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Nase

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Everything posted by Nase

  1. easy answer: hum more!
  2. Skryp! THANK YOU for saying 'jazzy'! that somehow randomly influenced me to start a really jazzy track. it's coming along really nice so far. thanks for critique, glad u enjoy. i agree 1:44 is a bit out of place, i originally wanted to take the tune further into that direction, didnt work well tho. probably gonna keep it as it works as a transition bit. thanks again. the muse can be so weird.
  3. god, sequencing is hard. haven't done much of it in ages (literally), and i'm slooooow. managed to sorta finish this one a good while after ear fatigue set in. still gotta soften the drums a bit in the first half, and probly add some more textures here and there. simple piece, not that ecstatic about it, but it feels good to have rendered something. feedback appreciated! https://soundcloud.com/skoshu/lalu
  4. Enough actual violence occurs period. what makes people think that abstracting from violence against women in fiction is a different beast? either think about violence as a whole and why it constantly serves as an audience magnet in media, or don't. taking violence against women/kids and putting it on some higher pedestal of evil isn't doing anything really. it opens up another subcategory that makes violent people feel better about their own latent violence, 'cause they'd never go there, of course. similarily, murderers take out their violence on child molestors in prison. similarily, games and movies aim to create ultimate villains that everyone can feel good about killing/watching them die. i know what you're talking about, emotionally. i hate seeing women suffer on screen. why don't i care about the dudes getting massacred that much? because i've been desensitized. like all of ya. it's all machismo and faux gentleman bullshit. violence is violence, suffering is suffering. it's all retarded, but some of the retardation is part of mainstream culture.
  5. let's plays are about how people play a game. there are two levels to the "how": what decisions players make in the actual game, and how that plays out in their heads. good LPs highlight that every player is a little game master/maker himself.
  6. you forgot the one that features random data interpreted as sound! http://ocremix.org/remix/OCR00881/ i wanted to ask you, have you ever loaded doom.wad in modplug? if not, you should do it. very good sound.
  7. happened less and less the more i played. the leveling system does offer slightly more balanced and mature games in the long run. of course that doesn't mean the atmosphere and chemistry in your team can't be night and day over the course of two games. that's dota...one great game makes up for 3 crappy ones (great games being good fights, not stomps)
  8. if you can load VSTis, sound quality isn't an issue. still, i wasn't talking about the onboard sounds of LMMS. whenever i reinstall fruity, i have to deinstall 80% of the plugin clutter. i have no use for most of the sound sources. it's the GUI. fruity has its own share of GUI issues/rough spots, but there are some things it does better than any DAW available. LMMS doesn't have that. it's an obvious copycat, which would be a non-issue if it wasn't so much worse. with most DAW comparisions, it's apples and oranges, but in this case, i'm getting the picture of a pricey yummy apple and a free foul one. sorry ^^ just try the FL demo for a while, and see if you can see what i mean. if not, have fun with LMMS!
  9. To be honest, LMMS is an utter pain to use if you're coming from fruity. Falls short in every category. You can start out with way shittier software though and still have fun and learn. That said... LMMS has nothing going for it except being a lackluster FL clone you can run on linux. Just sayinggg..open source is awesome and all, but the music soft SUCKS for the most part.
  10. It's funny. Lack of control at the same rate is probably what many people use an arpeggiator for. I remember getting a few song ideas from arps now. If you want to get ideas for arpeggios you wouldn't normally do, it might be useful to let the algorithm take over a little. I'm the same as timaeus in that i like to have more control, but then again, creativity works differently sometimes. To similar effect, you could also look for synths with a built in step sequencer. For example, I remember being fond of krakli's EZ poly, found here: http://www.krakli.com/krakli-free-synths/ Not a very flexible or feature rich synth, but a good idea spawner.
  11. FL has built in midi arp functionality, i think (assuming you're using that?) Once you can remember how regular chord arps look on a piano roll, you can indeed roll your own by punching in the arp phrase once and copypasting it ad infinitum. Idk man.. an arpeggiator is quite nice on a synth that you play live. It's not particularily essential to have when you sequence, unless it offers modes you can't replicate via midi very easily. Then again, it's a nice way to come up with semi-random patterns, i suppose. Imo just browse on kvraudio for some freebies with arps. Like half of the synths in their database should have arps. You might not want to limit it to FM. If you judge sytrus by its presets, it doesn't even sound that FMish for the most part. Lots of supersaws and classic analog sounding stuff in there.
  12. Guess you're right, but personally, just adding reaktor to the list is daunting enough XD They're not many plugins, but some of them are huge beasts. It's like...the hunter/collector part of my brain tells me to automatically jump on such a deal, while the librarian part flat out refuses. Too much new stuff to integrate, one beast at a time. Librarian wins out because he knows more about how my workflow goes. But that stuff can be very individually different. I'm sure komplete is the perfect plugin suite for some.
  13. The point of these complete bundles is that no one would ever buy all the company's products individually. People are motivated to do so because they get a hefty price cut, not because they're gonna use everything. Even though most of the stuff in komplete is quite good, no one is gonna use it fully, and a part of it is bound to just clutter up your vst list for a while until you decide to put it off there. So imo, taking this deal when you got most of what you wanted from it beforehand...meh. Just having kontakt and battery, i always found komplete a bit tempting, but tbh i'd be downright worried about having this much new stuff. I'm a bit neurotic about this: gotta use all the stuff i bought, else i feel sorta bad about it.
  14. That's nice to hear, i'll have to try myself later. I also got polysix yesterday, last day of the intro sale. That one is said to run well even on the 1st ipad, so i'm hopeful ill get some use out of it via AB as well. Then again, i wanna stop reacting to deals that easily. It was awesome when i got my mini in december and everything was on holiday sale, but i feel a bit saturated with apps right now lol. Beatmaker is what i'm using the most. Shnabubula provided me with a crapload of readily looped WAVs from SNES games, and they're really easy to set up as patches in BM. Chrono Trigger and Super Metroid are done, might do DKC next. I'll turn BM into my SNES DAW
  15. Oh yeah, was a bummer when it happened, but a forced switch like that can be refreshing at times. Plus i had 2 or 3 months without any daw at all. I can't even remember what i'm missing from the pc xd

    Some people only sequence on a gameboy. Now that's a limiting daw, and people enjoy it.

  16. Short fuse by touch. Why the interest? :)

  17. HAXX!! What is this, the "post your Starfleet Bridge" thread?
  18. Splooge!! $599! I'll join in and scream "27th birthday present!!" I wanted to have one of these when i didn't know anything about synths. Awesome, Korg! I wish the lovely old engineers in the commercial were accompanied by better/more fitting music.
  19. I share that broad relativistic view, but i think there is a little more to it than nostalgia specific to a generation. game devs are more reflective on gaming's origins these days, and it shows in many games. However you might think of the retro fad, i think it's all part of a valid effort to make people aware of the humble beginnings, the early gems, and how they can inspire modern design. Skyrim is graphically interesting because its glossy fotorealism is very immersive. A great looking old game like Another World is graphically interesting because it is plain fucking graphically interesting. The severe limitations motivated very interesting artistic choices. That kind of stuff will prove to be timeless imo.
  20. Yellow Magic Orchestra might be worth checking out for a history lesson. http://youtu.be/aHhYbVVDuoA good stuff
  21. And yet we choose to go back to simpler and less than fotorealistic aesthetics all the time. But yeah, that 2nd reality demo does look like a screensaver. I only put it on for the music.
  22. Have fun haha. I don't remember it sounding that pristine or realistic, but it had some character. Btw, modelonia from the same dev is awesome for vaguely acoustic sounding stuff. Not sure if it could pull off convincing bagpipes though Esperado: I dunno which NI products include the bagpipes, i got em from K3 full.
  23. It's a bit older than Unreal the game, which interestingly uses tracker files as well. Now that you mention it, it's entirely possible that the game's name is demoscene inspired. Like the demo, Unreal showcased graphical peak performance for its time, and was frequently used in stores as a benchmark to make people go "whoa, computers can do that?"
  24. I think that has more to do with what the bass plays, just like with drums. You simply get a lot of bass playing in metal that's very supportive of the riffs or even verbatim. Even when you can't make out the bass sound very well, it's a fundamental part of making the riff pump, and you can hear the huge difference when the bass drops out and the guitars keep chugging. Lots of tunes use that for effect. I get what you're saying about keeping it transparent for your ear's sake. I guess it's all dependant on how metal it gets. There are metal albums that i like for their muddy, cranked up wall of sound. it can be appropriate, even though it leaves your ears numb and ringing after a playthrough on headphones..
  25. It's just a classic tracker tune from a classic demo. I think it's the one with the "GET DAUN" sample, if that rings a bell...
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