Powerlord Posted April 21, 2009 Share Posted April 21, 2009 I was surprised I still had a reserved slot for so long.Also, I am a broke college student without a job, so until this summer (when maybe I will get a job), I can't really be handing out money like I used to. I'll be honest... I don't think Baha ever removed anyone after they were added to the Reserved Slot list. Link to comment Share on other sites More sharing options...
Brycepops Posted April 21, 2009 Share Posted April 21, 2009 The Spy Is Right I lol'd. Link to comment Share on other sites More sharing options...
Powerlord Posted April 21, 2009 Share Posted April 21, 2009 I wasn't sure if the server was updated last night, so I told it to update now. I think it was updated last night, though. P.S. Have all CTF maps been removed from the map cycle? The HLStatsX Flags Captured & Flags Defended awards weren't awarded to anyone yesterday... Link to comment Share on other sites More sharing options...
Bahamut Posted April 21, 2009 Author Share Posted April 21, 2009 The server was restarted twice yesterday, so we ended up never getting to a CTF map - we kept going through dustbowl, hydro, and badwater, with a rtv to goldrush once. Link to comment Share on other sites More sharing options...
Bahamut Posted April 21, 2009 Author Share Posted April 21, 2009 Just to repost in case anyone missed this So I'm thinking that ditching an OCR only night and just maintaining a custom night or two a week, or maybe having one custom night and one special rotation night, is the way to go. Thoughts?Also I've come to the decision to make reserved slots free for anyone who's a regular and requests one from me. Donations are optional, but it'd be great if people want to make them to me - the server costs ~$25/month to run, hlstatsx included...which reminds me of something else, there was a little interest in having the stats reset again at some point soon. What are the thoughts on that? And so, Wednesday seems like a great day for custom night at the very least. Here's my proposed rotation for the day: cp_piratelife_b3 ctf_2fort_night2_b2 pl_swift_final cp_roundhouse_1_2d ctf_highlands_b2 Arena_Greek_v1 pl_waste_b4 cp_pacman_wtf_normal cp_resonance_b8 ctf_staging_A11 arena_dailydozen_a2 pl_jungle_a1c cp_smbcastle2 cp_generator_b2 dm_quake_castle_b2 pl_terran_b1 cp_rivers_edge_b5 tc_meridian_b5 cp_devilsbrew_final pl_woodland_b4 cp_yukon_rc pl_cashworks_b3a cp_aqua pl_zig_b8 cp_ironbowl_b8 arena_storm_b1c cp_blackmesa Also remember to download the maps ahead of time if possible - it will save you downloading headaches when the map switches, and it will help other people out who haven't downloaded them. Link to comment Share on other sites More sharing options...
Secret Agent Man Posted April 21, 2009 Share Posted April 21, 2009 Has anyone noticed that if you reset your stats, any achievement progress you've made goes away? Link to comment Share on other sites More sharing options...
Powerlord Posted April 21, 2009 Share Posted April 21, 2009 Has anyone noticed that if you reset your stats, any achievement progress you've made goes away? No, but Forteblast was commenting about that earlier. Have you noticed he's been playing on OCR recently? Now to get Zim to join us, too... Link to comment Share on other sites More sharing options...
SirChadlyOC Posted April 22, 2009 Share Posted April 22, 2009 Has anyone noticed that if you reset your stats, any achievement progress you've made goes away? OMG thank you for telling me. I was about to reset (stupid medic achievement maps) but I'm really close to Pyro damage. THAT would have sucked Link to comment Share on other sites More sharing options...
Brushfire Posted April 22, 2009 Share Posted April 22, 2009 Been a while since I had an update about this, but we got a new patch scan!! The rocket is gonna be fixed. Link to comment Share on other sites More sharing options...
duckyboycantfly Posted April 22, 2009 Share Posted April 22, 2009 FYI Brush, pm me when if you want my address or moneys. Then again, I'm sure you were going to do this anyways. But I like it already. Link to comment Share on other sites More sharing options...
Bleck Posted April 22, 2009 Share Posted April 22, 2009 it still looks like it says reinterpreting the frog in my opinion other than that sperfect Link to comment Share on other sites More sharing options...
Rambo Posted April 22, 2009 Share Posted April 22, 2009 it still looks like it says reinterpreting the frog in my opinion ....what is it MEANT to be? Link to comment Share on other sites More sharing options...
Bleck Posted April 22, 2009 Share Posted April 22, 2009 I... I think it's supposed to be frag Link to comment Share on other sites More sharing options...
Rambo Posted April 22, 2009 Share Posted April 22, 2009 I...I think it's supposed to be frag Hahahahaha. Holy crap you're right. hahaha Link to comment Share on other sites More sharing options...
Zephyr Posted April 22, 2009 Share Posted April 22, 2009 We should change it to frog now just for fun. Looks good actually, I love the wonky spy mask. Link to comment Share on other sites More sharing options...
Sensai Posted April 23, 2009 Share Posted April 23, 2009 Brush, that's awesome. (<3 frogs.) Link to comment Share on other sites More sharing options...
Bahamut Posted April 23, 2009 Author Share Posted April 23, 2009 Here are some of my thoughts on some of the maps we played. cp_roundhouse_1_2d - I feel like it's too easy to defend on that map...the rape poured freely when we were attacking . ctf_highlands_b2 - a bit smallish, excepting the expansive middle area...not so much a fan of it. Arena_Greek_v1 - could be interesting with a bunch of people, seems alright for an arena map. pl_waste_b4 - seems alright, it'd be nice to get a game with a good deal of people on that map though (two way pl map). cp_resonance_b8 - I like it a lot; it seems to offer a good deal for every class and would be a solid map to play. ctf_staging_A11 - I liked it the first time we played it, and the second time was just as good to me. I altered the map cfg file for this to end after 2 rounds, which I think is wise because of the brokenness in overtime. arena_dailydozen_a2 - pretty fast-paced arena map, nice map. pl_jungle_a1c - pretty killer on the resources...but has the potential to become a solid map. Supposedly there are going to be 3 stages, so the version we played was far from complete. cp_smbcastle2 - not a fan of it, plain and simple. dm_quake_castle_b2 - kind of a silly map, perhaps I'll alter the cfg for it to be 5 minutes. pl_terran_b1 - pretty huge amount of walking. Seems too easy to attack, excepting the last point, and has a few glitches like Red team not being able to get out as soon as setup starts. tc_meridian_b5 - another map that could be interesting with a good deal of people, it's somewhat reminiscent of hydro, but it is different in a bunch of ways. pl_woodland_b4 - thought it was a nice map, but a bit easy for defenders IMO cp_generator_b2 - thought it was a solid map, although there seemed to be some mixed reviews on that one. Link to comment Share on other sites More sharing options...
Dhsu Posted April 23, 2009 Share Posted April 23, 2009 I probably wouldn't have time for this, but for anyone else who's interested: http://www.cevo.com/?page=forum&func=viewthread&id=7971&forumID=2 Link to comment Share on other sites More sharing options...
Brushfire Posted April 23, 2009 Share Posted April 23, 2009 Looks like the we are gonna have to change our name to Overclocked Frog. That would rule. 10 - 14 days until they are shipped to me. Current list of TUOUCOCRTF2P4JSTP Recipients: EdgeCrusher Zephyr Bahamut (At least I think he said he wanted one) Duckyboycantfly Atmuh - Doesn't want one, but I think it would piss him off more to get one. Bleck !! Dshu Garian SirChadly Triad Orion Sensai SecretAgentMan Meeting_Gman Powerlord Zircon Le Optik. Ultimasta Tom Depo 007 Vivi22 Link to comment Share on other sites More sharing options...
Garian Posted April 23, 2009 Share Posted April 23, 2009 I REALLY didn't like generator. The spawns were wayy too accessible to the enemy and extremely far from the final cap. I do like the majority of the map layout, I just think that the spawn should be directly beside the final cap like in Well/Fastlane, or near enough to it that it's possible to stop MOST caps, as in Badlands and Granary. I did like Woodland, it was pretty solid although I had some issue on the second map where blue had a route to flank red that red basically had very little to counter with short of stacking a pyro AND sentry underneath that window, firing at all times-- which takes away from the number of players able to stop the cart as well as being monumentally boring for the guy who's on window duty. I didn't really get to see any other maps, except for the quake map which was kinda silly, and spawning inside an enemy to get backstabbed SUCKS. Link to comment Share on other sites More sharing options...
BardicKnowledge Posted April 23, 2009 Share Posted April 23, 2009 The Pac-Man map is absolutely amazing. More of it! The catapult map kind of sucked, and we need more "both teams push the cart" maps. Link to comment Share on other sites More sharing options...
Bahamut Posted April 23, 2009 Author Share Posted April 23, 2009 Oh, I forgot to mention about: cp_ironbowl_b8 - interesting design, not completely sure how I think of it. Blue has an easy backdoor flank against Red though on the last cap... Link to comment Share on other sites More sharing options...
Secret Agent Man Posted April 23, 2009 Share Posted April 23, 2009 Sorry I bailed out early, but I was invited to participate in some good ol' fashion Counter-Strike 1.6 scrims. Good times. Link to comment Share on other sites More sharing options...
duckyboycantfly Posted April 24, 2009 Share Posted April 24, 2009 The Pac-Man map is absolutely amazing. More of it! The catapult map kind of sucked This. mariocastle would have been better if it was like all snipers(aka halo 3 or cs:s). But it's not. I really like the catapult movement though... OH SHIT RED GHOST Link to comment Share on other sites More sharing options...
SirChadlyOC Posted April 24, 2009 Share Posted April 24, 2009 Pacman is a terrible map, but I love it anyway. It's pure stupid, silly fun, like Harold and Kumar go to White Castle. Also, the new downtown went from "interesting map worth playing" to "not better than other custom maps." Too bad. Link to comment Share on other sites More sharing options...
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