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The Coop

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Everything posted by The Coop

  1. "Cause you knooooow this has haaaaaappened befooooore! And you knoooooow that this mooooment is tiiiiime is for reeeeaal, And you knoooooow when you feeeeeeeel deja vu!"
  2. Getting four mixes on OCR from 2002-2003, and getting my Lunar remix hosted on Lunar-net in 2003. That's about it. No fan mail or videos for me to pimp.
  3. Alcohol 52% Free Edition That's just how it sounds. I'm sure a lot of people here are familiar with Alcohol 120%, and all the things you can do with that. Well, Alcohol 52% is a virtual drive application made by the same company. However, this is the free version. It allows you to make 6 virtual drives, has no trial period, and it also lets you make copies of your CDs and DVDs to be used in the virtual CD/DVD drives it creates. Needless to say, this is quite handy, as Alcohol has a reputation for being a good CD copier. Sure, some folks use Alcohol 120% to pirate their stuff, but for those of us who like to back up our hard to find/replace discs so the originals don't get scuffed and scratched, this program is good to have around. And with this free version, it's finally able to be gotten for those of us who are regularly broke. Lemmings Remember this old game? Well, there's been a remake of it... more specifically, the Amiga version. Programmed in Blitz, this game features all the original 100 levels, plus the additional Oh no! More Lemmings! levels. A few people have reported loading screen hangs, or memory access violations, but for the most part, it runs fine. It's currently 99% done, with some bug fixing left to do. So if you like Lemmings, and like 'em free, here ya go.
  4. If you know when your PC was made (or at least bought), you can get a good idea of which driver to grab from Nvidia's driver archive. Just find the one that was actually out at the time your PC was made/bought, and go about 1-3 drivers further back (depending on how rapidly the drivers were released at the time).
  5. Have you tried going back to the drivers you were using before?
  6. GUS Installation So, how about that Soundblaster music? Like your General Midi? Want something else to listen to for the games that support it? Well, here's how you can get Gravis Ultrasound working with your DOSBox setup. First, go and download this file (if you don't have a program to unzip “7z” files, go here and grab 7zip, which is a very good free compression/extraction program). It contains the GUS410 and GUS411 folders, which have all the needed files to install the Gravis Ultrasound drivers and instruments. Once you have the zip file, extract it, copy both the 410 and 411 folders, and paste them into your “DOSGames” folder. Now, start up DOSBox, and rev the cycles up to about 10,000 to help speed up this process by hitting “Ctrl” + “F12” repeatedly. Once done, type... cd GUS410 install This will take you to the first folder, and the main setup. The first menu that comes up, gives you a few choices for what to do. The obvious one, is “Install Ultrasound Software”, and that's the one to go with. Hit “Enter”, and then select the “C: a local fixed drive” line in the menu that follows. Let the program install to the default drive location (which is “C:\ULTRASND”), and hit “Enter”. Once the installation is done, the program will start detecting various games that you have in your “DOSGames” folder. Before long, a message will come up with a beep sound, saying the program can't find the Windows folder. All you have to do, is type... C:\ultrasnd\windows ... and hit “Enter”. Within a couple seconds, the program will finish, and you'll be asked to press any key. Once you do, you'll be taken to another menu, filled with four options on big gray buttons. The one you want is the last one, labeled “Exit Setup”. Now that you're back to the DOS window, simply type in... cd C:\ ... which will reset your location in DOSBox to just “C:\” (which is a handy shortcut to use later when you want to change games without having to restart DOSBox). Now, type in... cd gus411 installation This will get the upgrade started. Just do exactly as you did with the previous 410 program. Every step will be identical, right down to choosing “Exit Setup” at that final menu. Now it's time for the final part in getting this all ready. Press "Alt" + "Enter" to take DOSBox from full screen to Windowed mode (another handy shortcut to use regularly as well). Open up your config file in the DOSBox folder, and make sure that section under “[gus]” looks like this... gus=true gusrate=22050 gusbase=240 irq1=5 irq2=5 dma1=3 dma2=3 ultradir=C:\ULTRASND This is what gets GUS working in DOSBox, and it also tells DOSBox where to look for the GUS patches (aka instruments). Once everything looks right, save your config file. Time to listen to what those Gravis cards sounded like. Unless you accidentally closed DOSBox, it should still be sitting on a DOS screen with “C:\ultrasnd” there. Type in... mididemo ... and you'll go to a new screen listing 14 songs. Just hit “Enter”, and you can start cycling through them. They range from classical music, to more Electronica-centric. There's even a few titles there you'll likely recognize. If you ever want to come back to this at a later time, just type in... cd ultrasnd mididemo ... when you're at “C:\” in DOSBox, and you can hear the tunes again. Now, to set up any game that uses the Gravis Ultrasound card, just go to a game's folder within the "DOSGames" folder, and start its "Setup.exe" file in DOSBox (or "Install.exe" for some games, as the sound/music option is occasionally in the installation process, and not accessible on its own via a separate executable). Once there, if the game supports the GUS sound card, you'll be able to choose “Ultrasound” for the music and/or sound effects in the menus. Like before, the game will choose the default settings automatically, so just hit "Enter" the needed number of times until it's done. Then, all that's left is to save and exit, and you'll be good to go. Simply delete the “GUS410” and “GUS411” folders from your “DOSGames” folder, and you're all done. I should note that there are patches available for GUS called “Pro Patches Lite”. These come in 1.50, 1.60, and 1.61 versions, which must be installed in order. However, while they sound better for the most part, they also have a nasty glitch in them that I've yet to read how to fix. The snare drum goes absolutely nuts at times, hitting over and over like it's stuck in a loop while the music keeps playing. Sometimes it lasts for only a few seconds, other times it won't stop until you quit the game. Either way, it's rather annoying, so I'm providing the GUS setup files without those patches. I've yet to run into any musical glitches with the finished 4.11 setup, so that's where I stopped. If enough people want to hear those new patches, I'll add more to this GUS guide. Special Note: If the program can't recognize the card type for the GUS install, it's likely because of a strange glitch that came about with DOSBox .73 and .74. Just go into the options, and turn the SoundBlaster type to "none". There's a weird conflict going on with that setting, and it prevents the GUS install from starting. But once you get the GUS stuff installed and working, you can go back and re-enable the SoundBlaster settings by putting it back to "sb16". MT-32 Installation So... how many remember their MT-32 sound cards from back in the day? I'd imagine not many, though it was a popular sound card then. However, you can have that sound again (or for the first time), and I'm going to walk you through just how to go about it. First, you need to grab a few files. Get the MT-32 A & B files here, pick up the PCM file here, and get Winhex here. Once you have them, extract all three zip files. Start Winhex, and go under "Tools", "File Tools", "Unify", and "bytewise". In the new window that opens, go to the "mt32AB" folder, and choose "MT32A.BIN" as the first source file. Hit "OK", and then choose "MT32B.BIN" as the second source file, and hit "OK". In the "Select Destination File" window, type "MT32_Control.ROM" in the file name box, and hit "Save". Okay. Now you should have the Control and PCM files you need. Go and grab the Munt file set from here, and extract it. Put the Control file you just made, and PCM file you downloaded, into the Munt folder. Then for simplicity's sake, rename the Munt folder to "mt32", and put it in your "DOSGames" folder (which you should already have by now if you've been following my guide). From here, you can follow the simple steps provided in the "readme" file that came with the Munt download. But, for the sake of this guide, I'm going to post those directions here with any additional comments... 1) Open Control Panel. 2) Double-click on "Add Hardware". 3) Click "Next" until you come to a message asking you whether you have already installed the hardware. 4) Select the "Yes" option and click "Next". 5) A list of installed hardware will appear. Scroll to the bottom of the list and select the last entry, which should be something like "New Hardware". Click "Next". 6) Select "Choose hardware manually from a list" and click "Next". 7) Select "Sound, Video and Game Controllers" and click "Next". Click "Have Disk...". 9) In the window that pops up, click "Browse..." and choose the directory to which you unpacked the oemsetup.inf and mt32emu.dll files. Click "OK". (this will be the "mt32" folder you put in your "DOSGames" folder) 10) If a window pops up complaining about the lack of Windows Logo testing, click "Install Anyway" or similar. 11) "MT-32 Synth Emulator" should have appeared selected in a list. Click "Next" twice. 12) The driver *still* isn't Windows Logo tested, so click "Install Anyway" if necessary. 13) The driver should now have been installed; click "Finish". 14) A dialog box will recommend that you reboot. Go ahead if you enjoy that sort of thing, but it shouldn't be necessary for a fresh installation. To begin playing back MIDI through the emulator, perform the following: 15) Open "Sounds and Audio Devices" from the Control Panel. 16) In the "Audio" tab, select "MT-32 Synth Emulator" in the drop-down list for the MIDI playback device. And with that, you'll be able to use the Roland MT32 sound card option in the games that offer it. The music provided by this card sounds quite different from the General MIDI we're all used to hearing, and it does sound quite nice. Keep in mind though, that the emulation isn't perfect. The project died off a while back, but it does work well in many games (like Silpheed and The Immortal). Just remember to put the "Sounds and Audio Devices" back to "Microsoft GS Wavetable SW Synth" when you want to use General MIDI again for other games. It's a bit of a pain to go back and forth between the two MIDI options, but it's nice to have when you're in the mood. Oh, and no, General MIDI and MT-32 don't mix. If you choose MT-32 in a game without setting your "Sounds and Audio Devices" to "MT-32 Synth Emulator", your music will sound weird and busted. The same goes for the other way around. Sites of interest... The Patches Scrolls- Basically, this site is a massive collection of patches for old and new games. Just about every patch that was released for old DOS games seems to be there, so it's a good spot to check after you've installed those old DOS games. Well, you now have all you'll likely need to run a given game. Some require a bit of tweaking in the .conf file, but the DOSBox site has a forum where tweaks for individual games can be found. These forums, are right here. Just type in the name of your game into the search bar at the top, and you'll probably find a thread talking about issues with that game, and how to try and fix them. You can also check on the status of games and how well they run, by clicking the "Games" link at the top of DOSBox's homepage, and finding it in the alphabetical list that comes up. If all else fails, you can ask here, and someone with DOS or DOSBox knowledge can try and help you out. Just keep in mind, that you may not get to run the game, as there's a chance it's simply not runable in DOSBox yet. So, here's the end of my beginner's guide to DOSBox and getting you're favorite old spare time killers running in it. As a final note, you don't have to type in the names of the files and folders in all caps. If you type in all lower case, they'll still run. DOSBox can be pretty picky, but it's generally not case sensitive. So all lower case will work fine. Hopefully this helps at least a few people. I know some expect a perfect framerate, but that's not always going to happen. You'll have to be happy with just getting to play these old games again, even if the one you want happens to play a bit slowly. Edit: All links updated and verified.
  7. http://www.ocremix.org/forums/showthread.php?t=10835 Just giving you a heads up, Godah. When this introduction thread gets spotted by a mod, it'll either go to the link above in a merging, or it'll be deleted. Regardless, greetings program.
  8. The girl on the left looks like she's doing something inappropriate with her Wiimote. Anyway...
  9. Straight up, dawg.
  10. Check page one again, duder
  11. It needs to hit $.49, just for the symmetry of it.
  12. This lull hit full stride when I left the project. I accept full responsibility
  13. Chrono Trigger. And now, for an easy one...
  14. Nut + construction worker... Nut... worker... ... A prostitute?
  15. Projects coming out the yin-yang around here
  16. 42. Do I win?
  17. Not many people gave the game much of a chance. It's kind of an underrated jem (no folks, that's not a hint on any level ).
  18. If 18 gets to the point of driving you utterly mad, PM me and I'll give you the name. And 38 didn't give me any trouble. I got it less than a second after it started. It's 37 that's getting to me. I'll figure it out yet, along with 30, 40, and 44.
  19. Well, I didn't grow up with that system, so 3 was a tough one since I'd never played it until about a year ago.
  20. Up to 41 now. I figured out 3 and 5. I'm still almost sure I own the games that are 40 and 37, and now 30 and 44 are nagging at me. The rest are total blanks.
  21. HAHA! It finally came to me. 48 is solved, and 39 is now my score
  22. I went back and gave them a listen again. Got my score up to 38 (1,2,4,6,7,8,9,10,12,13,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,31,32,33,34,35,38,39,41,42,43,45,46, and 49). I'm almost certain I own a copy of 40, and 3, 5, 37, and 48 are really bugging me.
  23. Soul Fighter (DC)- The previews sounded interesting, coupled with the nice graphics and a need for something new to play with the shelves a bit barren at the time, equaled a forty dollar kick to the nuts. Tack on the most nonsensical ending I've ever seen, and a boss that as far as I can tell, can't be beaten, and I wept. Onslaught (Genesis)- After playing the spectacular port of Star Control, and the nearly as good port of Turrican, I was fooled into thinking this game by Ballistix (aka Accolade at the time) would be just as great. It looked alright, but it was so dull and horrid in gameplay that I'm almost certain my Genesis gagged. Soldier of Fortune II: Double Helix (PC)- I enjoyed the first one, and this one got some good scores. But this was simply way too drawn out. By the time you got to the mid-way point, you were left wondering when the game was going to end. By the time you got to the end of the dull story, missions, and level designs, you were left wondering how much brain capacity you just lost having played through the whole thing. Half Life 2 (PC)- Sure, it looks nice, and it has good voice acting. The story's semi-decent too (or at least parts of it are). However, that's where the good times end. Boring levels, several tedious and mandatory vehicle sequences that were much to drawn out, a difficulty level that's basically nonexistent, less than thrilling combat (AI? What AI?), and quite possibly the worst ending ever in an FPS. After all the hype this game had, I didn't see what was so special. The first game was great. But this one? Not even close. Battle Arena Toshinden (PS1)- All I have to say is, thank God I got this dirt cheap. Nice looking for an early PS1 game, but uh... where's the gameplay? You can literally beat the game doing a single move, and not moving your character at all. A blind leper whose arms fell off could play this game by mashing the controller his feet, and win. Ghosts 'N Goblins (NES)- What happened? I mean yeah, I expected the graphics to be less than what the arcade was, but what's with the horrid collision detection? Why is my guy falling through platforms he clearly landed on? WHY ARE MY SHOTS PASSING THROUGH ENEMIES! WHY HAVEN'T I RIPPED THIS GAME FROM MY NES BEFORE IT DESTROYS THE SYSTEM'S INNOCENCE?! Road Riot 4WD (SNES)- The original arcade game was a straight forward racer that looked and played reasonably well, with a little spit wad cannon on the front of your car to slow enemies down so you could pass them. The SNES port got the spit wad cannon right, and nothing else. D-Force (SNES)- HA HA! HAAAAAAAAAAA HA HA HA HA HAAAAAAAAA! HAHA! *snort* UH HA! *snort* UH HAAAAAAAA HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA... *passes out*
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