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Everything posted by Thalzon
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Retro's gonna do the next Smash Bros. I'm calling it here. Quote me when it's released.
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It is. That said, real men wrestle with and come to dominate substandard control schemes. If you remap the button you are a goddamned pussy.
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The few times I've listened to Japanese voices I have not been impressed. Probably mostly because I can't make a lick of sense out of it, except for certain words (character names, "arigato", etc). Disgaea 1's Japanese voice work was terrible. Etna had a shrieky generic squeak voice and Laharl sounded like he was narrating his lines through a pillow case.
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3D Dot Game Heroes, Valkyria Chronicles, LittleBigPlanet, Folklore.
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All the animation I've seen for environments just has that special "pop" to it that I don't think we'd otherwise see. Retro really nails the details.
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Confirmed DLC is a bit of a relief. That means that the roster is by no means constrained to what we see at release.
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It'll be like in TvsC where each Megaman rep is from a different series. So we're bound to get Classic, Battle Network, or Star Force Megs.
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Capcom villains? How about Dr. Wily (or maybe Weil, since it's MMZ Zero). It's also not too late for a guy like Vergil or Red Arremer. Maybe Alastor, Captain Blue, or Jet Black from Viewtiful Joe.
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It didn't sell because it's got a 79 on metacritic. It may as well have been consistently rated 1/10 at that score.
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Nintendo will stop at nothing to own the world.
Thalzon replied to Brushfire's topic in General Discussion
It's on like donkey dong. -
NSMB Wii was also of the "every level has a gimmick" type of platformer. It felt dry at first, but worked exceedingly well. Replaying levels in that game is never a chore.
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The last two lines are a somewhat bitchy Dahlia making fun of Harry's inquiries. To his credit, the times he runs into Dahlia, Harry is exceedingly confused about what's going on.
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Yeah, well, neither do we yet. I have all 3 systems. Wii has been my mainstay, I haven't played my XBox in forever, and my PS3 I just got 2 weeks ago (and have yet to actually play anything on it, though I have 6 games queued up). Wii's only real dry spell was between Prime 3 and Super Paper Mario, I think. I've had no trouble finding fun, quality titles ever since. The XBox, meanwhile... Last game I played on it was Brutal Legend. Although I have 3 games for it queued up, two are horror games and I'm not so sure I'm a fan of those much. EDIT: And motion controls are fine. I don't mind waggle -- it's just another "button" really. That said I don't plan on getting Kinect or Move, ever. The Wii is enough for me in that regard.
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yes we are every single time ad nauseum FOREVER
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Okay, I just made it past the part where you get the gravity suit, and I have to really, REALLY wonder... Why did people have a problem with the story? It was blown way out of proportion in response to what actually happens. When Samus fights Ridley: she was stunned to see Ridley, and that can be expected. After all, this time she thought he was dead for certain. Perhaps all the lava and fire and stuff reminded her more vividly of when Ridley destroyed her home. I dunno. Point is, it wasn't half as bad as people moaned about. And the scene with Adam before his death wasn't that bad, either. I don't get it. Can't Samus show some emotional frustration? And on the gameplay side of things, the only really questionable (from a story perspective) power-up authorization was the varia suit. If she had found it in a little power-up ball like the Diffusion Beam nobody would be whining. And the game might be a bit linear until the end, but... Really, now. It would be ridiculous to leave everything open all the time. Especially since the pathways aren't as branched out as in the Prime series. I will give that the more linear setup can mean frustrations if you miss a lot of power-ups, but a good 60% can be found as soon as you come across them anyway. In short, yeah, there's problems (friggin' pixel hunts... The grubs and green blood in particular) but this is far from a bad game. It shows the usual level of polish and gleam that Nintendo games have.
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A warning about Phantom Brave: If you're planning to just play for the main storyline, then be aware that one of the very last maps is a total difficulty wall. You are basically given little means to kill several strong enemies. I got so stuck and frustrated I never got past that part.
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That's some mighty blatant autotune.
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I played Blue Dragon. I strongly, STRONGLY recommend downloading and playing hard mode from the get-go. The normal mode is an absolute joke that never gets difficult. There is no difficulty curve -- there's a difficulty plane.
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Arc Rise Fantasia is a fairly epic 50-hour adventure that I was pleasantly surprised by. If you can find it, Fragile Dreams: Farewell Ruins to the Moon is an RPG-lite with a touching story, but not much else. Lost Odyssey is an XBox JRPG that has a story most excellent. The gameplay is shallow and kind of dull, but all the story makes it a fun game to watch. Get Rune Factory. Any of them. Frontier on Wii is the current best one, but the 2 DS offerings are nice, and the 3rd one drops next week.
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I would have liked that design best if she were, you know, wearing some pants or something. The hood and cloak design, along with the goggles, makes for an interesting outfit with lots of combinations within the single design. But the slutty underclothing really ruins it. My favourite came in 6th place, even beaten out by that ugly, barren design in the yellow, which got 5th. Hell's heart, stabbing, etc is still in effect.
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Followed by the game glitching and trapping you and you are stuck FOREVER GOD DAMN YOU RED STEEL 2
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I could tolerate met hat girl, and my favourite was the black girl with the poofy aqua dress, but I would not be complaining if the girl with the native american motif won. To be honest, I'm amazed it took this long for Inafune to leave. He's not in a position like Miyamoto, who can make whatever he wants because he's got the midas touch. Inafune very, very rarely got to branch out (Dead Rising being a notable example) and was stuck for most of his career making Megaman game after Megaman game... No wonder he feels the Japanese game market has stagnated.
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I guess we shoulda seen this coming. The guy has done nothing but criticize the Japanese gaming market and laud western developers for months. And he said he hated his job. And, as the article states, his Roll-Zero combo character (Zeroll?) got dead last in the design contest. EDIT: Wait, that colour-schemeless, lolicon, super-generic umbrella-head won the contest? WORLD YOU HAVE NO TASTE. FROM HELL'S HEART I STAB AT THEE.
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Oh man, the optional bosses in Arc Rise Fanhtasia. Scratch that -- ANY boss in Arc Rise Fantasia, after the first few. That game does not screw around. The worst was quite possibly one around the game's halfway point. You fight a group of three against your group of three. You are more or less evenly-matched in power... But they, of course, have ten times the HP you do. And can rattle off limit breaks and summons at-will. and each have about 8 AP while your team has around 5 or 6 each. Lose, and you lose an incredibly useful summon until way, way late in the game.