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The Coop

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Everything posted by The Coop

  1. So it would seem. I'll try and explain... The two games from Super Fighter Team were actual games in Taiwan that never saw a release in the US. SFT decided to take them, try and remove the bugs the original coders left behind, translated all the text, and had carts and clamshell cases made that resembled the US designs. Of course, Legend of Wukong is still being finished, so never mind that I spoke about it in past tense terms As for Pier Solar, it's all new, and it too is supposed to get the full cart and case treatment for its release. None of these games will be in a store. They can only be bought through their respective websites (via PayPal) until they run out of copies. Of course, you could try and get one from an eBay seller later, but you'll pay noticeably more (think financial rape). The 64Mb has nothing to do with the Genesis' "16-bit" label. 16-bit is a name to describe the system's processing abilities/level at the time, and its cartridges could range in size pretty widely. Some Genesis carts were only 1-2Mb, while others hit 32Mb and even 40Mb. The game coming from the Pier Solar makers will be the largest Genesis cart to date (despite not being an official release) at 64Mb. If they wanted to, they could make a 128Mb cart for the Genesis, since its bit level has little or nothing to do with how large the cart sizes can go in terms of Mb. Does that help?
  2. Just wanted to say that my finished mix is on VGMix X right here for those interested.
  3. eBay oh sword breaking one... and Amazon, and half.com. Genesis model 1 and 2 units are plentiful there, and can be gotten for about twenty dollars (some of which will also come with some great games from what I saw on eBay just a few minutes ago).
  4. That would be cool once the games ran out of physical copies. But both Super Fighter Team and the Pier Solar folks have gone out of their way to make their releases extremely hard to emulate though' date=' and I'm not so sure they want to show someone how to break those safeguards. Still, it would be nice once new copies aren't around anymore. [b']JCvgluvr- Don't be pissing on my parade. Keep it up, and I'll.. cry... or something.
  5. Selling games for a dead system that a lot of people own (and which can be found easily) is a different matter from trying to make and sell clones of said system to new customers. Clones have a nasty habit of not being completely compatible with all games, where as a game can usually be tested on every major console revision. Plus, since a number of companies found ways around Sega's "Seal of Quality" stuff (EA, Accolade, Wisdom Tree, and Realtec come to mind), it's probably easier and more profitable for little groups like Super Fighter Team to release games for all those Genesis owners, than to release Genesis clones to those who don't own one. That's not to say some other company won't ever give it a try. After all, the NES got a clone not too long ago. But I doubt it'll be SFT or the Pier Solar makers being the one's selling it.
  6. Who knows. I'm sure they have chips these days that could get it all in a normal sized cart (4 16Mb chips), but I too am curious to see how this cart will look. I remember the prototype of Star Control back in the day, with 12 1Mb chips on this towering cart board reelmojo- No problem. I figured there had to be at least a few people here interested in something like this
  7. Well, if the Dreamcast can continue living on, why not the Genesis? After Super Fighter Team released Beggar Prince back in 2006, they got busy on another game. Titled Legend of Wukong, it's another game from China that they've chosen to port to PAL and US territories. While Beggar Prince had some bug and saving issues (which were apparently fixed with the third batch of games), Legend of Wukong is being given a more thorough combing, thanks in part to lessons learned on the first game. You can read up on it here, and check out Beggar Prince here. BP can still be ordered, and LoW is currently able to be preordered for a December release. However, translations aren't the only things coming to the Genesis. A brand new game called Pier Solar is also getting readied for a release. Set to be a huge (for Genesis) 64Mb cart, this game is 100% original from it's story and characters, to its music and graphics. It's been in the making for the last four years roughly, and is supposed to be coming out on Christmas Eve of this year (barring any delays like what pushed it back from its original Oct. 29th release date). Where BP and LoW are more like action RPGs, Pier Solar looks to be a straight up JRPG in presentation and execution. You can check it out here. Oh, and you can download a beta of PS from their website. It'll run in Gens or Kega Fusion (it's from an April build of the game). And for those who bought BP a while back, yes, that is new artwork. Seems Super Fighter Team found a programmer to fix the game save bug for the third print run, and they got a new artist to come in and replace the almost laughably bad original artwork. Of course, this pissed off a number of previous BP buyers, because they have a buggier version of the game, and weren't given the chance to get the new artwork without buying the game again. DRAMA!
  8. Well, my mobo is an older AGP model (I got this PC back around May of 2004). The specs for it can be found here on HP's site.
  9. Well, the older RAM wouldn't be there any more, as I only have two slots on my motherboard (my current RAM isn't what came with my mobo). My biggest concern is the voltage differences, and if RAM sticks rated for 2.6V-2.8V would be usable on my mobo. I know 2.5V is, but the only 2.5V 1GB sticks I could find were actually slower than my current 512MB sticks (they were 3-4-4-.
  10. So right now, I have two sticks of OCZ 512MB memory, with timings of 2.5-3-3-7, at 2.5V. I would really like to upgrade to 2GB of memory, and I've found a few deals... G.Skill 2GB dual channel timed at 2.5-3-3-6, using 2.6V-2.75V G.Skill 2GB dual channel timed at 2-3-2-5, using 2.6V-2.75V OCZ 2GB dual channel timed at 2-3-2-5, using 2.6V-2.8V These all range from $46 (OCZ after rebates) to $58 (the faster G.Skill). However, the voltages don't match what my current memory is using. Is this going to be a problem? Is it something that can be adjusted somehow? My motherboard is currently an ASUS P4SD-LA PES revision 0.01. Thanks for any insights
  11. http://www.mediafire.com/?9cmyitgubhv Linkage.
  12. If I might make a comment, the reason why I dropped the "kidnapped judges" idea, was to eliminate the "I wanna be a sprite/character in the game/whatever" syndrome that follows a lot of projects here. No posters involved at all means it's no longer an issue on any level (even Dr. Pretzel in my tale was based off of a smiley rather than djp himself). I also stayed away from adding stuff like the Nice Work Guy, and Tans 1-3, because that means a lot more sprite work. I figured between Tan, the bosses, and the backgrounds, there was already enough visual work for a game being done in peoples' spare time (and that's just keeping it at boss fights only). Tack on sound effects, music, coding, and any smaller amounts of sprite work (effects, weapon blasts, etc.), and there's a lot more to go on top of that. Obviously it's not up to me on any level, as it's not my project. Chances are, I won't be involved in making the sprites, as sprite making was never my strongest area (sprite editing I'm decent, but 100% original sprites? Not so much). But IMHO, simpler has a better chance at seeing completion in that area.
  13. Heh. Here's a quickie run down of my idea... All is right with OCR, until a ruckus is raised in Community (the BG I made). Dr. Pretzel (the sprite Bean submitted) summons Tan, and asks her to investigate. She arrives at the boss stage (assuming we don't make actual levels), and fights a boss trying to clog up the forum with "favorites". After that, Tan goes to PPR (I have a fun BG idea) to fight a boss representing all the flames and arguments that are disrupting the otherwise calm discussions. Then she heads to Off-Topic (I have an BG idea for this too) to fight a boss that's a battered up robot representing the specter of UnMod, and how it's causing an uprising of "Off-Top SUX!". And finally, she goes to Judges Decisions (I have an idea here too) to fight Queue Tortoise (he's slowing the judging process and must be stopped!). Finally, after quelling the uprisings in the various forums, Tan is sucked into Cyberspace (I have an idea for this BG as well), where she goes up against the final boss (something representing the cost of running the site). However, I like the Green idea. We could easily turn the final boss in Cyberspace (or some other BG) into Green in disguise, with his having gotten pissed off at having been left behind, and choosing to raise hell in OCR and disrupt it as a means to get back at Dr. Pretzel. Edit: Fixed a couple things.
  14. Back when the first version of this project got going, I was in the process of fleshing out a tale before Wingless said it was one boss fight on one background (I'd even come up with several background ideas too). I can tidy the tale up and post it when this version gets far enough if anyone's interested. DJ SymBiotiX- I'll send you the background I made for the first version of this project after dinner this evening (took me a bit to find the damn thing ).
  15. Coming back again with some releases that folks might not be aware of... The Suffering Area 51 Full Spectrum Warrior All of these games are ad supported (by the Air Force, which fits for the last two), but they're free. Ubisoft isn't involved with this, so hopefully they won't abruptly yank them. Psi-Ops: The Mindgate Conspiracy Another ad supported game that was released a few months back. Keep in mind, the above four games range from a bit over 1GB, to 2.5GB in size. Overkill Iron Seed Some older DOS games that got released as freeware recently.
  16. The last thing I recall reading, was that somehow Capcom lost the original code for the GB games, and that they were going to be coding the games from scratch or something. After that, nothing.
  17. So with no GBA slot, I'm guessing it's the final nail in the coffin of the long rumored GB MegaMan compilation. Bummer.
  18. Anyway, I never played the first couple of Duke games, but I've played 3D quite a bit on the Saturn, and later, PC. I enjoyed it. Hopefully ol' "Forever" will, at the very least, be a competent FPS with the same personality and P.C.-giving finger that the series is known for. Oh, and the fact that they got Jon St. John back after all this time was pretty cool.
  19. Not that I could find. I searched like crazy for info about that game and its characters, but came up with virtually nothing beyond the name of the main character. LT: S'ok.
  20. Once the new DSi is released, every game published after it will come with a special program that detects which version DS you have. If you have the first one or the Lite version, you'll be greeted by this new splash screen instead of a game, which will gently remind you that it's time to upgrade...
  21. I've got them as well, as well as the bit of animation for that boss I got to before things died of.
  22. Well, as I recall... Wingless- Flash programming chumble spuzz- Nearly all OCR-Tan sprites Bean- Other sprites Me- Background, Intro (ending?), and OCR-Tan/Other sprites editing (I did a couple Tan sprites with spuzz's stuff, and was working on animating the sprite Bean made of the boss idea I had) The thing is, Wingless either got busy with life, or else he simply lost interest. I stopped working on the sprites I was doing because the thread hadn't been updated in a month, and eventually I advised spuzz to stop as well since nothing else was being done with the game some time after that. So basically, it all sputtered to a stop. I still have all the stuff I did, and I know spuzz still has his work. If spuzz is willing to hand over all his OCR-Tan sprites for this, I'll do the same with my work. I say that because unless he does so, there's not much point in submitting the rest
  23. That I do... LT: Danke. I reckon those guys don't have names.
  24. Next on the deck... Mercenaries 2
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