth and third to me. then the chord changes from i to VIb. the melody then repeats the same 2 notes. if you align them with the new chord they actually function as a major sixth and fifth. so again, it rests on consonance. then it moves to the dominant, and that's what harmonic minor is most prominently linked to, no exception here. it's nothing special, you just use the leading tone that is included in the dominant chord. you don't even hear the leading tone in this example until the chorus is about to repeat. you mess up because you try to apply some very broad specs (like the song's key) to specific sections. you need more case by case.
  22. "Multi-user music production over the internet Multiple users can compose music on the same document from different locations. Bitwig Studio keeps everything in sync." sweet. i hope this isnt just a glorified project sharing platform thing but a real live solution.
  23. tritones of the root key sound dissonant, but the interval is gonna sound different in other functions. like, take any seventh chord in major. the seventh and the third form a tritone. it sounds pretty consonant. now you could move to the subdominant (C7->F7), which has another tritone in it, just a semitone below the old one (Bb/E->A/Eb). just for example. in the pokemon tune the tritone is more transitory tho. as you can hear it doesn't stay on the major second too long but moves back to the root. if it went on longer, you'd notice that it is kinda dissonant and begs to be dissolved. and that's part of what makes it sound sweet. the chord sounds like a minor iv to me. the bass is playing its 3rd tho, while the melody briefly adds a major 6th to the chord (the tritone you were talking about). then it fully dissolves back to the root major chord. you'll generally find that chromatics in basslines have a lot to do with chord inversions. see stairway to heaven for an obvious example. i'd play around with chromatic basslines a bit and figure out for yourself what kind of chord movements you can build on top. regarding your 2nd example...where are all the minor sixths you're talking about? it gets a bit minor sixish once it moves to the dominant, but even there you have a transitory semitone. strictly speaking, there isn't any minor sixth interval in the melody. the whole chorus sounds like bloody normal melodic/harmonic minor to me. i think you're getting too worked up about intervals and theory in general. music is math in some way, but it's also extremely relative, and the math we use to describe it really just points out some interesting relations. you have to find out for yourself what these mean to you. questions like 'why's that tritone sounding so sweet' make me think that your idea of intervals is too absolute. any interval can sound sweet or harsh or anything. it all depends on where it sits, on what function it performs within the progression.
  24. and then you learn how to deal with them. focus on playing those imba spellcasters in real games. experience how they're mostly not imba. they will only be imba in certain constellations against certain other lineups. heroes are imba if you don't have an antidote. you've lost the metagame. if you're prone to whining over unfair situations, then dota is the wrong game. in all fairness, i whine a lot too. for example, anti-mage is borderline imba, simply because he's such a fucking hassle to shut down. he also forces specific counterpicks. these games never are perfectly balanced. each flavor of the month pick stirs up new balancing questions, and it becomes increasingly hard to see through the noise. on the other hand, the modular nature of the game is in itself sort of a self-regulatory balancing mechanism. any strat will result in the development of counter-strats. it's essentially an endlessly evolving cycle of rock paper scissors (broadly guided and emphasized by patches of course). anyway, the reason these seemingly uber heroes stay that way is that most people have learned to deal with them and moved on. said heroes can still get some very easy kills in certain situations. in the meantime though, players have learned to methodically avoid those situations, be it through picks or playstyle. the hero is accordingly accepted as being generally balanced. occasionally a noob stops by and cries. it's to be expected. in the end, all i can say is: dota makes more and more sense the more you play it. doesn't mean you have to. it's a huge timesink, and if you don't enjoy it (you don't seem to so far) then what's the point. just be aware that there are many people that tremendously enjoy the game just for what it is. you don't have to be an elitist douchebag with a neurotic degree of conservatism to really like dota. most people can enjoy it if they're willing to wrap their head around it. it only gets better. ymmv.
  25. what you're not getting bleck...it's a great mechanic. it simply is hardcore. fuck the buzz, i'll just take the word. it's hardcore in the sense that it takes some time to learn and appreciate. emphasis on APPRECIATE. i applaud other companies for branching out. i'm very open to changes of all kind, and i think the dota/moba/wtf principle could be carried on to wayy more casual grounds and still be great. you know, thinking about it, LoL should probably get rid of the last hitting, simply because last hitting without denying is quite boring. it does work really well in dota and hon though. design elements aren't automatically bad because you can't get into them. When i played Go, i hated how every piece is the same and how confusing the game looks. i liked chess better. that's ok. Go is probably still pretty good.
×
×
  • Create New...