Jump to content

Nase

Members
  • Posts

    1,934
  • Joined

  • Last visited

  • Days Won

    39

Everything posted by Nase

  1. My music would probably just about sound like yours if I was 3.5 times more talented and knowledgeable than I am. Hey, that means I don't have to get better at all, I'd just be redundant
  2. Fruity 8.0.0 had a limiter on the master channel of the empty project (or it loaded a limiter template by default, dunno), I think it got removed in 8.0.2. Either way, it'd be audible in the rendered file as well, so I have no idea.
  3. Why not, hypothetically speaking? Judging from some stuff I've heard the audio quality is good enough I'd say. It seems to be a pretty capable and alright sounding synth, so theoretically it wouldn't be a problem. It'd just be a pain to arrange anything complex and very polyphonic on it, you'd have to record several layers if you want chords or a countermelody, or use multiple DSes...haha. Well you'd probably want to record the voices solo anyway for mixing purposes. And with the little polyphony available, that'd be destined to become a logistical nightmare I'm guessing, switching back and forth between different files or patterns that are part of the same song. Your decision if that's worth the hassle...probably not After all it doesn't offer anything unique, soundwise. Whaat, no triplets?? What the hell, every goddamn Game Boy Classic tracker can do triplets...that's pretty weak.
  4. I think this one is tough to remix well. I've tried a couple times and never was getting anywhere. The problem for me is that the main melody is so simple and *maybe* cliched in combination with the harmonies (though still immensely pretty in the original), it's so easy to make it sound awefully cheesy. It screams trance anthem out loud, and I shudder a little when I listen to that possibility in my head. So maybe I'm alone, but it almost sounds to me like you're mocking the melody when that cheesy brass synth plays it solo at the beginning. There's a lot of solid stuff in there, but nothing that wouldn't still make me prefer the original, to be honest. The sound is very 'crammed together', if you get my drift. The original has this more open spacious sound to it, and I think it's what makes the rather simple composition really stand out. I don't think the piano part where you shift the melody's rhythm by an 8th note is a good idea, I don't get it atleast. On the positive side, it gets pretty funky at times. Maybe get inspired by the original's minimalism a bit and have fewer elements but make them stand out. Judging from what I've heard from you so far, you're better at making full sounding arrangements (maybe a bit muddy sometimes but they stick together well) than impressive sparse sections. When you just have little going on, like the ep+piano section, it reveals the lack of quality in your samples/making them sound good solo. Maybe work on that. Sorry if I'm sounding too negative, it's just that I have high expectations for a remix of this, and this doesn't cut it (neither do all my previous attempts mind you ) Keep at it!
  5. I've been listening to more and more Drum n Bass lately. The production aspect of it seems mindboggling and I don't know how long it might take till I find a sound I really like, but here is my first try. http://www.tindeck.com/audio/fileshack/s/swes-oi.mp3 Lots of bitcrushing and some granular stuff. It's as undanceable as everything else I do I suppose. There's no proper ending, it just loops after a while. Critique on production very welcome.
  6. Sure. But they're not on TV yet, and they really don't have to impress a future employer with one of their mum's or gf's questionable nose powdering skills
  7. Great gods...What the hell is up with that makeup? Their faces are powdered to death and glistening weirdly at the same time. Whoever did that, and why did they even do it (you wanna be on TV, you gotta use makeup?)
  8. Dunno buddy...but maybe you can tell me if there's something in there that will fit my mom's style? EDIT: Oh forgot to say, she mainly does Gabber/Speedcore. So what kind of music do you make?
  9. I've started doing these little competitions with a friend of mine, like TOMC/CMC whatever it's being called right now, or like virt's 1 hour competition, only with a less restricted timeframe. We usually finish after 90 minutes to 2 hours. Last theme was boss battle: http://www.tindeck.com/audio/fileshack/h/hlhx-aceeeeed101.mp3 Underwater city: http://www.tindeck.com/audio/fileshack/h/huxi-undawotta.mp3 Sadly I can't find his tunes right now. Anyone interested in taking part? I'd just need you in my contact list and tell you whenever we're starting one. We're both german, but usually start late at night, so it'd be early evening for you most of the time.
  10. Hehe, awesome. Did you guys know that Hiroki Kikuta (Secret of Mana) worked on a Hentai game and its OVA adaptation a few years ago? http://en.wikipedia.org/wiki/Sora_no_Iro,_Mizu_no_Iro I even downloaded the OVA. It's the usual hentai soundtrack fluff I guess, but it was fun trying to detect Kikuta trademarks in it.
  11. Generally, I know very few albums that I completely enjoy from end to start. That makes me feel even more that putting together a good album is a very intricate art. But because I enjoy so few albums (Not judging by individual songs, but by the quality it adds to the songs by being in album format), I find I don't care much most of the time. Talking about remixes, Relics of the Chozo did pretty well in that regard (Maybe because it was mostly done by one person). The other projects i know mostly sounded like samplers with a common theme.
  12. It's good for layering sounds, and with enough work you can get some good results, but the same is true for squidfont, heh. I hardly ever use it, a mixture of the Kontakt VSL stuff and Sampletank sounds gets me better results for orchestral stuff. I think the Amplitube versions, Sampletron and T-Racks were the best options. Who needs sampled Moogs btw, apart from those trouue analogue enthusiasts...
  13. I actually was close to participating twice just to get Amplitube Metal. It's a blast to play with all these evil stompboxes. Are the loops any good? Last time I tried the dl rate was way too slow. I'm not that into loops, and the demos didn't sound like, say, RMX quality...
  14. Yeah, I agree about ST. It's hardware workstation like in a way...the sounds aren't highend supermultisample material, but they just work well. Maybe I'll give SS another go and actually finish a song with it, heh.
  15. Man, I don't think you need SS2, with all the samples you already have. I got it with two other GBs that basically gave me the Total Workstation for €270 and ended up deinstalling it. Wasn't impressed at all. I chose Sampletron, quite like it so far! It's fun to have some sounds that actually make a point out of each note having a different timbre.
  16. Please don't remove the links to older versions. Because I think you've overdone it a bit (too squashed). Some brighter elements are very loud now (synths, guitar), and the drums, the kick drum especially, sound pretty weak now in comparison. Maybe try toning the lead guitar (and maybe some of the louder other synths) down just a little to give the drums/bass a bit more room. I'm listening on headphones right now and whenever I turn the volume to a level that makes the background instrumentation sound nice and full, along comes a super shrieky high guitar note and I have to turn it down again.
  17. The fake guitar wankery really rocks. But as others said, a track like this has to be a little louder. My initial reaction was 'meh' until I cranked the volume up. There seems to be a lot of headroom, I loaded the mp3 and had no trouble getting it to a more decent volume level with limiting. Some little parts that are already pretty shrieky right now (2 lead sounds simultaneously +crash cymbal) have to be ironed out, but it shouldn't be hard. Sound aesthetic wise, everything is very early 90's. Pretty cheesy synthwork, a little boring when the guitar is absent. Drums do their job but are also bordering on blandness. Haha, 3:10 is pure 80's Satriani madness. So my only beef is, the 'backing track' should be more than it is right now. The guitar synth is clearly meant to be the focus of the piece, but the foundation could be more interesting. I think it's more of a timbre than an arrangement issue. Some heavier hitting drums might already be enough.
  18. Thanks audio. Exactly what I thought. No one of you commented on the drums...I think I'll keep their repetitive dance style while introducing some more interesting breaks and embellishments.
  19. Nice tom work. If they had more reverb it'd be a total blast from the 80's The flutes sound very DKCesque. The way the bass is mixed sounds much better in version 2. Stuck out way too much before. In the part(s?) you added, the bassline loses too much definition I think. Some other balancing issues, like the detuned line coming in at the end being too loud/too rich in frequencies. The overall sound feels quite retro, but meshes together very well. Did you put reverb on the master or use any other master effects to have it that way?
  20. Thanks for going into detail. Agree with most of it. The 'bad instrumentation' you pointed out use samples from the game itself 1:25+ sounds really trashy, I agree They *can* sound good though. 1:00, the chimes/bells in the background, that's the sample used in that infested temple pretty early on in the game, forgot the name. The piano is from SoM as well. Bass works ok on my speakers, it's true that sounds like this one sound weak on headphones most of the time Distortion at 2:28? Don't think the guitar is distorted thaat heavily. Maybe it's the combination of higher frequencies in bass and guitar? The ending I agree is quite a downer structurally although it sounds good on its own. Just when I had something cool going near the end, I cut it off because I got bored or something Don't know if I'll try to reduce the throwntogetherness or just use some parts as a jumpboard for a more cohesive remix. Or maybe include 20 other SoM motifs XD
  21. http://www.tindeck.com/audio/fileshack/c/cuvh-SOm101.mp3 Threw this together this afternoon. As in, really 'threw together'. Heavy medleyitis, but it was fun. As a whole piece it feels like some cheesy radio crossmix. Maybe point out some part you like. I thought the SoM main theme disco part had potential, but I'd have no clue how to construct a full tune out of that.
  22. Ah, right, Intel Mac... Well, 50 bucks is still a tad cheaper than Live or hardware (Maybe there's some crap by Digitech that comes close.) Version 1.5 is only €23 btw (30$ i guess). I'll tell you if I find anything more of interest. Sadly, Windows is where the freebies are at :/
  23. Huh? I've never really delved into making live loop music, but I've seen a lot of software looping devices, a couple of them free. Here are some that I remember: http://www.expert-sleepers.co.uk/augustusloop.html http://www.rekliner.com/?PageID=14 http://www.plugins.timeshard.com/angstrolooper/index.htm If you check out these or some alternatives, give some feedback. It's something I want to get into at some point as well.
  24. Most other posts I've seen by you were a bit more constructive... If you want simple stuff like analogue-ish filter sweep pads, then I agree, synthesizing them should be easy enough. If you want more complex, constantly evolving ones, I see nothing wrong with buying libraries. I personally never did though, as I'm happy enough with the free pad-oriented VSTs available. Definitely give Cygnus a try. If you want to do sounddesign, I'd get the GUI by Odo. But it has a lot of good presets either way. http://www.krakli.co.uk/cygnus.htm
×
×
  • Create New...