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  1. https://youtu.be/oG0EW0X1UBw The first time I heard the original I thought it had such potential for a really fat refrain (section 2 starting at 0:27). I tried to apply some fat drums and a deep straight on bass to that section. I also tripled the melody voicing at 0:40 from a doubled one. Overall I always thought this is a cool song, I always like a bass playing the same note where the chords change above it. At 0:52 I did a completely new section where a couple of plucks playing different shapes together with an ever rising chord progression and bass. Then it takes off at 1:07 with a very much MegaMan inspired groove from an octaved unison lead synth over a half tempo groove followed by a solo starting off at 1:20 where I put a massive amount of delay on the lead synth. Next up is a variation of the main theme (section 1) where I occassionally change the drum beat time signature to 3/4 from 1:48, but the rest still plays in 4/4 which gives a confusing but yet progressive and controlled groove. Finishing up with another fat refrain where I pitch up the melody voicings an octave to get a peak, and then pull it all down to minimum level of intensity at 2:52 with a single bass tone under some changing chords. I tried to get an unpleasant atmosphere in those chords together with a similar feeling of when you're listening to James Bond themes. On top of that there is a xylophone playing one repetitive tone in this last section, and also in section 1 (from the beginning and at 1:36).
  2. My love of Chun-Li cannot be understated. She is the first character I played as in Street Fighter II, one of my favorite video game characters of all time, and most importantly, a character that to this day makes me feel seen as a woman in a hobby that I deeply enjoy (video games). So it should come as no surprise that this remix marks my third time arranging Chun-Li's classic theme, and my second time revisiting the Street Fighter Alpha version of her theme specifically. My two previous remixes were a cinematic composition, and a jazz fusion inspired piece. This time around I went for something very different and crafted a trip hop track that combines a downtempo Rhodes progression, synth leads, and a hip hop drum break in an effort to capture Chun-Li's power and grace in musical form. I approached this remix with a focus on the most recognizable motifs from the original composition, but otherwise deviated in composition. I didn't want to create another remix that followed the existing pieces song structure, so this piece is more of a true remix rather than an arrangement. And if you are curious as to why I titled this arrangement "Spinning Bird Chick Pt. 2," it's because I made a remix of Chun-Li's Street Fighter Alpha theme back in 2019 which I also titled "Spinning Bird Chick." If I get enough positive feedback here, I will pitch this to the judges panel, which will be the first time I've made a submission in three years. Anyway, I hope you all enjoy my music (^_^) Song Title: "Spinning Bird Chick Pt. 2" (Chun-Li Theme Trip Hop Remix) Originally Composed By: Yoko Shimomura (SFII) and Naoshi Mizuta (SFA) Arranged and Performed By: The Native Dialect BPM: 107 Style: Trip Hop Hardware: M1 MacBook Air Software: GarageBand, Audacity Spinning Bird Chick Pt. 2 Source
  3. This is my cover and tribute to one of my favorite games of all time, Resident Evil 2 (1998). Inspried by the Resident Evil Orchestra Album and with a few new things added.
  4. pianocover of "water world" from Donkey Kong Country 3, originally composed by Eveline Novakovic/Fischer for the Super Nintendo. I wanted to do a pianoversion of this song for a long time, diving into it I was very surprised of the twisted chordprogressions and classical influences this piece must have had. Playing the Donkey Kong Country series on the SNES is one of my fondest memories of my childhood. Hope you like it ??
  5. https://youtu.be/raS81bYxK2g I went straight into this knowing I wanted it to be styled just like my Gemini Man remix. I think that synthwave jazz style is very adaptable to this song. My favourite part of this remix is 1:19 to 1:26 which is half way through a solo when my alternate lead synth plays unison with a piano and making some unexpected rhythm and melodies before a short silenced pause. Feels so groovy and jazzy. I made some alternate chord progressions in some sections of this song, for example at 0:32 to 0:45 where the key changes slightly in a way you probably heard in many progressive styled songs. I played that kind of chord progressions a lot when I went to a music high school at the age of 17-19 years old, and also after that. It's something you can apply to many styles and get a really beautiful sound and atmosphere from. If you noticed in this song, the bass almost plays the same note at all times, but with a nice groove to it. This also gives a very special harmony to the chords, when the bass note stays the same and the chords are moving underneath it. An example for you who is interested in music theory, the refrain (from 0:32) goes like: DbAdd11, Abm7/Db, A6#11/Db, Gb6sus9/Db where the third chord, A6#11/Db, gives that key change effect that I think is so beautiful, despite the bass staying at Db. Another cool thing about the refrain is right after these chords it goes up a couple of keys from Db to E which I just love in the original as well. In its entirety I think this theme is so good and remixing/cover it was true pleasure and joy. I hope you can chill with it or just dig it as much as I do. About the background, I tried to create some kind of widescreen monitoring the first part of the stage itself. MegaMan is watching carefully as he needs to go in there and infiltrate Wily's fortress. I hope you all like this! Thanks for reading and listening.
  6. https://youtu.be/I4Gh3jeTFZ8 Because of the nostalgia it brings to you, I wanted the start of this song to sound just like the original but with some new instrumentation. Then I took advantage of the original 3/4 tempo but remade it like that good old 6/8. The original is a very short theme, I think I doubled the length at least, but since it is supposed to be the intro of the upcoming Fortress themes I kept it short. At the start of the song I wanted to sample that alarming sound you hear from Wily's flying shuttle just before this song starts in the game, but unfortunately the sampling went terrible so I skipped it. But now you know that I wanted to add it at least success There are many minor 7 chords in this song, but I extended it with a section that successively slows down and consists of a clean C minor followed by an A minor7b5 to get a tension effect and a feeling of uncompletion, very much intentional.
  7. Hi everybody! Here's the newest arrangement I've completed, a Piano arrangement of the famous Final Fantasy Prelude. A simple arpeggio-based piece has so much potential, and like a stream running through the land, it acts ike a unifying concept holding all of the FF titles together in one common denominator
  8. https://youtu.be/GIbvLsBuWTU This remix is quite straight forward my ordinary style, many enhancements from the original song and a couple of new sections I composed. I was so hungry for a metallic hit (also used in my remix of "The Man With The Machine Gun", and another unreleased remix). I put it in a half tempo section at 1:09 to get that headbanger vibe and a stronger impact to the listener, I hope you like it of course! My new composed section at 0:35 and 1:24 has the intention of providing a stream of hope during hard times or hard battles. It is based on the standard drum and bass beat of this theme with a nice chord progression over it.
  9. https://youtu.be/1PlLWMABKpg During the creation of this I remade it several times. First when I got the refrain as that funky groove I decided to go all in on that funk lane. Having my mind on a futuristic weapon manufacturing process and that art of Mega Man when he has cables connected to him I was inspired to a more funky/synthy piece than usual. Combining that thought with vibes from classic 80s TV commercial songs I knew exactly what I was looking for. After a bit tweaking with rhythmic details and variations I was finally happy with how the remix sounded. I hope you can groove along until the end! There is small unique details throughout this whole piece. Let the machinery begin!
  10. Thanks to the talent of @TeraCMusic, @VelkkuEvilBastard, @pixelchips and @Dextastic, here is a remix from "Castlevania: Symphony of the Night" to celebrate the holiday season ! A huge thank you to everyone involved in this project -- you guys are the best ! HAPPY HALLOWEEN !!
  11. A friend of mine asked me to make an arrangement of Hope's theme from Final Fantasy XIII. It's not really my usual style of arrangement, but I gave it a go. And then I got curious about what would happen if I actually applied my usual touch to it. I did not expect it to turn into a classic video game rock song, but here we are. Fair warning: it's one hell of an earworm. Hope's Theme (Classic Video Game Rock Version)
  12. https://youtu.be/TuTqBZ7sYGA A very cool original theme even if it is a short one. I tried to stick close to the original and apply my style to it. You will also hear some new parts in my remix which just came to me pretty natural when transcribing the original. The vibes and flow in this theme is so good in my opinion, I think I might have captured that just a bit in my remix. I could listen to this on repeat for a very long time and jamming with my guitar to it. I wasn't sure what art to use for this so I took a snapshot of the actual select screen and only kept the boss portraits (along with Rock Light of course, which is his real name)
  13. I created a music visualizer along with the remix and talk a little bit about my intent and process.
  14. Pokey Pipes originally by Eveline Fischer! with an industrial twist, let me know what you think.
  15. Source: Finally got around to Remastering it... Featuring Sykozealot on E-Guitars.
  16. Source: Originally tackled this source tune in 2014. Should be pretty decent now. Might submit an alternate version to OCR. IDK yet.
  17. Hi everybody! Here's a new Orchestral Arrangement just completed, of the Ending Theme of Final Fantasy VIII, the Power Ballad "Eyes On Me", with the Main FF Theme immediately afterwards. Initially scored for voice and Orchestra, I decided to make it a purely Instrumental arrangement. DISCLAIMER: Original music by Nobuo Uematsu.
  18. **Re-Uploaded, had to fix a video error lol** Originally titled "Reflections" with Chernabogue for Vampire Variations 3. But slightly different direction this time around. I love this source tune!!... I hope it's just as good as the old Collab was Source:
  19. Hi everyone! Sorry for being away for such a long time, here's the newest upload to YouTube: A Waltz for Piano based on the Underwater Theme of the Super Mario Bros - Lost Levels game from the SNES Super Mario All Stars collection. Although it's the Start Screen for the game, it's still the Underwater Theme in principle. Disclaimer: Original music by the Legend Koji Kondo Sensei. Visuals are of in-game gameplay. Enjoy!
  20. Hammed up the 80's vibe with the POWER of Omnisphere 2. And Angry Brass
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