Lyrai Posted August 29, 2009 Share Posted August 29, 2009 Engineer Railroad Cap woo woo Now to try and get VIKING HEAVY. FOR MOTHER UNSPECIFIEDISTAN. Link to comment Share on other sites More sharing options...
chivesontheweb Posted August 30, 2009 Share Posted August 30, 2009 I'm inclined to agree on the player count, at this point. Later today I think I'm going to track down a decent 18-player server and see how that works out.As for comp Pyro, he does all the stuff you'd expect him to do. Flank the other team, apply pressure through afterburn, manage spam and ubers with airblast. At a higher level, yeah, the pocket soldier would just turn around and two-shot juggle you, but I've yet to play with anyone that good. Wow, that sounds rather nice. Pubs are always getting me down and I've always been tempted to try out pugs and such. I'd have to "learn" to use my mic more often and I'd have to take the game more seriously, but it could be fun. Maybe. Link to comment Share on other sites More sharing options...
Clefairy Posted August 31, 2009 Share Posted August 31, 2009 So, for some time now it seems, the mapcycle has been spitting out Follower twice in a row. If an admin could look into that I would be most appreciative. Link to comment Share on other sites More sharing options...
Powerlord Posted August 31, 2009 Share Posted August 31, 2009 So, for some time now it seems, the mapcycle has been spitting out Follower twice in a row. If an admin could look into that I would be most appreciative. The Mapcycle only has it once, although it looks like the mapcycle was updated this morning at 12:48am CST. If a map is added to the mapcycle, it does funny things. koth_viaduct cp_granary pl_badwater cp_badlands ctf_sawmill cp_gravelpit pl_goldrush cp_yukon_final ctf_2fort cp_follower koth_nucleus plr_pipeline cp_steel ctf_turbine tc_hydro Link to comment Share on other sites More sharing options...
Bahamut Posted August 31, 2009 Author Share Posted August 31, 2009 I updated it after I read the post just in case, but the only way it should've popped up twice is if someone rtv'd to follower and then follower was supposed to be the next map. Link to comment Share on other sites More sharing options...
duckyboycantfly Posted August 31, 2009 Share Posted August 31, 2009 Haven't been playing due to real life and college, and no idea when I will be back. Might jump on sporadically (like the 5 minutes I played last night, but then there was hurr durr going on so I left), but I've become very involved in campus this year, so that's probably all I'll be able to do for the next month or two. Link to comment Share on other sites More sharing options...
Sensai Posted August 31, 2009 Share Posted August 31, 2009 My situation is the same as Ducky's, unfortunately. I think I played about ~15 minutes yesterday, just long enough to facestab Vahn. /sigh Link to comment Share on other sites More sharing options...
DarkeSword Posted August 31, 2009 Share Posted August 31, 2009 Never eschew your social life to play video games with strangers on the internet. Live it up, gentlemen. Live it up. Link to comment Share on other sites More sharing options...
Clefairy Posted September 1, 2009 Share Posted September 1, 2009 New patch out. Nothing groundbreaking; just bug fixes and such. burning underwater people is impossible, the use command is now disabled by default, and building kills will now show unlock icons. Some music was also apparently added to tf/sound/misc, but I haven't cleaned out that particular folder in a while, so I can't tell what's new or not. Link to comment Share on other sites More sharing options...
Trianine Posted September 1, 2009 Share Posted September 1, 2009 New patch out.Nothing groundbreaking; just bug fixes and such. burning underwater people is impossible, the use command is now disabled by default, and building kills will now show unlock icons. Some music was also apparently added to tf/sound/misc, but I haven't cleaned out that particular folder in a while, so I can't tell what's new or not. It seems like they aren't quite sure what to do with the use command. It's already been disabled and re-enabled once, at least. Link to comment Share on other sites More sharing options...
Powerlord Posted September 1, 2009 Share Posted September 1, 2009 I updated it after I read the post just in case, but the only way it should've popped up twice is if someone rtv'd to follower and then follower was supposed to be the next map. Due to the way the mapcycle works, if a map is the next one up in the rotation, and you add exactly one map to the map rotation somewhere before it, it will come up with the next map set to itself. The Mapcycle seems to keep track of which number map it's on in the mapcycle rather than which map file. It seems like they aren't quite sure what to do with the use command. It's already been disabled and re-enabled once, at least. It's a server-side toggle now: the tf_allow_player_use cvar. Like Clefairy said, it defaults to off. Link to comment Share on other sites More sharing options...
duckyboycantfly Posted September 1, 2009 Share Posted September 1, 2009 Never eschew your social life to play video games with strangers on the internet. Live it up, gentlemen. Live it up. Oh I wasn't talking about my social life. Now that I'm back on campus I doubt I'll be playing Friday or Saturday unless I'm incredibly drunk and/or I'm about to get incredibly drunk and am just killing some time. And with me joining the ultimate team, I'll be away at tournaments and the such, limiting my weekend playtime to pretty much none. I was talking about during the week. Just too much homework/studying/early classes that by the time I could plausibly hop on the server, I should be getting to bed. I know sleep is for the weak, but when you're on a team, sleep is pretty much the only thing that keeps your muscles from falling off. Link to comment Share on other sites More sharing options...
DarkeSword Posted September 1, 2009 Share Posted September 1, 2009 Oooh, so what you mean to say, DarkeSword, is that you enjoy most of Granary, but like the middle point of Badlands? I like both of those maps. Link to comment Share on other sites More sharing options...
Brycepops Posted September 1, 2009 Share Posted September 1, 2009 So my friend brought to my attention that Valve is starting to take a stand against people who're trying to get around the drop system (I guess by using the idling program. I don't know about anything else other than that). from tf_english.txt: "TF_CheatDetected_Title" "WARNING" "TF_CheatDetectedMinor" "Your account has been flagged for circumventing the item distribution system. We have removed the items that were illegally obtained.\n\nFuture violations will result in the loss of all your items." "TF_CheatDetectedMajor" "Your account has been flagged for circumventing the item distribution system. We have removed all items in your inventory.\n\nFuture violations may result in your account being disabled." from items.ctx "122" { "name" "CheatDetectedMinor" "enabled" "0" "item_class" "tf_wearable_item" "item_type_name" "CheatDetector" "item_name" "#TF_CheatDetectedMinor" "item_slot" "misc" "item_quality" "unique" "min_ilevel" "100" "max_ilevel" "100" "image_inventory" "" "image_inventory_size_w" "128" "image_inventory_size_h" "82" "model_player" "" "used_by_classes" { } } "123" { "name" "CheatDetectedMajor" "enabled" "0" "item_class" "tf_wearable_item" "item_type_name" "CheatDetector" "item_name" "#TF_CheatDetectedMajor" "item_slot" "misc" "item_quality" "unique" "min_ilevel" "100" "max_ilevel" "100" "image_inventory" "" "image_inventory_size_w" "128" "image_inventory_size_h" "82" "model_player" "" "used_by_classes" { } } Link to comment Share on other sites More sharing options...
EdgeCrusher Posted September 1, 2009 Share Posted September 1, 2009 There are still a lot of people who use unlockers too. Someone on SA got that error after using it. Link to comment Share on other sites More sharing options...
Brushfire Posted September 1, 2009 Share Posted September 1, 2009 Well, if Valve would up the droprate on items people want, maybe we wouldn't want to use idlers to get the items we want. Or maybe change the way it drops to time in class or some shit. Brushfire with all the answers. Link to comment Share on other sites More sharing options...
DarkeSword Posted September 1, 2009 Share Posted September 1, 2009 I don't idle or anything, but I'd just like to throw this out there: I have been playing a couple of hours every week since this drops system went into effect, and I still don't have any hats. Not cool, Valve. Not cool. Link to comment Share on other sites More sharing options...
BardicKnowledge Posted September 1, 2009 Share Posted September 1, 2009 ^Same -- it doesn't seem fair that I have NO hats, and 60 axetinguishers. Link to comment Share on other sites More sharing options...
A Random Tiger Posted September 1, 2009 Share Posted September 1, 2009 I don't idle or anything, but I'd just like to throw this out there:I have been playing a couple of hours every week since this drops system went into effect, and I still don't have any hats. Not cool, Valve. Not cool. I play a couple of hours every day and I don't have any hats Link to comment Share on other sites More sharing options...
Rambo Posted September 1, 2009 Share Posted September 1, 2009 So my friend brought to my attention that Valve is starting to take a stand against people who're trying to get around the drop system (I guess by using the idling program. I don't know about anything else other than that).from tf_english.txt: "TF_CheatDetected_Title" "WARNING" "TF_CheatDetectedMinor" "Your account has been flagged for circumventing the item distribution system. We have removed the items that were illegally obtained.\n\nFuture violations will result in the loss of all your items." "TF_CheatDetectedMajor" "Your account has been flagged for circumventing the item distribution system. We have removed all items in your inventory.\n\nFuture violations may result in your account being disabled." from items.ctx Clearly, this is just an idle threat. ...hahahahahahaha Link to comment Share on other sites More sharing options...
Clefairy Posted September 1, 2009 Share Posted September 1, 2009 I play a couple of hours every day and I don't have any hats The current system is strongly analogous to your standard lottery. Weapons are those crappy free-ticket wins you get from time to time, hats are the jackpot. Only difference being, it doesn't cost you anything extra to play here. http://nerfnow.com/comic/173 The blurb down below the comic itself sums up my feelings on the whole affair. Link to comment Share on other sites More sharing options...
Rambo Posted September 1, 2009 Share Posted September 1, 2009 The current system is strongly analogous to your standard lottery. Weapons are those crappy free-ticket wins you get from time to time, hats are the jackpot. Only difference being, it doesn't cost you anything extra to play here.http://nerfnow.com/comic/173 The blurb down below the comic itself sums up my feelings on the whole affair. YES! Seriously, if I had ever gotten a hat outside of the idle program, maybe.. MAYBE I'd stop idling. But until then, hats are a myth in-game. I play WAY too much, and I've never gotten a hat legit. Link to comment Share on other sites More sharing options...
Powerlord Posted September 1, 2009 Share Posted September 1, 2009 I'm too lazy to check how many pages back I said it, but I predicted that Valve would eventually crack down on idling programs. Link to comment Share on other sites More sharing options...
duckyboycantfly Posted September 1, 2009 Share Posted September 1, 2009 Clearly, this is just an idle threat....hahahahahahaha I hate you so hard right now. Link to comment Share on other sites More sharing options...
Brycepops Posted September 1, 2009 Share Posted September 1, 2009 YES!Seriously, if I had ever gotten a hat outside of the idle program, maybe.. MAYBE I'd stop idling. But until then, hats are a myth in-game. I play WAY too much, and I've never gotten a hat legit. Yeah...they need to change it some. Looking through the TF2 forum I saw that the time between checks for hats is 4 hours 17 minutes and 10 seconds :\ Link to comment Share on other sites More sharing options...
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