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OCR TF2: New Server forthcoming - new server IPs and other stuff


Bahamut
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I may actually get on tonight. We'll see. Funny thing about that password; I tried to get Left 4 Dead last night but Steams purchase option must have been screwed up. It kept declining my credit card, despite the fact that there's tons of room on it, and I used it just last week to buy Audiosurf.

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I won't be on, since my laptop is dead. Unless there is a way to run TF2 on Macs, in which case for the love of Dhsu tell me.

The only way I know of involves either a virtual machine (VMWare Fusion or the latest version of Parallels) or using Bootcamp to install Windows.

Actually, either way you end up installing Windows.

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If it declines your card, make sure that Steam didn't add it to your account anyway.

That happened when I bought AudioSurf. I haven't gotten my statement (and my credit card company is decidedly stuck in the stone age), so I can't see whether I was actually charged for it or not until my next statement arrives sometime next week.

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Please sacrifice 1 day of the week from L4D for the unfortunate few left in the dust... :puppyeyes:.

YOU BETTER BE THERE!

Nice password by the way,

Also, since we've been adding a lot of custom maps lately (and some of them are actually quite good, egypt anyone?) I'd like to petition for cp_avante_b2, it's a remake of a TFC map for TF2, so it was obviously good, it has multiple rounds, and its style and layout reminds me of dustbowl (but different) and EVERYBODY loves dustbowl.

http://forums.tf2maps.net/downloads.php?do=file&id=719

It'd be great if we could have it up for tonight, but everything is up to you guys.

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Please sacrifice 1 day of the week from L4D for the unfortunate few left in the dust... :puppyeyes:.

YOU BETTER BE THERE!

Nice password by the way,

Also, since we've been adding a lot of custom maps lately (and some of them are actually quite good, egypt anyone?) I'd like to petition for cp_avante_b2, it's a remake of a TFC map for TF2, so it was obviously good, it has multiple rounds, and its style and layout reminds me of dustbowl (but different) and EVERYBODY loves dustbowl.

http://forums.tf2maps.net/downloads.php?do=file&id=719

It'd be great if we could have it up for tonight, but everything is up to you guys.

Ah, I see what threw me off before... I added avanti_b1 to the server a while back... it's a remake of the TFC Avanti "invade and defend" map.

...which I'm assuming cp_avante_b2 is also a remake of. Why they used a different name, no idea.

P.S. I take it everyone's been out playing L4D lately... usually when I'm not on TF2 for a bit, my position drops like a stone.

P.P.S. "invade and defend" turned into Control Point Assault game type in TF2.

P.P.P.S. The standard TFC maps are (ctf) 2Fort, (cp assault) Avanti, (ctf) Badlands, (ctf) Casbah, (ctf) Crossover 2, (control ctf) Canalzone 2, (cp assault) Dustbowl, (reverse ctf) Epicenter, (reverse control ctf) Flag Run, (escort) Hunted, (football) Push, (reverse ctf) Ravelin, (ctf variant) Rock 2, (cp symmetric) Warpath, and (ctf) Well.

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Your in the boat as me.

Totally broke....

ROFL

Went out and bought a physical copy today anyway. Since I'm home a full two days before being gone again for the next two weeks I didn't want to wait that long.

Even still, if I manage to sneak in some game time at all tonight, it will be for TF2. I do want to play L4D more, but I won't miss out on the OCR TF2 night if I can help it.

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After compiling the list of standard maps in TFC, I wonder why TF2 doesn't have any reverse CTF maps or CTF variants like Rock 2.

For instance, Rock 2's description is:

The Rock - Capture The Flag Variant

Objective: Steal the Keycard from the enemy Warden's office. Take it across to the other side of the enemy Base and hit the switch to release the Gas. Don't bring the Keycard back to your own Base.

Scoring: 15 points for each Gas Release.

Other Notes: To survive the Gas, get a protective suit from behind the marked doors, or hide under the water.

Epicenter's description is:

Epicenter - Reverse CTF

Objective: Take your team's flag from the spawnroom to your APC at the other end of the map. The enemy is trying to do the same. The game resets when one team scores. Dropped flags sit for 30 seconds before returning to base.

Scoring: 10 points per capture.

I suppose part of the problem is that TF2's flags are always intelligence briefcases.

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It would be a cinch for valve to make it a different prop model though, and using hammer (the map editor), if valve just gave the flag a "visibility" option then you could simply parent a different model to the original flag. It would literally be a cinch! Maybe I'll send a message to valve later today. Also, something like reverse ctf would be extremely easy to do without even stretching the limits, you'd just put their flag in your base and the capture zone in their base. In the way hammer is used for making maps, pretty much any variant or idea that you want to do is possible, I like stretching it to its limits (ctp_epsilon). I'm almost done my newest map too, it's an alpine style King of the Hill style cp map.

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