Top Gun Posted January 10, 2011 Share Posted January 10, 2011 so have you just never noticed demomen before right now or whatthe grenade launcher has been able to one shot most classes since the beginning of the game As have sticky bombs. I can't count how often I've raeg'd because a single sticky has managed to kill me from full health. Also, I don't think I've ever seen the Caber used outside of DeGroot Keep. Link to comment Share on other sites More sharing options...
Chili Con Carnage Posted January 10, 2011 Share Posted January 10, 2011 so have you just never noticed demomen before right now or whatthe grenade launcher has been able to one shot most classes since the beginning of the game What part of Paranoid's response that grenades at least take more skill than the Caber to hit someone with did you miss? EDIT: Top Gun, see above. Also, I've actually seen the Caber used fairly often. Few things are more annoying than getting to close range with a demo, where they're usually pretty weak (especially if you're a Scout) and then they lolstick you. Link to comment Share on other sites More sharing options...
AfroNick Posted January 10, 2011 Share Posted January 10, 2011 http://tf2wiki.net/wiki/Sticky_Jumper - While having the Sticky Jumper equipped, the explosions of the Grenade launcher and the Ullapool Caber will not deal any damage to the demoman himself although it will still hurt and kill his enemies. I know it nulled Sticky Bomb and Grenade Launcher damage, but it also stops their Caber damage altogether? Great... Link to comment Share on other sites More sharing options...
Bleck Posted January 10, 2011 Share Posted January 10, 2011 What part of Paranoid's response that grenades at least take more skill than the Caber to hit someone with did you miss? because hitting classes that are faster than you or possibly invisible or hiding behind a sentry or could have sniped you from a mile away with a melee weapon is so easy let me ask you a question: have you tried not being in the immediate vicinity of caber-wielding demomen, or are you much too busy trying to get fish kills Link to comment Share on other sites More sharing options...
Chili Con Carnage Posted January 10, 2011 Share Posted January 10, 2011 Still far easier than using a grenade, especially in tight hallways. No need to be a condescending douche. Link to comment Share on other sites More sharing options...
ParanoidDrone Posted January 10, 2011 Share Posted January 10, 2011 because hitting classes that are faster than you or possibly invisible or hiding behind a sentry or could have sniped you from a mile away with a melee weapon is so easylet me ask you a question: have you tried not being in the immediate vicinity of caber-wielding demomen, or are you much too busy trying to get fish kills Without claiming to be an authority on any of the new Christmas items, I've heard at least anecdotal evidence of the Caber oneshotting Pyros from full HP without crits and overhealed Heavies with crits. So it's not just the 125 HP classes I'm worried about. Link to comment Share on other sites More sharing options...
Bleck Posted January 10, 2011 Share Posted January 10, 2011 I've heard at least anecdotal evidence of the Caber oneshotting Pyros from full HP without crits not possible overhealed Heavies with crits. not possible with a full overheal, with a partial one maybe Link to comment Share on other sites More sharing options...
Brycepops Posted January 10, 2011 Share Posted January 10, 2011 Without claiming to be an authority on any of the new Christmas items, I've heard at least anecdotal evidence of the Caber oneshotting Pyros from full HP without crits and overhealed Heavies with crits. So it's not just the 125 HP classes I'm worried about. I've killed several overhealed heavies with a full targe charge + caber. I'm sure they weren't happy about it :3 Link to comment Share on other sites More sharing options...
ParanoidDrone Posted January 10, 2011 Share Posted January 10, 2011 My information may have been faulty. Like I said, it was anecdotal. Based on the general reaction to the Caber, and to a lesser extent the Dead Ringer since everyone's pretty used to it by now, it seems the TF2 community at large doesn't appreciate the idea of large benefits with large drawbacks. Y/N? Link to comment Share on other sites More sharing options...
Chili Con Carnage Posted January 10, 2011 Share Posted January 10, 2011 not possible with a full overheal, with a partial one maybe Check the wiki. Full-crit caber will kill anyone, including overhealed Heavies. Link to comment Share on other sites More sharing options...
Bleck Posted January 10, 2011 Share Posted January 10, 2011 Check the wiki. Full-crit caber will kill anyone, including overhealed Heavies. wiki says crit caber does approximately 400 damage an overhealed heavy has 450 health now I'm no mathematician but that leaves us with 50 health left over does it not Link to comment Share on other sites More sharing options...
ArmadonRK Posted January 10, 2011 Share Posted January 10, 2011 300 explosion damage, plus 105 from the critical melee hit itself. That's more than 400 damage, which will kill some not completely overhealed heavies, or overhealed heavies who have taken some damage. Which is, let's face it, most situations. Heavies rarely sit around behind the front lines at full overheal without taking some fire. So from a practical point of view, if you wait for that heavy and his medic to start taking fire, you increase your chances to one shot him. I think people having killed heavies in such situations are mistaking them for being at "full overheal". Link to comment Share on other sites More sharing options...
Chili Con Carnage Posted January 10, 2011 Share Posted January 10, 2011 wiki says crit caber does approximately 300 damagean overhealed heavy has 450 health now I'm no mathematician but that leaves us with 150 health left over does it not I was looking at the wrong wiki; the official wiki still says it'll come damn close to one-shotting an overhealed heavy, and I'll be running tests later tonight to determine for myself. In any case, learn how the goddamn weapon works before being condescending about it. First the target takes damage from the melee strike itself. Base: 35 (31 to 39 damage) Mini-Crit: 43 Critical Hit: 105 Then the target takes the explosion damage. Base: ~149 Mini-Crit: ~220 Critical Hit: ~305 You add them together. 105 melee + ~305 explosion means about 410 damage total in a single attack, leaving, at best, 40 health remaining. Upon further checking, it can and will instant-kill anyone when used with the Chargin' Targe thanks to the charge attack damage. Link to comment Share on other sites More sharing options...
Bleck Posted January 10, 2011 Share Posted January 10, 2011 the charge doesn't actually do damage if you swing whatever weapon you are wielding Link to comment Share on other sites More sharing options...
BardicKnowledge Posted January 10, 2011 Share Posted January 10, 2011 the charge doesn't actually do damage if you swing whatever weapon you are wielding Hit them with the charge damage, and then swing. Only ideal for the explosive, but it would work. Link to comment Share on other sites More sharing options...
Cinderwild Posted January 10, 2011 Share Posted January 10, 2011 Playing a Pyro against that is so odd. Give Demoman a weapon that will one-hit kill the close range ambush class so that he has to airblast/shotgun (and thus do a lot more work than the Demoman) in order to kill him. Link to comment Share on other sites More sharing options...
Brushfire Posted January 10, 2011 Share Posted January 10, 2011 Why is the Highlander Server still up? We both lost the competition. Link to comment Share on other sites More sharing options...
Cinderwild Posted January 10, 2011 Share Posted January 10, 2011 Bitterfire Link to comment Share on other sites More sharing options...
Bleck Posted January 10, 2011 Share Posted January 10, 2011 Hit them with the charge damage, and then swing. Only ideal for the explosive, but it would work. but then it wouldn't crit Link to comment Share on other sites More sharing options...
Brushfire Posted January 10, 2011 Share Posted January 10, 2011 Bitterfire More like Sweet'n'Sourfire Link to comment Share on other sites More sharing options...
ParanoidDrone Posted January 10, 2011 Share Posted January 10, 2011 Why is the Highlander Server still up? We both lost the competition. idklolbffjill. Nostalgia? Laziness? Eldritch Abominations? (I'm going with laziness, personally.) Also barring unfortunate happenstances such as absolutely no one else being present, I shall be on the server tonight. Finally. Link to comment Share on other sites More sharing options...
Powerlord Posted January 11, 2011 Share Posted January 11, 2011 A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Added Loch-n-Load kill icon. - Added the mini-sentry kill icon. - Fixed the Kritzkrieg charge deployed sound getting stuck on. - Fixed the Heavy's fists not playing the critical hit animation. - Item Whitelist improvements by request: - The "mp_tournament_restart" command will now force the whitelist to reload. - Setting "unlisted_items_default_to" "1" will cause the whitelist to act as a blacklist. - Setting a specific item to "1" or "0" will override the whitelist/blacklist default. BLU and RED have been updated and restarted. Link to comment Share on other sites More sharing options...
AfroNick Posted January 11, 2011 Share Posted January 11, 2011 - Fixed the Kritzkrieg charge deployed sound getting stuck on. Oh thank goodness. I missed my Kritz so much. Link to comment Share on other sites More sharing options...
Kiyobi Posted January 11, 2011 Share Posted January 11, 2011 Huzzah! Also, I found this and I think you guys might like it: http://kinsie.helloiaminter.net/frankenhud/ Link to comment Share on other sites More sharing options...
ParanoidDrone Posted January 11, 2011 Share Posted January 11, 2011 That does look spiffy. I'll need to look into it. Link to comment Share on other sites More sharing options...
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