danny B Posted August 13, 2008 Share Posted August 13, 2008 danny B - dannyBstyle Link to comment Share on other sites More sharing options...
Bahamut Posted August 13, 2008 Author Share Posted August 13, 2008 So, I just added Orgmas.rainwave.cc to the radio station list in SourceMod Radio. The map rotation is currently: cp_dustbowl cp_badlands pl_goldrush ctf_2fort tc_hydro cp_dustbowl ctf_turbine cp_gravelpit cp_well Does anyone want some particular adjustments to it? (i.e. custom maps and such) Link to comment Share on other sites More sharing options...
Bleck Posted August 13, 2008 Share Posted August 13, 2008 I suggest steel, since it'll be official soon anyways Link to comment Share on other sites More sharing options...
Xerol Oplan Posted August 13, 2008 Share Posted August 13, 2008 I suggest steel, since it'll be official soon anyways I say hold off on it for exactly the same reason. Also the 'official' version is probably going to be different so making everyone download it now isn't going to make updating any faster. Link to comment Share on other sites More sharing options...
DarkeSword Posted August 13, 2008 Share Posted August 13, 2008 I say hold off on it for exactly the same reason. Also the 'official' version is probably going to be different so making everyone download it now isn't going to make updating any faster. Seconded!! Link to comment Share on other sites More sharing options...
Bleck Posted August 13, 2008 Share Posted August 13, 2008 why not put it in now so that people aren't just shoved into it and don't have a clue what is going on when the official one comes out Link to comment Share on other sites More sharing options...
atmuh Posted August 13, 2008 Share Posted August 13, 2008 bleck youre wrong this time its ok Link to comment Share on other sites More sharing options...
Zephyr Posted August 13, 2008 Share Posted August 13, 2008 I'm sure most of them have probably seen it once or twice, or read that it's coming on the update site, I'd also recommend just waiting till it's official, people will pick it up eventually. I'm glad that Valve is in the practice of adopting community maps, in other games they would just be left alone and as a result be a lot less played even though they are great maps. Link to comment Share on other sites More sharing options...
Bahamut Posted August 13, 2008 Author Share Posted August 13, 2008 Yeah, I want to hold off on cp_steel for the official update because as it is, it's over 40 MB and people are going to be downloading it with the heavy update anyway. Link to comment Share on other sites More sharing options...
Zephyr Posted August 13, 2008 Share Posted August 13, 2008 Oh, and I'd recommend on skipping out on tc_meridian_b1 as well, I downloaded it and tested it out and it's severely broken. The map itself is beautiful with a lot of nice textures and creative map ideas, but in one of the rounds 1 of the flags was just plain missing, making it impossible for that team to move on (although, in the event of time running out, it gives the win to the team with less territory, which is nice). The map is very confusing, there are many exit signs that lead straight into dead-ends, many doors that don't open, and signs that lead no-where in particular. In one case, I went into a resupply area and went through a trap-door there, which dropped me off in a corridor meant for another round, I was locked in and had to suicide (and yes I looked for a while). In the map the flag scoring areas are marked with an inactive control point, but it was a working control point in one round and instead of capturing the flag, you could simply win by capturing they're cp at the flag. There are a few more design issues, a bridge between 2 areas overlooks a part of the map meant for a different round of the map, jumping off of the bridge to an area that looks as though it's a normal part of the map will kill you, even with a soft landing. It was kind of funny that he missed all of these things when making the map, but I'm sure they'll be fixed soon, I hope so because it's an interesting map with a good concept, just very confusing and broken. If you don't believe me try it yourself. Link to comment Share on other sites More sharing options...
Tensei Posted August 13, 2008 Share Posted August 13, 2008 http://steamgames.com/tf2/heavy/kgb.htm NEW WEAPON FOR HEAVY+ ACHIEVEMENTS REVEALED Link to comment Share on other sites More sharing options...
atmuh Posted August 13, 2008 Share Posted August 13, 2008 http://steamgames.com/tf2/heavy/kgb.htmNEW WEAPON FOR HEAVY+ ACHIEVEMENTS REVEALED post some info im at work and its blocked Link to comment Share on other sites More sharing options...
Tensei Posted August 13, 2008 Share Posted August 13, 2008 The Killer Gloves of Boxing The unlockable for the Heaviest pugilists out there is the K.G.B. Any time a Heavy kills an enemy with the K.G.B he receives five seconds of guaranteed critical hits. This crit-boost can be used to punch and kill further enemies, extending the boost time. Alternatively, the Heavy can switch to another weapon and use the boost to take out an enemy at range. The Heavy's slow movement speed, and the K.G.B's slower swing speed, make it a risky prospect. also lol Link to comment Share on other sites More sharing options...
Imagist Posted August 13, 2008 Share Posted August 13, 2008 That video is absolutely great. Link to comment Share on other sites More sharing options...
Bleck Posted August 13, 2008 Share Posted August 13, 2008 Yeah, I want to hold off on cp_steel for the official update because as it is, it's over 40 MB and people are going to be downloading it with the heavy update anyway. gasp 40mb HOW WILL MY DIALUP SURVIVE that video is old as fuck and still just as awesome Link to comment Share on other sites More sharing options...
Bahamut Posted August 13, 2008 Author Share Posted August 13, 2008 gasp 40mb HOW WILL MY DIALUP SURVIVE The thing is, when there's a map switch and you have over 10 people downloading it at once, it's a server killer. There's only 6 days to go or so anyway, so it's not that big of a deal waiting for it to become official. Link to comment Share on other sites More sharing options...
Powerlord Posted August 13, 2008 Share Posted August 13, 2008 The thing is, when there's a map switch and you have over 10 people downloading it at once, it's a server killer. There's a fix for that: Redirect the players to another (http) server to download files. Link to comment Share on other sites More sharing options...
Pyrion Posted August 13, 2008 Share Posted August 13, 2008 So, any assholes I've banned want to bitch about it? My ego could always use a boost. (Banned two people today, one for being an abusive douchebag and the other for sticky spawncamping, intentionally, not incidentally. Both proceeded to justify the bans by connect-flooding the server afterwards (spamming console with retry attempts.)) Also 40MB uncompressed, but Valve updates GCFs (game cache files) which store everything compressed, so it should be a lot less. Binary space partitioned maps compress very well. Link to comment Share on other sites More sharing options...
Bleck Posted August 14, 2008 Share Posted August 14, 2008 The thing is, when there's a map switch and you have over 10 people downloading it at once, it's a server killer. oh yeah I've seen that happen you've got a point there Link to comment Share on other sites More sharing options...
Pyrion Posted August 14, 2008 Share Posted August 14, 2008 oh yeah I've seen that happen I've seen maps download compressed as .bz2 files, they don't take so long. Link to comment Share on other sites More sharing options...
Dhsu Posted August 14, 2008 Share Posted August 14, 2008 http://steamgames.com/tf2/heavy/kgb.htmNEW WEAPON FOR HEAVY+ ACHIEVEMENTS REVEALED Hahaha, loving the Soviet theme. And the "Meet the Scout" reference. Bleck, stop having the same avatar as Danny B, he was first. Link to comment Share on other sites More sharing options...
Bleck Posted August 14, 2008 Share Posted August 14, 2008 alright dhsu Link to comment Share on other sites More sharing options...
Bahamut Posted August 14, 2008 Author Share Posted August 14, 2008 Bomb cart will not push self! http://steamgames.com/tf2/heavy/badwater.htm Link to comment Share on other sites More sharing options...
Powerlord Posted August 14, 2008 Share Posted August 14, 2008 Bomb cart will not push self!http://steamgames.com/tf2/heavy/badwater.htm Given that at least two of the Heavy's achievements involve the cart, I'm not surprised to see another Payload map. Link to comment Share on other sites More sharing options...
DarkeSword Posted August 14, 2008 Share Posted August 14, 2008 Given that at least two of the Heavy's achievements involve the cart, I'm not surprised to see another Payload map. Given that they said they were introducing another Payload map, I'm not surprised either. Link to comment Share on other sites More sharing options...
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