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Everything posted by Hy Bound
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Vista 64-bit compatiable MIDI Interface cable
Hy Bound replied to -MZ-'s topic in Music Composition & Production
What you need is a 64-bit compatible MIDI interface. I didn't know that MIDI interfaces would really need a 64-bit compatibility, i thought they would just be compatible. I feel your pain though... I desperately want to switch my rig to a 64-bit system. What a pain in the ass. -
I'd like to mix/master your work (for free!)
Hy Bound replied to Hy Bound's topic in Music Composition & Production
Whoa, I don't check OCR in a couple days and i miss all this... Sure guys, I'd love to help you out, just PM me about it when you think you have something to send over and I'll talk to you about it then. Otherwise, I'm either on facebook or AIM a lot of the time. I appreciate the interest. -
OC ReMix Special on NEW Groove Bias Drum Library! (Now With Freebies)
Hy Bound replied to zircon's topic in Announcements
Looks awesome, I may have to pick both this and impact steel up when i get kontakt. Also, sorry for the noob-ness, but what is a round robin? I've seen that word before, but I don't think I know the real meaning. -
Thats pretty interesting. I never realized how much work went into that sound... It didn't sound THAT complex. I guess I've never really appreciated how much all of the old synthesis was just code-writing. Cool read, thanks for bringing it up.
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It really shouldn't be any different. All "freezing" does is render the track to audio. HOWEVER, every once in awhile (especially with my EWQL stuff, which is glitchy anyway) the frozen track glitches and even stops playing audio... So I would say your problem would have something to do with a glitchy VST module.
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Final Fantasy IV: Echoes of Betrayal, Light of Redemption - History
Hy Bound replied to OceansAndrew's topic in Projects
GOOOOOOOD Jay, why are you taking so loooooooooooooooooooooooooong... Just kidding buddy, I love you. -
I'd like to mix/master your work (for free!)
Hy Bound replied to Hy Bound's topic in Music Composition & Production
I would primarily be doing it this summer and even passed that if there was enough interest in this. Just PM me about it and I can get started whenever you need. EDIT: I'm also doing it now though -
EDIT: Hey guys, so I had started this a while back and got a few hits but felt I wasn't doing everyone justice with my mixing/mastering and I didn't quite understand how to do it properly to boot. HOWEVER, I have spent the last several years working tirelessly on mixing/mastering/production and want to get back to this. OCRemix was such an important part of my formative years of production that I'd like to give back by doing something like this. I'd like to take either your stems and mix/master your song or take your mix and master it and let you know what I've done, so hopefully this can be incredibly mutually beneficial for everyone. Here are a few quality samples if you're interested (They're betas and unfinished, but they're fully produced): https://soundcloud.com/hybound/dark-below-v6/s-lDz5w https://soundcloud.com/hybound/who-we-are-instrumental/s-syEcn https://soundcloud.com/hybound/jenova-effect-v4/s-5OYPs#t=3:17 So please let me know if this is something you'd like to do.
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Personally, I like to put a sliiiiiiiiight amount of phaser on my guitars to just give them more of an electronic twinge. However, in a song I've been working on I would suggest layering in a sawtooth synth with a little guitar pedal to make the sound a tad more synthetic. It works well, especially if you have chugging rock-like guitars. Also, that synth effect in guitar rig works pretty well for adding a slight amount of synthetic edge. Or, since thats basically filtering the source and adding a synth wave to the waveform, another option is to just automate a filter. Filters are a big part of synthesis, so even a slight amount of filtering can give it more of an electronic feel. When I think electronic punk, I think Prodigy, Hyper and Pendulum, so I guess you could listen to how they do guitars. Prodigy seems to like to cut up their guitars and make them more of a sample-set for splicing in to their songs.
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I personally use Waves mastering stuff for mastering and I absolutely LOVE it. Its super expensive, (i got my Gold bundle for about 1200 bucks, I think you can find it for about 1000 now though. My Mastering Bundle was another 700 bucks.) but its the absolute best stuff around. My mastering rack usually is made up of (in order of appearance): EQ (Live's onboard EQ) Waves Renaissance Bass (adds a tiny bit to the low-end when i need it) Reaktor - Flatblaster 2.0.2 (my favorite quad-band compressor; adds a teensy amount of warmth and also narrows/widens each band separately) EQ (Same EQ, but only for the slightest tweeks to EQ) Waves L3 (wonderful for adding that last little bit of Limiting and sheen, also can slightly tweek the compression with it's 5 band compressor) Waves Analyzer (this helps makes sure I'm not too wide/narrow and helps with finding EQ problems) My main tip would be to just practice a TON with different styles of music. Simply going from a rock song to a drum and bass song (not terribly different as far as dynamics) can mean a drastic change in how mixing and mastering is handled. Also, The Vagrance is totally right about waiting a couple days before saying "done" with your song. I recently came out of a session thinking I had done the best possible mastering job to my song and came back the day after to find it sounded like complete ass... Its frustrating, but your ears become very accustomed to the same frequencies you've been listening to for a while, so give em a breather and you'll hear things completely differently. Also, one of my own biggest tips is to make sure you understand what is being done with every aspect of production. Not sure what makes a synth sound the way it does? Study the basics of the synthesis behind it. Not sure how a phaser works? look it up. For instance, I used to use a chorus on my snares to fatten them up, but then found that they weren't very snappy. Since the chorus delays the channels separately it effectively rounds the sound out; not what you want for a snare. There are a ton of those kind of relationships with every effect you use; learning them can save a lot of time of trial and error. A side note is that you don't want to use a phaser on a bassline; since the frequency shifts up into the muddy 200-300 Hz range. Like I said, you probably wouldn't have figured that out for a while if you didn't know how a phaser worked. Anywho, I hope this helped.
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From what I've read... This looks terrrrrrrrrrrrrrrrrible. They want to turn it into a LotR-esque movie. That would completely destroy the whole point of the game. They want to add all of the minor characters (the guys trying to find the main character) to play a much bigger role. Also, it is being written by the guy who wrote the new Streetfighter movie, The Scorpion King, and the Rundown (the latter of which i didn't think was horrible, but it certainly wasn't good). Guh. Fuck Hollywood. Fuck them to hell.
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Those ideas for the art are fucking amazing. I thought it was a little boring as-is, but once theres more little ships to blow the hell out of this game should be siiiiiiiiiiiick. I'm not a huge shmup player, but that would definitely make me play it over and over again. The graphics are already pretty neat-o spiffington too. Survey'd.
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Am I the only one who actually enjoyed it? Sure, i never felt very challenged, even on the actual assassinations, but it was still incredibly fun to run around the cities. I spent several hours just traversing the different buildings and killing random people. Thats where the fun was.
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Didn't Scott Peeples do a remix of that song on here? I could have sworn he did. :-/ Anyway, thats pretty cool, i remember Pilotwings being a pretty cool N64 game, i'd like to see it on the wii... I may actually play my wii now.
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Me there. I is HyBound. I don't really know how to link to there... Also, my hobbies include applesauce and retarded. EDIT: I found my thought-bulb. www.twitter.com/hybound
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zircon in Heroes (4/10 - and the Wheelman)
Hy Bound replied to Theory of N's topic in General Discussion
Congrats man, thats fuckin sick. Fits the scene quite well I must say. Our zircon is a hero. -
Okami - Thank Goodness for Kokari ReMix
Hy Bound replied to Robotaki's topic in Post Your Game ReMixes!
Dude, if you don't finish this I'm going to find you and break everything you own. This is seriously great. You would be doing the world a favor by finishing it. THE WORLD! -
I figured I'd bring this thread back now that I've been working with Reaktor for a while. Its still as exciting and new to me as the day i got it. I have about 200 synths and FX from the user forums now that I'm using. Its awesome-tastic!
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I don't know exactly how he did it, but it just sounds like some pink noise over the top of some high and low-end filtering with maybe a bit of a vinyl sound on the top.
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I got it yesterday and played it most of the day. Its fantastic! It really lived up to the hype. The only problem I have, and its only a slight nitpick, are the controls. It really does make aiming a chore. At first I thought it was great while I was playing the singleplayer portion; it really makes you be very deliberate with how you play. However, when you're in multiplayer and there is a guy running sideways in relation to you its almost impossible to get a good shot on them. It feels like you have two speeds; 2 atoms per hour, and infinity-billion per second. Usually I would blame it on my inexperience with the controls, but I absolutely raped everyone in kills... And I really didn't think I was doing all that well, which really shouldn't happen. It just kinda makes you feel lethargic about aiming at anything. I think its great that they tried to compensate for the shit analogue sticks on the PS3 controller, but it still feels like my biggest enemy is the controls. For instance, I was running behind a guy on the other team and waiting until he was going on a straight-away to make sure I could pull off a headshot. Well, to my surprise, I couldn't hit him in the slightest and he ran off, not even having the idea in his head that anyone was shooting at him. Again, I would say thats my inexperience with the controls, but I went on to be ranked #1 in the match... Grrrrrrr... Anyone else feel that lethargic and frustrated with the controls in multi-player?
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It looks quite awesome. I really enjoyed what I played of the original when I rented it. When I bought it I kept getting stuck in the area of the "dying flashlight" which just ended up getting fucking frustrating even though I had gotten passed it before. I'm not terribly sure I'll buy it, but if i have extra money in the future I'll probably put this on the top of my second-tier of games.