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Bahamut

OCR TF2: New Server forthcoming - new server IPs and other stuff

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So are we gonna do this over Skype or IRC or what, as this could be awesome.

We did a relatively successful campaign at unmod.org using MapTool and Skype. I'd be interested in playing if this thing takes off.

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Man, I'm always game for some DnD... considering I've never had a chance to seriously play all the way through a campaign. And you guys are awesome, so...

I'll keep checking in.

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Man, I'm always game for some DnD...

Same. Also, totally looking into the MapTool and DiceTool thing linked by Eulogic.

Sorry for the delay in posting, I completely forgot my OCR forums password. 8D

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Incoming TF2 update within the next hour.

A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive it. The specific changes include:

Additions:

- Various improvements to Spy disguise and feign death:

- Disguise weapons copying weapons with special animation requirements (Sword, FaN) now look correct.

- Spies now play the appropriate death cry on feign death based on the corpse that appears.

- Feigning death can now play custom death animations like a normal death (head loss, sniper shot, backstab, etc).

- Feigning death due to explosive damage now has a chance to gib, like a normal death.

- Corpses from a feign death now use the correct wearable behavior (hats stay on, or fall off as they should)

- The weapons dropped by feign death corpses now have appropriate physics and collision for their type.

- Combat text for damage done to Spies that feign death will now show the un-modified damage amount.

- Fixed Spies that feign death while disguised as enemy spies dropping fake ragdolls wearing a mask.

- Fixed a couple of physics issues on ragdolls created by feign death.

- Added convars to further customize the "play a hit sound whenever you injure an enemy" option:

- "tf_dingaling_volume". Sets the volume of the hit sound.

- "tf_dingaling_pitchmindmg". Sets the desired pitch of the hit sound when a minor damage hit is done.

- "tf_dingaling_pitchmaxdmg". Sets the desired pitch of the hit sound when a major damage hit is done.

- "tf_dingaling_wav_override". Specifies an optional custom wav hit sound. If unspecified, the default ding sound is used.

- Added Medic Ubersaw kill taunt.

- Added backstab death animations for Scout, Spy, Medic, Demo, Engineer, and Pyro. All death animations have a 25% chance to play.

- Updated various localization strings.

Changes:

- Removed the clamps on the "viewmodel_fov" convar.

- Added "viewmodel_fov_demo", a convar that controls viewmodel fov during demo playback.

- Force-a-Nature will now correctly knock back players on the ground.

- Increased minimum damage required for the Force-a-Nature to cause a knockback from 30 to 40.

- Changed the Direct Hit to only minicrit enemies that have been launched into the air by an explosion.

- Increased the rate of the Soldier's Rage generation by 40%.

- Reduced the duration of the Soldier's Buff Banner effect from 14 seconds to 10.

- Reduced the explosive damage resistance on the Chargin' Targe to 50%.

Fixes:

- Fixed the Scout's legs twisting out of shape during a double jump.

- Fixed player models popping up and then down when they duck during a jump.

- Fixed Sniper rifle not penetrating friendlies.

- Fixed Bonk! Atomic Punch phase effect.

- Fixed rockets not being removed if they explode in func_nogrenades zones

- Fixed the Sandman being able to bat balls through doors.

- Fixed the Gunboats absorbing damage from the Soldier's grenade kill taunt.

- Fixed the naming of non-unique quality unique items (Community Kritzkriegs, etc)

- Minor fixes to the crafting UI:

- Changed the item layout in the crafting panel to better fit the backpack panel:

- Each 1 of the 4 crafting pages now shows half of 1 of the 2 backpack pages.

- Fixed the crafting panel next/prev page buttons being hard to use while dragging.

- Fixed the "equipped" label in the item panels stealing the mouse focus from the item panel itself.

Updated Novint Falcon settings (no effect on non-Falcon players)

- Recoil/Reload force added for the Direct Hit rocket launcher

- Recoil/Reload force added for the Scottish Resistance sticky bomb launcher

- More defined flesh hit force added for the Equalizer pick axe

- More defined flesh hit/world hit force added for the Eyelander sword

- Added swing forces for Eyelander sword

- Added appropriate trumpet forces for Blu Buff Banner

- Added appropriate trumpet forces for Red Buff Banner

- Shotgun reload for Heavy & Pyro changed to feel more appropriate now

- Changed Huntsman pullback force so that it goes in the right direction (was still pulling as if the Huntsman was on the left hand side of the screen, which was default until a later update).

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In addition to today's update and its associated changes (Fixing Dead Ringer fake death animations, adding an Ubersaw taunt kill, changing how the Direct Hit's air crits work, changing gunboats, increasing the damage Shield Demos take from explosives, etc...), the TF2 Contribute Site is now live.

Valve is actually taking contributions from the community for new avatars, weapons, and hats.

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Aw, they got rid of the Gunboats reducing the damage to your own taunt? Suck. I loved using that on low-grav maps to get up to fun places.

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you guys are the kings of Dropped due to slot reservation. the world champions of Dropped due to slot reservation.

it's like i go to the DMV, take my number, wait in the sitting area for three hours and twenty-five minutes, and my number is finally called. i approach the counter elated, give my identification, spend ten minutes filling out my paperwork. the girl looks it over, stamps it, i walk up to the booth to have my picture taken. they draw the curtains, the security guard busts into the booth, TAZES me, punches me in the fricken HEAD, grabs me by the lapel and throws me out into the god damn PARKING LOT so some fricken 17 year old can get his license, so he can drive his mom's FREAKING camaro to his FREAKING high school and rev the engine in the FREAKIN parking lot during lunch hours

all i'm saying is you better not be idling in there, you best not be idling

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So I know I was bitching recently about how I sucked balls for no readily apparent reason, but after an EPIC round on Harvest, I think I'm over that slump for now.

Special thanks to that Soldier I backstabbed with full Rage and that Medic who killed me with the Ubersaw taunt. :P

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I'm happy they fixed the Scouts legs buggering up, that bothered me since I first saw it. Also, Medic Ubersaw taunt? I must try this now.

charges 50% uber 8O

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I'm happy they fixed the Scouts legs buggering up, that bothered me since I first saw it.

that was one of the best things though

I'm finally able to play TF2 again.

Who the hell are all these newbs?!

pretty much the same people that were there when you stopped

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charges 50% uber 8O

I'm gonna miss the distorted violin. Also doesn't seem very Medic like...

Also, man, I'd love to join in on the commentary but I just got hit by a cold and my voice sounds terribad.

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Under the Friday Night Lights my friend.

Blargh, I've got this company party thing (that I want to go to) friday night starting at 7.

I guess I can hop in later though. Once people figure out what rules we're going by, somebody can let me know and I can whip up a character. (I've certainly been through that process a million times).

Also, the ubersaw taunt... kinda reminds me of the spy knife taunt, really. Feels a bit unoriginal.

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