DarkeSword Posted March 5, 2009 Share Posted March 5, 2009 I don't like it when people play with stats in mind. I do like stats being there so I can see how I'm doing afterwards. Link to comment Share on other sites More sharing options...
Powerlord Posted March 5, 2009 Share Posted March 5, 2009 The biggest problem with hlstats is that it incourages individualistic goals and playstyle, which obviously detracts from the team as aspect of TF2 What, I work with the team... occasionally! Although, with Alltalk on, my role as a Spy is somewhat diminished. Particularly since Spies can now see enemy health meters when disguised. Still, I try to sap Sentries when they're wailing on my allies... makes them easier for my team to kill them, too. Edit: Oh, and my teammates make great distractions on Payload maps, while I backstab our enemies. Link to comment Share on other sites More sharing options...
Brushfire Posted March 5, 2009 Share Posted March 5, 2009 I don't like it when people play with stats in mind. I do like stats being there so I can see how I'm doing afterwards. I don't like playing with stats in mind, but when you see -75 over and over again, it starts to wear on you. Nobody likes being a loser. Link to comment Share on other sites More sharing options...
EdgeCrusher Posted March 5, 2009 Share Posted March 5, 2009 So I got my force a nature shirt today. FUCKING AWESOME IT IS. Link to comment Share on other sites More sharing options...
Meeting_Gman Posted March 5, 2009 Share Posted March 5, 2009 The biggest problem with hlstats is that it incourages individualistic goals and playstyle, which obviously detracts from the team as aspect of TF2 Exactly. However, even though one wants to ignore the points, it is as Brushfire said, you see the -75 points and it begins to wear you down and make you cautious. I don't have an issue with it, it's one of those things where it's both enjoyable and cumbersome. Link to comment Share on other sites More sharing options...
Secret Agent Man Posted March 6, 2009 Share Posted March 6, 2009 Update! Gameplay changes Added a duck timer that prevents duck spamming while running around on-ground In-air, players are only allowed to duck once before they touch ground again Fixed several bounding box issues with jumping, falling, and rocket jump air-walking. Bounding box should be much more accurate there now Increased backstab check so that Spies can side-stab again When disguising, Spies now always start showing the primary weapon in their disguise, and can then switch it with the last-disguise key TF2 Fixes Fixed flamethrower loophole that resulted in the flame effect being stuck on while the flamethrower wasn't really firing Fixed exploit that allowed players to circumvent the force-fire timeout on the pipebomb launcher Fixed a bug that caused Natasha's slow on hit effect to be inverted from 75% to 25% Restored sawmill_logs.mdl file, fixing some user maps that used it Fixed some localization issues with Scout achievement strings Removed the "Final" phrasing in the map loading screen Engine fixes Fixed a server crash on startup under Linux Fixed a buffer overflow issue related to network string tables Gamestats uploading is now done asynchronously. This fixes the client timeout issues on map changes CP_Junction Fixed an exploit where engineers could build a teleporter exit in an invalid area Fixed a few bad overlay assignments and other minor issues Hooray for sidestabs again. Also, I'm glad you start the disguise with primary weapon as default. It was very obvious when a spy ran around holding the class' melee weapon out. Also, Natascha supposedly works again. Link to comment Share on other sites More sharing options...
Powerlord Posted March 6, 2009 Share Posted March 6, 2009 Update!Hooray for sidestabs again. Also, I'm glad you start the disguise with primary weapon as default. It was very obvious when a spy ran around holding the class' melee weapon out. Also, Natascha supposedly works again. Server upgraded and restarted. I also removed the compatibility plugin that we needed to keep the server from crashing because Valve finally fixed that bug... only took 9 days! In case you want to know, it was this bug: "Fixed a buffer overflow issue related to network string tables" New version of Sourcemod is also out, but automated Sourcemod upgrades blow away our config files, so I need to wait until I have time to do a manual upgrade to fix that... hopefully it's only a feature update not a bugfix release... Link to comment Share on other sites More sharing options...
Zephyr Posted March 6, 2009 Share Posted March 6, 2009 Fixed flamethrower loophole that resulted in the flame effect being stuck on while the flamethrower wasn't really firing Say good-bye to bubble gun... Link to comment Share on other sites More sharing options...
WindStrike Posted March 6, 2009 Share Posted March 6, 2009 That loophole was awesome, especially when you taunted with it. Darn you Valve for trying to fix cool graphical errors. Link to comment Share on other sites More sharing options...
SirChadlyOC Posted March 6, 2009 Share Posted March 6, 2009 For some reason, the "ducking" update makes it REALLY hard for an Engineer to jump on his own buildings. Especially sentries. This seems especially annoying now that scouts can climb easier than before. Link to comment Share on other sites More sharing options...
Zephyr Posted March 6, 2009 Share Posted March 6, 2009 What were people doing that was a problem with lots of crouching? Link to comment Share on other sites More sharing options...
Bleck Posted March 6, 2009 Share Posted March 6, 2009 What were people doing that was a problem with lots of crouching? butthurt snipers spamming the steam forums Link to comment Share on other sites More sharing options...
Dhsu Posted March 6, 2009 Share Posted March 6, 2009 I don't get it. Were they complaining about spies jumping on their heads? Although I thought the phrase "duck timer" was pretty funny. :M bakbak Link to comment Share on other sites More sharing options...
Bleck Posted March 6, 2009 Share Posted March 6, 2009 I don't get it. Were they complaining about spies jumping on their heads? ducking repeatedly makes it slightly more difficult to snipe - if you or the sniper is playing with a bad connection sometimes it will look like they got a headshot but the game thinks you were ducking also atmuh installed a mod on his server that removes the sandman's stun so I'm not playing there anymore Link to comment Share on other sites More sharing options...
Dhsu Posted March 6, 2009 Share Posted March 6, 2009 lol atmuh Link to comment Share on other sites More sharing options...
DarkeSword Posted March 6, 2009 Share Posted March 6, 2009 I don't get it. Were they complaining about spies jumping on their heads?Although I thought the phrase "duck timer" was pretty funny. :M bakbak ragequacking Link to comment Share on other sites More sharing options...
Dhsu Posted March 6, 2009 Share Posted March 6, 2009 >:M BAKBAK Also: Link to comment Share on other sites More sharing options...
Brushfire Posted March 6, 2009 Share Posted March 6, 2009 ducking repeatedly makes it slightly more difficult to snipe - if you or the sniper is playing with a bad connection sometimes it will look like they got a headshot but the game thinks you were duckingalso atmuh installed a mod on his server that removes the sandman's stun so I'm not playing there anymore Are you for serious? I think this is just the first step in his bid for total control. First the Sandman, then the WORLD!!! But seriously that is gay. Link to comment Share on other sites More sharing options...
Rambo Posted March 6, 2009 Share Posted March 6, 2009 But seriously that is gay. You know what else is gay? The SANDMAN. F************K In the same way that I learned how to play demo when pyros had +50HP, I will now learn how to play pyro and engie well. gaaarsh. also, Dhsu that's awesome. Link to comment Share on other sites More sharing options...
Brushfire Posted March 6, 2009 Share Posted March 6, 2009 Honestly the Sandman doesn't grief me nearly as much as the Force-A-Nature does. I HATE THE FAN FOR LIFE!! PLAYING PYRO IS NO FUN WHEN EVERY SCOOT HAS IT!! Link to comment Share on other sites More sharing options...
DarkeSword Posted March 6, 2009 Share Posted March 6, 2009 Sure it is. I've been killing loads of scouts lately. xD Link to comment Share on other sites More sharing options...
Hemophiliac Posted March 6, 2009 Share Posted March 6, 2009 it is now impossible to crouch jump onto or over your own or any enemy sentry...really fucking gay this is. Link to comment Share on other sites More sharing options...
Rambo Posted March 6, 2009 Share Posted March 6, 2009 it is now impossible to crouch jump onto or over your own or any enemy sentry...really fucking gay this is. why the hell? Thats retarded. Link to comment Share on other sites More sharing options...
Dhsu Posted March 6, 2009 Share Posted March 6, 2009 As long as it stops spies from doing the same thing I'm okay with it. Link to comment Share on other sites More sharing options...
Powerlord Posted March 7, 2009 Share Posted March 7, 2009 it is now impossible to crouch jump onto or over your own or any enemy sentry...really fucking gay this is. Er... I think that was part of the point. Edit: Patch released to fix jump heights and make it so you can duck twice in air. I told the server to update and restart, but I can't tell if it actually applied the patch. We need to bitchslap Gameservers until there's some reliable way to tell which server version we have installed. Link to comment Share on other sites More sharing options...
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