Jump to content

Nase

Members
  • Posts

    1,903
  • Joined

  • Last visited

  • Days Won

    35

Everything posted by Nase

  1. having listened to it a billion times, i think sequencing would be faster.. i'm sure i'm not the only one here who randomly pictures melodies he's hearing in piano roll format. when the song is simple enough and i've heard it a whole lot, there isn't much work to do. you just know the intervals. i can understand why you wouldn't wanna sequence wily's castle. extremely easy to argue against tho: so there are a billion wily mixes there are approximately 3/4 billion wily mixes using a midi from the web let's use one of those and maek kikaz remix! in this scenario, shouldn't you actually double your efforts to create something worthwhile and original? how is starting from the same midi template that countless others have used a better way of reassessing a monstrously overplayed classic than starting fresh?
  2. if you sequence it yourself you're likely to understand it better. apart from the theory part, starting with a midi just isn't the best way to build up a personal connection to the track you're making. if it doesn't matter to you it doesn't matter. personally, i hate opening something that is seemingly finished and reworking it in some kind of way. i sometimes like to look at midis, i also like to cut out bits and fool around with them a bit. what it comes down to: i enjoy making music more when i really get the different parts, how they're constructed, how they work off each other. you can do that with a midi. thing is you probably won't. midis are a convenience in this context, and as such they are mostly going to be used. if you're dedicated about it, i really recommend mixing by ear because in the end, there are LESS things you can do wrong. as far as didactics go. i mean, apart from all the happy accidents and musical tangents created 'by mistake', you're only training your relative pitch, pattern and rhythm recognition. that sucks right? painting is about really seeing, music is about really listening, blahdiblah. true cliche is true. that said, midis are fun and educational too. use both.
  3. dunno if it's the best, but i currently want this one: http://samples.wavesfactory.com/?p=1150 as far as huge piano libraries go, i only have old black grand by acoustic samples. it's awesome but a grand it aint, or not your typical one anyway. more of a mellow jazzy sound. the piano market is so oversaturated though. everyone's probably just gonna tell you what he's using, so i recommend you head on to kvraudio.com and ask there. because most people on there couldn't live with just one or two piano libraries. gotta catch em all ^^
  4. windrunner is fun because no matter how your team does, you can still have a great game. if your enemy doesn't boast mass CC (or something nasty like bloodseeker), you can usually do your damage in fights and get away in time. so if you play it right, you simply won't die much and are guaranteed to have some items if the game runs late.
  5. ahaha that's the same rationalisation i came up with.
  6. it's a kind of honest thing to say as it was a very nice exploit indeed, no matter if you intended or not. you released a cool and very accessible remix of the most hyped rpg ever just when it got released. how the fuck is that not an exploit? cmon now. don't call it an exploit but a 'nice move' or something then? better? XD anyway, good job ^^
  7. yeah, i know. it's still a good thing. it means you've got a healthy desire for exploration and experimentation, and that is way more valuable than recognition of any kind. the way i see it is like this: you need to be able to write music to rearrange music. even when you just shift the different patterns around, you're writing music. the level of involvement may vary, but ultimately you're organising the sound in some deliberate fashion and tadaa, that's making music. you don't strictly need to be able to rearrange music in order to write music. you can just make up new stuff as you go. that said, rearranging offers quite a few compositional possibilities. for one, it's how a motif becomes a theme. in other words, rearranging stuff is a rather integral part of making music, and as such you can easily train it while writing original stuff. you'll probably train that skill while just writing any kind of music. like, there's this part at 0:33 that you want to come back with full force at 4:21. so you change it to major and harmonise it or some shit. and that's all there is to it, taking a familiar shape and giving it depth and development by juxtaposing it or changing it altogether. just saying, if the remixing retro VG melodies thing isn't working out at the moment, just remix yourself more. in the same song. aka thematic writing. learn to twist and transmogrify better. maybe try to limit your output of constantly new parts and just flesh out the song with interesting variations of your main motif. remixing is about working with parts that are already there. if your brain tends to drift away when faced with this particular task, it's either not your thing or you haven't fully grasped the qualities of that limitation. stupid simple answer: do more of it, do it more consciously. limit the amount of parts, maximise the wealth of interpretation. see how far you can push a melody into completely different sonic territory while still keeping it recognisable. what could be a better test subject for all this than your own shit? no legend to live up to, no classics to butcher. it's perfect.
  8. good for you! 'oh no my creativity is keeping me from doing tributes! it's doing its own thing!! HALP' or are you saying you're too tone-deaf to successfully recreate popular melodies ;D
  9. ok my bad. i'm getting used to it anyway... i've been having a really bad streak with the matchmaking randoms though. need more players badly!
  10. http://www.youtube.com/watch?v=n0YQP4TQdsA this guy did a plain walking, no turning test. he does make it sound like there's a fixed .11 second delay built into ALL actions. add turning speed etc on top of that. i'm not sure if his test is legit or if it has been fixed. it sure does feel like it's still the same.
  11. http://www.kvraudio.com/q.php?search=1&ty[]=i&tg[]=7&pr[]=f give these a try first? VB3, according to many organ dudes on KVR, is just the superior hammond. there are others who favor freebies like Nubi LE. VH-2 is a good allrounder as well. Combo Model V is a bit more one-trick but it sounds great. you can honestly get such great organ sounds from freeware that spending money doesn't really offer huge benefits in sound. what you might get is added versatility (several organ models, fx like rotary speaker included) and maybe that extra bit of faithful emulation. which is hardly going to matter in a mix. i'm happy with the free ones, but VB3 would be what I'd buy based on user recommendations.
  12. bleck: got too late yesterday. just accept the friend request and i can send the invite to you later. i dunno about lion, tensei. there's the free mana replenish, yeah. his spells are easy to land, too, but deciding on how and when to use them isn't that easy for noobs. it takes a while to get the most effect out off the CC spells and use the burst dmg in non-embarassing and helpful ways. ofc i'd play him as a noob, just because he's worthwhile to learn and still one of the easier heroes out there. lich is definitely the ultimate noob hero. just dish out your slow and dmg, spam denies and shield, wait for a good clusterfuck to ult.
  13. lol gtfo scrub gimme your steam name
  14. my 2nd invite is up for grabs if anyone wants it. i got mine here so i figured i should give something back. i'd prefer to give the key to someone who knows and likes the genre. otherwise there's always the danger of the player not touching the game after 2 depressing matches.
  15. thanks a bunch for the key, tensei. seems like the social aspect is done via the steam friends system? i go by "skoshu" there. what are some of your names? i wanna play tmm.
  16. i remember ulfsaar. some oldschool dota heroes can seem really strange though when you look at them coming from hon. he's agi. his passive makes him seem like a distant relative of predator, but then he also has scout's flurry and an ult that, together with the passive, sort of forces him into tanky builds. to do more damage. the ult also is like a reversed version of maliken's passive in the sense that you get weaker as you lose hp. weird design. how do people usually build him? full tanky, full agi, a combination? bloodstone and butterfly?
  17. nostalgia is so appealing because it makes you remember the truly original experiences you've had, or call em source experiences or something. yknow, strong sensations, no preconceptions about them. it's one of the awesome perks of being a kid. sadly, it comes with being fuckin stupid anyway, these experiences play a rather big part in defining who you are, so why wouldn't you want to revisit them. like ella said, what you do with them is important. you can just fully regress to age 5 and enjoy being stupid and happy (and that's fine in moderation. i hope it is...) or you decide to do something more interesting. some day, we might develop some tech that allows us to browse through our minds like libraries. that's like the ultimate technological utopia for me, even surpassing the holodeck. it's also way scarier than the holodeck. it's like an OEM version of the holodeck, only featuring experiences recorded by yourself. anywayyy..until we have that, you can look at old shit and get all fuzzy about it. if you balance that out with a healthy diet of new shit and maintain a general state of awareness, it might all transmogrify into totally awesome new shit. thats how creativity works, you always build on the old. it's like a compost heap that's never cleaned out. to make my point, i don't think nostalgia itself is a problem at all, it's more like a device, a gateway that can and should be used creatively. that said, if you use it to constantly engulf yourself in childish sappiness, you have a drug problem. no big deal because everyone has that problem, to a varying degree. it's more than likely that people who express a strong dislike against nostalgic indulgence have seriously overdone it in the past.
  18. kick a$$ defiler! with a really dumb sounding name... man i want to play
  19. what's your point he's saying that super mario bros (fantastic small game) took less time to tune and bugfix than skyrim (fantastic big game). hard to argue against. tbh tho, i doubt gamers' forgiveness generally has much to do with realistic estimates of workload. well, it's true that we tend to be more forgiving when it comes to badly misbehaving AIs in open worlds. it's because we don't know anything else...except ok working AI in more closed worlds. as long as the bugs don't make it near unplayable, a weird aberration now and then actually may remind players that there's constant interaction going on between all the stuff, and that they're lucky enough playing this super early version of the holodeck utopia, so why bitch over every detail.
  20. does that only sound like pred?
  21. lol that's clumsy i assume she's been a vampire for 5 minutes?
  22. it's decidedly not interesting if you don't get it and hear someone else blabbering on about that incredibly green sound. also, OCD means you won't find relief till you do it. it's full on obsessive. everyone plays little mind games with patterns, numbers and shapes. i count when i take a piss. if i reach 10 just when the stream runs dry, i win. or something. i've been doing it forever. funnily enough, i have an actual ocd/neurotic thing going on with sequencers. i need to tidy them up. remove the clutter from vst lists, find just one plugin for each job that does it perfectly, that kinda stuff. i used to think of it as a necessity to clean up my workflow. by now i have to admit that it doesn't really serve a purpose and that i got along fine with a myriad of plugins before. it only got a problem once i decided it was one, and now im constantly between downloading a thousand weird noisemakers (because i enjoy that tbh) and removing them until i'm back at a bare necessities template. mind you, this is a process that goes on over months each time, so it's not that bad, but it's definitely neurotic because the clutter really starts to bother me at some point. 'this sample folder is a mess. i'll have to structure it before making any music' no shit, it's fucking stupid.
  23. well, luckily i had already heard about the OP-ness of crafting before starting out. after the little in-game smithing tutorial i also knew that it isn't particularily fun. don't bother imo, atleast on 1st playthrough. i'm playing a pretty ordinary hunter/thief with focus on archery and dual dagger backstabbing. great fun on expert mode. every little dungeon or fortress becomes a small infiltration mission, quest attached or not. i think skyrim is bethesda's masterpiece. it's like a consolised morrowind with only little loss in actual complexity, but at the same time it offers this immediate feeling of a reactive and evolving world...it reminds me a bit of the random encounters in red dead redemption. before skyrim, bethesda games were immersive because of their sheer complexity. they were rather ugly (without extensive modding) and, most pressing, quite stale in their presentation of game events. once the shiny intro was over, you quickly realised that it's another what-you-put-in-is-what-you-get deal. so you create your own existential journey, try to act out a believable character, and find your place in the world. and you somehow accept that the stuff happening on screen is mostly symbolic for the way more awesome stuff happening in your head ^^ i guess it's still the same in skyrim, except that it's just that much more gripping. in morrowind i needed like 5 hero rerolls over several weeks to even care about the game. with skyrim, i lost track of time after a few steps. it is extremely fucking immersive.
×
×
  • Create New...