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eternal Zero

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Everything posted by eternal Zero

  1. Ah I missed Tensei's edit. Arma doesn't get vanguard ever. He gets hood. Lego does tend to get Vanguard even at the pro level. He's a special case though because he's trying to get hit by a lot of things and reduction from each attack will produce more effective HP than raw HP would. Only heroes who are trying to get hit on purpose by many sources should be the ones getting helm or blade mail. Everyone else is wasting their time and gold.
  2. I really wish people would stop griefing at me or at all when they're losing. Sometimes I just want to play a game in silence cause it's so irritating. Makes me want to go back to WC3 to play that side-campaign where you were Rexxar I think and it was Diablo-esque.
  3. Helm is the item I'd remove from your build. It seems like a waste of gold.
  4. In short: 1) Hellbringer (Zero) almost single-handed puts up solid fight against entire enemy team for 60 mins. 2) Maliken (Leo) farms the most disgusting build the entire time. And unleashes it over a slow 30 minute roll. 3) ??? 4) Profit.
  5. Yup. I am always my team's main carry player so she was the obvious choice.
  6. His ult is costly. Constantly blinking takes up mana and getting mana back can give you the very little you need to pull off a kill. Also sitting at just enough mana to blink? Blink in and hit them 3 times and now you have enough to escape too. It's what allowed me to be so constantly in your face and harassing cause I effectively had infinite mana as long as my enemies did.
  7. Finally! Mercurial Spectre! If you feared my carry before you are in for a totally new level of power. I'm so excited. New fix to courier on Tab really fixes most issues I've been having with micro. Still not totally fixed but it'll definitely help things. Magebane not getting mana from his mana combustion is not a huge deal but definitely weakens him pretty significantly. Dark Lady also got some buffs toned down as I expected.
  8. But you can do even better with a nado stick or refresher by midgame. You can't use blanket statements about who should get farm and when. In general, yes, default to your carries and/or better players. But even support need baseline items to do their minimal jobs. Then they have items they need to get to that next level of usefulness. Double ult from either Pollywog or Hellbringer is significantly stronger than just one when well placed in a teamfight.
  9. A good Hellbringer player needs either refresher or a completed puzzlebox by midgame. Also boots and potentially both. Hellbringer is a powerful character who could definitely use that gold. Also a solid Pollywog player should have ult stick and refresher at some point too. To simply put all your faith and gold in a single person is asking for them to get focused down and the rest of your team killed. Heroes like Succubus don't need more than boots and bracers before focusing on wards. Heroes like Glacius are the same. I also hate seeing Soul Reaper players get radiance when they should have gotten sheep stick because a disable is much more useful than putting a high damage item on a non-carry. There's still no HoN analog to Satyrs. This means we're missing two important creep skills. One of them being purge. The other being a wave attack akin to Defiler's nuke. Also one of the Satyr camp combinations was the highest exp neutral camp in the game. Not to mention the Troll analog, Skeleton King, skill seems to be channeling which is super unwieldy with the poor control mechanics and also strictly weaker than his counterpart's net. Also he lacks the ability to summon undead critters to increase farm speed, damage output, and general ability to scout an area.
  10. It's shameful how weak she is due to negligence on S2's part. A fix for the combination of an incomplete and incorrect jungle and poor control mechanics for multiple units is not too much to ask for. The fact that I have to ask for control and removal of control of courier is so frustrating.
  11. So...that was my Ophelia play. Let a Pestilence solo a double lane while making roughly seven kills happen early. Was overall useful to the team by tanking Kongor twice, killing most of the towers and causing a lot of pushes. ...you don't get to see it again for a while...it's not that easy.
  12. So I got to play Panda last night. Here are my thoughts. Role: Support Skill Build: Priority on Flick > Flurry > Cannonball. Get ult when possible. Get maybe one level of Cannonball early to escape into thick patch of trees or to leap over a cliff. Flurry: Pretty amazing skill. Semi-disable. It's disorienting. Does solid damage for (somewhat) cheap cost. Scales with you. Fling: Oh baby this is it. Awesome debuff as well as solid placement of enemy hero. Goes through magic immunity. This right here makes the hero. Cannonball: Slow and unwieldy. No player worth their salt will get hit by this if they see it coming. Not an initiating stun by any means and the duration isn't that long. Also there is a long backswing to this animation which you can't cancel. Ult: It's solid. Nothing spectacular but it's a channeling disable with damage attached. Not going to complain. Item Build: Steamboots -> BKB -> Tornado Stick Good and useful and pretty easy to farm up. Also plays to his strengths. Steams give him the MS and stats he needs. BKB means he can stop opposing carries with impunity. Tornado stick is even more MS along with a useful placement for hitting his own stun or slowing down an escaping enemy. If you farm any more than this you're doing it wrong.
  13. Thanks for realizing. It's more frustrating than you know. I mean I don't mind losing but to lose for the sole reason that my hero is crap is just ugh. And just to be objective (for your player tiers): Donuts has a better KDA than I do by far. He also has a higher XP/min but his lower PSR indicates he hasn't seen as much actual competitive play and/or as many higher levels players as I have. Also a lot of the guys that actually earned their super high PSRs like me have pretty bad KDAs since it's the nature of the level of play. I haven't played with him ever in a full game so I can't say for sure.
  14. I'm fine with no backdoor as a friendly thing but if you're not on my team then by all means please pick Scout I love getting free kills.
  15. It's a great toy. It has poor execution so I can't quite call it a good game.
  16. You and I should play more, Bardic. I like how you think. You're on the right track for higher level play. On that note I just dominated a game as Puppet in a 1900+ inhouse. I rushed the new int blade and just ripped them apart.
  17. Well yeah that's what he's saying. Most of [OCR] aren't capable of being able to play Electrician to counter a Jeraziah pick or to make and use properly a Diffusal Blade. Most of them also do not keep a teleport on them at all times (Btw you really should. Shame on you if you don't. No lie.). Even if they do most won't have a level enough head to activate it fast enough. The only bans he's mentioned that have even seen the light of day in other circles that I have seen I've commented on already. Succubus is too good in a small setting. Tempest opens up a second solo and forces the enemy to either waste time trying to gank him in the jungle or accept the fact that he will inevitably win more than a few team fights by himself. Edit: Also is probably good to mention that I can also micro the courier to have the items I would have gone back to buy normally deliver them to the lane I was going to just teleport to. If it was safe enough for me to switch to then it's safe enough for the courier to give me my items (also there are a ton of hiding spots if shit happens, which it will sometimes) so I still get my items too.
  18. Two things: 1. I mentioned killing Roshan/Kongor. This will give you a free life. 2. I wasn't serious with this part of the build. In an actual game I'd probably buy the new Int blade as enemy armor would be pretty high and this would bypass it significantly. (Or just any other powerful item really.) Most competitive games end long before I even look to finish Satanic (or even the Heart) Zirc: I'm fine with the Jeraziah ban. Even a monkey can cast his ult to win a team fight. He has good counters in that Nullfire and Electrician dominate his spells but these are both hard for beginners to use. I approve of this. Tempest is iffy... I don't think any of you have yet to show me you understand the jungle well enough to truly make him a threat. Also not enough of you are really power soloers to make this a huge issue. We use this ban in my upper level inhouses but if you want it then I don't see why not. Arachna ban is stupid. Same way of beating her is the same way you beat a Blood Hunter. Buy a teleport at level 4 and when she tries to kill you you just teleport away. She is strong, yes, but she isn't so bad. Succubus? I'll agree on this one. She's just annoying being able to disable the entire enemy team at once by herself. Sleep one dude. -damage on the enemy carry. Then ult and kill the last one. Along your logic I think you should have added Blood Hunter, Panda, Luna, etc. But I disagree with being able to own someone solo as being a problem. Succubus is a special case because she is just that good but the others not so much.
  19. You have an innate crit with a practically forever lasting super attack speed. Why even bother wasting the mana on farming when it will save you at most two seconds when two full casts could easily decide a team fight instead. To use spells to farm with almost any hero when they have an equally fast alternative is wasteful. Soulstealer can double nuke a wave but has no other means so it's okay on him. You don't see professionals blowing their load on every single wave for this very reason. Sure you could argue that you want it to happen faster, but then you're wasting mana and going deeper into enemy territory. You want to get out faster, fine, but well placed wards and simple self awareness will keep you alive. I'm saying it's sub optimal and shouldn't be a reason. And what does BKB give you other than a few seconds of magic invuln? Next to no HP and that's it. Cleave will give you damage, mana, and another aspect to your damage in that you can hit multiple people. It's just like my getting BKB just to stop your Pest ult from affecting me. It was a necessity yes but a total and utter waste of time. BKB is best on heroes that need the time to deliver something like Tempest or Magmus, or even Soulstealer when your opponents are good enough to stop his ult before it goes off. Also it's great for chasing heroes who have to run straight at their targets. Pest and Hammer are the best users in this regard. Getting BKB on Madman is akin to getting a BKB on Mercurial (you will meet her as Sand Demon or w/e). It's not worth the gold and farming some kind of damage is going to do you more good. Edit: Bardic, your examples go under the same heading as Soulstealer. They have no reason to have cleave (cause it doesn't work) or radiance (cause it's just bad on them) and as such they have no better alternative so that's what they do. Thunderclaw doesn't count because it is unreliable. Also, Tensei, while yes you do head back anyway with your method with mine you can easily just teleport to another lane which is now open and start farming there with zero interruption. Then pick up another teleport at a side shop and continuously farm. This is how I stay so ahead of you guys in levels. I spend next to no time in the fountain when I don't have to and that's the key.
  20. He can be a semi-carry super stunner if you go something like BKB. For an actual carry build. It would be Battlefury to reduce mana issues while giving easy farm then Wingbow then some the precursor to Satanic. Then Heart then finish Satanic then if you get to this point kill Roshan and then buy a Doombringer. It used to be Bloodstone cause you'd just rack up kills then be casting forever and you could kill every wave with Stalk - Roll - Stalk wih your inf mana. With bloodstone's change you have to be more conservative with mana when you're the carry because you have to be ready to TP then fight at the drop of a hat. This is why I dislike arguments like "Dark Lady can take out an entire creep wave with Dark Blades then her Blink" cause that's a waste of mana when you could just not be lazy and last hit those creeps yourself.
  21. That Languish fed 0-14 as MAGMUS where they were originally complaining that they had Luke when he did more than fine that game only going maybe 0-3 before I got super fed and just gave him hell.
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