Brushfire Posted December 12, 2008 Share Posted December 12, 2008 And just for brushfire here's my crude photoshop drawing: I do like what you have done with my crappy design. Now I just have to figure out a symbol for the Scout and Spy seeing as the don't have patches. I wonder if I should move the Class Ring to the outside of the headphones. Link to comment Share on other sites More sharing options...
Powerlord Posted December 12, 2008 Share Posted December 12, 2008 Server is up and running again. Link to comment Share on other sites More sharing options...
WindStrike Posted December 12, 2008 Share Posted December 12, 2008 For the scout, I'd suggest maybe a bat. Spy... ... a silhouette of his head? Yeah, that one, I dunno. But it looks like it'll be pretty darn awesome. I hope tomorrow night fills up like tonight did. Fun fun... especially being invisible for an eternity. ... oh, and Level 3 teleporters are ridiculously cheap. All ya need is one, and you can get 5 people up to the frontlines within 15 seconds. So broken... level 2 should be the max extent to how fast it can recharge. Dispensers are just nice now. I wouldn't consider the level 3 version cheap at all. Link to comment Share on other sites More sharing options...
Triad Orion Posted December 12, 2008 Share Posted December 12, 2008 I agree with the bat, but I'd go with the Backstab kill symbol or just the butterfly knife. Or a sapper. All of those are pretty iconic for the Spy. And yeah, that was a blast. The first time I've played TF2 in quite a long time. I did miss it, actually. Link to comment Share on other sites More sharing options...
Zephyr Posted December 12, 2008 Share Posted December 12, 2008 That was fun tonight, I hope they work out some issues, but I know they will. See you all in there later. Link to comment Share on other sites More sharing options...
Meeting_Gman Posted December 12, 2008 Share Posted December 12, 2008 Seems there are some kinks to work out with the update, but an interesting update nontheless. Link to comment Share on other sites More sharing options...
Dhsu Posted December 12, 2008 Share Posted December 12, 2008 This caught me completely by surprise. Perfect birthday present. Link to comment Share on other sites More sharing options...
Zephyr Posted December 12, 2008 Share Posted December 12, 2008 Happy Birthday! Link to comment Share on other sites More sharing options...
Meeting_Gman Posted December 12, 2008 Share Posted December 12, 2008 Happy Birthday Dhsu Link to comment Share on other sites More sharing options...
Bahamut Posted December 12, 2008 Author Share Posted December 12, 2008 So I don't know if anyone has mentioned this, but it turns out the next class update is for the scout. Link to comment Share on other sites More sharing options...
Dhsu Posted December 12, 2008 Share Posted December 12, 2008 Haha, I'll be lucky if I even get the first new weapon, I'm so terrible at Scout. Link to comment Share on other sites More sharing options...
WindStrike Posted December 12, 2008 Share Posted December 12, 2008 Yeah, when that comes out, I'm NOT being scout. One, I hate scout fights, Secondly, Heavy/Engi (mainly dispenser) combo will pwn everything. That day will be stupid... but not as bad as Engi or Spy day. Link to comment Share on other sites More sharing options...
Powerlord Posted December 12, 2008 Share Posted December 12, 2008 Valve's also taking suggestions as to what the Scout upgrades will be. I think Scouts should regain some of their TFC abilities... Caltrops and the ability to undisguise a Spy by touching them. Unfortunately, neither of these help against a Sentry Gun, which is Scout's greatest weakness. Link to comment Share on other sites More sharing options...
Zephyr Posted December 12, 2008 Share Posted December 12, 2008 Didn't they also used to have a radar of some kind? That would be a decent addition, especially if it showed engie buildings. I dunno about the spy thing, you can tell that they're spies when you run into them anyways, no need to totally disarm the spy. Link to comment Share on other sites More sharing options...
Powerlord Posted December 12, 2008 Share Posted December 12, 2008 Didn't they also used to have a radar of some kind? That would be a decent addition, especially if it showed engie buildings. I dunno about the spy thing, you can tell that they're spies when you run into them anyways, no need to totally disarm the spy. Scout touch decloaking a Spy would cause all sorts of havoc near your team's sentry guns. Link to comment Share on other sites More sharing options...
Dhsu Posted December 12, 2008 Share Posted December 12, 2008 I'm pretty sure SGs were designed to be anti-Scout (contrary to what the Meet the Scout video might show), so I think it'll stay that way. Otherwise if you take away that weakness, there's not a lot you can do about a good Scout unless you've got a good Natascha Heavy. @Zephyr and Gman: Thanks. Link to comment Share on other sites More sharing options...
WindStrike Posted December 13, 2008 Share Posted December 13, 2008 Sword replacing bat. That would be... insane. Or a home-run bat. Link to comment Share on other sites More sharing options...
Triad Orion Posted December 13, 2008 Share Posted December 13, 2008 Louisville Slugger, with a satisfying wooden crack, of course. If it's anything else, I'll be extremely disappointed. Also, Happy Birthday, Dhsu. Link to comment Share on other sites More sharing options...
Dhsu Posted December 13, 2008 Share Posted December 13, 2008 Thanks, Triad. BTW I'm pretty sure the new Scout melee will be the Thor: http://www.youtube.com/watch?v=QFoWccK3GjM Link to comment Share on other sites More sharing options...
DarkeSword Posted December 13, 2008 Share Posted December 13, 2008 I have always said that I want more inter-class teamup mechanics. I'd love to see the Engie build a little level 1 portable sentry that he can give to the Scout, who can carry it and drop it places the Engie wouldn't be able to get to. It'd only fire after the Scout dropped it and it couldn't be moved. Link to comment Share on other sites More sharing options...
Sensai Posted December 13, 2008 Share Posted December 13, 2008 Maybe the other melee weapon for the scout could be something that un-disguises a spy, but does less damage, doesn't crit, attacks slower, something like that. I don't think the scout needs anything to counter SGs, either. Despite what some people seem to think, there should still be counters to every class even after the update. Link to comment Share on other sites More sharing options...
Tensei Posted December 13, 2008 Share Posted December 13, 2008 Yes, the scout most definitely will not be buffed vs Sentryguns, it would be plain stupid (similar to giving spies a flame-resistant suit). What I hope to see is a scout that doesn't have to depend on hit an run tactics as much in a chokepoint-filled map like dustbowl and gold rush (the developer have expressed similar intents), so a replacement for the scattergun that is effective at dealing consistent damage on mid/close range, rather than dealing big chunks of damage at once, would be great. Maybe an assault rifle of sorts? The point is this would make the pistol kind of useless, except for when you run out of ammo. The replacement could be something along the lines of a health-bar detector, which, when you think about it, is quite more useful than it may seem, allowing you to pick out the weakened targets of the enemy team, and generally being quite useful for fulfilling the scout role. As for the bat? I don't know, maybe one that does half damage normally, but auto-crits when you're carrying the flag/capturing a CP? Link to comment Share on other sites More sharing options...
Triad Orion Posted December 13, 2008 Share Posted December 13, 2008 The problem with that is the bat does half damage anyway. It swings twice as fast as the other melee weapons, so it's the same DPS, but... anyway, capping and intel running for auto-crits? Too specific. What are you supposed to do with it on Payload or if you're on the Defending team in Dustbowl? I like the idea of an HP detector and an assault rifle. The difficulty is balancing the latter. If it was effective at middle range, scouts might dominate the slower classes such as a non-Nastacha Heavy and Soldier by utilizing their superior speed even at range to pump them full of bullets. Part of the Scattergun's balance comes from its low effective range. The Scout can still run circles around the Soldiers and Heavies, but they have to get close to really be devastating, giving the Soldier and Heavy a chance to counter with their own, but less effective, shotguns. So... I dunno. The assault rifle would have to do middling damage at best to really not break the slower classes. Link to comment Share on other sites More sharing options...
Zephyr Posted December 13, 2008 Share Posted December 13, 2008 Saw something weird today, on the death-spectator, it allowed me to see the other team, I'm not sure if this was a server setting or a new patch glitch... Link to comment Share on other sites More sharing options...
Powerlord Posted December 13, 2008 Share Posted December 13, 2008 Saw something weird today, on the death-spectator, it allowed me to see the other team, I'm not sure if this was a server setting or a new patch glitch... As I recall, there's a server setting to do it. So, what's today's password, or is it still "bacon" or are we not doing that this weekend. P.S. TF2 is only $9.99 on Steam this weekend. Link to comment Share on other sites More sharing options...
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