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Sam Ascher-Weiss

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Everything posted by Sam Ascher-Weiss

  1. If you're correct then I've completely misunderstood the distinction between a choice and a problem because based on my understanding, all of your examples are based on player preference which means there will always be a most desirable action. So.. if a decision in which there is clearly only ONE absolute right answer is a problem, and everything else is a choice, then I'd agree with you. Most of your examples I covered in the Castlevania 3 branching reference. Sidequests all have rewards of one kind or another.. if I remember correctly in Majora's Mask you have a book that you get to check off which characters you helped in order to aim for 100% completion. So yeah.. we're clearly defining "choice" in a completely different manner, it's quite possible I missed the proper meaning, which is why it would have been nice to see, in the video, several examples of real "choices".
  2. Great Video as usual! It seems to me like this exists more on a spectrum though.. from what you're saying, if a choice has any weight behind it... that is, if one choice can be considered preferable, then it's a "problem in disguise", to me that makes it seem as though the only thing that you could call a real grade A USDA approved "choice" would be something that has zero impact on the game. Like, if a character early on asked you to choose sides in a dispute and depending on which side you choose, a race of people later on in the game all have red hair instead of yellow hair, then it's a choice I suppose unless you prefer one color to the other, in which case it would become a problem because you'd want to make the "correct" choice, the one that would yield your favorite color. The thing is, I don't see any decision as worth making if I don't have something invested in the outcome...like say if I were colorblind, then the hair color would be irrelevant. The same goes for "choices" that would create branches in the gameplay...if a decision in a game gives me branching paths, people will have preferences as to which branch is more to their liking. Like Castlevania 3 to a degree, moreso if you took the extra characters out of the equation. So I see it as any given decision either being closer to a choice or problem based on how much weight is given to the outcome. In order for something to be a pure "choice" by what I see as your definition, it would have to be totally inconsequential and therefore meaningless, like naming your main character with the stipulation that the name never appears in the game because if it did... it might move into problem territory since I'm sure there would be some name you'd prefer to see for whatever reason.
  3. Happy Birthday man, you're an inspiration!
  4. I think 4 out of 5 dentists agree that if he IS pulling a prank.. it is by no means bad.. more like brilliant.
  5. How bout Trip Hop?? http://arnoldascher.com/fivealive.mp3
  6. I'm gonna go out on a limb and say that was Victor Borge level genius. The deadpan delivery and lengthy build up leaves you completely unsuspecting. I'm kind of jealous I never thought of anything like this myself.
  7. You Are a True Genius!

  8. That was genius... I wish they could have toned toned town the parody feel of the themesong and let the visuals speak for themselves. Making it fully believable as a saturday morning cartoon would have been even funnier IMO. Regardless it's damn brilliant.
  9. Love what you got going on here, I especially enjoy the soloish sections. Awesome Clavinet for that stevie vibe which is especially appropriate given the harmonies of the source material. 1:32 is such a great breakdown. 1:53 is also pretty amazing.
  10. Everything prior to this was not made with soundfonts... the FFVI/Super Mario Kart/Secret of Evermore songs I made using my own instruments built from samples recorded live out of the original soundtracks... I didn't know about openSPC back then. This SMW Remix is the only thing I've ever done with these soundfonts.
  11. hell to the no haha. The last minute even has some totally non-snes string samples if you listen closely and after a few minutes in we start ignoring polyphony rules as well. The loop points in the soundfonts are all correct however most soundfont players will adjust by one sample, you can manually fix them or just open them in Kontakt, which is what I did, in which case the loop points will be accurate and you won't have to adjust.
  12. We're Friends Now!!!!!!!

  13. I saw a movie when I was five or so.. about a man who was afraid to go into playgrounds and he has these flashbacks of kids making fun of him and then pulling on the flesh of their faces in weird ways so that their skin sort of stretches so I think the children were demons maybe. I've asked hundreds of people over the years about this film and I'm really anxious to know if I imagined it and more specifically what the actual plot was since it did not make sense to me at the time.
  14. Here Ya Go Buddy! http://www.zophar.net/download_file/14969 works in winamp and foobar
  15. Excellent Game! The Soundtrack is also really fun. Anybody on the fence NEEDS to buy this game so that XSEED will be encouraged to bring over the sequel.
  16. this is pretty awesome.. and you get to watch the sequencer go!
  17. Fantastic. Really Beautiful, great variation all over the place and development from start to finish. A+
  18. http://dpadhero.com/Home.html Good Stuff.
  19. Really Fun stuff dawg! I especially love what you did with the "turn around" section from the original. Section starting at 2:25 reminds me of Nelly!
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