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FireSlash

OCR TF2: Stab stab stab!

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and i think a couple of the maps it actually made it easier for the defenders..... (mirror dustbowl point three, i'm looking at you)....
Wait, what? You'll need to explain that one to me.

Except take your time since I'll be gone for a week.

Only thing I can think of is right handed character models being default. The corridors between point 1 and point 2 are normally left turns for offense, which means they can spam rockets and stickies around the corners without being visible. If the map was mirrored then defense would then have that to their advantage? Not sure how else balance could be affected by mirrors.

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Only thing I can think of is right handed character models being default. The corridors between point 1 and point 2 are normally left turns for offense, which means they can spam rockets and stickies around the corners without being visible. If the map was mirrored then defense would then have that to their advantage? Not sure how else balance could be affected by mirrors.

Rambo gets it in one!

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Wait, so because there's a big honkin' weapon on the right side of the screen for most classes, that provides an advantage? Am I the only one that strafes corners?

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Wait, so because there's a big honkin' weapon on the right side of the screen for most classes, that provides an advantage? Am I the only one that strafes corners?

Not sure I get what you mean. With right handed character's, shots actually originate from the right side of your model, not the middle. For instance if youre turning left around a corner, you can press your face up against the wall (nothing but wall in your vision) you can still shoot and hit things around the corner because essentially 'your gun can see them'. This means that if you're a soldier or a demo, you can spam rockets or stickies at sentries and land direct hits, without ever seeing the sentry (more importantly the sentry never seeing you).

Alternatively, if you're turning RIGHT, you might not see the wall at all anymore, but you might still hit it because your gun hasn't cleared it yet.

Now imagine 2 soldiers in close proximity, on either side of a corner. The soldier that has the wall on his left will be able to land direct rockets, while the soldier with the wall on his right will deal 0 damage to the opposing soldier, and barrage himself with splash damage. Its a considerable advantage.

TLDR: right handed character models are a big to do.

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Since suggestions were asked for custom maps:

cp_takeback_moutain

Gravelpit style with a lot of routes.

cp_obscure

Very fun 5 CP map. The last point also doesn't instantly cap, which is nice.

cp_gullywash

Has interesting two-tiered capture points allowing a point to be defended or attacked at multiple levels.

To add to what Rambo stated earlier. Projectiles exit from the right side of the character by default. This can be reversed by switching to left handed viewmodels. This is why it is impossible to change viewmodels once connected to a server because it offers a heavy advantage. I think all bullet weapons exit from the center of the character, though.

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I get it now, but honestly, in my 500 (not saying much around here I know) hours of playing, I've never seen it come into play in any serious fashion. Hence my somewhat "WTF are they talking about" response.

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This did seem like a fun game but I almost didn't want to get it for fear of feeling like I... betrayed (?) TF2. Can you "betray" a game? If the gameplay is distinct enough, I just may pick it up over the holiday season!

It's very much different. It's worth the shot.

Like I said, it's completely different compared to TF2. I can't really consider it betrayal since they're nowhere near clones of each other. TF2 lacks uber sexy stealth types. And robot minions.

Back on TF2, has anyone learned if the new Spy mask... hat thing can be found by drop yet? I'll be extremely saddened if it was Festive Crate only.

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I get it now, but honestly, in my 500 (not saying much around here I know) hours of playing, I've never seen it come into play in any serious fashion.

that's because you're not super pro ultra pro soldierman

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Just to let people know, I just updated the melee only plugin. It should be working again.

This update also got rid of the Melee Only Sudden Death mode.

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Valve updated TF2 earlier today and kind of FORGOT to mention it on the server mailing list.

Anyway, here are the notes:

Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

- Fixed an engine crash caused by too many precached models in some community maps.

Day of Defeat: Source

- Fixed an exploit where clients could prevent weapons from recoiling properly.

Team Fortress 2

- Added several crafting recipes for new weapons.

- Added a ton of items to the store.

- Added a ton of items to the random drop list.

- The following hats are now paintable or have had their paintability improved: Pyromancer's Mask, Detective Noir, Madame Dixie, Buckaroos Hat, German Gonzila, Flipped Trilby, Coupe D'isaster

- Fixed a spelling error on the "Pyromancer's Mask".

Corrected the name of the "Claidheamh Mòr" to the joy of our Celtic players.

- Made "Le Party Phantom" a misc slot item.

- Fixed a client crash caused by custom stats panels.

- Fixed a bug where some new items weren't being dropped correctly.

- Removed displaying the top 10 players in the leaderboard if you have never won a duel.

- Updated the localization files.

- Fixed a regression in Tournament Mode item whitelists.

----- Also added "mp_tournament_whitelist", a convar that allows servers to specify a whitelist file to use.

So... hopefully the first thing mentioned fixes cp_steel.

This also means we have crafting recipes for most (all?) of the new weapons.

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Before I forget, here are the new crafting recipes:

Buffalo Steak Sandvich = Sandvich + Crit-a-Cola

Boston Basher = Tribalman's Shiv + Sandman

Claidheamh Mòr = Chargin' Targe + Homewrecker

Candy Cane = Kritzkrieg + Pain Train

Back Scratcher = Axtinguisher + Scotman's Skullcutter

Jag = Scrap Metal + Scrap Metal + Southern Hospitality

Fists of Steel = Scrap Metal + Scrap Metal + Gloves of Running Urgently

I have an extra Skullcutter, Crit-a-Cola, or Chargin' Targe if someone needs any of them for crafting.

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A new required TF2 update is expected to be pushed "soon" according to the Half-Life Dedicated Server mailing list. I'll post the patch notes when it's out.

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Team Fortress 2

- The Blighted Beak is now a misc slot item.

- The Buffalo Steak Sandvich's speed boost no longer stacks with other speed boosts.

- The Rocket Jumper and Sticky Jumper now have no max health penalty, and have damage vulnerabilities instead.

- Duel fixes:

---- Duels can no longer be initiated when the round is not fully running.

---- If you challenge someone that has already challenged you, the duel is automatically accepted.

---- Fixed an issue where a dueling mini-game item was marked in-use even though the duel was rejected.

---- Duels are now refunded if a server plugin forces a participant to switch teams.

- Loading screen:

---- Only shows the duel leaderboard if you've been dueling, or if your friends have been dueling.

---- Shows your personal stats whenever it's not showing the duel leaderboard.

- Custom hitsounds:

---- Must now be specified by replacing the 'tf/sound/ui/hitsound.wav' file.

---- Can now be used under sv_pure 1/2.

- Improved performance on Degroot Keep.

- The "Fabricate Class Headgear" recipe no longer has a chance of creating all-class hats.

- Fixed spectator mode sometimes ending up in a state where you were half-embedded in your spectator target.

- Fixed a bug in the Kritzkrieg's animations.

- Fixed round restarts not cleaning up weapons correctly for a frame (fixes a variety of weapon attribute issues, such as players having less health or less ammo than they should)

- Fixed painting issues in several of the Australian Christmas hats.

- The Sniper scope is now visible when viewing First Person Spectator mode on a zoomed Sniper.

- Medieval Mode's auto-roleplay now ignores text beginning with '!' or '/' (so SourceMod commands aren't modified)

NOTE: Valve hasn't pushed this quite yet. We will be updating RED and BLU when it is.

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Double Drop Rate week starts tomorrow! Also, expect a "stocking stuffer" from Miss Pauling: A Stocking Stuffer Key that will open Festive or normal crates.

Also, servers will be restarted shortly, as soon as the last part of the server update is completed.

Edit: BLU and RED are back up.

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Can someone admin-y come on and force RED to go to Steel (while nobody is on) so we can see if it's fixed yet? I miss it.

Also, I need an axtinguisher. Will trade a polycount item.

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- the buffalo steak sandvich's speed boost no longer stacks with other speed boosts.

- the "fabricate class headgear" recipe no longer has a chance of creating all-class hats.

WHELP l CAN'T PLAY TF2 ANYMORE!!

Also Double Drop Weeks sounds great!! Oh wait, it means you will find 100000000% more crates HAHAHAHAHAHA!! Valve you are a tricky bitch~!!

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OH HEY, I have some cool news. After not getting a normal hat drop since April 20, 2010 (the day the new drop system went into effect; I got a Gentlemen's Gatsby that evening), I finally got a random drop hat.

It was one of Pyro's new hats, the Madame Dixie.

OH, OH, but it gets better! A few hours later, I got a SECOND random hat drop. This time, I got a Towering. Pillar. Of Hats.

I can only assume the second hat was either Valve fixing a bug in the hat drop rate (seriously, 8 months and 2 days is a frickin' long time) or an effect of the Double Drop Rate week.

P.S. If someone needs a Fists of Steel or Jag, I have extras that I got from crates.

Can someone admin-y come on and force RED to go to Steel (while nobody is on) so we can see if it's fixed yet? I miss it.

I'll take a look at it sometime today.

Edit: cp_steel appears to be working again.

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Also Double Drop Weeks sounds great!! Oh wait, it means you will find 100000000% more crates HAHAHAHAHAHA!

I found five christmas crates over the past day

I used my key to open one and it was the terrible heavy toupee

beforehand I decided to try my luck and fuse my fedora and my brigade hat and got the soldier's stash

I hate this game

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Can someone admin-y come on and force RED to go to Steel (while nobody is on) so we can see if it's fixed yet? I miss it.

Also, I need an axtinguisher. Will trade a polycount item.

I will trade you an axtinguisher, xero.

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TF2 just got what appears to be a client-only update.

From the looks of it, the Crusader's Crossbow model got updated, some bot AI files got updated, some translation files got updated, and there is likely a new Mann Co. Store bundle for all the non-set weapons from the Australian Christmas update (Fists of Steel, Back Scratcher, Candy Cane, Boston Basher, Claidheamh Môr)

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Unless the server was modded, the new Demoman melee definitely does more than 100 damage. I've been one hit killed every single time, at full health as a pyro (175 hp)

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Unless the server was modded, the new Demoman melee definitely does more than 100 damage. I've been one hit killed every single time, at full health as a pyro (175 hp)

Yeah it can still do upwards of 270 damage with a full targe, and without like 130 or someshit.

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