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  1. I've been playing the theme song for Uniracers on guitar for 10 years or more, and a while back I recorded a version of it. I haven't been here in ages, so it didn't occur to me until today to post it here. So here we go... https://soundcloud.com/aaronburr/uniracers I know it's not the cleanest sound, but it's all me on electric guitar and bass, with a Mixcraft drum track. Enjoy, and feel free to critique!
  2. Life of a Bowling Pin (updated 1-1-15) Previous version Source: (Twilight Princess)
  3. Hi to everyone, i am currently working on a full fledged Forest Interlude remix, but before advancing into the arrangement (i still added my touch c:) , i wanted to ask some feedback on the overall sound and vibe of the track: Thanks in advance. EDIT: Scrapped the mix, changed title to "The Forest of Melancholy", (Remix between Forest Interlude and Mining Melancholy), check the new link.
  4. Hello there! This my first thread on here sharing my work but don't be afraid to be honest with me. My attempt at creating a somewhat more modern sounding version of this track (albeit using an ancient version of garageband). I'd especialy like some advice on capturing the harmonica-like tone on the lead voice and maybe on ways to better end the song. Headphones/stereo speakers are recommended. Source: "Remix:" http://tindeck.com/listen/ciog Thanks for listening.
  5. Jamming in the Live 9 demo … Put all my gear on eBay last year, so I'm jamming on my mum’s laptop for now, but I've got some ideas—this is one of them. Phantoms
  6. I made this about 3 years ago with a friend one Christmas eve. It's an arrangement but I wasn't sure where I might post it alternately...I got the urge to do swing/big band arrangements of Christmas tunes . While many of them originally had been done by big bands, that's just one of my favorite genres and I wanted to do my own take. I'd like to revisit it to spruce it up and get to other tunes. https://soundcloud.com/codychavezmusic/white-christmas-swing
  7. Not really from a game... but gamey. It's an arrangement from that old animated short-film, The Snowman. https://soundcloud.com/ryanreilly/the-snowman-theme-chip
  8. Hey guys heres a little piece im working on for a character. I hope you all enjoy how its going so far. If you have any pointers on the mix/composition however, im all ears (: https://soundcloud.com/victor-37/holans-theme-wip
  9. Chiptune. Totally Conceptual. https://soundcloud.com/ryanreilly/castle-of-dark-before-the-abyss Version 1.
  10. Here's a song I'm working on... Currently what I'm well aware of: Timing sucks [i only have access to my electric piano at home and so I have to do it all by hand, but trust me I'm working on my timing with my metronome everyday... sigh...] and it's pretty short. But other than that I'm looking for feedback to see what else can be done. I've named the track "Do an Aileron roll!" edit.... forgot to post the source. There're two. Arpeggios are intentionally meant to sound like Ballad of the windfish while the main source is starfox map selection screen. Here's both. star fox map selection windfish song May incorporate more of the windfish into this... But the main focus is the map select from star fox
  11. Does this Mix suffer from "medley-itis"? and yes it is supposed to sound like an SNES Game. aside from that, what else should I do to get it OCR-ready?
  12. let me know what you think. the composition/arrangement is not too hot, how should i change it? https://soundcloud.com/grasstype/enguarde
  13. http://askgoldengamer.tumblr.com/post/105630187272/got-bored-and-started-listening-to-zone-runners I'll admit. My equipment sucks. All I currently have is a semi-broken microphone, and audacity, not the kind of stuff you should have when showing what you can do. I understand my lyrics are probably a little iffy, and the rap parts might make some cringe but I did put lyrics so you know what the song should say...anyways...um...enjoy? ^^;
  14. I've heard that this is a great place to get some real feedback, so here it goes. it's my first time posting so be gentle https://soundcloud.com/jaxong/song-of-storms-remix this was all made yesterday while I was procrastinating for finals. I know the EQ automation in the middle dropped a little too low and awkwardly, but aside from that I would love to hear your collective thoughts. all feedback is warmly welcomed and I hope you enjoy!
  15. Well the mix is Zelda Lttp- Boss Theme and OoT- Miniboss Theme = Upper-management Personal ……..(sigh)So there is a huge problem here. I’m ready to send my computer out the window on this one. Im using Cubase and I have an Arpache SX attached to the synth that starts @ 1:28…however it DOSE NOT sound like the synth I have running while I’m playing the track IN cubase, when I Mixdown into a Wav. I get the track posted. I know it’s some how related to the Arpache SX, It plays perfectly in cubase. Again at 3:14,Arpache SX attached, track while playing in Cubase = different than whats in the Wav. Both have a sort of gated feel in Cubase, but when mixed down as a Wav. the gated feel is gone and all i get are sustains and NO choppy-ness and punchy gated feels I get when playing in Cubase are gone….This is really causing allota stress. Testing the water here if it’s worth the fight I’ll stay on this Mixing issue, if the remix is DOA, I’ll turn my efforts elsewhere, either way the version I want to continue mixing is locked up in Cubase and I can’t finish it until I resolve the issue. So 2 Questions 1) Can anyone help with the Cubase problem and 2) is the mix sound like something that sounds like it’s headed in the right direction or am I beating a dead horse Thank you for the Time and ANY help is appreciated. Link- https://soundcloud.com/yoshiblade1/boos-hit-566356
  16. Hey guys, I'm experimenting with Tropical House, and what better way to experiment with a genre like this than with a source that's equally tropical? I haven't gotten very far at all with this, but I'm hoping to get further along with this real soon. 12.4 WIP 1
  17. So, I made this drum 'n bass-ish version of the first stage from Undeadline, a vertical shmup for the MSX2, X86000 and Sega Megadrive. Overall I'm feeling pretty good about it, and in general it has the vibe I was going for. However, I'm not totally happy with the flow yet, some parts feel out of place and I'm a bit stuck. So some help would be nice The stuff that bothers me the most is 0:33-0:44, which is part of the original but feels weird, transition-wise. I think it maybe needs to go. Also 3:10-3:32 feels a bit misplaced or too long or the rhythm guitar part is just badly sequenced, I dunno... Anyway, have a gander: Source: Remix: http://www.jorito.net/files/Undeadline/undeadnb_20141109.mp3 BTW, I'm aware the mix can use some work; this is just my raw DAW project with not a lot of mixing and EQ going on (I usually do that in a separate session with exported wavs)
  18. one of my future dreams is to get some kind of mario disco thing going on this site, and this is a slightly more wholehearted attempt than my last version, although it might be more new wave or possible salsoul than proper disco but ehhhh fuckit https://zazmusic.bandcamp.com/track/wip-rainbow-jacket
  19. Just a bunch of ideas that might turn into something real someday. watch this space I guess, maybe I'll have it done in 3 years https://zazmusic.bandcamp.com/track/wip-some-rain
  20. just go to the last page or go here even!: http://zazmusic.bandcamp.com/album/seven-years-a-work-in-progress http://zazmusic.bandcamp.com/album/seven-years ……although not necessarily in order (see below for the tracks in game order)!
  21. Hi there! This is my first post so be gentle. Over the last few months I've done a few remixes of C&C tracks, but this is my best so far I think. I'd like some feedback on it, what should be improved, what I can keep in mind for future etc though just as a note - I have no musical knowledge or understanding whatsoever which is probably a fundamental problem in itself. That being said here's the link to it! https://soundcloud.com/fraser-jennison/act-on-instinct-remix EDIT: So the project has changed direction slightly. It was previously just an Act On Instinct remix but now also incorporates themes from March To Doom and No Mercy. The idea is to try emulate a kind of Deep Purple feat Keith Emerson sound- that good old rock n' roll with the Jon Lord hammond and Emerson Moog. I wanted to start with a recognisable take on the AOI tune and chorus then move into straight original territory to make it not just a remake but more of a tribute to the game as a whole.
  22. Hi Guys! Here's another video game music track I made today. It took about 5 hours. Well, IMO it is still a work-in-progress. Please give me some feedback I hope you'll enjoy it! https://soundcloud.com/cyber3000studios/microwaves-selfmade-vgm-part-3
  23. https://soundcloud.com/jay-howard-4/pd-project-wip i've always wanted to remix this song, loved it as a kid and didn't want to do a metal cover like everybody else lol. no idea what to call it, my roommate said it fit perfectly with a dungeon he was exploring in Legacy of Kain 2. As far as the instruments used i used poizone, sytrus and i think biohazard.
  24. Not a perfect recording, but pretty decent. It also has a little castle theme and ending credits as well. If anyone has some feedback on anything then that would make me very happy. I assume everyone knows the source. https://m.soundcloud.com/jorik-bergman/super-mario-world-athletic-theme
  25. A little project for fun - thought up some X characters so I could compose themes for them. Using an MMX soundfont found around the web, and a couple custom rips from a friend, in FL Studio. Most of the writing is done, but I'm having trouble getting the exact character of the X instruments down. I got a handle on the echo/detune tricks used throughout the ost, but there's a certain sort of timbre that's just different when you side by side the rips to the originals. I think it's a specific application of reverb...So, feedback appreciated. Trying closely for the X sound and also obeying the 8 voice limit. --> Heatseeker Fossa <-- One of two female characters I came up with. A Fossa is kind of a cat/mongoose looking animal from Madagascar. She is a expert hunter/tracker specializing in guerrilla warfare - basically female Rambo. I envision the level as a dense jungle during a rainstorm. Edit: Not exactly set on what type of weapons she would use, but I like the idea of an explosive crossbow, and maybe some close range blade technique. --> Stealth Coati <-- Coati is a raccoon like animal from Mexico. This character is sort of the antithesis of Heatseeker Fossa, in that he is a long range assassin - picture a little rodent with a big ass sniper rifle. Mavericks don't typically use guns that aren't attached in some way, but they are seen on a character or two from some later games, and I thought it'd be something different. Level is an evacuated old city, mostly inside poorly lit buildings and such. I tried to do a sort of espionage tone but with the dark/aggressive X flavor applied. --> Rush Bongolope <-- My token big guy, with a hard rockin' track inspired by Tunnel Rhino. The name of the animal is actually just "Bongo" which is in the antelope family. But "Rush Bongo" just sounds dumb, so I went with the Japanese naming route and spiced up the last name a bit by combining in antelope (which also gives a better clue to the animal anyway). Primary weapon would definitely be the horns. Not too sure about the level, but it would be some cool Africa lookin shiet I suspect. --> Rally Railgator <-- This is actually the first guy I came up with. I thought if this were an actual game, it would be cool to tie it in to the previous Mega Man games in unique ways. I thought not only X, but classic...So I thought of a character that was built from parts of two previous robots. Enter Rally Railgator, built from parts of Wheel Gator from X2 and Turbo Man from MM7. So he's like...a transformer car alligator...then I just gave him a rail gun as a weapon cuz it makes the name sound cool (make it shoulder attached cuz car). I also thought it'd be cool to give him less of a "badguy" vibe, but more of just a guy on the opposite side vibe, so I just went all the way made him actually heroic in presentation. Like some Super Sentai or Captain Falcon-esque personality. Stage would probably resemble Turbo Man's quite a bit in design, but obviously less cartoony and more X'ish. Anyway, with all this, I wanted the theme to be dramatic and very "Capcom", but not too cliche. --- --> Psycho Isopod <-- The first of the second wave. These character are a lot more on the weird side as far as powers go, where as the first four were more military based. I toyed with the idea of having this game play out like mega man 7, with the first 4 characters, then the second 4, which ties into the story I'm thinking of...Anyway, this characters is the "data extraction specialist" that can neuro-hack other reploids/devices. It can create digitized copies of itself or others using the data, aside from generally hindering whatever it hacks. For the theme, tried to go with an electric/energy tone with hints of "monster" since an isopod is quite on the freaky side. --> Hellfire Hornero <-- One of my favorites. The first half is a bit different than something you'd hear in X, but the second half reigns it back in. I did want to have at least one song that strayed a bit though, and I really like how this came out. A Hornero is a South American (I believe...) bird that builds nests that kind of look like little ovens. This characters stage is a forge/furnace where junk metal is melted down or recycled. I wanted to base it on an animal that liked to construct things, so there's some weird and freaky concocted stuff down in this level. A very hellish look/feel. The characters weapon would be a torch that resembles a scythe to play on the theme. --> Lazer Vampsquid <-- And this is what I would consider the highlight of the tracks so far. I feel like it captures X perfectly, and the echo synth lead came out sounding really cool. This characters is based on a Vampire Squid. He uses scientifically altered lazer weapons based on bio luminescence. In some pictures of vampire squid, you can see the tips of the tentacles glow, so you can imagine how he'd use his attacks. This would obviously be the underwater level, but I'd make it especially annoying with a bunch of technical laser dodging sections in some low visibility areas. Basically the level you hate --> Shatter Andromacha <-- Last but not least, my other female character, and also what I would consider the coolest character I came up with. Andromacha is part of the scientific species name for the Glasswing butterfly. This character wings break apart to either defend or attack, and can recombine off her body to form different things (like a mirror to reflect shots). The level would be out in some sort of space station with some weird experimental technology involved. The tone of this track has a "final stage" sort of feel to it, and I think being out in space works well with that.
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