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eternal Zero

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Everything posted by eternal Zero

  1. Yup. There it is again. Begging for it's response.
  2. Thinking about the costume change idea objectively...it doesn't quite "fit." Some characters have far too many possibilities where others have little to none. That in itself will surely shut down the idea, however, it is a clever little idea that would be pretty cool. This is because you need at least 4 per character up to a possible 8 if that speculation about 8 players is, indeed, true. Though I also think that one will flounder because the stages don't look that much larger, and 8 players on a standard sized stage would suck. Drack, the whole crates having skins is what started me on this idea which caused this little ruckus. They only showed a box going down a slope...if you had the forward momentum and jumped onto a box on flatland...would it still go? Wait...I don't recall there being a true momentum-ish system in Melee (someone confirm/deny this) so does this mean that momentum might actually make a difference? Like if a heavy character is moving fast enough at someone, but at high %dmg, which lowered their weight coefficient, could have enough momentum for a regular punch to not phase them??? This is assuming it's based off of another mass coefficient because weight is determined by %dmg. Savvy?
  3. Please don't put me in that group...it doesn't really matter about the name at all. Case in point is that you should look at the idea of costume change and ignore Samus entirely else all you kids will start drooling over the pixels again. The biggest idea I have with this is players not agreeing with new looks, or really hardcore old schoolers who just can't deal without the 64 Smash look. The only character who wouldn't need much work is Kirby, lol. Except maybe if they had a 64 look.
  4. Arek, it was directed at DSX cause he said it wouldn't be "Zero Suit" Samus anymore if you changed the costume around. I don't agree with the whole name change to "Armorless" or as it's more known, "Suitless" Samus, but I'm just saying that my idea could work while retaining all titles. Also, thanks for confirming that there has been no such chatter about the changing of costume. I was just putting it out there because of the nice little details they're doing on the item containers. Also, think of other applications that this could possibly take. Paper Mario skin for Mario? Twilight Princess look for Link? (talking about before the usual green) Not Command look for Fox? It opens up tons of possibilities. Sorry I started on Samus...seem to have attracted those who lust over pixel count.
  5. I'm more interested in the armor where she doesn't have the large round shoulders...I think it was the Super Metroid one before any upgrades...also, screw the super big shot as her final smash...I demand crystal flash! Also, Zero Suit Samus is a specific example of a "suitless Samus" which have been present in most of the Metroid games.
  6. Actually, the talk about multiple Samuses is possible. They've shown that they are willing to make multiple skins for items for different levels, so would it really be so hard to have multiple skins for characters that changed more than just a color palette? The powersuit Samus series could have the different models, but they'd all behave exactly the same and the zerosuit Samus series could easily contain the different underwear styles Samus has tried over the years. This could also reconcile some people's issues with Fox's new look by having his older look present as well. This also brings me to speculate that there might be a "retro" skin set where it looks like the original smash again. If I stumbled onto something good, tell me. Also...I wouldn't doubt that I missed a memo somewhere that explained or shot this down already. Bob-omb? But seriously, a Bob-omb with lanky legs and a quick movespeed?
  7. I have no interest in this event as I live too far away, but I've got to back RD on this one and ask what the hell you were thinking, tenchen. That wasn't cool.
  8. That's quite the daunting task you're putting on yourself.
  9. Okay, jumping on crates and presumably barrels to get them rolling = genius. That'll definitely shake up the tournaments that like having all items and stages on.
  10. Then it's got to be Ridley, because Dark Samus would be another clone-type character which I recall some statement saying those wouldn't exist anymore? Someone correct me if I'm wrong.
  11. Now the important part is whether that nasty flyby is by him or by his crew!
  12. I really would like to give this game a try, but I'm afraid to get to like it only to not play it because I refuse to pay a subscription fee to play my games (hence why I'm a big Guild Wars fan).
  13. Like as a move? Or just as he moves. Haha. He screams whenever you move him so you not only get to play as the awesome Ridley, but you get to make your friends' ears bleed. Okay. That's a horrible idea, but I've seen worse.
  14. It's amusing how you change your pattern of speech when addressed differently. Notice this wouldn't have happened if you didn't mention that "someone else must have liked the game" and said something along the lines of "we need more votes, someone please give their opinion." Unfortunately, working at such a request objectively negates any way for you to request that someone votes on the game favorably because all you can really ask from someone is their vote.
  15. Dude. Shut up. Come off of the size and flight issue. Authenticity isn't exactly abundant in this game in terms of character size. Kirby is 8 inches tall..but he's not that small compared to Mario who's 155cm (don't feel like converting know...that's the measurement I can remember)...Pikachu is 1 foot 4 inches tall...but he looks the same size as Kirby...OMG I HATE THIS GAME NOW AND CAN'T STAND THESE CHARACTERS IT BREAKS ALL AUTHENTICITY. Edit: Just read RD's post and the whole size-changing issue is also present with Bowser, not sure if DK does it too, but it is very likely.
  16. That'd be cool as long as it isn't for a price.
  17. We already had this talk on the scaling issue before, but I forget about what exactly. I doubt Ridley will be a playable character, he just doesn't have that right vibe to him...and I do agree more with the possibility that he is going to be a boss in the supposed adventure mode. Also, about the flying comments: All of the characters have some possibility for flight if you -really- wanted to dig into their own worlds and pull some implement for flight. Did they do it before? No. Will they do it now? No. They've already added two known characters who could have had the possibility of flight: Pit and MetaKnight. At least be consistent with what you're going to argue against a character. They aren't dumb enough to ruin such a fine game by allowing something as simple as flight to get past them.
  18. You're missing the point entirely. We're not trying to make a list of favorites. This was explained in like the first 5 pages of the thread if you actually, y'know, read it. This is trying to be objective and call out games that we think every gamer should attempt to own in his/her own lifetime.
  19. I'm not sure about that, but the 64 couldn't even handle music with four players on board.
  20. Holy cow did I miss Amplitude?! Amplitude: YES Gameplay and look is much improved and I personally enjoy the newer set of songs more. Not as unforgiving with more gradual levels of difficulty even though the highest levels still have that sting to them. Get a multitap and this is one of -the- best gaming experiences you and your friends will have.
  21. Haha, you'd be surprised. His horizontal movement in midair is weak without side B. If you go too far out and don't know how to recover properly with him, you're as good as done.
  22. I haven't responded for the last three rounds or so for a reason, but I'll get to them eventually. I definitely have some things to say. But be straight with me, is the AI in the Mario Kart games really -that- bad for you guys? Honestly it's just the item system in general...the AI actually makes things easier for you by having predetermined lines to take on turns and stuff which makes green shells exceptional both firing forwards and back. It's much harder to do that in multiplayer unless you're able to watch all four screens at once...but that's lame and I have to consciously stop myself from doing so. Heck...I've already typed this much. Might as well cast ma' votes. Mario Kart Double Dash: YES See above for non-issue with AI and item system. I don't know why you're complaining about no 4-cart Gran Prix. It's never existed because the systems, to what I've seen, aren't able to handle four player characters along with all of the necessary computer characters. If anything, be happy that you can even do a Gran Prix with four people in two carts. Freaking whiny kids always wanting what you don't have. Pikmin 2: YES No more obnoxious 30 day time limit along with two new types of Pikmin to have fun with along with new enemies and the ability to control two different squads AND multiplayer?! This game wins. Phoenix Wright 2 Justice for All: borderline YES Same great formula...just much much easier this time around. No bonus mission, but this is still a solid game that deserves attention. Star Fox Assault: NO A decent Star Fox game all in all, but it's not worth it to have a must buy when you still have those annoying "on foot" missions where it should all be the classic rail shooter and freaking all range mode awesomeness. Still a decent game to have, but like most Star Fox games, the multiplayer isn't worth squat. Project Gotham Racing 2: YES Good tight and solid controls with the music tracks and the visuals to make it all happen in a nice package. WarioWare Touched!: NO Fun game, but not worth your time. Touch screen play was fun and everything, but there's no real depth to this game to give it more time than you initially gave it. You won't be coming back to this one. Viewtiful Joe 2: NO Just didn't have the same tight feel as the first one and was made far too easy. Just wasn't fun. In The Groove: YES This game is what the hardcore DDR players ordered, literally. You're not limited to only hitting two at once anymore, you have to use your hands to groove properly now, and maybe get down on all fours really quickly so you can get back up and kick out a 16th note run. This game is just fun and intense while still keeping that learning curve present in all DDR-esque games. God of War II: YES Great expansion of the story upon the first game. Some parts of the story were frustrating, but hey, that's what it's all about. Legend of Zelda Four Swords: NO Horribly fun game with four other people, but that is its flaw. Needing your own screen for the 2D platforming elements required a GBA/SP and a connector for each, which isn't very feasible. I do own enough GBA/SP and connectors to invite friends over and do this myself, which makes the game worthwhile, but because of the limitations of most, not gonna happen. Sonic Adventure 2 Battle: borderline YES This is the only saving grace to the 3D Sonic games. It is fun, it's not incredibly innovative, it's easy to waste hours on end on Chaos until you realize they're worthless except if you have friends to play with, which I always have an abundance of. I think this is a must have. Star Fox Command: NO It's fun, but it's short and can be quite unforgiving. I like having the multiple people to play as and that's really fun, but it's not worth the money if you're not a Star Fox fan. Tetris DS: YES Everything's done right. Hell, it's Tetris. Go for it. Odin Sphere: YES Amazing game with beautiful visuals. Largest two problems are the slowdown caused by the huge amount of things onscreen during boss battles and the repetitive nature of the stories. While those are arguably significant, the overarching story is incredible and compels you to play through all of the books so you can finally piece together the entire thing. Star Ocean: Till the End of Time: borderline YES Good and fun game, but can be REALLY unforgiving, especially in the metagame. Multiplayer is also quite fun if you take the time to unlock it.
  23. You're right, but I was just talking about people who, in his words have "terrible melee skills."
  24. Now, to emphasize this further: Luigi on Final Dest. Those of you who know of wavedashing know that an accidental wavedash or wave landing will have you committing suicide again and again.
  25. Aesthetically, I'm sure this game will look like an improved Melee. However, it will surely be a different game. To those of you who care to know, I'm pretty certain moves will be given different priority along with different characters now having slightly different weight classes along with the "same" animations really being changes by slight frames to fix something in the balance. It's going to be quite a new interesting game, and I just hope I can keep up with it. I've managed to be competitive and kicks some ass without having to resort to taking hours on end to learn then practice then use wavedashing, even though I already know the super shield reflect as well as all the variants of Samus' bomb recovery (she's my main). Also, those of you bashing tourney techniques like this are pretty much saying that those with a natural talent for a specific attribute like being able to juggle a soccer ball or doing a rainbow with one should be banned from play. Not even just a natural talent, but just the will to work on a set of skills until mastery. If anything, they aren't a necessity to casual play, but you may or may not be able to get around knowing and using them in a tournament or league.
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