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JH Sounds

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Everything posted by JH Sounds

  1. I'm not sure why the third one took me longer to figure out...
  2. I had about four different arrangement ideas, so I went ahead and mashed them into one piece.
  3. Whaa? I honestly wasn't trying to convey anything deep with that. Shella wears thick glasses that make it impossible to see her eyes, but the Stick could still figure she closed her eyes because... Um... *ponders* Perhaps it's more thought-provoking than I realized. Thanks for the critique, BTW.
  4. I heard "Rock Garden" and instantly set about making a piano sketch: "Stone Hedge" I have no idea what I'll do with it in terms of genre...
  5. Wow, the April 15 one is from 1999...
  6. Actually I figured the D was singing about this. Now back to the topic...
  7. I managed to make it all the way through, but then again I listen to Daft Punk.
  8. Star Maze Wow, that reminds so much of that Deee-Lite song "Deep Ending". I would even do a li'l remix to that effect, If I had a female vocal to work with. *Does a quick check* Wait... SML2 came out after the Deee-Lite song. OMG PLARGARIZM?
  9. Weird... when I try to download some of them, they either quit partway through or say the site can't be accessed.
  10. No Wart? That would have been kickass to mix...
  11. Odd... Some of the files don't seem to work. AND WARES MY TRACK
  12. I'm not sure if that was a serious reply, but I lol'd.
  13. I made it in, though part of me wishes I hadn't...
  14. Here's a simple little mashup I made: Daft Punk - "The Prime Time of Your Life" vs. Digitalism - "The Pulse" "The Pulse Time of Your Life" This is basically what I hear in my head whenever I play Digitalism's track.
  15. I think it's just one track for now, with the possibility of me doing more if the game production progresses.
  16. Gameplaywise, I only know that it's very much out of the Super Mario Bros. mold, with the character heading directly toward a goal. The theme and feel of it is still pretty vague.
  17. The tune would basically be playing during one of the levels of an action/platforming game, segmented into loops. The bit toward the end would be the time-is-running-out jingle, and the outro at the very end would be left out. The lack of percussion was specifically done to make room for sound effects.
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